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I love the part where, unlike God, I prepare my Shining Finger while rushing in.
Between Diver Ace and Sky, definitely the former.
I like Elgaim.
God is incredibly cool, but the face-open gimmick struck a chord with my childlike heart too much.
>>4
Thanks to the dramatic change in the image of my face.
It feels like it’s transformed more than God! There’s a sense of power-up!
When it comes to the number of variable parts, there probably isn’t much difference.
I definitely think X looks cooler than DX.
It’s common for the latter half to have a flashy design, so the simpler first half is often preferred.
I’m not sure if this example fits the story, but there seem to be many people who think that Siletta is definitely an Aerial.
I really love the Shining’s hyper mode, it’s super cool with the whole situation included.
I like it because it’s simple to carry.
It feels just right when I hold it in my hand.
The rival machines are also Vassago and Chestbreak, you know.
Exia
That’s nice…
>>12
I’m going to join the Seven Swords…
>>12
This is also true for the design, but the way it was treated in the story made me feel attached to it, so I understand.
The anime really built up the hype for the first reveal of Hyper Mode, didn’t it?
What is this plastic model!? I’ve been wondering that the whole time.
It’s only natural that the main character machines in the latter half appear stronger or have stronger settings.
The time spent on design will be longer in the first half of the machine.
I think it is generally a well-crafted design.
>>14
This area also has the basic forms of Kamen Rider and Ultraman, right?
>>14
I was very convinced…
Was it the power of having a sufficient deadline…?
I also love the angry super mode!
>>17
Domon looks cool, with his eyes and suit all bright red, completely losing himself in the moment.
I like it when the particles of light scatter all over my body.
I like Double O around 95 out of 100, but I like Exia about 120 points.
Double X is not bad, but the Divider was too good.
I like both 1 and 2.
In other words, the direction is too different for our roles to overlap.
>>21
Since it’s originally a mass-produced machine, it fits well even when used as a sub.
It’s unfair that Exia shows up last.
There is a rule that both Gundam and Rider look the coolest in their intermediate forms, right?
…Is there… ?
>>26
Is it just my own?
>>26
Intermediate!?
>>26
I think it’s a matter of preference, but I believe the rider’s initial form is the simplest, most cohesive, and most beautiful.
>>26
Is the claim that Freedom is the best with Kira’s mobile suit and that Geo II is the best with Geo?
>>26
Accel Fives Fang Joker Tajador Combo
Maybe that’s partially true.
Shining God and GXDX have quite different designs, don’t they?
Wing and Zero really give off a build-up vibe.
I feel the aesthetics of subtraction in X.
The bright red mask evokes not only kabuki but also a little bit of Japanese macaque.
I also like the usual form that seems a bit subdued.
X and DX are troubling… both are cool.
I like X dividers.
I prefer the Wing over the Wing Zero.
It becomes troublesome because they start talking about laws even though it depends on the case.
The design that looks like a samurai garment at first glance is strong.
I think I’m the only one who likes Conquester the most among the Lancelot series.
Basically, I like both the first half and the second half.
I prefer GX over DX because of the difference in their back views.
>>43
Sasaki Kojiro carrying a crescent moon and a laundry pole is great, isn’t it…
The God Gundam isn’t bad, but its transformation method is quite plain.
I think the powerful BGM in the first half, where the fighting spirit ignites, is more dramatic.
Looking back, it’s too bold how much the designs from Rising and Devil have been reused…
It feels like the benefits become clear when compared to the successor model.
I thought as a child that it would be the strongest if we combined the gimmicks from God and Shining.
It seems opinions will differ between those who want a significant design change and those who prefer an enhanced version.
I wonder if suddenly my face turning bright red is what gets to Nameless.
>>50
There is a mode that feels like it’s specifically for firing special moves, and the transformation where the biggest mouth on the face changes had a significant impact.
The F91 face open is the closest, but it’s also nice to maintain it for a long time until a conclusion is reached, rather than just for a moment.
I like how they differentiate between Fibird in the atmosphere and Granbird outside the atmosphere.
It’s a space shuttle, but since it combines with the Breaster Jet, it’s treated as a jet combination, which is funny.
I really like the Shining’s armor deployment, but it often gets overshadowed by the Unicorn.
I like the design of the central part of the antenna because it is unique.
Guren loves the Kakusho style the most.
I think there are varying preferences regarding the fact that successor models tend to be bulkier, as it’s necessary to easily see that they have become stronger.
I like how Calibur has fully committed to the gun element while also incorporating witch elements effectively.
God’s hyper mode is essentially just a chest opening and isn’t very flashy.
>>57
There are aspects where shining with a halo is the main focus.
>>62
But when it comes to the hyper arms, didn’t you also mimic the ones where the index finger and the little finger split into two?
