Home » Anime » Gundam » Mobile Suit Gundam » [SD Gundam G Generation Eternal] I just found out about it from a thread that was posted earlier, so I’ve been searching for various information.

[SD Gundam G Generation Eternal] I just found out about it from a thread that was posted earlier, so I’ve been searching for various information.

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1: Japan Otaku ReviewsYeahx1

If I join the premium plan, it seems like the number of challenges per day will increase.

2: Japan Otaku Reviews

Is there no one like the anonymous person who was participating in the beta?

3: Japan Otaku Reviews

>>2

After researching, it seems the number of test subjects is around 3000, so it looks tough.

5: Japan Otaku Reviews

>>2

I was watching active conversations until around last week, so I think it’s just a timing issue…

4: Japan Otaku ReviewsYeahx8

If it’s a bonsai leaning towards Super Robot Wars DD, it sounds incredibly tedious.

6: Japan Otaku Reviews

They were talking about how important it is to have strong ones that can fly and have long range, right?

7: Japan Otaku Reviews

How do you collect money? Gacha?

8: Japan Otaku ReviewsYeahx4

>>7

Gasha!!!

9: Japan Otaku Reviews

It seems likely that gathering parts of XX in missions, similar to collecting memory pieces or fragments in games like Pricone and Blue Archive, could be implemented.

17: Japan Otaku Reviews

>>9

When the introduction of the G3 Gundam came before, I gathered pieces in Hard mode three times a day to create the SSR G3 Gundam.

If you’re coming from beta, the first thing players should do.

I saw that.

20: Japan Otaku Reviews

>>17

Seriously, the system feels like the Priconne Blue Account.

10: Japan Otaku Reviews

I would be happy if there was a way to use the original BGM even for a fee.

11: Japan Otaku Reviews

It feels like a bonsai game that is common in large Chinese titles nowadays.

Rather, that seems more interesting.

12: Japan Otaku Reviews

I’m planning to buy Cross Raze since I’m playing G Generation, but is that Genesis thing interesting?

I have the Cross Rays and Genesis set, so I’m conflicted.

16: Japan Otaku Reviews

>>12

Both are interesting, but the battle anime with Genesis might feel a bit lacking.

19: Japan Otaku Reviews

>>12

If you like works that are centered around Cross Raise, it’s worth it.

30: Japan Otaku Reviews

>>12

Cross Rays is the newer title, so the anime is luxurious, and you can create formations without battleships.

From the One Year War to UC, only Genesis features W, SEED, 00, and Iron-Blooded Orphans, so it’s also an option to choose from your favorite participating works in Cross Rays.

13: Japan Otaku Reviews

Thinking about a combat system in Gundam that turns it into a SLG (simulation game) and bonsai game makes me quite interested.

14: Japan Otaku Reviews

It seems that the number needed isn’t as much as for memo pieces or fragments.

It seems that you need to farm hard to collect parts in order to obtain the SSR for the second and subsequent developments.

It seems that you can get one unit for clearing it normally for the first time.

15: Japan Otaku ReviewsYeahx4

Then an arena where you absolutely fight against the formations of other players with auto-play will come!

18: Japan Otaku ReviewsYeahx7

In G Generation, since it’s a solo game, bonsai works too.

21: Japan Otaku Reviews

I feel like it’s not interesting to have automated PvP with a system based on G Generation, rather than being an SLG.

It’s not that it’s boring, but rather that the meta isn’t working.

28: Japan Otaku ReviewsYeahx5

>>21

It’s okay.

Even if it’s just a simulation, having an element where you can battle other players will serve as a pathway to fulfill the desire for strengthening one’s capabilities.

23: Japan Otaku Reviews

The interpersonal elements will likely only compete for scores, and there won’t be any direct confrontations.

26: Japan Otaku Reviews

>>23

Looks like it will become P2W.

24: Japan Otaku Reviews

In other words, clan battles too.

25: Japan Otaku Reviews

It seems that JiO is a stage completion reward, but it can also be obtained through development, right?

27: Japan Otaku ReviewsYeahx4

It’s better not to dream too much.

29: Japan Otaku Reviews

There were some impressions from beta participants.

