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There shouldn’t be P2W in solo games…
I thought it was a solo game like Gundam Tribe, but is it pay-to-win?
Do you have interpersonal skills?
Social games have rankings, and when you aim for the top, they become pay-to-win.
>>3
Even though those old, bad mobile games have decreased significantly, how many years ago did they come?
>>5
The fact that it has decreased means that it still exists, right?
From which year did you come?
>>6
There are no such elements in this game so far, so it doesn’t matter, right?
>>7
Wow, you’ve shifted the focus.
>>19
Don’t you want to talk about this game?
I wish they would release it on PC too.
>>4
There is definitely a demand for wanting to do it properly, so we definitely want a PC version.
There may be such things, but does G Generation really have any P2W elements?
>>8
There are two types of ranking events in Super Robot Wars DD, just so you know.
>>8
Shall we bring it back?
F specification battle!
What is P2W?
Pay to Win
Paying to win
I think it’s generally okay to mean something like a game where you hit someone with a bundle of cash.
>>10
I see, thank you.
>>10
There are still many words I don’t know.
As it is a free-to-play game, the problem would be if paying doesn’t lead to winning.
After all, it’s G Generation, so I don’t know how much meaning there is in that win.
At the time of the test, there was no sign of PvP or ranking.
It is said that a so-called human rights unit will come, but if that kind of thing keeps coming out, there will be people who won’t be able to keep up, so it’s hard to say.
Even if there is a ranking or competition, it depends on the balance.
If you don’t rank high, there are hardly any games where you can receive proper rewards or have fun.
>>17
It has become too widespread as a typical example of a bad social game, so the management side has basically started to avoid it as well.
There are still places that are playing longevity games.
Trust Bandai Namco.
>>18
I wonder if there are any trustworthy elements in Bandai Namco.
>>23
After all, I won’t learn my lesson and I won’t feel guilty.
Even if there are people involved, it’s just a PvN where you’re only hitting the defense formation anyway.
I think there are events where you can earn points by going around the event stage.
It’s easier to shift those that only implement units without scenarios.
In terms of Bandai Namco’s social games, it was like the rankings in Idolmaster where the strong characters were really strong.
>>25
Are there any rhythm games that don’t have that?
I want the monetization elements to be ruthless.
It’s probably going to be an event like Super Robot Wars DD anyway.
Well, nowadays it’s common to make people pay for supporting their favorites.
Isn’t it less likely to stimulate the gambling mindset with gacha through competitive elements?
Well, it’s a strange story to be supporting my favorite through G Gen, so if someone says there might be some interpersonal elements, I can’t deny that.
>>29
Looking at the sales at the end of January, there are Prospi, Blue Archive, Zen Zero, Genshin, PokéPoké, and One Piece, but at least more than half of them are serious PvP, right?
>>38
I don’t know about Prospi, but speaking of which, there is Blue Archive.
I will correct the fact that I was just not taking it seriously.
I’ll just say that there are more ways to enjoy supporting my favorites now.
If it’s a game like DD, I’m grateful that I can quit immediately.
What will this be collected with? I feel like this is an eternal question.
>>28
But you know…
There’s no such thing as FGO.
>>32
It’s an exception among exceptions.
In the end, FGO’s Noble Phantasm level is directly connected to farming performance, so it’s not just about supporting my favorite characters to raise their Noble Phantasm levels.
Is there some kind of competitive element? Sure, but that aspect is only getting more relaxed in Reiwa mobile games.
The threads here are mostly about mobile games that are essentially solo games.
Originally, they say it’s F2P (Free to Play), but if you don’t spend money on it, you’ll never win, isn’t it basically P2W (Pay to Win)?
Saying that FGO has no competitive elements is a deception, right…?
It’s much harsher than a poorly played multiplayer game.
>>36
They’re just fighting on their own, aren’t they…
>>36
I stopped playing FGO many years ago, but does it really have that much of a competitive element?
Just grab a character with human rights randomly and just spin it loosely while farming with the stones that are handed out a lot, right…?
I quit because it was a hassle, but if we’re talking about whether it’s competition or not, it’s not really competition.
>>36
Is this like one of those cases where I reflexively reacted because I thought a game I dislike was being talked about positively?
Recently, I’ve been playing a P2W game that has PvP and GvG.
I really want them to stop having matchmaking where you can’t win at all with the units you have.
The mystery of G Generation lies in the way units are acquired; since acquiring units is the essence of the game, it seems difficult to make that a target for monetization.
Competing is the most profitable and keeps users engaged.
