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EXVS EXTREME VS 2 INFINITE BOOST Mobile Suit Gundam EXTREME VS 2 INFINITE BOOST
As long as there is a communication function, it’s impossible.
There isn’t any.
The level of civilization is at its end.
It’s a team game, so it’s impossible at first.
It’s even more impossible because there’s only Asian popularity.
Without home use, new players won’t increase, leading to a vicious cycle.
Even so, are they saying that arcade games shouldn’t be made for home use…?
>>4
From the arcade’s perspective, losing customers is the most troubling.
There isn’t any.
It’s rare to find someone who even understands that it’s a turn-based battle in a 2-on-2 format because the prerequisite knowledge is overwhelmingly vast.
>>5
It’s impossible for beginners to start after understanding about 200 types of weapons…
I think those who join a game like this are generally well-prepared for it.
>>6
That’s true.
There are only a few who are aware of it.
I’ve been doing Kyoutouryuu since the late stages of Exia’s second season.
It’s crazy to get to a national level in about a year…
>>10
Those with talent know how to win and lose, no matter when they start, so they rise to the top.
Those who can’t understand will still be bad even if they start from the basics.
Since it didn’t work out in Makion, it’s impossible.
There are people who talk about new players, but those who want to play as new players are probably just going to an arcade normally.
A long time ago, someone used a system to make a character American, and it didn’t catch on at all.
I really love the game, but I also strongly feel that it won’t appeal to the general public.
If controlling the Gundam for battles becomes as simple as modern controls, there might still be potential.
There are many techniques that seem unlikely to be done in a modern way.
How can I make it any simpler than this…?
>>19
It’s just one button…
>>19
That’s brainwave control, isn’t it?
Combos or anything are fine in this game…
The controls are simple enough in this game, EXVS.
The operation itself is simple and fun to use.
To win, you need a considerable amount of knowledge and theory… That’s why it’s fun, but the gap between the top and the bottom is huge.
Game centers make significantly more profit from prizes, so it’s not that big of a deal if this game disappears.
>>25
Even without a home version, the arcade is doing just fine.
Even if a modern version is created, it seems that existing players will go crazy about it more than Street Fighter 6.
In games with simple controls, the amount of knowledge and strategy directly affects the outcome.
In the first place, the compatibility of the lines is too harsh.
No matter how good the connection is, it can lag due to compatibility issues, and that can be critical.
>>29
How about rolling it back?
>>34
The only point I can make is to awaken, and it’s a 2-on-2 match.
It’s not that they shouldn’t make arcade games, but rather that Bandai Namco operates the arcades.
Rather, we need to increase the games.
Is Kizuna 3 out yet?
There are many aircraft, but when it comes to armaments that require caution, it narrows down quite a bit…
I don’t understand why this game has such a tough connection.
Well, I don’t like a bad connection…
Are prize and medal games really that profitable…?
Is it really profitable to have such high-quality figures as prizes that you can get for about 1000 yen?
>>36
There aren’t that many guys you can get for 1000 yen!
>>30
Since they’re offering things like Battle Arena, I can’t expect anything…
(I see you watched the videos of the Oko Rizaru…)
If we continue to release things like this in the arcade, it’s likely to shrink further, but the management probably knows that as well.
You’re planning to keep playing until the arcade dies, right, just like the vs series?
>>40
I’m not sure if it will go well when shifting to home use.
>>40
In other words, it’s the vs series vs arcades.
I feel like it’s difficult to get VTubers involved.
>>41
I don’t need it.
There is no reason to ask for home release in amusement.
There’s no reason to challenge the vs series again since entertainment has already failed twice.
The wings of the stars may be rough, but I want them to release a lot of those home-use homage types.
In the first place, I don’t want you to compare it to something that’s just a hobby business running at a loss.
>>47
That said, if Capcom can do it, there’s no reason Bandai Namco can’t do it either.
>>58
It’s not impossible to do, but there really is no reason to do it.
There’s no reason to release it, and even if we do, it would cause a lot of disputes about whether it can be done on a PC for home use…
To be honest, new players are gradually increasing in this game.
Whether it lasts or not is besides the point.
Considering the network environment, it seems really tough overseas.
There are times when it’s laggy even in Japan.