As far as facial features go, God is a wonderfully handsome man that one cannot help but admire.
When I was a child, I found the head gimmick of Shining to be really fascinating.
I love the completed design of the strike.
The God Gundam isn’t actually bald, but it gives off a bald impression for some reason.
The head is smooth.
In the first place, Gundam doesn’t really have any intermediate forms.
Mercurius, Divider, and Lopus seem to barely be able to say it.
G is really impressive for handling the power-up stages so carefully.
While God has an overall sense of power-up, it’s disappointing that the opening and closing gimmicks are reduced compared to Shining.
There isn’t much change even if I let go.
>>64
It can be said to be sophisticated, but the sense of bluff diminishes, right?
Shining opens up so much that when the brain gets burned there, being a god becomes unsatisfactory.
It must be because it’s before leaving, but I really love Shining’s true super mode the most…
“You haven’t won at all, have you?” I was called back and harassed, and the transformation that had only affected my face and both hands expanded to include my hair, shoulders, legs, and back, showcasing an incredible Super Mode with unmatched power.
Shining is good as it is.
God is good as God.
I prefer the red Unicorn Gundam.
Green is somehow different.
>>70
Even if it ultimately becomes a green Psycho Frame, I think the design is initially being considered with the red one, so that impression is probably correct.
It’s called “calm mind, clear water,” so you shouldn’t be moving it around so much.
I wonder if that’s what it is…
Both the gimmick-rich super mode and the simple hyper mode are attractive.
The golden mirror-like tranquility is nice, but the colorful super hyper mode is cool too, right?
I like Mk-2 so much that while Z is good too, I mostly buy models of Mark Two.
The design is simply too good.
I guess someone is making a Shining God Gundam model, so I Googled it and found quite a few.
I just checked it now.
>>77
Anyone has probably thought at least once that combining parts that change modes would be the strongest.
The BB Senshi God Gundam has its shoulders opened with original gimmicks, so I wonder if the person who planned it also felt it was lacking.
The lid on my foot just looks a bit off and still doesn’t feel right.
I liked the design of Might Gain, but the design of Great Might Gain did not resonate with me at all.
>>80
That guy has horns that are too big.
The Ghost Gundam is better in green than in silver.
In the sequel, it’s still active in green, but the pilot was better in the old days.
Crystal Hyper Mode is great, right?
BB Fighter Original Formation! Hyper Crystal Mode! By equipping the crystal armor inherited from the crystal warriors living in SDV Land after rigorous training, it absorbs light energy with its entire body and transforms into a light projectile. The super ultimate move “Light Projectile God Charge,” which allows it to body slam into the opponent and pierce through, is the strongest in history!! Crystal Hyper Domo Mode.
>>82
It looks like a God Bird, God Charge.
What is that weird thing on the back of Gundam X…? The shock of “Wait, wait, wait, is it really going to turn out like that!?” is too great.
Shining Rising Ultimate has a similar design, but God is a different thing, right?
I prefer Alto Eisen over Riese.
Nickname and face too.
>>87
A Gundam face feels more fitting than a sharp face.
I wish more people would do things like attaching the weapons and backpacks of the second protagonist mecha to the first protagonist mecha, like in Death Impulse or Second V.
>>88
It’s like an intermediate form.
>>88
It’s nice that the operating time is short and the durability of the machine is low because it’s being pushed too hard.
I really liked the gimmick of the face opening up, making the fins around the face stand up, and the shoulders and arms deforming!
It’s fun to watch many things moving.
God is incredibly cool on its own, but…
The image of a dirty brawl seems more like Shining.
>>90
Since becoming a god, it feels like the god is generally stronger, and the opponent is like a challenger.
Although he struggles, Domon activated the Clear Mind and is incredibly powerful.
The BB God looks really cute in illustrations.
The actual antenna is really high up and the top is bald…
I prefer Impulse over Destiny because it has interesting gimmicks like color changes through separation and combination or form changes.
In the case of Kamen Rider, there are so many forms of the main character in the other work that there’s no intermediate forms left anymore.
The form really changes once a month…
Since Gundam is an anime, I guess it would require an incredible amount of effort to go that far, so it probably can’t be done…
>>96
Gundam needs to keep releasing a lot of products besides the main characters.
I also liked the solidness of the Build Strike in its full package.
00 has been upgraded as a repair and is being used carefully, but I really like Exia.
I think it’s relatively simple, and although the burden is small, swinging around a long tangible sword is distinctive and has a nice sense of contrast.
I want there to be more cases where a rider isn’t the main character but switches to a completely different transformation system, like from Kurozu to Kurozu Charge, and powers up into a completely different rider.
I liked the Shining Finger Sword, but it’s not in God.
>>104
Ba… Baku netsu goddo surasshu…
Well, it doesn’t have much flashiness for a name like that.