However, you know… it’s not like we’re competing in the original G Generation in G Generation…
I can’t come up with any ideas on how to compete in G Generation or how to participate in the player rankings at all…
>>44
Is it a damage ranking against strong opponent CPUs?
>>44
Earn Halo Points and aim for the top.
>>53
And event special gacha.
>>53
It would make you sick to grind for points in G Generation’s combat system.
>>56
It’s tough, isn’t it?
Using this skip ticket (xx yen) will make it easier.
????
What are the competitive elements that the management is forcing in FGO?
>>45
Having a fully levelled Noble Phantasm is the embodiment of love for the servant! So when the official announcement of 6 or more levels came out, I really got fired up…
>>51
That’s unrelated, right?
>>51
I don’t think the official is provoking complete enhancements specifically, but is that really an answer?
Since the character IP is large, there are usually gachas to pull from.
I have an image of a Gundam mobile game that is somewhat casually prepared for PVP, where it would be lucky if players decide to spend money on it.
Like hitting super tough enemies with a team or a guild…
Think in reverse.
I’ve known since the dawn of time that G Generation battles are crap, so even if they’re implemented, I can accept it.
The gacha seems incredibly tough.
I won’t forgive my friend who kept deploying MS equipped with nuclear MAP weapons in G Generation battles.
>>55
It’s just a mode where I can burn away the MS I laid out myself with a Colony Laser and have some fun…
Basically, defeat the boss with a high score and submit the ranking.
The higher ones are gifts like titles and stones.
I want to see just the top-ranked units being distributed.
Recently, the ranking rewards have only been a bit of stones distributed or titles that can be obtained, so well…
If I let F-type Gundam fight automatically, it would have some advantage.
Isn’t the raid a symbol of the competitive aspect of FGO?
Before others kill me, I need to collect as many materials as possible by circling around.
>>66
In the current FGO raid, can’t you keep attacking even after defeating?
>>66
It’s not that you can only get it from raids…
In other words, only hardcore players aiming for Apex on all servers want to farm materials by running raid guns.
>>66
Is it really that you say it’s tougher than competitive multiplayer games, even though there’s only that kind of thing?
Bandai Namco’s mobile games don’t have a good impression, so it’s better not to expect much.
If a popular character were to change outfits for a double dose of enjoyment in this game, what would that look like?
>>68
Gundam Real Type Color
>>68
Isn’t that exactly the kind of thing like skin sales?
>>68
“Falsification with (limiter release) or something like that.”
>>68
It seems like special moves are limited to gacha, so it might be a style of earning by implementing new techniques like in Zareiz or Super Robot Wars DD.
>>78
If you don’t pull the gacha, you’ll end up having to fight in a Gundam that only has a Vulcan and a beam saber.
>>82
Since you already did the beta test, you should at least gather some information.
>>82
Isn’t it that you won’t make it to the top of the rankings unless you pull it?
>>68
The pilot will come along.
Just make the pilot wear a swimsuit!
>>88
This is all a dream… That Gun-Eiji is piloted by either Junko or Mahelia, right!?
In the first place, the fact that we can limit break determines the common matters of all gacha games!
Show Gaijii
Lunachitanium ore mining probability 0.1%
V Gundam (Swimsuit)
>>79
You’re doing SD Gundam correctly.
Ha! You can’t do a full burst of your Freedom High-Matt, can you?
There’s a black history code written in the GuardDas…
G Generation’s specialty ~ Gundam (Basic)…
That’s exactly the kind of variation difference marketing.
Isn’t this a homegrown specialty that clearly surpasses those run-of-the-mill character games?
The specifications for the gacha and the development machines have already been released, so just check the box in front of you.
>>91
It’s pointless to get involved with Bandai Namco’s social games; they’re just looking for complaints.
Doesn’t it feel futile to cling to assumptions with insufficient information?
>>92
I understand.
Those vile, sticky Zionic scum…
>>92
It’s ridiculous to not even have information that’s already officially released.
There were no people touching on the multiplayer elements in beta, and considering the time until release, it seems there’s no point in adding anything new, so why are they talking about multiplayer…?
>>93
I have a strong desire for Bandai Namco to fail, driven by my hatred for gacha games.
It’s still impossible without having this character.
I have the impression that it’s really no longer possible without having limit breaks.
Is there really something somewhere?
“People say to follow F’s example, but F itself isn’t really selling that well…”
>>95
Anyone who says to take a cue from F nowadays is probably just a fake gamer.
I wish I could fight like a CFO, but that’s a different game, isn’t it?
It’s Bandai Namco, after all…
>>99
First of all, right now, the issue is less about Bandai Namco and more about the problems with the mental state of the person involved.
