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[Mobile Suit Gundam] Is G Generation Eternal also pay-to-win?

1: Japan Otaku Reviews

There shouldn’t be P2W in solo games…

I thought it was a solo game like Gundam Tribe, but is it pay-to-win?

2: Japan Otaku Reviews

Do you have interpersonal skills?

3: Japan Otaku Reviews

Social games have rankings, and when you aim for the top, they become pay-to-win.

5: Japan Otaku ReviewsYeahx4

>>3

Even though those old, bad mobile games have decreased significantly, how many years ago did they come?

6: Japan Otaku ReviewsYeahx25

>>5

The fact that it has decreased means that it still exists, right?

From which year did you come?

7: Japan Otaku ReviewsYeahx2

>>6

There are no such elements in this game so far, so it doesn’t matter, right?

19: Japan Otaku ReviewsYeahx5

>>7

Wow, you’ve shifted the focus.

151: Japan Otaku Reviews

>>19

Don’t you want to talk about this game?

4: Japan Otaku ReviewsYeahx1

I wish they would release it on PC too.

11: Japan Otaku ReviewsYeahx11

>>4

There is definitely a demand for wanting to do it properly, so we definitely want a PC version.

8: Japan Otaku Reviews

There may be such things, but does G Generation really have any P2W elements?

14: Japan Otaku ReviewsYeahx2

>>8

There are two types of ranking events in Super Robot Wars DD, just so you know.

83: Japan Otaku Reviews

>>8

Shall we bring it back?

F specification battle!

9: Japan Otaku Reviews

What is P2W?

10: Japan Otaku Reviews

Pay to Win

Paying to win

I think it’s generally okay to mean something like a game where you hit someone with a bundle of cash.

12: Japan Otaku Reviews

>>10

I see, thank you.

13: Japan Otaku Reviews

>>10

There are still many words I don’t know.

15: Japan Otaku Reviews

As it is a free-to-play game, the problem would be if paying doesn’t lead to winning.

After all, it’s G Generation, so I don’t know how much meaning there is in that win.

At the time of the test, there was no sign of PvP or ranking.

16: Japan Otaku Reviews

It is said that a so-called human rights unit will come, but if that kind of thing keeps coming out, there will be people who won’t be able to keep up, so it’s hard to say.

17: Japan Otaku Reviews

Even if there is a ranking or competition, it depends on the balance.

If you don’t rank high, there are hardly any games where you can receive proper rewards or have fun.

22: Japan Otaku Reviews

>>17

It has become too widespread as a typical example of a bad social game, so the management side has basically started to avoid it as well.

There are still places that are playing longevity games.

18: Japan Otaku Reviews

Trust Bandai Namco.

23: Japan Otaku ReviewsYeahx3

>>18

I wonder if there are any trustworthy elements in Bandai Namco.

24: Japan Otaku Reviews

>>23

After all, I won’t learn my lesson and I won’t feel guilty.

20: Japan Otaku Reviews

Even if there are people involved, it’s just a PvN where you’re only hitting the defense formation anyway.

21: Japan Otaku Reviews

I think there are events where you can earn points by going around the event stage.

It’s easier to shift those that only implement units without scenarios.

25: Japan Otaku Reviews

In terms of Bandai Namco’s social games, it was like the rankings in Idolmaster where the strong characters were really strong.

80: Japan Otaku Reviews

>>25

Are there any rhythm games that don’t have that?

26: Japan Otaku Reviews

I want the monetization elements to be ruthless.

27: Japan Otaku Reviews

It’s probably going to be an event like Super Robot Wars DD anyway.

29: Japan Otaku Reviews

Well, nowadays it’s common to make people pay for supporting their favorites.

Isn’t it less likely to stimulate the gambling mindset with gacha through competitive elements?

Well, it’s a strange story to be supporting my favorite through G Gen, so if someone says there might be some interpersonal elements, I can’t deny that.

38: Japan Otaku Reviews

>>29

Looking at the sales at the end of January, there are Prospi, Blue Archive, Zen Zero, Genshin, PokéPoké, and One Piece, but at least more than half of them are serious PvP, right?

50: Japan Otaku Reviews

>>38

I don’t know about Prospi, but speaking of which, there is Blue Archive.

I will correct the fact that I was just not taking it seriously.

I’ll just say that there are more ways to enjoy supporting my favorites now.

