
It’s quite rare to see an anime adaptation of a game that has ended service.
It’s not that there are no precedents, right?
>>1
From what I know, Kemono Friends died as a mobile game, became an anime, and then a mobile game was born.
Is it not that a new version will be released as an anime adaptation?
>>2
The cabinet must have already been thrown away.
>>4
Something like on Steam…
>>7
I don’t want it!!! If that sheet can’t touch the large cabinet that moves with my partner, then it’s meaningless!
>>17
I wanted a pod-shaped wall to hide those.
Something like Battle Bond.
It was embarrassing, and everyone around me, including myself, couldn’t continue playing.
Do it in 4DX.
Adjust the seat to match the full drive.
Square Enix has withdrawn from the arcade.
Even if it comes out, it will be a stationary version.
I liked games quite a bit, but I didn’t want the system or the cabinet to die, although I figured they would… that’s how it was made.
Maybe everyone who played has the same impression.
Honestly, the fun of this game relies on the arcade cabinet, so bringing an arcade version to Steam would only result in a degraded experience, about as fun as a lesser version of Mecha Break.
Rather than pouring money into dead content
I think it would be better to invest in the new content that is about to take flight.
Something incomprehensible.
I think the reuse of the arcade cabinets is more desired than the PC version of the game…
>>11
The burden on arcade employees is enormous, and the electricity costs are immense, creating only a negative cycle with the machines, so I don’t think anyone at the arcade wants this.
Wait, this service ended?
Even though everyone was doing it because it was popular.
Without that sensation cabinet, the shortcomings of the gameplay would stand out even more…
Despite incurring significant losses and halting various projects, they were able to release the film.
Moreover, the media mix of the arcade division, which was quickly killed off with a stop-loss.
It’s so much fun to move around a lot, but there are too many teammates who don’t understand the rules…!
>>18
Even if I understand the rules, it’s still mostly Vanguard…
>>18
You’re not telling me!
Well, they will explain it, but it’s like someone who already understands the rules from the beginning is explaining it according to their own standards, which is really poor!
Isn’t it strange that even though the system is about occupying the territory and destroying the core, you can hardly earn contribution points except for enemy kills during playtesting?
The game rules have half-hearted MOBA-like elements, which makes the map simple.
The essential robot battles have not changed much in terms of tactics across different stages, which has been tough after about six months of playing.
With the end of Battlefield Bonds 2, are large cabinet arcade games now limited to rhythm games and Hero Wars?
A divine game that makes you feel sorry for calling the staff because you’ve fallen too much.
>>26
There was a time when I was really hanging out a lot, right?
When I went to call the staff, they would see my face and without saying anything, they would already hand me the keys.
>>30
I think it’s terrible that everyone stopped doing it after realizing that it would freeze when the highly anticipated release took place post-COVID.
I think it’s pretty harsh that support was a useless role for more than half of the operational period.
The support rider was quite a rare character except during the heyday of Helshaft and the heyday of Kagutsuchi.
I hope the anime doesn’t end up like lov or Gungrave…
Oh, it’s getting an anime adaptation!
I’ll break the mecha.
>>29
I can’t even play anymore, so it’s not material for me.
It’s great that Square Enix decisively removed all the arcades during the COVID pandemic…
>>31
I built an era with LoV, Gunsten, and Dissidia, but none of them were spared from repeated updates and deterioration due to numbering, leaving them in a state of decline. Given that Paradoo, which was released as a last-ditch effort, ended up like that, I think I would have retreated even without COVID-19.
It seems like the planning and production have been progressing for a long time, just the announcement got delayed.
The cost per play is high, and the cabinet keeps breaking down.
It’s a shame because the concept was good.
>>34
To be honest, it seems that even at that price, if there weren’t a lot of customers, it consumed so much in electricity costs that it was at a level where it couldn’t break even, making it a terrifying arcade killer.
Rules like these for occupying territory can lead to stiff situations, but after taking the port, you have to allocate people to the core attack, and the S Mag Grande during phase transitions was strong, which naturally connected to the element of comebacks, making it really interesting.
I’ve never fallen at all, but maybe it’s just that I have weekdays off and I’m always matching with weekday daytime people… so the processing was probably light.
>>37
I think it’s probably a matter of timing.
