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A large shuriken that is shaped like a humanoid.
It’s a terrible software that is dangerous to operate properly.
Ohhhhhhhh!!!!!!
>>3
I only talk about outer space, but probably because of this, I can’t move normally on the ground either.
Don’t give this kind of wear to anyone other than Frit.
The giant sword, made by bundling ultra-sharp solid swords into a layered structure and placed on its limbs, is a machine whose sustained combat ability far surpasses that of Sparrow.
It seems there are few thrusters…
>>6
Please swing your limbs and use inertia to manage somehow.
>>9
Just spinning around in place won’t give you any thrust!
>>13
The main thruster of AGE-1 is still operational, so we have no choice but to manage with that.
>>6
Such things are unnecessary weight.
Important people don’t understand that.
It seems like I can finally join G Generation.
Frit Asuno thinks, “This wear is a bit quirky…” = It’s difficult for ordinary people to throw it straight.
If you misjudge the adjustment of the blade, not only will you spin in place, but your body will also twist apart due to inertia.
If you screw up, the aircraft will start to spin at high speed and won’t be able to return to its original state…
The blade is incredibly heavy and has the worst balance, and although it can be thrown like a boomerang, it doesn’t come back, so you lose your main weapon in one shot, making it surprisingly terrible gear.
Sparrow with the mass of Titus.
It’s funny how Flitt manages to ride while grumbling.
>>16
(The pot is trying to kill me.)
(The Veigan ship looks like fireworks.)
(I’ll give her flowers.)
Isn’t the kiln quite stupid?
>>19
The Asuno family that masters it is to blame.
>>23
>>19
Well, if it’s a man from the Asuno family, it should be fine, right Yoshi!
>>19
Because it’s a machine, it can’t adapt at all, so when you say “make a fast aircraft,” it really just outputs an aircraft that is simply fast.
>>19
I made something that seems to fit based on the data, just like that!
If I couldn’t master it, I think they would bring out something with better balance.
I mastered it.
>>19
I’m just outputting what meets the requests based on the learning data up to that point.
It’s more of a problem that I was operating on the edge every time, leading to a somewhat biased learning.
The magazine’s included wear for AGE-2 is a proper electronic warfare unit, but the one for AGE-1 looks almost like a defective machine just based on appearance…
“The case of ‘the Sigur Blade breaking and resulting in defeat’ has been learned, and what emerged was just this wear that has a lot of unbreakable Sigur Blades attached. That’s just too ridiculous.”
“I was only told by Flit, ‘Give me a Sparrow that can fight in a long-term battle…'”
The aircraft that Frit began to think was really amazing about this kiln.
Looking at it now, it feels like the response from the kiln has a high resolution of the learning AI.
Period of Kiln Confusion
>>31
Rather, I think this was the peak period when I was doing whatever I wanted…
>>33
Please handle it as it is very strong.
The piloting is terrible, and the balance of AGE2 is further disrupted, requiring simultaneous control of multiple beam cannons and missiles.
>>50
Is it because we end up using it properly while complaining that the kiln becomes more specialized?
If you can’t use it properly, you’ll die.
It’s funny how the control stick suddenly becomes four with the double bullet.
I think it’s bad that the guy who wiped out the Veigan fleet thought, “What is this garbage?”
I feel that the fact that it started with the Dodds rifle and the extreme demands became the cause of the rampage.
Ultimately, what we arrive at is the full-body Sigur Blade that flies off on its own and defeats FX, so it is part of the direction.
By the time of Asem when the situation had relatively stabilized, they were putting out some pretty good stuff focused on electronic warfare.
No, but the double bullet is a stupid idea.
I mastered it, but…
>>38
What kind of design is this damn kiln that can’t be used without four arms!
>>46
Why can that superhero use just two arms?
>>55
I’m a super pilot, you know?
>>55
Don’t underestimate the super pilot.
Speaking of which, don’t you think that if Captain Asuno handed you this gear, you must be seen as a pilot of the Wolf or Largan class?
The first generation was an amazing guy who could use anything as an X-rounder, and the second generation is a super pilot who can also use anything, so it takes a tremendous amount of time for the Asuno family to implement this into general machines.
Only Flit and Mr. Bushido are allowed to have something like this.
