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Life hack for shitty games
Spoilers in games lack emotion, so if it’s an exploration type, it would be more enjoyable to find things on your own…
I’ll keep quiet since individual judgments may vary and original ideas might arise.
That being said, the end-game content has delicious rewards, so I will monopolize it.
God said He doesn’t love individuals, but the silent fixes in the inventory…
Kuso hibana
Are other players unable to fight against Weatheremon and Kuta-Nid?
>>4
Kutanid can be rematched.
It seems that Weatheremon can’t do it, but it looks like it can fight against the degraded ones.
>>4
Kutanid can be fought again, so if we don’t hold back on information, we might get monopolized by another guild, so we need to be careful about what we share.
Weekly limited to one party only, it’s going to be wild.
>>8
Well, this is something that often happened in real MMOs too.
In the end, it’s the North Star of the nekomas that interacts with almost all the unique rabbits.
Kutarnid will become a quest waiting in line for players to clear.
No matter how you look at it, the most outrageous thing is the exclusive drops from the scorpion, and even without personal bias, a fix is unavoidable for that.
It’s treated as a god game in the story, but isn’t it actually quite a terrible game…?
>>10
I think they make the punchline this way because it’s often said.
>>10
In the era of The Legend of Zelda, the freedom and graphics of Tears of the Kingdom make it a game worthy of being called a masterpiece.
I think that once the Shanflo system games circulate or reach the end of their lifecycle, they will be reevaluated and settle as bad games.
>>10
If it’s just playing in shallow water, it’s definitely a god-tier game…
>>30
This is a point that can apply to major AAA games in general around here as well.
The timing before and after clearing the game and the end content being like that is really common.
Shanfro becomes severely messed up at a shallower stage than those.
My best friend isn’t monopolizing anything, there aren’t many challengers, and the birdbrain is just causing too much trouble, only strengthening the opponent’s AI.
Scorpions aren’t monopolizing it, but there are hardly any other birds that can make money there.
How is it that in games, it’s basically a first-come, first-served situation?
>>14
Before MMORPGs and video games, the concept of “game” including sports is not guaranteed equality, which makes it a crappy game.
>>14
That said, Hiryu is quite late as a player, so there’s no way to complain.
Especially the guilds that have promoted serious strategies but have failed to produce results for a long time.
>>41
After a year since the service began, reaching over 10 million users and still being unable to unlock the worst level design is clearly unreasonable.
>>66
Regarding this, there is a presumption that players are not having much trouble since there is a lot of content available even without unlocking the world story.
I was thinking that the management should progress a bit soon.
>>66
The level design is terrible according to the official setting.
Two out of the top three developers have a strange sense of balance, while the last one is putting in a lot of effort to make adjustments.
>>95
It’s kind of funny that the person who made the worst fair thing is the one trying the hardest to make adjustments.
>>14
I had various thoughts during “Bofuri,” but when I watch it thinking of it as an online game, I can’t help but notice how absurd the management is, making it hard to enjoy. It’s better to watch it as a fantasy isekai that insists it’s an online game.
The ingredients are top-notch, but the chef, who is the operator, is…
It’s nonsense to suddenly make NPCs undertake a guard mission when they’re not supposed to be revived.
>>16
I wonder why it has such specifications.
There are plenty of NPCs whose scenarios fall apart when they die.
>>29
Soon, NPCs will pop up to match the story.
I don’t know when it will be.
The concentration of information and events on individuals is really annoying.
It should be made equal for players.
The Weatheremon, which can only be cleared by an incredibly prepared group of people at a level of insanity, has strange adjustments.
To be weakened by that, how bad was it originally?
>>19
Just being able to challenge from the beginning in a free scenario is enough.
It’s like a mid-game scenario after acquiring robot equipment regardless of level…
There are no bugs or glitches.
It’s like a glitch to monopolize with the loot from a strategy like TAS, but if the official stance is that way, then it’s just how it is.
Unique spontaneity should be made equal.
Stop exposing the clear party unconditionally!
>>23
It’s nostalgic how in PSO, when someone pulled a rare item, the room name was announced to everyone.
>>23
RO still announces the acquisition of rare items and the defeat of rare monsters.
There are a few responses about “cazzo” here and there.
I’m reading volume 1, but isn’t it strange that there’s no damage from the attack of the super strong boss, even though I just learned the parry a moment ago?
>>26
Since it’s a game, having no damage with Just Guard is certainly possible!
>>26
That’s just how parrying works in games…
Lycaon is too strict with timing, so there are very few people who can do it.
Is it really just a coincidence that Sanrakusan first encountered the wolf?
If we proceed with the development now, we can see a path to victory with Weatheremon.
Isn’t it impossible for that scorpion group without using tricks?
If you die, the event doesn’t just end there.
