Home » Anime » Gundam » Mobile Suit Gundam » [Mobile Suit Gundam] Is there a possibility that the number of players could increase to the level of SF6 if it were actually for home use?

[Mobile Suit Gundam] Is there a possibility that the number of players could increase to the level of SF6 if it were actually for home use?

EXVS EXTREME VS 2 INFINITE BOOST Mobile Suit Gundam EXTREME VS 2 INFINITE BOOST

1: Japan Otaku Reviews

As long as there is a communication function, it’s impossible.

2: Japan Otaku ReviewsYeahx24

There isn’t any.

The level of civilization is at its end.

3: Japan Otaku ReviewsYeahx11

It’s a team game, so it’s impossible at first.

It’s even more impossible because there’s only Asian popularity.

4: Japan Otaku Reviews

Without home use, new players won’t increase, leading to a vicious cycle.

Even so, are they saying that arcade games shouldn’t be made for home use…?

13: Japan Otaku ReviewsYeahx13

>>4

From the arcade’s perspective, losing customers is the most troubling.

5: Japan Otaku ReviewsYeahx6

There isn’t any.

It’s rare to find someone who even understands that it’s a turn-based battle in a 2-on-2 format because the prerequisite knowledge is overwhelmingly vast.

8: Japan Otaku Reviews

>>5

It’s impossible for beginners to start after understanding about 200 types of weapons…

6: Japan Otaku Reviews

I think those who join a game like this are generally well-prepared for it.

7: Japan Otaku ReviewsYeahx6

>>6

That’s true.

9: Japan Otaku ReviewsYeahx5

There are only a few who are aware of it.

10: Japan Otaku Reviews

I’ve been doing Kyoutouryuu since the late stages of Exia’s second season.

It’s crazy to get to a national level in about a year…

12: Japan Otaku ReviewsYeahx5

>>10

Those with talent know how to win and lose, no matter when they start, so they rise to the top.

Those who can’t understand will still be bad even if they start from the basics.

11: Japan Otaku ReviewsYeahx4

Since it didn’t work out in Makion, it’s impossible.

15: Japan Otaku ReviewsYeahx8

There are people who talk about new players, but those who want to play as new players are probably just going to an arcade normally.

16: Japan Otaku ReviewsYeahx1

A long time ago, someone used a system to make a character American, and it didn’t catch on at all.

17: Japan Otaku Reviews

I really love the game, but I also strongly feel that it won’t appeal to the general public.

If controlling the Gundam for battles becomes as simple as modern controls, there might still be potential.

18: Japan Otaku Reviews

There are many techniques that seem unlikely to be done in a modern way.

19: Japan Otaku ReviewsYeahx4

How can I make it any simpler than this…?

22: Japan Otaku ReviewsYeahx1

>>19

It’s just one button…

24: Japan Otaku Reviews

>>19

That’s brainwave control, isn’t it?

20: Japan Otaku Reviews

Combos or anything are fine in this game…

21: Japan Otaku Reviews

The controls are simple enough in this game, EXVS.

23: Japan Otaku Reviews

The operation itself is simple and fun to use.

To win, you need a considerable amount of knowledge and theory… That’s why it’s fun, but the gap between the top and the bottom is huge.

25: Japan Otaku Reviews

Game centers make significantly more profit from prizes, so it’s not that big of a deal if this game disappears.

32: Japan Otaku ReviewsYeahx8

>>25

Even without a home version, the arcade is doing just fine.

26: Japan Otaku Reviews

Even if a modern version is created, it seems that existing players will go crazy about it more than Street Fighter 6.

27: Japan Otaku ReviewsYeahx1

In games with simple controls, the amount of knowledge and strategy directly affects the outcome.

29: Japan Otaku ReviewsYeahx3

In the first place, the compatibility of the lines is too harsh.

No matter how good the connection is, it can lag due to compatibility issues, and that can be critical.

34: Japan Otaku ReviewsYeahx1

>>29

How about rolling it back?

38: Japan Otaku ReviewsYeahx2

>>34

The only point I can make is to awaken, and it’s a 2-on-2 match.

31: Japan Otaku Reviews

It’s not that they shouldn’t make arcade games, but rather that Bandai Namco operates the arcades.