31: Japan Otaku Reviews

The battle scene is quite well done…

Is this the EX weapon from the gacha UR?

34: Japan Otaku Reviews

>>31

It has “EX” attached, yeah.

109: Japan Otaku Reviews

>>31

Aren’t the character cut-ins normal?

32: Japan Otaku Reviews

I don’t mind as long as there are plenty of beautiful girls to use and a swimsuit event comes in the summer.

37: Japan Otaku Reviews

>>32

Today is Valentine’s Day! Aegis-type units and Aslan pickup gacha are being held!

39: Japan Otaku ReviewsYeahx1

>>37

Don’t you have a heart?

33: Japan Otaku Reviews

With a 3% UR rate, having a fully maxed out character at 3 dupes is quite generous.

35: Japan Otaku Reviews

The only ones that seem to fit in swimsuits are Nobel Gundam and Windom Wart.

36: Japan Otaku Reviews

I understand that if Excellia from Seshia comes, it will become popular.

38: Japan Otaku Reviews

…Well, there might be demand for an MS with an exterior that looks like a swimsuit.

40: Japan Otaku ReviewsYeahx2

It seems fun to fill in the development roadmap.

If they can bring out a lot of unknown aircraft and unknown works, that would be fine with me.

41: Japan Otaku Reviews

You should just make a unit of people in swimsuits.

In the past, there was something called the G-NEXT broadcast version of Hamamura Tsushin…

42: Japan Otaku Reviews

There is a section about auto PvP content in the survey, so they are probably considering it.

Please choose one option among the following experiences that you feel least should be implemented in “GGET” in the future.

– “PvP (Player vs Player) event” where you aim to be the best among all players with your strongest formation (auto battle)
– “Tower conquest event” where you experiment with strategies using your strongest formation
– “Raid battle” where you cooperate with many players to defeat a powerful boss
– “Small-scale PvP event” determining rankings in small groups of the same strength (auto battle)
– “Map event” featuring various mobile suits competing across different works

There is a section about auto PvP content in the survey, so they are probably considering it.

43: Japan Otaku Reviews

There seem to be a lot of them.

44: Japan Otaku Reviews

>>22

Total war is quite different.

First, you can receive one Psycho Gundam after clearing a quest that is super easy with an SSR base.

When you clear the quest, you receive breakthrough materials that allow you to max out to the fullest.

And this is where it gets important.

Weapons 123, and materials to strengthen them will drop in the stage.

This is quite tough, and I think there are four levels of difficulty, but you probably need at least the second from the top to gather everything.

45: Japan Otaku Reviews

>>44

It feels like collecting memo pieces or fragments of event-exclusive characters at an event.

It’s not a breakthrough material, but…

46: Japan Otaku Reviews

By the way, the Psyco Gundam all shoot beams, so defensive characters like Iron-Blooded Units, Big Zam, or Forbidden Gundam are extremely effective.

When attacking, it has an I-field, so Exia and Sazabi are effective.

47: Japan Otaku Reviews

I think if the service continues for about 10 years, we’ll run out of ideas and characters like Haman and Cima in swimsuits will show up.

48: Japan Otaku ReviewsYeahx3

>>47

By the second year, they should already be there.

49: Japan Otaku Reviews

As expected of a human machinery…

In the first place, I think G-NEXT’s original machines have no external appearances at all and have been completely forgotten by the development side.

As expected of a human machinery... In the first place, I think G-NEXT's original machines have no external appearances at all and have been completely forgotten by the development side.

Shivalk Sky Gundam Guilty

51: Japan Otaku Reviews

If it’s Professor Touhou, he could also turn into a human machine.

52: Japan Otaku Reviews

I really think there will be an Akai Hamam (disguised), but as for swimsuits, it seems unlikely unless they really run out of ideas.

53: Japan Otaku ReviewsYeahx3

G Generation itself is an extremely rough game, isn’t it?

That’s also the charm of it.

54: Japan Otaku Reviews

Also, to develop SSR units, you need memory pieces, and those pieces are randomly dropped in hard mode.

So, since the hard stages other than the 1st Gundam are extremely difficult, the conversation ends up being about fully enhancing the Big Zam and G3 first.