It seems that they will turn into another NPC with the same role…
The squid is quite a terrible boss since it binds you in real-time and is designed to kill you on your first encounter, making retries essential.
>>37
I think it’s reasonable for users to leave after experiencing something like this, where they would never want to play such a terrible game again, especially considering the real-time aspect.
>>37
“To those who are so mediocre that they cannot overcome that on their first try, even if it is a surprise death.”
The one who comes to say that there’s no value in becoming a hero in the waves ahead is that bard GM, so the problem lies with the developers.
It’s a game that’s called a “divine game,” but it’s really a terrible game.
>>38
This must be a world where there are so many bad games that this looks like a divine game.
>>42
It’s a dreadful world…
>>42
It’s a game with a physics engine and graphics so perfect that you could mistake it for reality, so it’s definitely a god game for casual play.
It’s just that from the perspective of serious players, the balance is crap.
I think the peripheral parts are relatively normal and enjoyable, but I definitely believe that the world story aspect is undeniably a terrible game.
If it’s an extremely important NPC, they are either protected to the point of not dying or their death leads to a major branching in the storyline.
It’s good that the worst flag was crushed before the bird brain started.
If you think normally, the curse of Lycaon is at a level where you’d delete your character and start over after receiving a permanent debuff.
>>43
Well, there are several methods to lift the curse, so as long as the player who receives the curse isn’t overly dedicated to solo play, it should be manageable.
>>56
It’s just that the guy who gets cursed in a random first encounter event at level 18 is crazy.
>>79
I thought it was just this one, but then Akatsuki Akane of the same level appeared.
It’s disappointing when a level-based MMO can be easily handled with action.
>>44
It feels like the stance is to max out at level 99 and then just try your best with skill…
As a sort of rescue measure, it seems there is also a way to steadily unlock the level cap by endlessly consuming time.
>>53
It’s like after level 50 in Lineage.
>>44
To be honest, I think it’s almost impossible to eliminate the action as a PS element due to the VR system, not just in MMOs.
I think it’s a game that ruins humanity in the style of Ready Player One.
The relationship with NPCs is directly linked to the scenario, which is why the bird brain, as a living being, is increasingly engaging in unique ways.
Before this guy starts his Shanfro, there is already an NPC whose unique boss flag is broken… and there are also some who are doing some amazing things from time to time.
I really think that if I could actually play this, I would get hopelessly addicted.
>>52
I think beginners who start playing online games where their own events spontaneously occur while playing will have their brains fried.
I thought that if someone was exposed like that multiple times, they would definitely get stalked, but come to think of it, there was indeed a stalker character.
>>54
I was being persistently targeted when I appeared on the strategy bulletin board.
Isn’t it pretty boring to be working at the store in the game?!
>>55
Huh?
>>55
It’s common to chat in the guild while setting up a stall…
>>55
It’s bad that NPCs can be easily manipulated…
I don’t want to be a miner in VR.
It’s being overlooked, but those unique monsters at the really early stage that apply terrible debuffs when you try a little hard really show the signs of being a poorly designed game.
>>62
It’s just that Sanraku is crazy; most early-game players are probably just getting killed without experiencing any debuffs, right?
Dipslo will cling on whether it is exposed or not…
MMORPGs are basically party games.
If the physics calculations, tactile experiences, and graphics are generations apart in game hardware, then it is one of a kind.
It’s not surprising that it’s called a god game just for that.
Shallow areas are a typical fun game, but I think it’s a divine game because that shallow area is ridiculously wide.
When will Sylvie join this game?
>>71
I came in a little while after entering the new continent, but I don’t get too involved with the bird-brains.
I’m dating bonito.
It’s funny that Kutarnid will now be treated as the star of the “neka-ma.”
Everyone just doesn’t say it, but they’re probably doing one or two unique spontaneous actions, right?
>>74
Consider the fish!
>>74
It’s generally the case if you set aside the scale of uniqueness.
There is no bonito.
I wonder if it even makes sense for AGI to increase at that game’s level, given it’s so dependent on the person’s reflexes…
>>76
I get the impression that 2D VR games are mostly utilizing crazy features like thought acceleration for enhancement.
The era setting was a little ahead of VR as well, right?
It’s better that you’re just exchanging information with in-game currency and items.
The Hero series has already been taken, too.
It seems that there are players who can fight against wolves and dragons to the extent that the methods for breaking curses are widely known.
By the time I started Sanraku, the content was already somewhat saturated…
>>88
It really felt like the end of the first season.
I’m teaming up with Sanraku and the Pencil Gons.
It’s more enjoyable to have an information advantage, so I try to keep it as secret as possible.
Basically, they’re pretty easygoing, so if you ask them casually about something, they tend to want to share their thoughts and will tell you.
>>89
(I won’t talk about the core because it wouldn’t be interesting if I spoil it.)