Rather, we need to increase the games.

Is Kizuna 3 out yet?

33: Japan Otaku Reviews

There are many aircraft, but when it comes to armaments that require caution, it narrows down quite a bit…

35: Japan Otaku Reviews

I don’t understand why this game has such a tough connection.

Well, I don’t like a bad connection…

36: Japan Otaku ReviewsYeahx1

Are prize and medal games really that profitable…?

Is it really profitable to have such high-quality figures as prizes that you can get for about 1000 yen?

48: Japan Otaku Reviews

>>36

There aren’t that many guys you can get for 1000 yen!

37: Japan Otaku Reviews

>>30

Since they’re offering things like Battle Arena, I can’t expect anything…

39: Japan Otaku ReviewsYeahx8

(I see you watched the videos of the Oko Rizaru…)

40: Japan Otaku Reviews

If we continue to release things like this in the arcade, it’s likely to shrink further, but the management probably knows that as well.

You’re planning to keep playing until the arcade dies, right, just like the vs series?

45: Japan Otaku Reviews

>>40

I’m not sure if it will go well when shifting to home use.

46: Japan Otaku Reviews

>>40

In other words, it’s the vs series vs arcades.

41: Japan Otaku Reviews

I feel like it’s difficult to get VTubers involved.

44: Japan Otaku ReviewsYeahx9

>>41

I don’t need it.

42: Japan Otaku ReviewsYeahx2

There is no reason to ask for home release in amusement.

There’s no reason to challenge the vs series again since entertainment has already failed twice.

43: Japan Otaku ReviewsYeahx2

The wings of the stars may be rough, but I want them to release a lot of those home-use homage types.

47: Japan Otaku ReviewsYeahx6

In the first place, I don’t want you to compare it to something that’s just a hobby business running at a loss.

58: Japan Otaku Reviews

>>47

That said, if Capcom can do it, there’s no reason Bandai Namco can’t do it either.

61: Japan Otaku ReviewsYeahx3

>>58

It’s not impossible to do, but there really is no reason to do it.

49: Japan Otaku Reviews

There’s no reason to release it, and even if we do, it would cause a lot of disputes about whether it can be done on a PC for home use…

50: Japan Otaku ReviewsYeahx1

To be honest, new players are gradually increasing in this game.

Whether it lasts or not is besides the point.

51: Japan Otaku ReviewsYeahx1

Considering the network environment, it seems really tough overseas.

There are times when it’s laggy even in Japan.

52: Japan Otaku Reviews

It’s nice when you face Okinawa…

53: Japan Otaku Reviews

It’s nice that you can have a lot of fun with just one credit in CPU battles.

54: Japan Otaku Reviews

I guess we’ll just have to continue on quietly alongside the arcade like this.

We’ll be together when we die.

55: Japan Otaku ReviewsYeahx2

Playing CPU battles with friends is enjoyable enough…

56: Japan Otaku Reviews

This game allows you to move realistically proportioned MS quickly, with cool motions, and accurately recreates the original work, to the point where you can recognize scenes from the manga! The latest models of MS are incredibly detailed and it’s an amazing character game, truly a divine game.

57: Japan Otaku Reviews

Sometimes it gets really laggy, and I think, is this really worth 100 yen?

62: Japan Otaku Reviews

>>57

The lag at the beginning of B2 was so bad that I couldn’t feel anything after that.

59: Japan Otaku Reviews

I want them to release a collection up to around Nekupura.

The solo missions back then were fun.

60: Japan Otaku Reviews

The smartphone version is quite empty because it lacks voice.

63: Japan Otaku ReviewsYeahx3

If it would be more profitable to release a home version, I think they would have released it much earlier.

64: Japan Otaku Reviews

Street Fighter, which has continued for a long time overseas and gained popularity in America, can be done, but it’s just not possible for Gundam.

65: Japan Otaku Reviews

I think it’s about time to make the guard a single button.

66: Japan Otaku Reviews

There seems to be quite a few famous players who used to play G-Gundam or are known as monkeys and have retired from the arcade…

67: Japan Otaku Reviews

If we exclude the advertising effects, the Gundam market could exist even without dam games.

