
漫画を買うなら楽天kobo(電子書籍)が断然オススメ!
If I join the premium plan, it seems like the number of challenges per day will increase.
Is there no one like the anonymous person who was participating in the beta?
>>2
After researching, it seems the number of test subjects is around 3000, so it looks tough.
>>2
I was watching active conversations until around last week, so I think it’s just a timing issue…
If it’s a bonsai leaning towards Super Robot Wars DD, it sounds incredibly tedious.
They were talking about how important it is to have strong ones that can fly and have long range, right?
How do you collect money? Gacha?
>>7
Gasha!!!
It seems likely that gathering parts of XX in missions, similar to collecting memory pieces or fragments in games like Pricone and Blue Archive, could be implemented.
>>9
When the introduction of the G3 Gundam came before, I gathered pieces in Hard mode three times a day to create the SSR G3 Gundam.
If you’re coming from beta, the first thing players should do.
I saw that.
>>17
Seriously, the system feels like the Priconne Blue Account.
I would be happy if there was a way to use the original BGM even for a fee.
It feels like a bonsai game that is common in large Chinese titles nowadays.
Rather, that seems more interesting.
I’m planning to buy Cross Raze since I’m playing G Generation, but is that Genesis thing interesting?
I have the Cross Rays and Genesis set, so I’m conflicted.
>>12
Both are interesting, but the battle anime with Genesis might feel a bit lacking.
>>12
If you like works that are centered around Cross Raise, it’s worth it.
>>12
Cross Rays is the newer title, so the anime is luxurious, and you can create formations without battleships.
From the One Year War to UC, only Genesis features W, SEED, 00, and Iron-Blooded Orphans, so it’s also an option to choose from your favorite participating works in Cross Rays.
Thinking about a combat system in Gundam that turns it into a SLG (simulation game) and bonsai game makes me quite interested.
It seems that the number needed isn’t as much as for memo pieces or fragments.
It seems that you need to farm hard to collect parts in order to obtain the SSR for the second and subsequent developments.
It seems that you can get one unit for clearing it normally for the first time.
Then an arena where you absolutely fight against the formations of other players with auto-play will come!
In G Generation, since it’s a solo game, bonsai works too.
I feel like it’s not interesting to have automated PvP with a system based on G Generation, rather than being an SLG.
It’s not that it’s boring, but rather that the meta isn’t working.
>>21
It’s okay.
Even if it’s just a simulation, having an element where you can battle other players will serve as a pathway to fulfill the desire for strengthening one’s capabilities.
The interpersonal elements will likely only compete for scores, and there won’t be any direct confrontations.
>>23
Looks like it will become P2W.
In other words, clan battles too.
It seems that JiO is a stage completion reward, but it can also be obtained through development, right?
It’s better not to dream too much.
There were some impressions from beta participants.
The battle scene is quite well done…
Is this the EX weapon from the gacha UR?
>>31
It has “EX” attached, yeah.
>>31
Aren’t the character cut-ins normal?
I don’t mind as long as there are plenty of beautiful girls to use and a swimsuit event comes in the summer.
>>32
Today is Valentine’s Day! Aegis-type units and Aslan pickup gacha are being held!
>>37
Don’t you have a heart?
With a 3% UR rate, having a fully maxed out character at 3 dupes is quite generous.
The only ones that seem to fit in swimsuits are Nobel Gundam and Windom Wart.
I understand that if Excellia from Seshia comes, it will become popular.
…Well, there might be demand for an MS with an exterior that looks like a swimsuit.
It seems fun to fill in the development roadmap.
If they can bring out a lot of unknown aircraft and unknown works, that would be fine with me.
You should just make a unit of people in swimsuits.
In the past, there was something called the G-NEXT broadcast version of Hamamura Tsushin…
Please choose one option among the following experiences that you feel least should be implemented in “GGET” in the future.
– “PvP (Player vs Player) event” where you aim to be the best among all players with your strongest formation (auto battle)
– “Tower conquest event” where you experiment with strategies using your strongest formation
– “Raid battle” where you cooperate with many players to defeat a powerful boss
– “Small-scale PvP event” determining rankings in small groups of the same strength (auto battle)
– “Map event” featuring various mobile suits competing across different works
There is a section about auto PvP content in the survey, so they are probably considering it.
There seem to be a lot of them.
>>22
Total war is quite different.