>>93
Mistake in the streaming settings leads to a big blunder.
>>105
The great idol era is about to unfold.
>>93
Surprisingly, when I talk casually, they spill it… even though the top players are aware of it.
The fact that they haven’t actually released things like N patches or real bombs is quite evil.
>>107
The N patch and the encore issue are being hidden, so the distribution of the orchestral battle is really just causing confusion…
Kazzo should apologize to the uncle who seemed to be a unique blacksmith.
Efficiency enthusiasts seem quite unique and tough.
>>91
It seems like a game that would not be a good fit for gamers around that area.
Maybe if you explore every corner of the town, you’ll come across something small and unique, or something like that.
The status has reached a level where it can’t even be called specialized, let alone focused, due to the equipment requirements.
Katsuo is a nekkama and can’t initiate anything uniquely, yet double heroine? What the hell?
There are other characters that monopolize information, so it’s hard to say if I can agree with that or not.
>>99
There are no seven major unique classes, but it seems like there are many people who are holding onto the game because they haven’t touched or know about the magic system, etc.
>>99
Only those with information about the hero series and hero equipment are monopolizing and concealing quests and information.
The main heroine’s equipment is also somewhat special, but I haven’t told anyone, and there are quite a few people who have exclusive information.
>>99
There aren’t many unique classes among the seven, but it seems there are quite a few players hiding information that is one-of-a-kind.
>>137
It’s not that they’re hiding it, but there are quite a few players who are essentially monopolizing unique events.
Elf savior Totori and so on.
It’s not an MMO, but there used to be a game where if you got an SSR from a gacha, it would be announced publicly…
They’re treated like a Tsuchinoko because when we meet by chance, they just leave behind information that I have no idea about.
Skills that increase reflexes or thinking speed are derived from parry skills, as discussed in the work, and if someone is not good at avoiding attacks and relies on parrying, these skills should naturally develop.
In extreme terms, simply playing to commit suicide makes it easier to reach uniqueness.
Is it okay for this game to manipulate people’s hearts?
>>106
It’s a full dive VR game!
There’s no way that’s okay.
MMOs that become the stage for creative works tend to generate nothing but criticism and controversy in reality, so it seems like only those kinds of systems that have been eliminated are allowed to persist…
>>108
Well, reality isn’t interesting anyway.
I think a mistake in the streaming settings is not very like him.
>>110
I thought it was more of a common occurrence because they’re just a regular person who’s good at games and doesn’t do any streaming or videos.
There are events that probably won’t occur unless you lower the NPC’s favorability to the minimum…
I think that if you get close to the general NPCs in the town, events will occur, and players will start to settle down.
If this were done in real life, I’d be called a bard GM and it would cause a huge uproar.
It’s the ones who spread the distribution that are to blame.
On the contrary, if you play VR without the PS, it seems like it would turn into a command battle format where you can’t move your body freely, so it sounds like it would be really stressful.
It’s depicted early on in the original work, but others were from the Game Boy era.
Shanfro is a god game simply because it’s making a strong impact in the industry with the Switch.
Two out of the top three in production management are terrible bard GMs.
Shanfro is both a masterpiece and a terrible game because it’s bred from the lineage of producing crappy games.
I’ve been seriously playing Champfleury recently, but I wonder if a bad game will start next.
I want you to publicly share the starting conditions for the unique scenario!!
>>122
After dealing dozens of critical hits to Lycaon and hanging in there, it finally happened! How about that?
The parts that have been balance adjusted are really fun.
Content that prioritizes the developers’ hobbies feels like a crappy game.
It seems fantastical that there are still PK elements left, but are there actually games where it can still be done?
>>126
Notable examples include Black Desert and the remaining PK (player killing) features.
They say it’s a god game if it’s a shallow chapter, but you’re forced to dig deeper, and you’re immediately shown the deep area right next to it in a crazy way.
If you don’t plan to use it as leverage like a pencil gun, you would normally discuss it a bit more cautiously on a message board like Imuron, and Tsuchinoko-san is too much like a metal slime.
>>129
If you talk to them friendly, the Tsuchinoko will chatter away with information.
>>129
I feel like if you belong to a community like Imuron, you would probably talk quite a bit.
To be honest, the players who are only half-heartedly playing get the short end of the stick, but if you take this game seriously, there will be returns in terms of gameplay.
As login times increase, people tend to seek efficiency, and there is an inseparable connection between online games and the concept of efficiency, but the unique features that this here bard-like terrible GM keeps throwing in seem as if they have a personal vendetta against efficiency enthusiasts.
I think junk disposal is the toughest game.
I think systems like Exordinary are good; it seems fun to search for whether they exist or not.
There are quite a few people who were miners in online games, so there will probably be some who do it in VR as well.
Those who do it will do things like shop tasks.
