
I understand.
For me, it’s the Gundam model kits. I’m a first principle fundamentalist, but the RX-78 has gone through various design arrangements and has been made into kits many times. The designs have changed depending on the era, and in recent years, many kits have the yellow ducts on the chest protruding with the frame, which I can’t accept. Even if I passionately argue that this interpretation of the ducts is incorrect, the response I get is often just a lukewarm “Oh, really?” So, I think there must be a similar kind of obsession that others have that I can’t understand, and it makes me feel a bit restless. I really like being particular about quirks. I often mention the names of Mr. Kojima and Mr. Yokoo when talking about authorship, and Mr. Ueda as well. However, when I think about it like this, I wonder if the personalization of entertainment is gradually disappearing in today’s world.
漫画を買うなら楽天kobo(電子書籍)が断然オススメ!
That’s a bit of an overreach for the name.
Long
>>3
I didn’t understand what you were saying, but now I finally get it.
>>3
This is somewhat understandable.
>>3
Is it like this now!?
>>47
It was over 10 years ago that it became popular.
When the Gundam games started coming out for the PS2, the design in the games was all like this.
>>3
Since there are some nameless ones that resonate a little, I want to ask just in case.
Why is this protruding interpretation unacceptable?
>>51
That’s not how it looks in the anime.
>>71
Yeah
The chest duct is embedded type.
The core fighter is exposed, and the joints are not a perfect circle, and the skirt must be fixed.
>>80
The hardcore fundamentalist has arrived…
>>71
Recently, a new design has come out that keeps the appearance of the original Gundam plastic model intact.
Regardless of its operation, I feel that this design has the highest accuracy in reproducing the original Gundam from the first anime.
>>85
That’s nice, isn’t it?
I’ve never seen someone openly declare themselves as a fundamentalist.
Eliminating personal dependence is a fundamental rule of work, right?
>>5
If you’re working on smaller productions like manga or novels, highlighting the individuality of the creator, who is a bundle of personal traits, is a fundamental marketing rule.
In a game produced by many people, I think that emphasizing the uniqueness of the creator can also lead to significant drawbacks.
In fact, Metal Gear had a lot of disputes because of that.
The words that come out are exactly as they are.
Some people like long nipples, so it varies from person to person.
Yeah, yeah, it’s noisy.
Release the game.
Why do Gundam and train enthusiasts come up?
>>13
It’s a discussion about how those kinds of obsessions, which others cannot understand, may give rise to an author’s unique style.
Suddenly brought up a discussion about first principle fundamentalism.
It’s okay to speak up because the games I create are interesting.
Well, I guess it’s hard for you, a recent wannabe otaku, to understand this level of discussion.
It can be said that it is safe once it has continued to exist even after being released from the hands of its creator.
Disney characters, Ultraman, Gundam, Pokémon, and so on.
>>18
The Great God, that’s… too bad…
>>18
However, if only this guy can make this, then that’s just too bad for the business in terms of mass production.
Once the thing is done, you’re useless, huh?! That’s way too pathetic as a profession.
It can be said that the balance around that area is difficult.
This person is a self-proclaimed and widely recognized annoying person, isn’t it?
It’s rare for a working adult to live with that kind of defiance.
>>19
In the game industry as well as in other fields, I think there are many directors and people in positions of authority who have strong wills and opinions.
There may be creators who are relationship-oriented, but such people might just not be very visible.
Isn’t it the opposite of having artistic individuality for train enthusiasts who are particular about templates?
Was he this thick?
Basically, it is made to appeal to everyone.
If you could put in a bit of detail or emphasis.
I don’t think there are any negatives from a business perspective.
If the foundation or core is biased, that’s no good.
I feel like there were mixed opinions about Z-cup drooping breasts.
This person does not possess the kind of authorship mentioned in the lower section.
It seems that we are fortunate to have excellent staff.
The protruding duct is exactly that.
Since I’m already starting from the Katoki Gundam of LD, I don’t feel like criticizing anymore.
As long as what a creator makes is interesting, it doesn’t matter if they kill people or anything else.
It’s ironic that the people below seem to think such fine details don’t matter.
In the initial depiction, it is exhausting, but I wonder what kind of device it became after the “s” here.
I thought the recent one wasn’t an embedded type, but it turned out that RG2.0 has become protruding type again.
In the year-end interview with 4Gamer, various creators write long texts that are not just ‘sliding by’ when asked about the games they enjoyed this year, which has become a tradition.
It seems like this online persona is one way, but everyone says that in person they are actually quite normal and a good person…
>>34
I doubt anyone would say “They seem like a nice person online, but they are the worst in person.”
That’s how it is.
Isn’t it better to use glasses as an analogy?
I don’t have a very good impression of this guy because I didn’t find Sol Cresta interesting.
It seems like they are doing it on purpose.
You can’t really make a game by yourself at all.