55: Japan Otaku Reviews

The UI around here has been created quite efficiently, so I think we can expect good craftsmanship in other areas as well.

56: Japan Otaku ReviewsYeahx2

I was a beta tester, but the smartphone screen is small, so I was thinking I wanted to do it on PC somehow.

There are many ways to consume stamina, so it’s easy; there’s also an expedition system.

The battery consumption was quite significant.

57: Japan Otaku Reviews

There are times when I’m just satisfied with the MS and characters that only appear in the manga that’s being published in large quantities.

59: Japan Otaku Reviews

https://dengekionline.com/article/202502/34873

There are quite a few names I’ve never even heard of…

60: Japan Otaku Reviews

I wish this quality had been available on consumer platforms.

68: Japan Otaku ReviewsYeahx6

>>60

There’s no way to spend the money and time necessary to ensure this many works in the consumer space.

61: Japan Otaku Reviews

Check out the streamer videos from the recent network test.

66: Japan Otaku Reviews

>>61

Please tell me a game that seems easy to understand.

62: Japan Otaku Reviews

There is a weapon enhancement category that can strengthen the weapon attack power of all units by about 1.5 times, so the calorie cost per unit is quite high.

67: Japan Otaku Reviews

>>62

I wonder if I can dominate alone.

71: Japan Otaku Reviews

>>67

I might run out of ammo and EN.

63: Japan Otaku Reviews

If we adjust it to Zieg Ax, we could release version ν or something.

By the way, they are also going to release Highstreamer ν.

65: Japan Otaku Reviews

I think that Le Cygne was somewhat well-known at the time because it was a popular title in the early Dummée series.

Mikimoto has been on hiatus for over 10 years just because he started doing other work.

69: Japan Otaku Reviews

It might be released on consumer platforms using this material.

70: Japan Otaku Reviews

I think mobile games that allow for easy addition of aircraft later are more suitable.

72: Japan Otaku Reviews

Even if it gets split like Genesis and Cross Rays.

73: Japan Otaku Reviews

Personally, I’m also curious about how much storage capacity it will have.

74: Japan Otaku Reviews

There are probably a lot of people reading “Kyarai” and “Dame” who don’t know about it.

75: Japan Otaku Reviews

I want to believe that Bandai Namco is seriously making games because they can no longer afford to fail.

76: Japan Otaku Reviews

Is the addition of Mashiro’s voice in CrowB part of this effort as well?

77: Japan Otaku Reviews

It’s about how strong the gacha-produced machines are.

80: Japan Otaku Reviews

>>77

Everything depends on whether it can be convexed or not.

A 1 dupe SSR and an unrefined UR are about even when considering weapon attack power, with the SSR being slightly inferior (excluding Sazabi).

78: Japan Otaku Reviews

I think it would be nice to have swimsuits for young Haman, young Shima, and office lady Kishy.

79: Japan Otaku ReviewsYeahx3

If it is distributed, I will understand everything.

So please release it quickly.

At least tell me the release date.

81: Japan Otaku Reviews

As for Sheila, Hamarn’s swimsuit from ZZ was nice, wasn’t it?

82: Japan Otaku Reviews

The new commercial has arrived, and it looks like it will probably be aligned with the anime…

83: Japan Otaku Reviews

Aerial modified type and swimsuit Ellict.

84: Japan Otaku Reviews

If we’re talking about eroticism or selling with women, then the latest work, Mercury, might be it.

85: Japan Otaku ReviewsYeahx5

I hope it’s a game that can be run for a long time with light microtransactions…

No matter what you do, it’s not a game that aims for rankings.

87: Japan Otaku ReviewsYeahx2

>>85

It’s Bandai Namco.

88: Japan Otaku Reviews

>>85

I can only think that it will be fine since UCE has been a regular in the top 300 for four years.

97: Japan Otaku Reviews

>>88

That probably doesn’t cost that much outside of the anime.

102: Japan Otaku Reviews

>>97

Are you really saying that after seeing the Eternal throw away the character cut-in?

122: Japan Otaku Reviews

Well then.

>>102

What was this response…

124: Japan Otaku ReviewsYeahx6

>>122

Anyway, I want to criticize and hit!

