
A movie at this point…?
Movie adaptation!?
What is this…? I don’t understand what’s happening…
Maybe it was produced in parallel with Star Wings and has finally been released to the world…
A game that an anonymous person might just barely remember.
High five at the movie theater!?
There is no promotional effect for the game, but… is that okay!?
You might be able to see the continuation of the Aerial kit development.
The other day, I was reminiscing about how the seats move in sync with the MS movements in the 4DX of Gekiganger, and it reminded me of Star Wings…
I never expected something like this to happen.
It’s a situation where I’m communicating with that over the game’s interface.
I want the story to be set only in that other world.
Are you saying that to me seriously?
Shall we high-five?
Originally, there was only a vague setting where countries fought aerially over mineral resources, so I think it’s essentially original.
There was a setting where aerials team up with players from another world to ride.
I wonder if it will progress simultaneously in two parts: the modern world and the Starwing world.
When I found the thread, it had already fallen, so I’ll say it here, but the compatibility between MOBA-like gameplay and free customization is the worst.
It’s a game where if 8 people don’t make the best moves, it doesn’t work, but they just fly around on their own, causing them to be yelled at by their teammates forever.
I was interested in the mechs, the world, and the characters, but I was unsure about PvP… then they added a PvE mode, so I’ve been playing it a bit, and I’m pretty happy about that…
>>17
I was hoping that would increase the number of players, but it quickly got hit by COVID.
Didn’t the operation start in 2019 or something?
I did it for several years, but there was only the CPU…
It’s interesting when you do it, though…
The management’s adjustment policy keeps changing, and it has gotten worse every time there is an update.
I was disappointed that the app version was really plain.
Since there’s no home version, I wanted them to enhance information gathering through the app.
The barrier to entry is quite high, but I still enjoyed playing the game fairly well until the end.
It was fun, except that doing it continuously was tiring.
I think it’s a work where everything is just spinning in place.
I liked the game and the story was just about to start, but…
It was tough to play because I wasn’t sure what I was supposed to do as a game, and the main story didn’t connect at all.
I was thinking it would be nice to have a story for single-player.
The movie is set 20 years prior to the main game.
The thrill of soaring with the boost was truly one of a kind…
Well, I guess the running costs must have been crazy since they had to use such elaborate seats.
500 yen per play is a bit much, isn’t it?
>>27
Introducing that is too tough for game centers.
Releasing this after dying from a serious blow is a bit rushy.
>>27
It’s 300 yen!
The initial values are 300→200→200, and then from the middle it changes to 200→200→100.
An image of a great game killed by COVID.
>>28
I understand that the coronavirus situation was tough, but since we weren’t able to utilize good materials effectively, it’s hard to say it was truly good.
A game with such an exciting UI that only the best moves are allowed.
>>29
The parts that I thought were fun to play with in the tutorial didn’t continue on.
I think it would have been nice to have a story mode.
It seems like the people lined up at the beginning would be really angry…
Even after overcoming COVID, there are plenty of games that are still alive, so I don’t think this game was just bad…
Twenty years ago, it seems like nobody was born except for the blonde lady…
>>34
It seems like they made it in a way that even people who don’t know the original story can enjoy it.
To put it differently, I was already on the verge of dying before COVID, and it just delivered the final blow.
The game is designed with the assumption that all 16 players understand the rules, but in reality, more than 10 players do not understand the rules, resulting in too many broken games.
It was a game where we would have died anyway, but it was really fun…
It was the only one that could be operated from the cockpit.
I’m a little regretful that I didn’t buy the Solidia model kit.
It’s a nice design, isn’t it?
Was it this that got crushed by an official tournament bombing threat or a murder threat?
The conflict between the two major organizations is being handled by a mercenary dispatch organization that receives requests from both sides and has them battle within their ranks, which is the setting of the main game story.
I wonder if it would be a time long before that when the two major organizations were directly at war with each other.
I really think that the combination of movement being important in territory control and the enjoyment of movement in the arcade experience was truly great.
The concept of moving at full throttle to the appropriate battlefield is not wrong.
Most players lack the ability to choose the appropriate battlefield!!!
>>45
First, are you able to adapt to the operation?
Can you realize that macro is more important than micro without almost any tutorial?
Can you grasp the situation by looking at the map while actually fighting the enemy right in front of you?
There are too many cutoff lines…
The bond of the battlefield and this was my youth.
That’s why Square Enix’s financial results were terrible…
Apologize to the shareholders.
I can only see a future where a one-off movable sheet-type large casing leads to death.
I still can’t understand why this got the go-ahead…
>>48
Because Square Enix arcade games were mostly specialized arcade games that are difficult to adapt for other games…
>>49
I thought Gunslinger Stratos was amazing, but it felt a bit too intimidating…
I went to see it when I was living in Akiba.
I was excited by the huge cabinet that looked like an amusement park attraction.
I think it would have been an interesting game if there were people, but well, the required number of players for one game was just too many…
The idea came from Sega.
>>52
On the contrary, Sega in the arcade game scene is unexcitingly unadventurous.
>>55
Even though I could handle After Burner and Bodab, why…
>>60
I think Border Break is quite a restrained concept, even as it is.
The cabinet and other elements were compatible with a different game.
>>60
AB is quite an adventure, including the climax.
Bodabure is the ring edge of a general-purpose network chassis.
Even at that time, a 4-satte set didn’t cost 4 million.
>>55
In the last 10 years or so, large items have been mainly like those from the World Wars.
The game probably didn’t recover its costs due to its early termination, and I feel sorry for the arcades that introduced it.
I liked Dabe-chan.
Rather, there was a greater demand for arcade games, specifically large cabinet immersive gaming machines that could only be found in game centers, than for video games that could be played at home.
By that time, the arcade video game, which was already the leader in fighting games, had been wiped out.
A week later, Super Smash Bros. came out, and there was also COVID, so the timing was really bad for various reasons.
I want to evaluate the attitude of trying to release this and actually putting it on the market.
I want to play the remade version that has been adjusted.
I like the song.
The Sega’s Border successor, a Soul-like strategy game, also has a complex macro and feels dead.
The visuals are rather plain or dark beyond that.
>>63
At the point of Bodabure, almost no one was concerned about strategy, and this should have been taken more seriously in game design.
>>69
The strategy in BoDabure is, to put it extremely simply, just two: either battle at the front-line or dash through the back.
>>63
I have to admit that while it was quite interesting, it is definitely not flashy.
The tactics of close combat were a pleasure that wasn’t found in Borderlands.
Right now, I’m satisfying that desire with Chivalry 2.
I heard that the timing was bad and the adjustments were poor.
There are many things I want to say as I watch until the end, but I’m happy… I’m happy… I thought it was a worldview that was too precious to throw away.
Now, of all times!?
The OP theme is a really good song again.
I used to love shooting beams at enemy bases and artillery while zooming at high speed.
It’s a frustrating game when you’re thinking that you’re going to die while playing, but then someone who hasn’t even touched the game tells you that it’s only natural to die.
The Boda is almost the same as the Sega generic cabinet from back then.
It was something that could be done however you wanted by swapping the panel parts.
I’ll wear the Star Wings T-shirt I won as a prize and go see it.
I want to play it again, but there won’t be any stores that would install such a huge game that falls over easily and requires calling the staff ever again, which is sad.
It was a fun game where you flew around rapidly and drifted in turns.
I liked Isadora.
It seems that there was a talk about plans for an anime adaptation at the arcade, but they were actually making it…