If you don’t have communication skills in reality, you won’t be able to make it as a game designer.
The obsession with retro games makes one simply seem like a troublesome person.
If we’re talking about Gundam models, there are definitely other aspects that I want to focus on more.
>>42
It may be that way for others, but that’s not how it is for the person involved.
The fact that there are exhaust ducts attached to the front, which is inherently vulnerable to taking hits…
Talking about images, nipple ducts used to be a frequent topic of conversation.
It must be a reverse design from mk-2.
It’s fine no matter what a person with a proven track record says.
Move your hands more than you talk.
>>49
I’m currently making a great god, you bald guy.
You’ve gained weight.
Take off Bayo’s glasses.
During the message from Kamiya to Mikami on the Viking representative’s channel, Mikami also made a comment about how the sunglasses have become really small.
The impression is that the design below started to be considered good around the time when games began to have more anime-style designs.
So, I thought about it and realized that this person is actually from Capcom.
It looks like a way of gaining weight that is bad for the body.
The maintainability of the duct seems to be higher when it’s protruding (it looks like you can remove and swap the yellow part completely).
I can understand how someone who is bald feels, but…
I think an external duct is better because it makes it easier for the maintenance team than an embedded one.
The nipples of Gundam really change with the times.
It seems that the number of rises has increased again recently.
When I look closely, I feel a sense of discomfort about both.
I’m not a fan of ducts that are too upward and not considering the armored surface, but the fact that they are positioned at the front means it’s already a margin of error…
When I start thinking about settings and things, I can’t help but wonder why the duct is on the front, so I guess I won’t be particular about the small differences as long as it looks cool.
I understand the idea that being buried looks cooler.
I wonder how the design around the ducts of real weapons is.
If you ask me, it’s a mistake to place the air ducts directly in the line of fire where they could be attacked.
I remember being angry at Katoki.
I wonder if it’s meant to resemble an air intake like a sports car.
But even so, mobile weapons don’t move that fast.
I’m creating unnecessary enemies because I have a big mouth.
I was watching a video from skrkn, and it made me rethink that if you’re successful as a producer in this industry, the workload must be insane…
>>68
I think that having this much strong will allows a product to be established and brought into the world as a product.
That being said, they will quietly change the specifications at the last minute before delivery.
>>68
The way Taito attached rare game ports only to Prime Day exclusive sales for the person in the thread is something I found problematic as someone in the industry, but I also feel grateful that someone said it.
It’s a discussion about why Kawamori’s mecha is well-received.
It doesn’t seem like a solution without reason that says we should choose this part because it’s cool since it’s designed with proper functionality in mind.
If you think about the whole thing more, it’s actually cool, so that’s probably why they made it look that way.
The point is, don’t split the skirt in the first place.
Wasn’t there something like, after all that you said, this is the shooting game you made?
>>72
Sol Cresta
Well, I wasn’t expecting much since the shooting game part of Bayonetta was really dragged out…
>>75
That’s it, thank you.
I googled it and found something called the Neo Classic Arcade Series, but I wonder if there have been any releases since the second installment.
I don’t know about the thread image, but it’s true that the quality is maintained because there is a quality control manager like Sakurai-kun.
Since the original work’s duct is on the inside.
Are you saying, “Don’t make arbitrary arrangements, you idiot!”?
The president of Wonderful 101 tends to say some outrageous things when asked or read about, but it seems that this somehow aligns perfectly with the game’s fun, so it must be a talent.
I just don’t like it because it looks simply uncool, not because of any reasoning.
The Gundam duct problem has been a topic of discussion since the time of Gundam FIX, and it has been debated for a long time.
I understand, but the games in the mainstream have probably become too inflated to express authorship.
>>82
Well, there are some that were made by one person or two people, so they can handle those on their own.
“I totally understand ‘That’s right.'”
Depending on the situation, one may be the one speaking or the one being spoken to.
Railway photography enthusiasts focus on perfect replicas, so I feel like it’s still different when using it as an example.
>>84
That’s a peculiar obsession in its own way.
When I drink with someone who works at a game company, it turns into a so-called famous creator’s criticism contest, which is entertaining to listen to, but it really is a tough industry.
>>89
Isn’t that just someone who loves gossip?
Obscure creators often badmouth celebrities because they feel insignificant themselves.
Isn’t that right for you as well?
Regardless of the way of output, it might be easier to create better things if you have this kind of commitment.
They said that Bio 1.5 got canceled because of thinking too much about the surrounding factors.
There are countless works that have become bad due to overthinking global standards.
My obsession with Gundam is the curvature of the back of the head and the calves, so I understand it well.
Don’t make weird arrangements!
Kawazu said that game production has become too inflated, and if you want to create enjoyable games, it’s better to produce them with a small team for handheld consoles, to the extent that even the DS is excessive.
>>96
I wonder if Playdate will become a bit more high-performance and really take off…