First, you can receive one Psycho Gundam after clearing a quest that is super easy with an SSR base.
When you clear the quest, you receive breakthrough materials that allow you to max out to the fullest.
And this is where it gets important.
Weapons 123, and materials to strengthen them will drop in the stage.
This is quite tough, and I think there are four levels of difficulty, but you probably need at least the second from the top to gather everything.
>>44
It feels like collecting memo pieces or fragments of event-exclusive characters at an event.
It’s not a breakthrough material, but…
By the way, the Psyco Gundam all shoot beams, so defensive characters like Iron-Blooded Units, Big Zam, or Forbidden Gundam are extremely effective.
When attacking, it has an I-field, so Exia and Sazabi are effective.
I think if the service continues for about 10 years, we’ll run out of ideas and characters like Haman and Cima in swimsuits will show up.
>>47
By the second year, they should already be there.
If it’s Professor Touhou, he could also turn into a human machine.
I really think there will be an Akai Hamam (disguised), but as for swimsuits, it seems unlikely unless they really run out of ideas.
G Generation itself is an extremely rough game, isn’t it?
That’s also the charm of it.
Also, to develop SSR units, you need memory pieces, and those pieces are randomly dropped in hard mode.
So, since the hard stages other than the 1st Gundam are extremely difficult, the conversation ends up being about fully enhancing the Big Zam and G3 first.
The UI around here has been created quite efficiently, so I think we can expect good craftsmanship in other areas as well.
I was a beta tester, but the smartphone screen is small, so I was thinking I wanted to do it on PC somehow.
There are many ways to consume stamina, so it’s easy; there’s also an expedition system.
The battery consumption was quite significant.
There are times when I’m just satisfied with the MS and characters that only appear in the manga that’s being published in large quantities.
https://dengekionline.com/article/202502/34873
There are quite a few names I’ve never even heard of…
I wish this quality had been available on consumer platforms.
>>60
There’s no way to spend the money and time necessary to ensure this many works in the consumer space.
Check out the streamer videos from the recent network test.
>>61
Please tell me a game that seems easy to understand.
There is a weapon enhancement category that can strengthen the weapon attack power of all units by about 1.5 times, so the calorie cost per unit is quite high.
>>62
I wonder if I can dominate alone.
>>67
I might run out of ammo and EN.
If we adjust it to Zieg Ax, we could release version ν or something.
By the way, they are also going to release Highstreamer ν.
I think that Le Cygne was somewhat well-known at the time because it was a popular title in the early Dummée series.
Mikimoto has been on hiatus for over 10 years just because he started doing other work.
It might be released on consumer platforms using this material.
I think mobile games that allow for easy addition of aircraft later are more suitable.
Even if it gets split like Genesis and Cross Rays.
Personally, I’m also curious about how much storage capacity it will have.
There are probably a lot of people reading “Kyarai” and “Dame” who don’t know about it.
I want to believe that Bandai Namco is seriously making games because they can no longer afford to fail.
Is the addition of Mashiro’s voice in CrowB part of this effort as well?
It’s about how strong the gacha-produced machines are.
>>77
Everything depends on whether it can be convexed or not.
A 1 dupe SSR and an unrefined UR are about even when considering weapon attack power, with the SSR being slightly inferior (excluding Sazabi).
I think it would be nice to have swimsuits for young Haman, young Shima, and office lady Kishy.
If it is distributed, I will understand everything.
So please release it quickly.
At least tell me the release date.
As for Sheila, Hamarn’s swimsuit from ZZ was nice, wasn’t it?
The new commercial has arrived, and it looks like it will probably be aligned with the anime…
Aerial modified type and swimsuit Ellict.
If we’re talking about eroticism or selling with women, then the latest work, Mercury, might be it.
I hope it’s a game that can be run for a long time with light microtransactions…
No matter what you do, it’s not a game that aims for rankings.
>>85
It’s Bandai Namco.
>>85
I can only think that it will be fine since UCE has been a regular in the top 300 for four years.
>>88
That probably doesn’t cost that much outside of the anime.
>>97
Are you really saying that after seeing the Eternal throw away the character cut-in?
Well then.
>>102
What was this response…
>>122
Anyway, I want to criticize and hit!
>>124
I seriously hate those who say the new release is a mobile game!