135: Japan Otaku Reviews

>>124

I seriously hate those who say the new release is a mobile game!

It might be few, but…

86: Japan Otaku Reviews

I’ve seen suggestions that it might be better to put an ugly aunt or a half-background character in the main role due to skills, but I don’t like that kind of thing…

99: Japan Otaku ReviewsYeahx3

>>86

From the beginning, it’s easy to obtain, and since Carta and Apolly have specific skills, they are strong, but I think other main characters with the same skills will also come out normally?

89: Japan Otaku ReviewsYeahx1

UC Engage was just like Priconne, but the machines for hard mode and coin acquisition were quickly left behind in the environment, and the distributed machines only became a joke.

Gacha is everything.

91: Japan Otaku Reviews

Are you going to play Blue G?

93: Japan Otaku Reviews

The difference from UCE is that at the start of the service, 180 units are included in the gacha.

94: Japan Otaku Reviews

>>92

Regarding Gundam X, it is an official setting that Tifa can only win against Jamille when her abilities are fully operational, while Garrod gets instantly killed.

96: Japan Otaku Reviews

>>94

Somewhere on Earth, the G-bits that are sleeping will suddenly revive and gather under Tifa.

95: Japan Otaku Reviews

Since Battle Destiny is also coming out, it looks like I’ll be immersed in Gundam games for a while.

98: Japan Otaku Reviews

It’s good that it’s a bonsai game, but please don’t make it a bonsai game like DD.

100: Japan Otaku ReviewsYeahx1

Miku is not here, but collaborating with Ex-Aid instead.

110: Japan Otaku Reviews

>>100

The Gundam collaboration games are more agile in the arcade.

If it’s based on Arsenal, then Momoiro Clover Z and Gundam will appear.

101: Japan Otaku ReviewsYeahx1

Tifa was one of the strongest characters in Cross Rays as well…

103: Japan Otaku Reviews

Was it not April 16th?

104: Japan Otaku ReviewsYeahx3

The reason the cut-in is so lame is probably because it has a low rarity.

The UR’s Setsuna and Amuro were quite good.

105: Japan Otaku Reviews

I wonder how many people who said they wanted it to be a standalone game have actually played Genesis and Cross Rays…

112: Japan Otaku Reviews

>>105

I bought both the PS4 and Switch versions; what about it?

By the way, I’ve completed the trophy collection on PS4.

106: Japan Otaku ReviewsYeahx1

The cut-in was the best in WARS.

107: Japan Otaku Reviews

Tom Clancy’s G Generation didn’t have a structure that continued to increase through updates or DLCs.

If it’s a smartphone game, they must have thought about that.

131: Japan Otaku Reviews

>>107

But when it comes to what kind of structure would allow for continuous updates on a console, it’s really difficult to say, right? G Generation.

Since it costs money to update, we need to keep selling continuously.

152: Japan Otaku ReviewsYeahx1

>>131

Is this just about G Generation?

108: Japan Otaku Reviews

In the recent broadcast, it was mentioned that the range of the Flash System is 500,000 km (the distance from the farthest point on Earth to the Moon), so if Tifa gets serious, the G-Bits and Flash System-equipped MS remaining in the world would all activate at once.

111: Japan Otaku Reviews

>

It’s similar in that it’s a still image, but it’s much more decent than the ones that slide around.

113: Japan Otaku ReviewsYeahx4

I’ve had enough of the talk about Tifa.

114: Japan Otaku Reviews

It seems like there is an auto mode, but it looks like it will take a long time to clear.

It seems like there might be users who would leave just for that.

118: Japan Otaku Reviews

>>114

Since there is a skip option anyway…

I don’t use auto because it’s really stupid.

115: Japan Otaku Reviews

Sister Maria, who has become the navigation voice, will put in the effort to collect the money for us.

116: Japan Otaku Reviews

It was said that the SR that would come out later had worse art due to the convenience of reusing Iron Or G.

117: Japan Otaku Reviews

Conversely, there are cut-ins for R characters this time too.

119: Japan Otaku ReviewsYeahx1

I want a PC version instead of just a console version.

123: Japan Otaku Reviews

>>119

Since the Steam version of FF7EC from the same developer was released three months later, it will probably be released.