There are quite a few strange people.
Even if one were to assume they know about the N patch, there is a trap where most of the conqueror dolls do not struggle with their identity…
>>138
It’s terrible that, especially since the pencil’s partner isn’t worried, the two of them do whatever they please regardless of their partner.
Since PK is being really annoying and pissing me off, I’ve strengthened the penalties and implemented the strongest NPC to take down PK!
>>139
I think it’s a reality that even if PK is implemented, you have to bully others with the system.
>>139
It seems that Ritchan’s approach is to keep PK for the sake of the world view, but she doesn’t trust the players.
I think it’s really exciting that the character’s play history is read, a special boss is prepared, the NPC companions sing parody songs, and even provide exclusive gear—if it weren’t an MMO.
Because it’s an MMO, I’m just endlessly envious.
If you loop with all your might like in a Karōshi, the material burden for the Mystic Sword will be a piece of cake…
And strong.
Well, it’s more like a world simulator as the underlying part rather than a game.
It was readjusted and presented as a game to be sold.
As a game, it’s terrible, but the fact that infinite scenarios emerge is correct as a setting.
If I get PKed in VR, I think I’ll be trembling with anger and definitely seek revenge.
I won’t forgive you.
>>146
You have a talent for the Bakumatsu period.
>>146
It’s not me.
Tens said to do it.
I don’t know.
Done things.
It’s nice to get immersed in card games…
It’s like there’s a lack of desire to let players find their own paths, or perhaps it’s a spirit of frustration.
>>149
It’s a game where you don’t just let people find things, but you go out searching for them…
>>149
Isn’t that itself easy to understand?
At the final stop after visiting each town, a new continent.
I finished Sanraku quickly, but in reality, it probably took several years to implement.
>>167
The new continent was announced as the main feature of the next major update from the time Sunrock started.
Rather, it was a time when everyone in the upper ranks who was preparing this that had already been released was neglecting the verification of existing maps.
The NPCs have high communication skills, so it’s a divine game where you can play with NPCs for a lifetime.
It seems like the announcement feature still remained when something was done in Black Desert.
Sanraku looks more like an ordinary gamer compared to the other two.
After all, I possess an evil soul to the extent that I can confront Pesilgon.
I feel like the way information is presented is naturally doing some unconventional moves.
>>152
But if you ask normally without any ulterior motives, they might tell you.
>>152
Since I’m going through a PVP-type crappy game, it’s kind of a perversion, right?
It’s only a narrative trick.
I don’t care about Liberymes, but I want to see Cocytus, so I hope they appear soon.
It’s a terrible game that’s overly reliant on real physics, to the point where the scenario and gimmick staff should be fired.
>>156
Even players who are just slightly above average in VR suitability can definitely fight unique monsters in top clans, so as long as you don’t say “clear on the first try,” it can be managed in any way.
Production play seems interesting, but the reflection of real creativity is a bit…
I like robot battles too…
“I was totally hunted down; I will definitely take revenge.”
I will kill even if I have to crawl on the ground.
I love those who join just to increase their card collection.
People who actively communicate with NPCs often encounter unique scenarios that others are unaware of.
People who don’t research strategies or engage in futile conversations won’t encounter unique scenarios.
>>171
If you’re telling someone to move the story forward, there’s no way someone who just follows others can experience new developments, right?
>>180
The wandering GM, you know…
It will truly be sad for people whose VR aptitude is significantly below average, but this is going to be the case across the board, not just with Shanflo.
What is needed is communication skills and role-playing ability.
The unique skill of the Tsuchinoko is the ability to convert caffeine and tension into combat power…
I think the energy drink from Gatling Drum is amazing.
The bastard scum is the one who made the game end, it’s a major sin, isn’t it…?
This Hiri player has really high performance, but I like how they die easily when they do.
A forced voice is a crappy game.
>>181
You haven’t defeated Qutarnid, huh…
I think being able to role-play naturally with NPCs is a clear virtue of being a gamer, this bird-brain.
Tsuchinoko-san casually spits out cheesy lines, doesn’t he?
>>174
It’s involved enough to be considered a sub, as it is built around the latest large-scale scenario of the original work.
It’s true that I have a faint presence.
There are too many specifications that shouldn’t be allowed in online games, even if it’s fine for solo games.
Why are you stubbornly hiding your face, Tsuchinoko?
The exploration of the new continent was originally planned to progress after defeating the second unique, at which point the search for the colored dragon would begin.
Somehow, the Dipslo gathered alone and it ended up in vain.
When looking around the bulletin board, it seems that while movement and attack skills are being leveled up, skills related to perception or thought speed are quite rare?
It’s also tough that you can’t easily modify skills unless it’s with Rabbits.
The bomb of White in the abandoned New World.
Well, the big traffic jam at the event is to blame…