It’s not sane to expect someone to move just by swinging their arms and legs.
Due to my experience with thread images, I started looking for directions to strengthen jackets that don’t rely on pots.
I see… the idea is that if the C-Funnel is heavy, then you just shouldn’t carry it…
I said I wanted a Sparrow that wouldn’t degrade even after slashing endlessly, but the composition is totally different from the weapons!
>>45
The blade does not degrade = heavy and arranged in multiple positions.
I want a sparrow = securing it somehow by fully dedicating the manual control of the large sword swinging by Flitt for posture control.
Sure, I’m waiting!
By the time it’s Kio, it seems they’ve finally learned enough to produce something decent.
The wear is made from kiln production, but to what extent is the kiln involved on the Gundam side?
The Razor Blade is a plasma discharge ultra-heavy metal high-frequency vibration sword with a multilayered structure of blades, designed to overcome the low endurance of the Sigil Blade.
In other words, it’s not that the blade doesn’t degrade, but rather it degrades but is fine because there are many layers and a lot of them.
Heavy
I’m telling you to do something about it because it’s heavy!
If I said that, they would probably turn my lower body into something like a Dazora and make it a bunch of boosters.
First of all, the order for it not to deteriorate is outrageous!
>>56
Well, the situation of trying to have a long-term battle with Sparrow is completely absurd… It’s also because Flit is always thrown into desperate situations.
If the Asuno family’s piloting skills were average, would there have been a more straightforward and user-friendly suit made…?
>>57
It does leave quite a few questions about whether they were able to survive…
It is true that the Sigurblade has a wear rate and weight that make it tough to use as a main weapon, so the common idea is to use it as a sub weapon instead.
However, the idea of the pot was different.
When what I want to do and my technical skills catch up, it becomes AGE-FX.
>>63
The flying Sigur Blade is reverting back to each wear of AGE-1 with full body beams…
It’s a rather crazy weapon, the double bullet car missile.
>>64
I wonder why it can communicate normally with the Vigaan machines.
There is no explanation other than the calf missile.
Is it the Dodds rifle or Fortress that has a good output with fewer quirks, responding well to requests according to the situation?
There are too many ridiculous outfits that don’t appear in the anime… that’s how it became in the game version.
Looking at it now, the AI feeling is very vivid.
>>67
What do you mean by saying Frit’s instructions are too rough?
Fortress is part of the lineage of muscle-headed individuals who can only think of pushing through with a beam, but the concept itself is strong, so it’s okay… that kind of feeling.
It’s the Asuno family that’s at fault for being able to move even with reckless things.
First of all, I really like how the base movement of the sparrow is quite odd.
Because the propulsion device is on the arm…
It’s unfortunate that some ordinary soldiers are getting caught up in the unreasonable demands due to Adele.
It seems that AGE-1, AGE-2, and AGE-3 got progressively better as the stove either began to understand human limits or the pilot’s talent improved; it’s hard to tell which it is.
I’m also giving out regular wear like this Sordia from AGE1…
Why is the AGE-1 Sparrow dropping the Dodds Rifle when it’s finally able to break through the defenses of the Vagan machines?
>>77
Isn’t it more reliable to cut it up close?
>>77
Countermeasure against Bact that Beam doesn’t work on, Titus.
It’s Sparrow for Zedas countermeasures because Titanus can’t catch up.
If you can’t handle it, they’ll probably give you a milder one, so it’s the one who can handle it that’s at fault.
It feels amazing to think that the development of generative AI and 3D printers has come together so well when I look at it now.
It’s a system that cannot function without Frit.
Is it the savior of frit?
>>81
If you don’t train machine learning properly, it can go in a strange direction.
>>81
Yes, in aspects other than combat.
The reason is that until just before the end of the Flit arc, Flit’s shooting skills were terrible…
Frit is not that skilled at handling guns.
Because the demon boy is too fast…
Indeed, I ultimately concluded that in FX, I would charge in while spinning with blades coming out from my entire body, launching the blades.
Just because Asem can do both shooting and hand-to-hand combat, it doesn’t mean I can handle both heavy firepower equipment and operate four control sticks at the same time, right? That’s just unreasonable.
