
What was left again…?
>>1
Mk-V
>>2
What was it…
It’s surprising that the mk5 can be packaged, disregarding ν and such.
>>4
Since ν was already implemented in the previous work, it is no longer a selling point or anything like that.
The first Z Gundam is already out in a package.
When you mention it, F91 and Qubeley are the protagonist’s mechs, but where is the MK-V?
F91 is in the center, but it’s not necessarily the main one.
>>8
It’s like a hidden machine, and the real participation starts with Assault Survive.
This had a lot of volume.
I remember that quite a few ZZ units were available, but this was the only one I could operate.
Personally, there is no Gundam game that surpasses this.
It’s unfair that Kyubely’s beam gun is a sniper beam, isn’t it?
>>13
Then with a three-beam…
A game I played so much it drove me crazy.
It’s an additional unit, but even if I package the Gaze and the Cattle, I don’t know…
I was surprised that these guys have become capable of doing this too!
The problem is that as the scope broadens, the game content itself becomes shallow and wide, which makes it feel somewhat unsatisfying.
I like how the lock-on keeps misaligning when facing F91.
It seems that the enemy’s MA was really strong.
I think it was around the second one, but I liked the Zeta Plus’s fighting style, which was like swinging a spear.
Why is F91 in the center again…?
In short, it’s just a machine from a later era added from the previous work.
Shooting continuously with Metasu’s beam gun.
I kept sniping with the Qubeley’s beam gun.
It was a game where I indiscriminately scattered missiles with the Full Armor ZZ.
A guy rampaging in a Psycho Gundam.
The Zeon route in 0083 was difficult.
I was dominating with the Z’Gok.
Saku and Sam were there, right?
>>28
Sam didn’t know, but Sim was there.
Isn’t it the one where Zock shoots crazy beams and G3 throws an amazing javelin?
>>30
I thought G3 lit up, but then it’s dead.
Wasn’t the game where you have missiles generally strong?
>>31
On the contrary, tell me a weak game!
>>31
I think it’s from the early days of G Generation.
It’s not wrong because you can go all the way with the GM3’s missile barrage.
Fool’s missile
Wasn’t it Sam instead of Shim, that thing from Tony Take?
Setting aside the finer balance, there seems to be an inclination to adequately secure the recorded units above all else.
It’s correct with Sam.
Mega Rider of SFS in times of trouble
>>36
I preferred the Busliner because the firepower and durability weren’t much different, and it felt more maneuverable.
It was fun to snipe while mixing in charge shots in Gym Sniper 2.
Also, Hammurabi is surprisingly easy to use.
A game where you get scared because Zakuros moves wildly.
What kind of machine is that shooting a massive amount of missiles over F91…?
I don’t really understand missiles.
>>39
This twin beam rifle is!
I think the number of aircraft included and the game itself are of the highest quality.
If I had to point out something as nitpicky as poking at the corners of a tiered box, I would say I wanted a Jim Sniper and a mass-produced Gun Tank.
I remember that only clearing the final mission with an SS rank was difficult.
Don’t let holders of the I-field use Awakening.
The excellent gameplay presented through a bland package and a mediocre opening drives me crazy.
Saku was there, but Zogojuaaj isn’t, right?
>>47
Not here.
If Battle Destiny Remastered sells well, could there be a possibility that something like this will be released…?
>>48
Seriously!? Is it coming out!?
I found out that the Steam version is coming out, I’m happy… I’ve been wanting to try it.
I have a memory of laughing because I used to fire off nukes stupidly after building up the gauge from the damage caused by launching a nuke around this or the previous game.
>>51
When the second machine and Qubeley shot the SPA, the gauge filled up immediately allowing for another shot, so rapid fire was possible.
Zekuaine is incredibly strong to the point it’s hard to understand.
What is this beam completely blocked by smoke?
I felt like the ball was duplicating.
Speaking of Metas, it’s that cool special move where it throws six beam sabers, right?
The SEED version remaster will be released this time.
The unique behavior makes me nostalgic, and I sometimes want to do it.
Macross was also interesting, wasn’t it?
>>59
The ghost is too strong…
>>61
I will be in a love triangle with a loli!
I was happy to have the Z Plus with a Hi-Mega.
A game where GeroB is strong.
I feel like Dendro’s explosive wires were unusually strong.
It seems that the visuals are such that you can’t really expect to see a remaster of PSP.
I feel like not only the number of aircraft but also the amount of BGM recorded was good.
The number of aircraft was amazing.
Now there are things like Exvs, but this is pretty much the only place where you could use the Sazabi.
The explanation of the aircraft was surprisingly good.
>>68
I liked the BGM of the title screen, so I often watched the explanations while listening to it.
The story was somewhat simple, but it was interesting.
You can also do crazy plays like Toshi and Aki.
The final stage on the Federation side in 0083 was difficult.
>>70
Which one is more difficult?
A game where you die as Bigro approaches from afar.
If you do it properly, you won’t be able to get an SS, right?!
I thought Assault Survival would be something similar, but it turned out to be really tough.
>>74
The buying system that assumes repeated play is too harsh.
I was able to unlock all machines and pilots just by playing normally up to the thread image…
I’ve gone around many times.
The tune was a continuation, but it was fun to ride different machines and charge through the battle chaos with each cycle.
I was thinking of trying to play as all Zeon and all Federation without knowing much about Gundam, but then I found out there are three factions and got confused.
It’s nice that the characters from MSV and the Strategic Tactics Encyclopedia have explanations provided.
Assault Survive has QTEs…
The game balance is excessively bland, and as a game, it is also monotonous, but…
The sheer number of aircraft and the ability to fight with my favorite aircraft using original characters as pilots was incredibly enjoyable, so that’s good.
The Act-Zak’s weapon is so powerful that it makes me laugh.
There are some mechs that can only be used in action games, right?
I think it’s quite a good balance that even the weakest aircraft can do reasonably well, and by switching to a stronger one to have fun, eventually you’ll be able to use the strongest aircraft anywhere and accomplish missions.
I think this is the only game where the high-mobility type Zaku II R-2 can be used in all units.
Assault Survive’s beams other than the irradiation are too weak.
Instead, the machine gun is even strong for the Zaku.
>>85
The sub-weapon’s Vulcan is unusually strong, isn’t it, Assault Survive?
>>89
Because of that, the mission of defeating the Provi equipped with beam vulcans and PS armor with the Air Strike is extremely difficult.
It was really hard.
>>93
Since the companion machine is M1 Astray, even cooperative play is tough.
There are too many assault survival maps, and I can’t handle simultaneous progress in various locations, so it’s over.
It’s easy to pump out a strong beam quickly and shoot through without moving from the spot…
The retrieval of the Psycho Gundam Mk-II from Axis and the purging of the old Axis remnants of Neo Zeon in 0093 are both interesting missions with settings that go beyond just recreating the original story, so that’s great.
It would have been perfect if you had stayed until V.
I have an image of someone who shoots bullets or beams with both hands.
Maybe it’s because of Qubeley and Meta.
Since you can choose your faction, my background has turned into something incredibly like a war junkie.
It’s nice that Gurraburo has no proper missions available until the deployment restrictions are lifted.