In the early stages of operation, it wasn’t dropping so much, but at some point, it started to drop a lot.
It has gotten better with the update, but…
I want to feel the vibration in my butt from the acceleration G that shouldn’t have existed during that deployment one more time.
>>39
I used to go to the arcade just to feel that, playing it 2 or 3 times each time.
I’m sure PvE was implemented in the update.
I dropped out before that.
>>40
The enemy design was the only good thing about PvE.
Even now, Oxide is still one of my favorite robots.
I remember that it was particularly prone to crashing around the update before the last moon phase event.
I want to high-five you again.
It’s because I could only interact with girls through the Star Wings.
I’m counting on you… Hehe.
I long for a wealthy person to whimsically spend money and bring it back to life.
LoV, please come back.
>>46
They even made an anime out of it, didn’t they?
I think it’s a bold design to be able to see the opponent’s entire assembly before the match and also to see everything from their position to their turn during the match.
The topic of this and the anime adaptation of Suikoden came up on the same day.
What’s going on today?
I want to try doing AC with this.
I understand it could be interesting if I try, but getting started was a high hurdle.
It was a machine that could serve as a reason to go to the arcade, but the prosperous era of frequently visiting arcades had ended.
I always felt envious whenever I heard stories about the old After Burner cabinets, so I really enjoyed this.
But the people who are serious about it were cutting the chair wobble… I’ve always thought it was a waste.
Some people quit because Reika from the tutorial was extraordinarily strong.
I liked the setting and the character models, but I didn’t play it at all.
What else is there in arcades besides hentai mahjong and hentai Bomberman?
>>58
Rhythm game prize medal game
>>60
There are also Initial D, Wangan, and Gundam.
The security around the facility is… yeah…
>>58
A crane game that can win erotic figures.
>>58
Naughty rhythm game and naughty QMA.
>>58
There’s also naughty tag.
>>70
Aren’t you on the verge of death?
>>58
There is a Armed God Princess.
It was there…!
>>82
Still alive, and there are just as many people as in CCJ…!
>>58
Gundam and Heroic Battle?
When I play this game with chair motion ON, I get dizzy and it completely drains my stamina.
Let’s have a brawl with stacks of cash at Arsenal Base.
Right now, Kira & Lacus and Monshea are in a strong environment.
It seems like the prequel story won’t have the game’s characters appearing…? I have no clue.
I liked being able to touch my partner before heading out, but I didn’t think it would be made into a movie.
If business is prioritized, it will probably just become all about prize gap purikura, but it’s become a boring era.
There aren’t many games that can be played at the arcade right now…
Prepare a dedicated controller and bring it back on consumer platforms…
I mean, you can play other robot games with the dedicated controller, so please release it…
>>69
When Border Break, which I went to the arcade and released a special controller for, failed…
I only played in the early stages, but it was fun going to destroy objects with the assault’s thick beam and continuously healing and providing barriers as a support without any weapons.
It’s impossible to have player versus player battles in Vanguard.
>>71
Anyway, it was important to be in position, so just holding up the shield and exchanging fire was already doing the job.
I want a case like this.
I don’t have a place to put it.
I think people who played GunSt understood that shield bearers are strong in PvP.
This game may not be essential, but the shield was definitely strong.
I thought that if I got pickpocketed while playing this, I’d lose everything.
>>78
It’s not just limited to this; people who play arcade games often get pickpocketed or have their things stolen.
You have to put it somewhere in front of you where it can’t be easily taken away.
Flying around and leveling up with Assault tends to become monotonous, but the jarring movements provide a refreshing feeling.
Is there only adult content in arcades now?
I had fun operating it.
I remember that one play was quite expensive.
At first, I set the cabinet’s shaking to default to experience the sense of presence, but since it became a hindrance during matches, I reduced the shaking to a lower setting…
I didn’t like being seen from outside while moving up and down.
I really can’t believe they decided to promote such a lame action game like this in today’s world; it felt like there are still higher quality action games on smartphones.
>>87
What are you talking about? The social game is still ongoing and we even did a collaboration.
>>89
Well, that social game was bluntly declared to be practically stillborn by a former figure industry insider who got enraged at the battle contest.
>>87
It seems that there has been a period without new games, and the arcade operators were pressing for anything to be released.