It’s nice when you face Okinawa…
It’s nice that you can have a lot of fun with just one credit in CPU battles.
I guess we’ll just have to continue on quietly alongside the arcade like this.
We’ll be together when we die.
Playing CPU battles with friends is enjoyable enough…
This game allows you to move realistically proportioned MS quickly, with cool motions, and accurately recreates the original work, to the point where you can recognize scenes from the manga! The latest models of MS are incredibly detailed and it’s an amazing character game, truly a divine game.
Sometimes it gets really laggy, and I think, is this really worth 100 yen?
>>57
The lag at the beginning of B2 was so bad that I couldn’t feel anything after that.
I want them to release a collection up to around Nekupura.
The solo missions back then were fun.
The smartphone version is quite empty because it lacks voice.
If it would be more profitable to release a home version, I think they would have released it much earlier.
Street Fighter, which has continued for a long time overseas and gained popularity in America, can be done, but it’s just not possible for Gundam.
I think it’s about time to make the guard a single button.
There seems to be quite a few famous players who used to play G-Gundam or are known as monkeys and have retired from the arcade…
If we exclude the advertising effects, the Gundam market could exist even without dam games.
There really isn’t a Gundam game that feels this good to play, so in that sense, it’s precious.
>>68
On the contrary, why are the others so clunky?
>>68
Don’t you sometimes think, can a Gundam move this agilely? But when I play games like Nekupura, the movements feel sluggish and I can’t go back, so it really feels better when the action games move like this.
>>68
Next Dash was truly a revolution.
Even just that point makes it possible to praise freedom now.
I wonder how many people who do this like going to arcades.
>>69
That’s actually pretty common… because that’s just how arcade games are…
>>69
I like arcade games, so I play Gundam and other games, and occasionally I play for prizes too.
Is it true that the arcade side is saying they won’t release a home version?
>>71
It’s been like that since the time of Makib.
Due to releasing Full Boost too early, the number of customers dropped significantly, so we decided to develop a different title for home use, which later became Versus and Force.
The monkey has a bad mouth.
What came out thinking to aim for overseas by releasing it for home use is the lazy Versus…
It’s outrageous to think that fighting games are pulling out of arcades!
Was that the arcade uncle resisting?
Like Battara and Breaker, I want to release it on Switch.
It’s so much of a wireless environment that it makes you laugh.
>>76
Even in this day and age, there’s still a lot of trash that matches seamlessly.
Looking at the background of the VS series, it makes sense why it stands out as an unusual entry among Gundam games.
If arcades disappear, there may be people who lose their social interactions.
It’s gone.
As long as it’s named Exia 2, there won’t be a home console release.
>>85
Well then… what about 3?
It seems that games like Street Fighter II and Tekken can be played with players from overseas.
Is it not lagging like in Exvs?
>>86
It’s a performance with a lot of hit stops, so I’m adjusting it there.
Versus could have been a bit more popular, you know.
The frequent lag and matching errors were the worst.
>>87
It seems that there are several bigger issues…
>>98
Even if you have the motivation, not being able to compete is worse since you can’t receive feedback.
>>87
Despite reducing high-cost units and increasing the number of minor low-cost units, the game balance is still in a high-cost environment, which means there are too few units seen in serious matches—it’s an incomprehensible game.
The development of Battle Operation started because they wanted to create a Gundam game that would be slower compared to the VS trend, so it won’t become as fast as VS.
>>88
Well, it’s already fast in a different vector…
Versus boosted dive and disappeared by itself.
Why is that?
I understand that there are people who want something for home use, but this only has elements that can’t be released.
If things continue like this, we’ll perish along with the arcade! But honestly, that seems about right.
It’s fatal that it doesn’t sell outside of Japan.
The game itself is popular and it’s Gundam, so I think it will sell quite well when a new console version is released.
I don’t know which is more profitable, the arcade’s income or that.
>>89
It’s moving like a human!
But even with Exvs, game centers are closing down left and right…
>>97
So, just a little more patience.
When it becomes a matter of life and death, I’ll release anything, even a home version.
>>116
But from now on, it’s the polycultural boom! They’re the kind of company that will spend around 60 billion and release Unknown 9 and then tank.