120: Japan Otaku Reviews

The design sense of Guilty’s stone wall.

121: Japan Otaku Reviews

In this type of game, using auto-play for stages is a piece of cake to clear, so it’s just something you do to save effort.

125: Japan Otaku Reviews

Someone was saying before that it would be good to quickly clear the first level and get G3.

I want them to release it on consoles if it becomes popular.

128: Japan Otaku Reviews

>>125

It’s unlikely to see a social game released on a console, let alone a PC version…

126: Japan Otaku ReviewsYeahx1

If the development limit adjusts upwards with inflation, I think it would be stable to use.

If there are no corrections, it’s garbage.

148: Japan Otaku Reviews

I think I don’t need to do it, so I won’t.

>>126

It’s just that there are people like this that made me think.

127: Japan Otaku Reviews

It seems like it’s not a game you would choose when you want to play G Generation!

143: Japan Otaku ReviewsYeahx1

>>127

〇〇 is released on smartphones!

Basically, it’s not for playing to do 〇〇.

129: Japan Otaku Reviews

I want to do it with a controller.

137: Japan Otaku Reviews

>>129

I think using a wireless controller would be good.

130: Japan Otaku Reviews

Is it good to use the free app you can get by doing a little with Z? According to tester information.

Because there is a skill that increases range by 1, I can attack unilaterally without receiving counterattacks from the opponent.

138: Japan Otaku Reviews

>>130

Strong Yeah

But Apollo, huh?

132: Japan Otaku Reviews

If it’s like Genshin Impact and could be played on PS, I would be happy, but well, that’s unlikely.

134: Japan Otaku Reviews

I meant a new title for consumer games, not a social game.

I’m done with recreating the original, so I want to do a mixed-up Kazabi-style again.

136: Japan Otaku Reviews

Well, it seems like it’s been adjusted since the test, so I won’t know anything until it’s released.

139: Japan Otaku Reviews

It seems like there is a stronger demand for combat scenes and such, so I wonder if there’s any point in inflating the performance of gacha-produced characters to an unlimited extent.

I’m satisfied with the performance of the ones I raised myself, so I wonder if there are really that many people like that in G Generations who don’t roll the gacha.

145: Japan Otaku ReviewsYeahx1

>>139

Why is it assumed that inflation will go through the roof when we don’t understand anything about the future?

156: Japan Otaku Reviews

>>139

If it were just for the demand for battle scenes, it could probably be enough with just a video, so isn’t it necessary to pull in with gameplay?

140: Japan Otaku Reviews

All three aircraft are publicly offered models.

All three aircraft are publicly offered models.

164: Japan Otaku ReviewsYeahx1

>>140

Ah, this is the same pattern as Mk-�W…

141: Japan Otaku Reviews

Maybe the 3D development is done by Tom Cruise, but the main body is different this time.

As mentioned above, the company of FF7EC.

I don’t know if it’s thanks to that, but the loading is incredibly fast.

142: Japan Otaku ReviewsYeahx1

UC Engage often holds events where R or SR cannot be used, so distribution is important.

It’s several times stronger than the ones in the initial UR.

144: Japan Otaku Reviews

SR Haman also has a range increase of +1.

146: Japan Otaku Reviews

There is a bit of a load when starting up, but the UI response is quite good.

147: Japan Otaku Reviews

I understand the feeling of wanting to say something when the new release is a mobile game, but there’s the risk of it being terrible and really ending the series.

149: Japan Otaku ReviewsYeahx4

If you have Apollo, there are plenty of others with skills that extend range too…

155: Japan Otaku Reviews

>>149

Well… in the range of 1st, Z, and SEED, there are only five people: Apolly, Haman, Diakka, and one more person…

157: Japan Otaku Reviews

>>155

It’s fewer than I thought.

150: Japan Otaku Reviews

It’s the type that gives you MS but says strong equipment is through gacha, huh…

153: Japan Otaku Reviews

>>150

It feels like it’s a gacha that has something like a super special move.

It’s an SP attack in the NEO era.

It’s strong, but since the EN consumption is high, a tester said it’s hard to use except against big bosses.