FGO multiplayer games are really stupid at heart.
>>101
Aren’t they the same person? I mean, if they’re different, to be honest, I’d dislike that.
Even without putting my mind to it, I think just watching the hit rate of Bandai Namco Gundam mobile games is enough.
>>102
I think it’s cool that this is the kind of petty complaint that gets laughed at, sticking to a game before its release.
>>102
Well then, just shut up and don’t make a fuss…
>>102
I am genuinely interested in this.
Properly compare the years of continuation of other companies’ mobile games alongside.
I want to compare the number of years that Bandai Namco’s social games have been running with the number of years that Gundam’s social games have been running.
If we compare, I wonder if the number of mobile games released matters too.
I understand that it’s nice to have many aircraft like F.
I think it’s unreasonable to say that.
>>107
Since it’s a social game, it will increase if it continues.
At least around two machines per month.
It’s really scary that the same guy keeps saying “social games” and “Bandai Namco” over and over again.
You’re really stupid, aren’t you?
I think that in two to three years, the number of aircraft will exceed F.
Don’t get frustrated just because you’re poor.
That’s why I told you.
“Can the people who weren’t testers please be quiet!”
I think even Super Robot Wars has player-versus-player modes, so it might happen at events.
>>116
There don’t seem to be any elements for PvP so far.
Reaching the 2nd anniversary in the current social game industry is quite difficult, but I wonder if we can get that far.
>>117
I’ve even come to the point of discussing the end of the service.
Talking about batting averages, single title games tend to die out quickly, but All-Star social games tend to last quite a while, so their batting average isn’t that bad; Eternal is probably one of the latter.
>>119
Compared to the ones that didn’t even get talked about like the Immediate Response Front, at least Eternal is generating some discussion.
When doing a live broadcast, it seems likely to get called out to be eager.
>>121
I really don’t need it.
Wasn’t UCE’s 3rd anniversary recently? Isn’t that something that should be fine normally? Eternal.
It’s been about 4 years since Super Robot Wars DD, right?
>>122
It’s already been over 5 years…
>>126
It’s longer than Cross Omega…
>>122
This month marks 5.5 years.
>>122
At least in terms of quality, it doesn’t seem like it would die out in the first year.
It’s hard to say definitively because there are factors like the costs incurred, the balance of charging elements, and possible backlash.
>>134
The early days of Super Robot Wars DD were terrible…
There’s a game called Super Robot Wars DD where you can’t win even if you pay…
>>128
Even if I pay, I can only do 50 max limit breaks x 9, and there are also important ones that are already unobtainable…
I thought it would die quickly, but somehow UCE is still ongoing.
Honestly, if the past pilots get involved and create various original what-if stories or revisit the main storyline, it will become a god game for me.
>>131
Do it in UCE too.
I’ve recently been thinking that gacha games are better than types where it’s impossible to catch up with new players.
I have no idea what will happen with mobile games; it’s uncertain just a little ahead.
In the TV series, V, ∀, AGE, and G Reco are clearly being treated poorly since they had no story at the start of the service.
>>139
Well, if we’re talking about where to cut, it would be there.
>>139
It’s really tough to decide which story stage to choose for Turn A.
>>139
It’s too many to call it neglect.
Shouldn’t we say that G and X, which haven’t had scenarios since Genesis, are being favored?
>>148
There are a bit of machines in Cross Rays…
Please quickly release the thread image and give me information about the new consumer version.
>>140
There’s nothing, nothing at all.
>>140
Well then, I have to do this and show that I can still persevere in G Generations by spending money.
>>140
Don’t you think it’s about time to face reality?
>>140
“It seems quicker to say that it will be made possible for consumers!”
DD is incredibly bad at monetization, it’s shocking.
It’s insane that the monetization elements only ended up forcing you to spin the gacha for everything.
It feels a bit anticlimactic that ∀ can be made so easily.
Perhaps it’s because the impression of that black history is too strong.
I can’t help but think it’s strange that F91 isn’t even in the initial lineup for gacha limited editions.
>>150
There are too many series, so it’s okay to cut out some.
It’s a social game, so additional content can be added later.
>>150
It tends to be stronger later on, so it’s fine either way.
>F91
Ah, this.
Rather, in mobile games, those added later tend to be stronger, which makes the ones in a somewhat ambiguous position among the initial group the most unfortunate.
The strongest asset in G Generation is the reusable pilots.
The pilots that come with the SR machines in the gacha can be scouted with funds and become incredibly strong.
>>157
In other words, something like a limited character swimsuit Amuro might come.
X is still without the spin-off, as usual.
The latter half of the story will be added later, so it might come then.