There was also something called Next in Battle Operation, though…
The company is different, but I saw it live and it was extremely scary.
You must be fed up with being told that by various people…
Isn’t the rolling recovery from the days of the Gundam Battle Operation something else?
If you ask whether MS will take a passive stance, they might.
I was thinking that you can connect the PlayStation wirelessly…
Even without lag and matching errors, the initial environment of Versus is just too garbage…
When it comes to Bandai Namco’s arcade games, the one that overseas fans are saying should be released for home consoles is JoJo.
Well, that probably won’t come out either.
Team battle only
High sense of speed
The negative reputation of zoos has become fully established along with the level of civilization.
This might be a high barrier to entry.
The fact that things like Battled Operation and rolling emergency evasion are adopted means that realism was never a factor from the beginning.
I really wonder how cool it is that you can only see such impressive anime recreations in this game.
>>108
Doing that got me complaints like “It’s too long” in Super Robot Wars.
>>114
Let’s do Arsenal Base.
Originally, the linked movements were also sluggish.
Once it speeds up, it won’t go back.
>>109
When thinking about the VS series as a whole, it really is gradually getting faster little by little.
>>115
No, it’s much more relaxed than the crazy game speed of Splatoon 2.
I want to cleverly involve influencers, but they don’t stick around easily.
I think the name value and the game itself are at the highest level, so why is that?
It’s about the same as kazunoko; they still occasionally do it now.
>>111
It’s because the level of civility is the lowest.
If you throw away the game on the side during the stream or face off with a showdown, the atmosphere will be terrible.
>>111
The background music and copyright issues are a hassle…
>>152
This is a bit of a headache, you know…
Apparently, if you use the PS broadcast feature, only BGM that doesn’t have issues with streaming will play, but the broadcast feature itself is inconvenient to use in the first place.
Is it true that there are rumors about the VS series of SEED being released…?
The seasoning of Ba2 was the most ridiculous and interesting.
>>113
Say goodbye to the games of the past!
>>113
Try playing MakiB, you’ll fly!
Because I was an old type that couldn’t adapt, the increased buttons in Versus became impossible.
My fingers don’t move well with the arcade stick.
I remember that the game development speed around Eutita was astonishing.
A game with heavy responsibilities in a 2-on-2 format won’t become popular among young people these days.
I wish they would stop making weapons that even serious players can’t avoid.
I’m not sure about the details, but can’t we bring a Chinese version of a smartphone for home use?
As for the latest model, that’s another story, but I don’t think releasing one or two models back would affect the income.
>>128
Well, even if they release a new version now, it doesn’t mean I won’t play the latest one.
>>128
Is there any obligation for the home entertainment department to go out of their way to sell outdated models from two generations ago?
I still think driving is terrible.
The biggest hurdle is the lack of popularity overseas, so if the Hollywood version becomes a big hit and offers come from foreign producers, there might be a chance, don’t you think?
I wonder if they can create modern controls if they release a home version.
>>131
Is there some kind of difficult operation?
>>131
There are only four buttons to use, so what are you trying to modernize?
The way to perform techniques is almost the same as in Smash Bros.
>>131
The action itself is ridiculously simple in this game…
Unlike 1vs1 fighting games, the game speed is fast and attacks come from 360°, so I feel like I’m playing a fighting game while playing an FPS.
>>157
I’ve never seen someone seriously say something like combining shogi and boxing.
I love the terrible game feel of the early Makib.
There are clearly too many masters compared to the actual player population.
To be honest, when it comes to the level of the community, there are a lot of problematic people in FPS games and Splatoon or Smash Bros.
>>134
Playing Valor was so intense that I was shaking.
Yesterday, Shagedan was trending on X, you know…
I heard that a reason GunEvo didn’t sell well is that there are quite a few people who won’t play Gundam games simply because they are Gundam.
With new players coming in on Mercury and Zeek Axis, I wonder if we can make it now.
But it’s popular enough in China to have pirated versions circulating, right?
Are the people who have been waiting for the home version not playing Obab at the arcade at all?
>>141
Some people are lingering in Makion, while others are lamenting that they can’t ride silly mechs in the arcade.
>>141
It’s not that there aren’t any game centers, but even if there are, they don’t have them!