I like MKⅡ better than Z.
I’ve never really liked Z faces that much, though.
I like how Rising Freedom has a solid and well-structured feel to it.
I prefer V Gundam and Gundam X in the earlier part… If it’s too flashy, it can be a concern, right?
I like Arbalest more than Lavatein in Fullmetal.
The protagonist has a complete hero mech called Leva-Tain.
I think the Arbalest suits the smell of infantry better.
>>109
I understand.
However, the counterattack after the appearance of Revatine is among my top favorites in the arrival of successor mechs.
I like Gundam X more than Gundam DX because it is smarter.
V2 has changed too much from V, or to put it positively, it’s heroic, and to put it negatively, it can feel toy-like.
There are certain aspects that can’t be helped due to the nature of the Minovsky Drive…
Between Zambungle and Gyarrya, Gyarrya has a design that fits the worldview better, but I liked the heroic and standout design of Zambungle’s main mecha.
I don’t like that wild type, so Barbatos prefers the normal one.
>>115
I like Luppus for the same reason.
So, the sword mace…
>>115
I love the overall design of Lupus and the sword mace…
God is refined and nice, but I like the ruggedness of Shining.
When it comes to realism and toy-like feel, only the Billbine from Dunbine has an incredible toy-like feel.
>>117
Well, I actually think it’s for the toys.
But I really like that.
Elgaim is definitely cooler in version 1 than in mk2.
I like it when my shoulders slightly open with a crack.
I like that the reason for Revatain’s overly sharp design is its self-definition, making it hard to choose between the two.
The Arbalest is a well-balanced choice for the vehicle the sergeant rides.
I love Shining Wing X.
The wing had a hard time because there were no opportunities to shine.
The color of the enemies becomes darker and darker in the second half, which makes it stand out in white and red instead.
It didn’t bother me watching.
Generally, successor models tend to be bulky, so I might prefer the ones from the first half of the period when it comes to plastic models or figures, as they are easier to handle.
I like Gundam X, but personally, since the Satellite System is gone, did we really need to revert from the Divider to a normal specification, brother?
I basically stack SatCat for build types, but I also want to see customizations in the Divider direction.
I think the line from the side view of Shining’s head to the tips of the toes, including the shoulder line, is beautifully flowing.
I like the enhanced version in GXDV, but there’s a part of me that gives way to the iconic nature.
I really love the strange silhouette of the L shape.
I think the number one unit, the crazy GM, is more unusual and cooler than the Blue Destiny, which looks completely like a Gundam from the third unit.
>>130
In reality, it feels like the popularity is 1>>2>>3.
In other words, it’s not good that Unit 3 doesn’t even turn blue.
The Metal Convoy from Beast Convoy had an overwhelming loss of live gorillas.
I was even more taken aback by the gorilla from the gorilla.
The motif of Gundam X is based on Sasaki Kojiro, which is why it has a smart design with a long weapon on its back.
The motif of Gundam DX is Miyamoto Musashi, so it’s bulky and has two cannons.
I wonder if something like this will be picked up in SD Gundam.
There are quite a few instances where the main character’s design is reused from discarded designs of the previous program.
Blue Unit 1 has a good contrast with its blue body and red eyes.
Gundam X is a fusion of individuality in its normal form.
Kojiro Sasaki used it up in the fierce sky.
White Gale is good in II, but I’m a fan of I.
I prefer KOG over Magnapalace… It might just be because I like the first volume’s movie.
Beast Wars has a strong feeling of wanting to sell metallic toys.
Everyone loses their charm.
Finally, I thought the Galaxy Mega would dash in and make a great effort, but it was completely knocked out.
The mental growth from defeat and the aircraft enhancement were used in the DV event, so DX didn’t feel like a heroic exchange event.
I feel that W is more popular in terms of appearances in the later episodes of Zero.
If it’s said to be the difference in performance within the story, then I can only say that.
>>143
At that time, the plain Wing Gundam really sold like hotcakes.
I love that in the Super Class, the part where the design changes too much is attributed to Dr. Cash.
Well, but the way Dr. Mikamura is treated… hmm.
In terms of design, I like Mark II and Strike because they are simple yet beautifully put together.
I also bought the plain wing.
I wonder if that performance alone could sell it…
The strongest is not a cannon like a hyper mega launcher or a head and shoulder cannon.
The fact that the beam rifle has been turned into an incredibly strong ultimate weapon is quite flashy.
I’m not sure if I can call it the first half, but…
I prefer the more elaborate Crossbone over the unimpressive F91.
F91 definitely lacks a certain flair.
When it comes to design alone, Fenice looks more like Rinashita.
Seeing the draft designs for the Deathscythe, which are basically coffin shields, makes me astonished by the high level of completion of the final version.