68: Japan Otaku ReviewsYeahx5

There really isn’t a Gundam game that feels this good to play, so in that sense, it’s precious.

70: Japan Otaku ReviewsYeahx1

>>68

On the contrary, why are the others so clunky?

78: Japan Otaku Reviews

>>68

Don’t you sometimes think, can a Gundam move this agilely? But when I play games like Nekupura, the movements feel sluggish and I can’t go back, so it really feels better when the action games move like this.

82: Japan Otaku Reviews

>>68

Next Dash was truly a revolution.

Even just that point makes it possible to praise freedom now.

69: Japan Otaku Reviews

I wonder how many people who do this like going to arcades.

75: Japan Otaku Reviews

>>69

That’s actually pretty common… because that’s just how arcade games are…

80: Japan Otaku Reviews

>>69

I like arcade games, so I play Gundam and other games, and occasionally I play for prizes too.

71: Japan Otaku Reviews

Is it true that the arcade side is saying they won’t release a home version?

79: Japan Otaku ReviewsYeahx2

>>71

It’s been like that since the time of Makib.

Due to releasing Full Boost too early, the number of customers dropped significantly, so we decided to develop a different title for home use, which later became Versus and Force.

72: Japan Otaku ReviewsYeahx2

The monkey has a bad mouth.

73: Japan Otaku Reviews

What came out thinking to aim for overseas by releasing it for home use is the lazy Versus…

74: Japan Otaku Reviews

It’s outrageous to think that fighting games are pulling out of arcades!

Was that the arcade uncle resisting?

76: Japan Otaku Reviews

Like Battara and Breaker, I want to release it on Switch.

It’s so much of a wireless environment that it makes you laugh.

81: Japan Otaku Reviews

>>76

Even in this day and age, there’s still a lot of trash that matches seamlessly.

77: Japan Otaku Reviews

Looking at the background of the VS series, it makes sense why it stands out as an unusual entry among Gundam games.

84: Japan Otaku Reviews

If arcades disappear, there may be people who lose their social interactions.

It’s gone.

85: Japan Otaku Reviews

As long as it’s named Exia 2, there won’t be a home console release.

91: Japan Otaku Reviews

>>85

Well then… what about 3?

86: Japan Otaku Reviews

It seems that games like Street Fighter II and Tekken can be played with players from overseas.

Is it not lagging like in Exvs?

135: Japan Otaku ReviewsYeahx1

>>86

It’s a performance with a lot of hit stops, so I’m adjusting it there.

87: Japan Otaku Reviews

Versus could have been a bit more popular, you know.

The frequent lag and matching errors were the worst.

98: Japan Otaku Reviews

>>87

It seems that there are several bigger issues…

110: Japan Otaku Reviews

>>98

Even if you have the motivation, not being able to compete is worse since you can’t receive feedback.

103: Japan Otaku Reviews

>>87

Despite reducing high-cost units and increasing the number of minor low-cost units, the game balance is still in a high-cost environment, which means there are too few units seen in serious matches—it’s an incomprehensible game.

88: Japan Otaku Reviews

The development of Battle Operation started because they wanted to create a Gundam game that would be slower compared to the VS trend, so it won’t become as fast as VS.

94: Japan Otaku Reviews

>>88

Well, it’s already fast in a different vector…

90: Japan Otaku Reviews

Versus boosted dive and disappeared by itself.

Why is that?

92: Japan Otaku ReviewsYeahx4

I understand that there are people who want something for home use, but this only has elements that can’t be released.

If things continue like this, we’ll perish along with the arcade! But honestly, that seems about right.

93: Japan Otaku Reviews

It’s fatal that it doesn’t sell outside of Japan.

95: Japan Otaku Reviews

The game itself is popular and it’s Gundam, so I think it will sell quite well when a new console version is released.

I don’t know which is more profitable, the arcade’s income or that.

96: Japan Otaku ReviewsYeahx2

>>89

It’s moving like a human!

97: Japan Otaku ReviewsYeahx1

But even with Exvs, game centers are closing down left and right…

116: Japan Otaku ReviewsYeahx1

>>97

So, just a little more patience.