Could it be that people think Bandai Namco is the only game company?
This series significantly compromises comfort even with a little lag.
There are people who treat others like they are not even human, like machines.
Cross Rays has fewer anime recreations, doesn’t it?
Isn’t it a drawback that it seems difficult to spread it through distribution related to BGM? I think there are many people who want to try it, though.
>>148
For that reason, there is an original BGM in this work.
Pretty cool.
>>148
There are a lot of original BGM for distribution now.
The result is really good.
What are you supposed to do in this game in modern times?
>>151
I’ll incinerate Side 7 with the nuclear missile launch button!
I think it’s necessary to prepare an official tutorial for battling for the time being.
Light examples of cost overrun for each cost combination and when to use Awakening.
Anticipating the explosive sales of Zieg Ack’s, let’s release it as a standalone product.
Character count reset.
I’m tired of hearing about Overron.
Just press a button and it will do the zunda for you? That sounds weak!
>>161
That’s good with z!
I like this.
>>162
This is my favorite among the four aircraft.
>>170
The background music of Vicious is nice, isn’t it?
When you actually ride it, you are surprised by the weakness of the bullets in normal mode.
Is the often-mentioned source of fan mail from the Vs series?
>>163
“Die”
“Thank you very much.”
I love this when there are customs.
This game has a kind of magic that tends to make even usually mild-mannered people a bit foul-mouthed, so it’s not really suitable for streaming.
It reduces firepower by 80%, but it will automatically select a beautiful transparency combo!
I think it will only be something like a shield button, even if it’s newly added…
The difficulty of this game lies in the fact that the situation is always changing, making it non-reproducible.
>>167
The top players in Thailand, which is a latecomer in the EX arcade scene, only had a dual front guard style…
Up until Eutita, it was at a level where it was even in Jusco’s game corner, but since Gundam vs. Zeta, the number of places it’s available has decreased significantly, right?
Even skilled people make mistakes with how to use awakening; there are too many situations where it can or cannot be used.
I want them to finally lift the ban on 3 vs 3.
>>175
I did it in Versus, but the lock-on mechanics are the most difficult.
>>175
It was a mess because everyone had different skill levels and there was no theory in Versus.
>>175
It was a versus game, but I got bored after just 30 minutes!
Modern zunda might indeed be necessary…
Before talking about modern operations, officially write down the weaponry properly.
Why are you still relying on the wiki for things like derivations and cancellation routes?
>>178
I really want this to be sorted out somehow.
>>178
The guy who was moved when we played Wings of the Star has come…
They forcibly press the awakening button before the drop.
It’s a devil’s game that can turn even the mildest person into a demon.
Just like in Dissidia, having the option to toggle lock-on in both forward and reverse order is essential, right?
I still think that patch note is really messed up.
Versus has left behind too many negative legacies.
And the name is confusing.
I wonder if the next work will be around summer.
I want to do it soon.
During customs, I had a message prepared at the counter saying “I am stating such and such.”
Can also be used for humor content.
Fire the guy who made the mobile.
>>192
The early mobile version of Obabu was quite crazy, wasn’t it?
Did you let a newbie do it? That’s what they were saying.
Since it’s 2-on-2, the combat machines are managing not to go wild, but in a 1-on-1, I wouldn’t want to face Bael…
I mean, even with the speed of Dissidia, a 3-on-3 match was ridiculously fast, so a 3-on-3 in Gundam is impossible.
Prako is back! Prako is back!
Not everyone in humanity can adapt to arcade sticks.
By the way, is there any Bandai Namco title that is being released simultaneously for home consoles and arcades right now?
It’s been a year since they said Tekken 8 would be released in arcades, and there’s been no news.
>>197
Taiko no Tatsujin
It might be interesting to make it an 8-player battle as a festival game.
>>198
The super uncomfortable battle where you get punched by someone who isn’t watching is about to begin.
Shagedan requires skill, right?
I can’t swing well at high speed.
There are some operations like shield input, transformation, homing dash, and raising and lowering the nose that seem to be constrained by the joystick and buttons.
Why is the tutorial in the copycat game “Star Wings” more thorough?
It would be nice if ranked matches were done properly.