30: Japan Otaku ReviewsYeahx2

If it’s a game like DD, I’m grateful that I can quit immediately.

31: Japan Otaku Reviews

What will this be collected with? I feel like this is an eternal question.

32: Japan Otaku Reviews

>>28

But you know…

There’s no such thing as FGO.

34: Japan Otaku Reviews

>>32

It’s an exception among exceptions.

In the end, FGO’s Noble Phantasm level is directly connected to farming performance, so it’s not just about supporting my favorite characters to raise their Noble Phantasm levels.

33: Japan Otaku Reviews

Is there some kind of competitive element? Sure, but that aspect is only getting more relaxed in Reiwa mobile games.

The threads here are mostly about mobile games that are essentially solo games.

35: Japan Otaku Reviews

Originally, they say it’s F2P (Free to Play), but if you don’t spend money on it, you’ll never win, isn’t it basically P2W (Pay to Win)?

36: Japan Otaku Reviews

Saying that FGO has no competitive elements is a deception, right…?

It’s much harsher than a poorly played multiplayer game.

41: Japan Otaku ReviewsYeahx7

>>36

They’re just fighting on their own, aren’t they…

42: Japan Otaku Reviews

>>36

I stopped playing FGO many years ago, but does it really have that much of a competitive element?

Just grab a character with human rights randomly and just spin it loosely while farming with the stones that are handed out a lot, right…?

I quit because it was a hassle, but if we’re talking about whether it’s competition or not, it’s not really competition.

59: Japan Otaku ReviewsYeahx1

>>36

Is this like one of those cases where I reflexively reacted because I thought a game I dislike was being talked about positively?

37: Japan Otaku Reviews

Recently, I’ve been playing a P2W game that has PvP and GvG.

I really want them to stop having matchmaking where you can’t win at all with the units you have.

39: Japan Otaku Reviews

The mystery of G Generation lies in the way units are acquired; since acquiring units is the essence of the game, it seems difficult to make that a target for monetization.

40: Japan Otaku Reviews

Competing is the most profitable and keeps users engaged.

43: Japan Otaku Reviews

However, you know… it’s not like we’re competing in the original G Generation in G Generation…

44: Japan Otaku ReviewsYeahx1

I can’t come up with any ideas on how to compete in G Generation or how to participate in the player rankings at all…

46: Japan Otaku Reviews

>>44

Is it a damage ranking against strong opponent CPUs?

53: Japan Otaku ReviewsYeahx3

>>44

Earn Halo Points and aim for the top.

54: Japan Otaku Reviews

>>53

And event special gacha.

56: Japan Otaku ReviewsYeahx2

>>53

It would make you sick to grind for points in G Generation’s combat system.

62: Japan Otaku Reviews

>>56

It’s tough, isn’t it?

Using this skip ticket (xx yen) will make it easier.

45: Japan Otaku Reviews

????

What are the competitive elements that the management is forcing in FGO?

51: Japan Otaku Reviews

>>45

Having a fully levelled Noble Phantasm is the embodiment of love for the servant! So when the official announcement of 6 or more levels came out, I really got fired up…

57: Japan Otaku ReviewsYeahx2

>>51

That’s unrelated, right?

65: Japan Otaku Reviews

>>51

I don’t think the official is provoking complete enhancements specifically, but is that really an answer?

47: Japan Otaku Reviews

Since the character IP is large, there are usually gachas to pull from.

I have an image of a Gundam mobile game that is somewhat casually prepared for PVP, where it would be lucky if players decide to spend money on it.

48: Japan Otaku Reviews

Like hitting super tough enemies with a team or a guild…

49: Japan Otaku Reviews

Think in reverse.

I’ve known since the dawn of time that G Generation battles are crap, so even if they’re implemented, I can accept it.

52: Japan Otaku Reviews

The gacha seems incredibly tough.

55: Japan Otaku Reviews

I won’t forgive my friend who kept deploying MS equipped with nuclear MAP weapons in G Generation battles.

60: Japan Otaku ReviewsYeahx1

>>55

It’s just a mode where I can burn away the MS I laid out myself with a Colony Laser and have some fun…

58: Japan Otaku Reviews

Basically, defeat the boss with a high score and submit the ranking.

The higher ones are gifts like titles and stones.

61: Japan Otaku Reviews

I want to see just the top-ranked units being distributed.