151: Japan Otaku ReviewsYeahx1

It would be good if they didn’t use something like Batara’s Yona face graphics.

154: Japan Otaku Reviews

CS games that undergo endless updates tend to focus heavily on ranked matches and player versus player content.

I completed the encyclopedia 100% in G Gen and defeated the temporary final boss, but after that, I didn’t really play much anymore…

158: Japan Otaku Reviews

It’s fine as long as they don’t do things like only distributing to the top of the event…

167: Japan Otaku Reviews

>>158

As far as I can see from the survey

A raid battle where all members of the server hit the boss to deplete its HP.

Capture event to capture units with a probability.

A development roguelike where random development units are displayed and you progress while developing them.

I think the three of them will probably be implemented.

171: Japan Otaku ReviewsYeahx3

>>167

This looks pretty interesting…

159: Japan Otaku Reviews

Well, I guess they’ll make adjustments regarding performance based on the test results.

165: Japan Otaku Reviews

>>159

It seems that there will be adjustments to map weapons and character skills.

There may also be skills that can be added later, like in Cross Rays.

160: Japan Otaku ReviewsYeahx1

If the content is to become a mobile suit encyclopedia, the game part can be decent.

161: Japan Otaku Reviews

The fact that a gacha unit comes with a pilot is more significant than it coming with EX weapons.

162: Japan Otaku Reviews

Lieutenant Apolly is cool.

163: Japan Otaku Reviews

I want characters who join from manga and other sources to include not just the mechs but also the pilots, but since they need to have voice lines, it seems difficult to release a comprehensive roster.

166: Japan Otaku Reviews

As for performance, if you can gather your favorite characters or MS for your own side, it gives a sense of accomplishment for the time being.

168: Japan Otaku Reviews

For a while, the portable G Generation games put too much focus on the game system, making it a hassle to play.

I wonder if I was finally able to look at it differently since around the World.

169: Japan Otaku Reviews

I think the fact that things like Seed Destiny, the Movie Version of 00, and EW are not included is probably a measure against inflation.

170: Japan Otaku Reviews

Guilty properly reflected the design.

It’s just that there were almost no games I could release.

172: Japan Otaku ReviewsYeahx2

It would be nice if they added things little by little in the Battle Operation format.

175: Japan Otaku ReviewsYeahx1

>>172

That’s the peak of inflation, isn’t it?

173: Japan Otaku Reviews

If it’s said to be an old man’s opinion, then that’s that.

To be honest, I’ve grown tired of doing the same original work reproduction scenarios over and over, and I’m hoping for a definitive version at this point.

174: Japan Otaku Reviews

In addition, all mental commands can basically be used three times, so those who possess useful mental commands are incredibly strong.

As mentioned earlier, Gyararu Shikibu has HP Repair 3 (restores 40% HP) which can be used three times, making her almost immortal.

181: Japan Otaku Reviews

>>174

Since there’s no battleship storage, apart from recovering HP each turn, I can only rely on mental commands, battleship skills, or getting a blow job from Mark Gilder…

176: Japan Otaku Reviews

Can you not say things like “endless growth!” and “performance inflation!” when you couldn’t even play the test?

177: Japan Otaku Reviews

Once a certain number of works and aircraft have been covered, I’d like to have an original character story or an event involving a crossover.

185: Japan Otaku Reviews

>>177

It’s the usual thing where we go to each work’s world to fix it because the history of Gundam is breaking.

178: Japan Otaku Reviews

Local procurement roguelike sounds fun!

Sometimes, it’s charming to have the scenario from the 00 movie skipped from the opening.

179: Japan Otaku ReviewsYeahx2

When it comes to Eternal-related threads, there are strange kids who take pride in having played the test, even though it’s just a lottery…

180: Japan Otaku Reviews

It’s also exciting that inexplicable machines and pilots are strong.

The old V2 Assault Buster is unacceptable.

183: Japan Otaku ReviewsYeahx1

It feels like the general layer will be abandoned in about three months, and the heavy spending layer will probably end in about two years.

It’s not a style of development focused on energy saving.

184: Japan Otaku Reviews

It’s annoying that the kids are making a fuss about inflation… They just don’t have to participate, that’s all.

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