When it becomes a matter of life and death, I’ll release anything, even a home version.

127: Japan Otaku Reviews

>>116

But from now on, it’s the polycultural boom! They’re the kind of company that will spend around 60 billion and release Unknown 9 and then tank.

99: Japan Otaku ReviewsYeahx1

There was also something called Next in Battle Operation, though…

100: Japan Otaku ReviewsYeahx3

The company is different, but I saw it live and it was extremely scary.

You must be fed up with being told that by various people…

101: Japan Otaku Reviews

Isn’t the rolling recovery from the days of the Gundam Battle Operation something else?

If you ask whether MS will take a passive stance, they might.

102: Japan Otaku Reviews

I was thinking that you can connect the PlayStation wirelessly…

104: Japan Otaku Reviews

Even without lag and matching errors, the initial environment of Versus is just too garbage…

105: Japan Otaku Reviews

When it comes to Bandai Namco’s arcade games, the one that overseas fans are saying should be released for home consoles is JoJo.

Well, that probably won’t come out either.

106: Japan Otaku Reviews

Team battle only

High sense of speed

The negative reputation of zoos has become fully established along with the level of civilization.

This might be a high barrier to entry.

107: Japan Otaku ReviewsYeahx1

The fact that things like Battled Operation and rolling emergency evasion are adopted means that realism was never a factor from the beginning.

108: Japan Otaku Reviews

I really wonder how cool it is that you can only see such impressive anime recreations in this game.

114: Japan Otaku Reviews

>>108

Doing that got me complaints like “It’s too long” in Super Robot Wars.

139: Japan Otaku Reviews

>>114

Let’s do Arsenal Base.

109: Japan Otaku Reviews

Originally, the linked movements were also sluggish.

Once it speeds up, it won’t go back.

115: Japan Otaku Reviews

>>109

When thinking about the VS series as a whole, it really is gradually getting faster little by little.

121: Japan Otaku Reviews

>>115

No, it’s much more relaxed than the crazy game speed of Splatoon 2.

111: Japan Otaku Reviews

I want to cleverly involve influencers, but they don’t stick around easily.

I think the name value and the game itself are at the highest level, so why is that?

It’s about the same as kazunoko; they still occasionally do it now.

124: Japan Otaku Reviews

>>111

It’s because the level of civility is the lowest.

If you throw away the game on the side during the stream or face off with a showdown, the atmosphere will be terrible.

152: Japan Otaku Reviews

>>111

The background music and copyright issues are a hassle…

172: Japan Otaku Reviews

>>152

This is a bit of a headache, you know…

Apparently, if you use the PS broadcast feature, only BGM that doesn’t have issues with streaming will play, but the broadcast feature itself is inconvenient to use in the first place.

112: Japan Otaku Reviews

Is it true that there are rumors about the VS series of SEED being released…?

113: Japan Otaku ReviewsYeahx3

The seasoning of Ba2 was the most ridiculous and interesting.

118: Japan Otaku Reviews

>>113

Say goodbye to the games of the past!

122: Japan Otaku ReviewsYeahx1

>>113

Try playing MakiB, you’ll fly!

117: Japan Otaku Reviews

Because I was an old type that couldn’t adapt, the increased buttons in Versus became impossible.

My fingers don’t move well with the arcade stick.

119: Japan Otaku Reviews

I remember that the game development speed around Eutita was astonishing.

120: Japan Otaku Reviews

A game with heavy responsibilities in a 2-on-2 format won’t become popular among young people these days.

123: Japan Otaku Reviews

I wish they would stop making weapons that even serious players can’t avoid.

125: Japan Otaku Reviews

I’m not sure about the details, but can’t we bring a Chinese version of a smartphone for home use?

128: Japan Otaku Reviews

As for the latest model, that’s another story, but I don’t think releasing one or two models back would affect the income.

136: Japan Otaku Reviews

>>128

Well, even if they release a new version now, it doesn’t mean I won’t play the latest one.

143: Japan Otaku ReviewsYeahx2

>>128

Is there any obligation for the home entertainment department to go out of their way to sell outdated models from two generations ago?

129: Japan Otaku Reviews

I still think driving is terrible.

