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Since I already know the strengths and weaknesses of UW with no surplus, there is an aspect where I can remain calm.
But it feels more like a fusion than I expected, doesn’t it?
I feel like it’s so great not to go all wobbly and floppy even when combined that I can’t imagine going back.
Is this split and stuck together?
Is it just Silverbolt that has no surplus deformation?
>>4
It should be that the lower half of the chest is already the part of the excess.
The previous one has joints that are too floppy.
I just thought the first Motor Master container did a good job.
I can’t help but feel disappointed by the surplus of the combined warriors that will come out later.
The handling of moamas was possible because it was a moamas, so it can’t be helped if similar actions taken elsewhere lead to difficulties.
I’m troubled by the fact that my legs are hollow!
>>10
You should line them up!
I thought it would be better not to merge weirdly with Concorde and just stay at the base.
During CW, we ignored various aspects of the original design, so this time it feels like we’re approaching the anime’s form with the expectation that there will be some excess.
I wonder if they’ll eventually release products that focus on aesthetics, rather than continuing with transformations and combinations like this.
I wonder if I can really hunt a Soppo-mu by that point.
The surplus parts of the Silverbolt can combine with vehicles in a reasonably seamless way, and since it also has a turret mode, I personally quite like it.
I wanted Longhaul and Jugger to try a little harder.
It would have been nice if it could have been mounted on the front even if it were to be reused.
The way the legs are crossed isn’t interesting in this format.
>>16
Even if it’s related to anime, if you’re behind, you just can’t see it…
The CG image and painting range on the mall’s official site are different, but I wonder if this one is the latest.
I’m bothered that the nose of the Concorde isn’t painted black.
I was impressed by the mechanism where if you crossed your arms with Menazor, the lock would release and the vehicle would split in half.
When I watched the anime, I realized that the way the limbs were connected was different than I expected.
I was mistaken and thought the airplane was in front of my feet.
It seems impossible for the Guardian and Bruticus to use this method.
>>21
I think we can proceed in the same way as long as the orientation of the shins is changed.
I think Bolt was scheduled for this year, so you should be able to understand it there.
Even if Onslaught is pulling Combatron from behind, it doesn’t seem that out of place, does it?
I like the policy that you don’t have to do the scramble forcefully.
The idea is amazing, but to connect it to fun and playability is honestly difficult, I think.
I can’t control my disappointment in not expecting a second one to come in the same way…
There will be add-ons for non-regular, non-deformable hand and foot parts.
I sometimes think it might be okay like this.
The only one that could create a sense of mode change with a swap of limbs is Baldegas…
>>29
Menazoru and Sperion are unified in cars and airplanes, after all.
It’s a shame because the body type is just ideal.
With this specification, I can’t play Vardigas.
>>31
Although the switch to Flightland is one thing, the upcoming Bultika will likely have an anime design, so it won’t match up with the toy design of Baldigas anyway.
I think everyone understands that if you want to match body shape and size, there’s really only this option.
Baldigas has a design that is more toy-like in the story, so I think it’s okay in UW.
I want to move the combined warrior around! So I understand why it’s designed with a frame system, but it’s a double-edged sword and difficult.
If you don’t mind the size, I feel like it might be fine to keep the Devastator as UW.
The protrusion on the back of the SS really bothers me.
>>34
Handling the waist must be really difficult.
I think I’m watching SS Overload and MPG Kaen.
The hips and thigh area is quite difficult, isn’t it?
I wish the toys would sprout various things like in the anime when they combine…
>>41
I gave up on mobility and compromised the proportions to some extent.
I wonder if something like a deformation gimmick that really matches the scenes will come out!
Is it impossible?
I wanted something similar to Menasor in the play.
Since it was originally a combination where the legs were connected, there wasn’t much discomfort.
I understand the intention behind this, so it all comes down to whether we can handle the frame parts well.
I think that’s difficult other than MenaZole.
The issue with the MPG Cayenne is primarily due to its small size, but even if it were larger, the processing around areas other than the hip joints would still be a challenge.
If you don’t need to make it movable, it will be much easier to handle in that area.
I didn’t like that the UW debuster makes my arms thinner because it fixes the caterpillar, but it seems like the SS uses the same method, which is frustrating.
The most unpleasant thing about the remake of Scramble Warriors is that the Commander class is being used for the torso remake…
I’m fine with Superion being in UW, but I’m hoping for a Bruticus that can combine tightly.
Since King Poseidon is expensive, I want to collect it if a new one comes out.
You’ll come out, right?
The UW Sperion had a high level of satisfaction because it was one of the earliest models and the combination system was still fresh.
Sperion looks like a plane with arms and legs, just like in the anime.
Looking back now, I think FOC Bruticus was amazing.
It combines without any additional parts while matching the size before merging.
Menazoru definitely matched the gimmick in the container, and that was great.
It was good, but everyone seems to be forgetting about the surplus tower!
>>53
Once you open it and put it on your back, it somehow looks like that…
Even if it’s unstable and just ends up being a redeco, I’d prefer to be able to scramble combine… I might be in the minority, but…
I love UWCW, so I won’t fight over this anime-related stuff! I’m glad it’s been done.
However, Raiokaizer has decided to fight.
Since UW is just taking a different approach at one point of reach, you can buy whichever you like.
Menazoru wanted a handle for the cannon part of the turret that could be held with one hand.
Well, I can hold it even with Menazore, but it feels really forced…
Because UW’s arms are long due to extending them, and the geta have been turned into fists, if that could be resolved, it would have been fine as it is.
>>59
I think it would be difficult to implement a scrambling mechanism while making it movable, usable for both arms and legs, and without any surplus.
It wasn’t very good that the waist was too high or that there was a sense of discomfort when viewed from the back for the CW/UW torso assembly.
If it continues, the scatter shot might become independent in artillery mode and be made up of combined parts.
I feel like there are more changes than with menazolone.
It was the same with Menasor, so there’s no helping it, but with this size, I wanted finger articulation…
It’s nice that it’s solid and easy to move after combining, but for rearranging play, UW is more fun.