So, is it going to be a paid beta test in the beginning?
>>91
The terrible balance is still not finished with the paid beta test.
Who is the trash that gave the go-ahead to release Howlin’ with such a balanced performance collapse?
I don’t need the shaking at worst, but can you bring me back in the style of Battlefield Connection?
I want to move that gacha gacha lever and pedal.
Battles are not only terrible as a game, but it’s also a cursed child that has angered former related parties…
In any case, there should have been a security measure in place that forcibly stops the game if you reach for your bag while playing.
When we deploy, practicing with the character is so unique that I want to do it again somewhere.
I couldn’t help but voice my surprise during my first experience with Boost; it brings back memories.
>>95
The combination of the visuals, sound, vibrations, and the tilt of the seat really created an illusion of G-forces, and it was amazing!
It was the best in terms of experiential games, even though the gameplay was like that.
It’s already difficult enough to get into the game, and now it’s an 8 versus 8 territory capture battle, which makes me question everyone’s sanity.
>>96
Requiring too many players for one game is really out of touch with the times.
It usually took time to gather people even for 4-on-4.
>>98
As someone who played at that time from the beginning, I am impressed by how many people gathered for Gunsto.
>>103
Muji was quite popular, having ranked first in the annual income rankings for arcade games, and more than anything, there were surprisingly many female players, with plenty of them engaging in hostess play, so GunStr is…
>>108
I haven’t played Gunstone, so I’ve only heard a little about the disturbances around the princess.
>>108
There were a lot of women, and we used to have frequent meetups, so even now I play with gaming friends I met at the arcade through Gunstorm, and there were so many users, so the connections between people were amazing…
>>116
Volunteers created a GS line SNS, and later a semi-official SNS app for Gunste was released.
Well, by the time Gunste was completed, it was already in a terminal state…
Square Enix should revive Scrag.
Is it coming… the anime adaptation of School of Ragnarok…?
I wonder how many players could compete in Boda.
>>101
It’s 10 vs 10, but there are times when you can casually play before matching, or join the match midway for adjustments.
>>101
10 vs 10
It felt more like an amusement park attraction than a game.
That game had quite a few buffs on that hardware, so to be frank, it won’t be that fun to play at home.
The more you do it, the more you’ll find yourself clicking your tongue at your allies.
No one praises the gameplay.
Is it something that no one feels while playing?
>>107
If the game is good, it won’t end up with customers being blown away right from the start…
>>107
I think it would have been really great if it had been mainly PvE.
No one wants to play a territory takeover battle in a physical arcade cabinet.
>>113
There was a PvE mode, but it’s just a chore and honestly, it gets really boring.
It was inexplicable that they rejected players who found the game interesting despite the balance adjustments nerfing strong weapons, even though the game itself wasn’t great.
>>109
I’ll release a broken weapon! You can’t fight properly without this weapon!
They nerfed the broken weapon and turned it into garbage!
I’ll bring out a broken weapon!
It was just a repetition…
Moreover, you have to do an incredibly tedious mission just to obtain the broken weapon.
I sometimes think that if they had developed it more for the casual crowd or even for kids, it might have lasted a bit longer.
The Battle Connection that has even imposed burdens and hate on the CCJ to which it is supposed to convert is probably among the worst in arcade games in recent years…
>>118
CCJ isn’t doing well as CCJ either…
The team’s player-versus-player battles are fine, but as for the game balance…
It was really not good that those who are seriously holding positions can easily earn points by just waiting for others to open the core without doing anything.
It’s not necessarily wrong to have people play MOBAs, but the balance is such that unless you have someone who knows the theories inside and out, they won’t be helpful at all and may even be considered a hindrance.
The tutorial doesn’t teach properly, and while playing one credit is fun, I don’t understand the rules! Everyone just quickly goes back to their own games.
Boosting and drifting around while going vroom was really fun.
Combat is boring.
To be honest, I think it was unreasonable to appoint Mr. Sadamoto as the illustrator in the Reiwa era, even if it’s for design.
I was using the early machine gun when it was really strong, but it got nerfed pretty quickly, right?
It’s not bad; after all, the desire for it has properly led to a plastic model being released by Kotobukiya.
Look at the Demon Ex Machina that has been left unattended even though it was displayed together!