130: Japan Otaku Reviews

The biggest hurdle is the lack of popularity overseas, so if the Hollywood version becomes a big hit and offers come from foreign producers, there might be a chance, don’t you think?

131: Japan Otaku Reviews

I wonder if they can create modern controls if they release a home version.

142: Japan Otaku ReviewsYeahx2

>>131

Is there some kind of difficult operation?

144: Japan Otaku Reviews

>>131

There are only four buttons to use, so what are you trying to modernize?

The way to perform techniques is almost the same as in Smash Bros.

157: Japan Otaku Reviews

>>131

The action itself is ridiculously simple in this game…

Unlike 1vs1 fighting games, the game speed is fast and attacks come from 360°, so I feel like I’m playing a fighting game while playing an FPS.

168: Japan Otaku ReviewsYeahx2

>>157

I’ve never seen someone seriously say something like combining shogi and boxing.

132: Japan Otaku Reviews

I love the terrible game feel of the early Makib.

133: Japan Otaku Reviews

There are clearly too many masters compared to the actual player population.

134: Japan Otaku ReviewsYeahx5

To be honest, when it comes to the level of the community, there are a lot of problematic people in FPS games and Splatoon or Smash Bros.

150: Japan Otaku ReviewsYeahx1

>>134

Playing Valor was so intense that I was shaking.

137: Japan Otaku Reviews

Yesterday, Shagedan was trending on X, you know…

138: Japan Otaku Reviews

I heard that a reason GunEvo didn’t sell well is that there are quite a few people who won’t play Gundam games simply because they are Gundam.

With new players coming in on Mercury and Zeek Axis, I wonder if we can make it now.

140: Japan Otaku Reviews

But it’s popular enough in China to have pirated versions circulating, right?

141: Japan Otaku ReviewsYeahx1

Are the people who have been waiting for the home version not playing Obab at the arcade at all?

149: Japan Otaku Reviews

>>141

Some people are lingering in Makion, while others are lamenting that they can’t ride silly mechs in the arcade.

158: Japan Otaku Reviews

>>141

It’s not that there aren’t any game centers, but even if there are, they don’t have them!

145: Japan Otaku Reviews

Could it be that people think Bandai Namco is the only game company?

146: Japan Otaku Reviews

This series significantly compromises comfort even with a little lag.

There are people who treat others like they are not even human, like machines.

147: Japan Otaku Reviews

Cross Rays has fewer anime recreations, doesn’t it?

148: Japan Otaku Reviews

Isn’t it a drawback that it seems difficult to spread it through distribution related to BGM? I think there are many people who want to try it, though.

154: Japan Otaku Reviews

>>148

For that reason, there is an original BGM in this work.

Pretty cool.

156: Japan Otaku Reviews

>>148

There are a lot of original BGM for distribution now.

The result is really good.

151: Japan Otaku Reviews

What are you supposed to do in this game in modern times?

160: Japan Otaku Reviews

>>151

I’ll incinerate Side 7 with the nuclear missile launch button!

153: Japan Otaku Reviews

I think it’s necessary to prepare an official tutorial for battling for the time being.

Light examples of cost overrun for each cost combination and when to use Awakening.

155: Japan Otaku Reviews

Anticipating the explosive sales of Zieg Ack’s, let’s release it as a standalone product.

Character count reset.

159: Japan Otaku Reviews

I’m tired of hearing about Overron.

161: Japan Otaku ReviewsYeahx1

Just press a button and it will do the zunda for you? That sounds weak!

176: Japan Otaku Reviews

>>161

That’s good with z!

162: Japan Otaku Reviews

I like this.

170: Japan Otaku Reviews

>>162

This is my favorite among the four aircraft.

191: Japan Otaku Reviews

>>170

The background music of Vicious is nice, isn’t it?

When you actually ride it, you are surprised by the weakness of the bullets in normal mode.

163: Japan Otaku Reviews

Is the often-mentioned source of fan mail from the Vs series?

174: Japan Otaku Reviews

>>163

“Die”

“Thank you very much.”

I love this when there are customs.