It might be few, but…
I’ve seen suggestions that it might be better to put an ugly aunt or a half-background character in the main role due to skills, but I don’t like that kind of thing…
>>86
From the beginning, it’s easy to obtain, and since Carta and Apolly have specific skills, they are strong, but I think other main characters with the same skills will also come out normally?
UC Engage was just like Priconne, but the machines for hard mode and coin acquisition were quickly left behind in the environment, and the distributed machines only became a joke.
Gacha is everything.
Are you going to play Blue G?
The difference from UCE is that at the start of the service, 180 units are included in the gacha.
>>92
Regarding Gundam X, it is an official setting that Tifa can only win against Jamille when her abilities are fully operational, while Garrod gets instantly killed.
>>94
Somewhere on Earth, the G-bits that are sleeping will suddenly revive and gather under Tifa.
Since Battle Destiny is also coming out, it looks like I’ll be immersed in Gundam games for a while.
It’s good that it’s a bonsai game, but please don’t make it a bonsai game like DD.
Miku is not here, but collaborating with Ex-Aid instead.
>>100
The Gundam collaboration games are more agile in the arcade.
If it’s based on Arsenal, then Momoiro Clover Z and Gundam will appear.
Tifa was one of the strongest characters in Cross Rays as well…
Was it not April 16th?
The reason the cut-in is so lame is probably because it has a low rarity.
The UR’s Setsuna and Amuro were quite good.
I wonder how many people who said they wanted it to be a standalone game have actually played Genesis and Cross Rays…
>>105
I bought both the PS4 and Switch versions; what about it?
By the way, I’ve completed the trophy collection on PS4.
The cut-in was the best in WARS.
Tom Clancy’s G Generation didn’t have a structure that continued to increase through updates or DLCs.
If it’s a smartphone game, they must have thought about that.
>>107
But when it comes to what kind of structure would allow for continuous updates on a console, it’s really difficult to say, right? G Generation.
Since it costs money to update, we need to keep selling continuously.
>>131
Is this just about G Generation?
In the recent broadcast, it was mentioned that the range of the Flash System is 500,000 km (the distance from the farthest point on Earth to the Moon), so if Tifa gets serious, the G-Bits and Flash System-equipped MS remaining in the world would all activate at once.
I’ve had enough of the talk about Tifa.
It seems like there is an auto mode, but it looks like it will take a long time to clear.
It seems like there might be users who would leave just for that.
>>114
Since there is a skip option anyway…
I don’t use auto because it’s really stupid.
Sister Maria, who has become the navigation voice, will put in the effort to collect the money for us.
It was said that the SR that would come out later had worse art due to the convenience of reusing Iron Or G.
Conversely, there are cut-ins for R characters this time too.
I want a PC version instead of just a console version.
>>119
Since the Steam version of FF7EC from the same developer was released three months later, it will probably be released.
The design sense of Guilty’s stone wall.
In this type of game, using auto-play for stages is a piece of cake to clear, so it’s just something you do to save effort.
Someone was saying before that it would be good to quickly clear the first level and get G3.
I want them to release it on consoles if it becomes popular.
>>125
It’s unlikely to see a social game released on a console, let alone a PC version…
If the development limit adjusts upwards with inflation, I think it would be stable to use.
If there are no corrections, it’s garbage.
I think I don’t need to do it, so I won’t.
>>126
It’s just that there are people like this that made me think.
It seems like it’s not a game you would choose when you want to play G Generation!
>>127
〇〇 is released on smartphones!
Basically, it’s not for playing to do 〇〇.
I want to do it with a controller.
>>129
I think using a wireless controller would be good.
Is it good to use the free app you can get by doing a little with Z? According to tester information.
Because there is a skill that increases range by 1, I can attack unilaterally without receiving counterattacks from the opponent.
>>130
Strong Yeah
But Apollo, huh?
If it’s like Genshin Impact and could be played on PS, I would be happy, but well, that’s unlikely.
I meant a new title for consumer games, not a social game.
I’m done with recreating the original, so I want to do a mixed-up Kazabi-style again.
Well, it seems like it’s been adjusted since the test, so I won’t know anything until it’s released.
It seems like there is a stronger demand for combat scenes and such, so I wonder if there’s any point in inflating the performance of gacha-produced characters to an unlimited extent.
I’m satisfied with the performance of the ones I raised myself, so I wonder if there are really that many people like that in G Generations who don’t roll the gacha.