>>87
What can handle that…?
>>90
I’m a super pilot, you know?
>>91
This comeback is unbeatable!
The design is cool, connecting to Sparrow and Sordia.
Sordia is kind of ordinary, isn’t it?
A pot is just a device that resolves “please do something about A,” so if the input data is fundamentally wrong, the output will also be incorrect.
And when we somehow manage to get results with that strange output data, it leads to the accumulation of more strange data with the mindset of “Well, this is good enough, right?!”
So, when you don’t use the weirdest data, the Dodd’s rifle actually becomes a really decent weapon.
I particularly like the scene where Sordia throws a shield to protect Romari.
Could it be that the various original game outfits I only glimpsed at are somehow related, to some extent?
>>97
It’s not the Wear Sparrow that defeats Decil in the game.
I was beaten up by Desil and Yurin even with Sparrow, so I made a wear that said, “If you can’t avoid it, put the beam barrier in front and charge in!” and won.
Both AGE-1, AGE-2, and AGE-3 start with a solid structure, yet in the end, you conclude that if you just push through with mobility and close combat, you’ll win… what’s up with that?
>>98
Hurry up and move, just hit them—this is generally the principle in combat, right?
Frit, Assem, and Kio are all geniuses, aren’t they?
To strengthen the Earth Federation Army’s combat capabilities, we need to base it on more general pilots.
>>101
That’s why such ridiculous gear is being created.
Because the Asuno family will somehow manage it…
It feels dangerous to entrust my life to this guy, even though it’s like a keepsake from my parents.
>>103
Since it includes all of this, it’s better to buy the AGE setting materials collection…!
At the point of middle-aged frit, using a basic flat instead of a melee-specialized wear really must be difficult to handle…
Are they still thinking about creating a strong aircraft that doesn’t output after the war?
>>106
I feel like it could be applicable to things other than wearables.
It seems like they’re handing out a mild AGE system in the federation.
It’s quite interesting that understanding of AI’s output has finally caught up now.
Because there is the Ivarus system, even if there are no wars, the kiln won’t have trouble finding a place to be.
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There are many good things to see even now, but…
It’s not going to happen, is it…?
>>111
I’m counting on G Gen Eternal to do its best…
It’s best to use just a part of the weapons that can be tested with Gundam.
>>112
(Engineers struggling with reverse engineering)
Could it be that the Phoenix Mode and Funnels of AGE-2 Magnum are based on this!?
The explanation provided when the system and the Federation Army were introduced in Protoculture is quite impressive.
Even if the system provides information analysis, it’s like explaining steam engines in an era using waterwheels.
I don’t really understand what you’re saying; it’s like you’re living in the future.
The Asuno family coming back alive no matter what is the problem.
It’s tough for engineers who want to create new things to be made to do archaeological work.
Let’s add Sparrow and Titus for now; the wear itself was a variant from the Flit period, wasn’t it?
The technology is amazing, but it clearly produces aircraft that are not meant for general pilots.
The Federation sends out solid masterpieces that take time.
Somehow, the Madona Workshop quickly brings out high-performance machines.
Even if we develop our own technology, we lose to the kiln, so we reverse engineer what the kiln produces.
It’s a difficult and frustrating development environment that builds up resentment.
The workshop is located in Anaheim.
As a result of trying out various things, I realized that becoming a beam saber myself is the strongest.
I see, it’s certainly efficient, but don’t make me do that!
While saying that, the Asuno clan completes everything and makes the kiln misunderstand.
The system doesn’t have data on weapons from past great wars, but the research used in the system dates back to the era when the Asuno family had those things, so ancestral traits are emerging.
It seems the Vagan side, having no technological advancements even though they only create units drawn from EXA-DB, will have their engineers feeling frustrated…
>>126
I must have been so happy when I completed the Grudlin.
It seems that the technology tree is distorted because it depends on the furnace and system.
The commands to AI and their rigidity have really increased in resolution recently…
Adele and Clansh are masterpieces.
I really like the setting where there are multiple technology lines due to the development of existing technology, reverse engineering from the furnace, and feedback from the Vegans.
>>131
I get excited about AGE-3.
>>131
Because of this, the longer the battle drags on, the worse it is for the Veigan side…