63: Japan Otaku Reviews

Recently, the ranking rewards have only been a bit of stones distributed or titles that can be obtained, so well…

64: Japan Otaku Reviews

If I let F-type Gundam fight automatically, it would have some advantage.

66: Japan Otaku Reviews

Isn’t the raid a symbol of the competitive aspect of FGO?

Before others kill me, I need to collect as many materials as possible by circling around.

71: Japan Otaku Reviews

>>66

In the current FGO raid, can’t you keep attacking even after defeating?

72: Japan Otaku Reviews

>>66

It’s not that you can only get it from raids…

In other words, only hardcore players aiming for Apex on all servers want to farm materials by running raid guns.

75: Japan Otaku Reviews

>>66

Is it really that you say it’s tougher than competitive multiplayer games, even though there’s only that kind of thing?

67: Japan Otaku ReviewsYeahx1

Bandai Namco’s mobile games don’t have a good impression, so it’s better not to expect much.

68: Japan Otaku Reviews

If a popular character were to change outfits for a double dose of enjoyment in this game, what would that look like?

73: Japan Otaku Reviews

>>68

Gundam Real Type Color

74: Japan Otaku Reviews

>>68

Isn’t that exactly the kind of thing like skin sales?

77: Japan Otaku Reviews

>>68

“Falsification with (limiter release) or something like that.”

78: Japan Otaku Reviews

>>68

It seems like special moves are limited to gacha, so it might be a style of earning by implementing new techniques like in Zareiz or Super Robot Wars DD.

82: Japan Otaku Reviews

>>78

If you don’t pull the gacha, you’ll end up having to fight in a Gundam that only has a Vulcan and a beam saber.

84: Japan Otaku ReviewsYeahx1

>>82

Since you already did the beta test, you should at least gather some information.

87: Japan Otaku Reviews

>>82

Isn’t it that you won’t make it to the top of the rankings unless you pull it?

88: Japan Otaku Reviews

>>68

The pilot will come along.

Just make the pilot wear a swimsuit!

96: Japan Otaku Reviews

>>88

This is all a dream… That Gun-Eiji is piloted by either Junko or Mahelia, right!?

69: Japan Otaku ReviewsYeahx3

In the first place, the fact that we can limit break determines the common matters of all gacha games!

70: Japan Otaku Reviews

Show Gaijii

76: Japan Otaku Reviews

Lunachitanium ore mining probability 0.1%

79: Japan Otaku Reviews

V Gundam (Swimsuit)

89: Japan Otaku Reviews

>>79

You’re doing SD Gundam correctly.

81: Japan Otaku Reviews

Ha! You can’t do a full burst of your Freedom High-Matt, can you?

85: Japan Otaku Reviews

There’s a black history code written in the GuardDas…

86: Japan Otaku Reviews

G Generation’s specialty ~ Gundam (Basic)…

90: Japan Otaku Reviews

That’s exactly the kind of variation difference marketing.

Isn’t this a homegrown specialty that clearly surpasses those run-of-the-mill character games?

91: Japan Otaku Reviews

The specifications for the gacha and the development machines have already been released, so just check the box in front of you.

100: Japan Otaku Reviews

>>91

It’s pointless to get involved with Bandai Namco’s social games; they’re just looking for complaints.

92: Japan Otaku ReviewsYeahx1

Doesn’t it feel futile to cling to assumptions with insufficient information?

105: Japan Otaku Reviews

>>92

I understand.

Those vile, sticky Zionic scum…

110: Japan Otaku Reviews

>>92

It’s ridiculous to not even have information that’s already officially released.

93: Japan Otaku Reviews

There were no people touching on the multiplayer elements in beta, and considering the time until release, it seems there’s no point in adding anything new, so why are they talking about multiplayer…?

97: Japan Otaku Reviews

>>93

I have a strong desire for Bandai Namco to fail, driven by my hatred for gacha games.

94: Japan Otaku Reviews

It’s still impossible without having this character.

I have the impression that it’s really no longer possible without having limit breaks.

Is there really something somewhere?

95: Japan Otaku Reviews

“People say to follow F’s example, but F itself isn’t really selling that well…”

103: Japan Otaku Reviews

>>95

Anyone who says to take a cue from F nowadays is probably just a fake gamer.

98: Japan Otaku Reviews

I wish I could fight like a CFO, but that’s a different game, isn’t it?