>>139
Why is it assumed that inflation will go through the roof when we don’t understand anything about the future?
>>139
If it were just for the demand for battle scenes, it could probably be enough with just a video, so isn’t it necessary to pull in with gameplay?
>>140
Ah, this is the same pattern as Mk-�W…
Maybe the 3D development is done by Tom Cruise, but the main body is different this time.
As mentioned above, the company of FF7EC.
I don’t know if it’s thanks to that, but the loading is incredibly fast.
UC Engage often holds events where R or SR cannot be used, so distribution is important.
It’s several times stronger than the ones in the initial UR.
SR Haman also has a range increase of +1.
There is a bit of a load when starting up, but the UI response is quite good.
I understand the feeling of wanting to say something when the new release is a mobile game, but there’s the risk of it being terrible and really ending the series.
If you have Apollo, there are plenty of others with skills that extend range too…
>>149
Well… in the range of 1st, Z, and SEED, there are only five people: Apolly, Haman, Diakka, and one more person…
>>155
It’s fewer than I thought.
It’s the type that gives you MS but says strong equipment is through gacha, huh…
>>150
It feels like it’s a gacha that has something like a super special move.
It’s an SP attack in the NEO era.
It’s strong, but since the EN consumption is high, a tester said it’s hard to use except against big bosses.
It would be good if they didn’t use something like Batara’s Yona face graphics.
CS games that undergo endless updates tend to focus heavily on ranked matches and player versus player content.
I completed the encyclopedia 100% in G Gen and defeated the temporary final boss, but after that, I didn’t really play much anymore…
It’s fine as long as they don’t do things like only distributing to the top of the event…
>>158
As far as I can see from the survey
A raid battle where all members of the server hit the boss to deplete its HP.
Capture event to capture units with a probability.
A development roguelike where random development units are displayed and you progress while developing them.
I think the three of them will probably be implemented.
>>167
This looks pretty interesting…
Well, I guess they’ll make adjustments regarding performance based on the test results.
>>159
It seems that there will be adjustments to map weapons and character skills.
There may also be skills that can be added later, like in Cross Rays.
If the content is to become a mobile suit encyclopedia, the game part can be decent.
The fact that a gacha unit comes with a pilot is more significant than it coming with EX weapons.
Lieutenant Apolly is cool.
I want characters who join from manga and other sources to include not just the mechs but also the pilots, but since they need to have voice lines, it seems difficult to release a comprehensive roster.
As for performance, if you can gather your favorite characters or MS for your own side, it gives a sense of accomplishment for the time being.
For a while, the portable G Generation games put too much focus on the game system, making it a hassle to play.
I wonder if I was finally able to look at it differently since around the World.
I think the fact that things like Seed Destiny, the Movie Version of 00, and EW are not included is probably a measure against inflation.
Guilty properly reflected the design.
It’s just that there were almost no games I could release.
It would be nice if they added things little by little in the Battle Operation format.
>>172
That’s the peak of inflation, isn’t it?
If it’s said to be an old man’s opinion, then that’s that.
To be honest, I’ve grown tired of doing the same original work reproduction scenarios over and over, and I’m hoping for a definitive version at this point.
In addition, all mental commands can basically be used three times, so those who possess useful mental commands are incredibly strong.
As mentioned earlier, Gyararu Shikibu has HP Repair 3 (restores 40% HP) which can be used three times, making her almost immortal.
>>174
Since there’s no battleship storage, apart from recovering HP each turn, I can only rely on mental commands, battleship skills, or getting a blow job from Mark Gilder…
Can you not say things like “endless growth!” and “performance inflation!” when you couldn’t even play the test?
Once a certain number of works and aircraft have been covered, I’d like to have an original character story or an event involving a crossover.
>>177
It’s the usual thing where we go to each work’s world to fix it because the history of Gundam is breaking.
Local procurement roguelike sounds fun!
Sometimes, it’s charming to have the scenario from the 00 movie skipped from the opening.
When it comes to Eternal-related threads, there are strange kids who take pride in having played the test, even though it’s just a lottery…
It’s also exciting that inexplicable machines and pilots are strong.
The old V2 Assault Buster is unacceptable.
It feels like the general layer will be abandoned in about three months, and the heavy spending layer will probably end in about two years.
It’s not a style of development focused on energy saving.
It’s annoying that the kids are making a fuss about inflation… They just don’t have to participate, that’s all.