164: Japan Otaku Reviews

This game has a kind of magic that tends to make even usually mild-mannered people a bit foul-mouthed, so it’s not really suitable for streaming.

165: Japan Otaku Reviews

It reduces firepower by 80%, but it will automatically select a beautiful transparency combo!

166: Japan Otaku Reviews

I think it will only be something like a shield button, even if it’s newly added…

167: Japan Otaku Reviews

The difficulty of this game lies in the fact that the situation is always changing, making it non-reproducible.

173: Japan Otaku Reviews

>>167

The top players in Thailand, which is a latecomer in the EX arcade scene, only had a dual front guard style…

169: Japan Otaku Reviews

Up until Eutita, it was at a level where it was even in Jusco’s game corner, but since Gundam vs. Zeta, the number of places it’s available has decreased significantly, right?

171: Japan Otaku Reviews

Even skilled people make mistakes with how to use awakening; there are too many situations where it can or cannot be used.

175: Japan Otaku Reviews

I want them to finally lift the ban on 3 vs 3.

180: Japan Otaku ReviewsYeahx3

>>175

I did it in Versus, but the lock-on mechanics are the most difficult.

181: Japan Otaku Reviews

>>175

It was a mess because everyone had different skill levels and there was no theory in Versus.

184: Japan Otaku Reviews

>>175

It was a versus game, but I got bored after just 30 minutes!

177: Japan Otaku Reviews

Modern zunda might indeed be necessary…

178: Japan Otaku ReviewsYeahx4

Before talking about modern operations, officially write down the weaponry properly.

Why are you still relying on the wiki for things like derivations and cancellation routes?

183: Japan Otaku ReviewsYeahx4

>>178

I really want this to be sorted out somehow.

188: Japan Otaku Reviews

>>178

The guy who was moved when we played Wings of the Star has come…

179: Japan Otaku Reviews

They forcibly press the awakening button before the drop.

182: Japan Otaku ReviewsYeahx1

It’s a devil’s game that can turn even the mildest person into a demon.

185: Japan Otaku Reviews

Just like in Dissidia, having the option to toggle lock-on in both forward and reverse order is essential, right?

186: Japan Otaku Reviews

I still think that patch note is really messed up.

187: Japan Otaku Reviews

Versus has left behind too many negative legacies.

And the name is confusing.

189: Japan Otaku Reviews

I wonder if the next work will be around summer.

I want to do it soon.

190: Japan Otaku Reviews

During customs, I had a message prepared at the counter saying “I am stating such and such.”

Can also be used for humor content.

192: Japan Otaku ReviewsYeahx2

Fire the guy who made the mobile.

201: Japan Otaku Reviews

>>192

The early mobile version of Obabu was quite crazy, wasn’t it?

Did you let a newbie do it? That’s what they were saying.

193: Japan Otaku Reviews

Since it’s 2-on-2, the combat machines are managing not to go wild, but in a 1-on-1, I wouldn’t want to face Bael…

194: Japan Otaku Reviews

I mean, even with the speed of Dissidia, a 3-on-3 match was ridiculously fast, so a 3-on-3 in Gundam is impossible.

195: Japan Otaku Reviews

Prako is back! Prako is back!

196: Japan Otaku Reviews

Not everyone in humanity can adapt to arcade sticks.

197: Japan Otaku Reviews

By the way, is there any Bandai Namco title that is being released simultaneously for home consoles and arcades right now?

It’s been a year since they said Tekken 8 would be released in arcades, and there’s been no news.

203: Japan Otaku Reviews

>>197

Taiko no Tatsujin

198: Japan Otaku Reviews

It might be interesting to make it an 8-player battle as a festival game.

204: Japan Otaku Reviews

>>198

The super uncomfortable battle where you get punched by someone who isn’t watching is about to begin.

199: Japan Otaku Reviews

Shagedan requires skill, right?

I can’t swing well at high speed.

200: Japan Otaku Reviews

There are some operations like shield input, transformation, homing dash, and raising and lowering the nose that seem to be constrained by the joystick and buttons.

202: Japan Otaku Reviews

Why is the tutorial in the copycat game “Star Wings” more thorough?

205: Japan Otaku Reviews

It would be nice if ranked matches were done properly.

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