99: Japan Otaku Reviews

It’s Bandai Namco, after all…

106: Japan Otaku ReviewsYeahx4

>>99

First of all, right now, the issue is less about Bandai Namco and more about the problems with the mental state of the person involved.

101: Japan Otaku ReviewsYeahx1

FGO multiplayer games are really stupid at heart.

104: Japan Otaku Reviews

>>101

Aren’t they the same person? I mean, if they’re different, to be honest, I’d dislike that.

102: Japan Otaku ReviewsYeahx3

Even without putting my mind to it, I think just watching the hit rate of Bandai Namco Gundam mobile games is enough.

109: Japan Otaku ReviewsYeahx3

>>102

I think it’s cool that this is the kind of petty complaint that gets laughed at, sticking to a game before its release.

114: Japan Otaku ReviewsYeahx2

>>102

Well then, just shut up and don’t make a fuss…

115: Japan Otaku Reviews

>>102

I am genuinely interested in this.

Properly compare the years of continuation of other companies’ mobile games alongside.

I want to compare the number of years that Bandai Namco’s social games have been running with the number of years that Gundam’s social games have been running.

If we compare, I wonder if the number of mobile games released matters too.

107: Japan Otaku Reviews

I understand that it’s nice to have many aircraft like F.

I think it’s unreasonable to say that.

125: Japan Otaku Reviews

>>107

Since it’s a social game, it will increase if it continues.

At least around two machines per month.

108: Japan Otaku ReviewsYeahx2

It’s really scary that the same guy keeps saying “social games” and “Bandai Namco” over and over again.

You’re really stupid, aren’t you?

111: Japan Otaku Reviews

I think that in two to three years, the number of aircraft will exceed F.

112: Japan Otaku Reviews

Don’t get frustrated just because you’re poor.

113: Japan Otaku Reviews

That’s why I told you.

“Can the people who weren’t testers please be quiet!”

116: Japan Otaku ReviewsYeahx1

I think even Super Robot Wars has player-versus-player modes, so it might happen at events.

123: Japan Otaku Reviews

>>116

There don’t seem to be any elements for PvP so far.

117: Japan Otaku Reviews

Reaching the 2nd anniversary in the current social game industry is quite difficult, but I wonder if we can get that far.

118: Japan Otaku ReviewsYeahx1

>>117

I’ve even come to the point of discussing the end of the service.

119: Japan Otaku Reviews

Talking about batting averages, single title games tend to die out quickly, but All-Star social games tend to last quite a while, so their batting average isn’t that bad; Eternal is probably one of the latter.

120: Japan Otaku Reviews

>>119

Compared to the ones that didn’t even get talked about like the Immediate Response Front, at least Eternal is generating some discussion.

121: Japan Otaku Reviews

When doing a live broadcast, it seems likely to get called out to be eager.

124: Japan Otaku Reviews

>>121

I really don’t need it.

122: Japan Otaku Reviews

Wasn’t UCE’s 3rd anniversary recently? Isn’t that something that should be fine normally? Eternal.

It’s been about 4 years since Super Robot Wars DD, right?

126: Japan Otaku ReviewsYeahx1

>>122

It’s already been over 5 years…

129: Japan Otaku Reviews

>>126

It’s longer than Cross Omega…

127: Japan Otaku Reviews

>>122

This month marks 5.5 years.

134: Japan Otaku Reviews

>>122

At least in terms of quality, it doesn’t seem like it would die out in the first year.

It’s hard to say definitively because there are factors like the costs incurred, the balance of charging elements, and possible backlash.

137: Japan Otaku Reviews

>>134

The early days of Super Robot Wars DD were terrible…

128: Japan Otaku Reviews

There’s a game called Super Robot Wars DD where you can’t win even if you pay…

133: Japan Otaku Reviews

>>128

Even if I pay, I can only do 50 max limit breaks x 9, and there are also important ones that are already unobtainable…

130: Japan Otaku Reviews

I thought it would die quickly, but somehow UCE is still ongoing.

131: Japan Otaku ReviewsYeahx2

Honestly, if the past pilots get involved and create various original what-if stories or revisit the main storyline, it will become a god game for me.

132: Japan Otaku Reviews

>>131

Do it in UCE too.

135: Japan Otaku ReviewsYeahx1

I’ve recently been thinking that gacha games are better than types where it’s impossible to catch up with new players.

138: Japan Otaku Reviews

I have no idea what will happen with mobile games; it’s uncertain just a little ahead.

139: Japan Otaku Reviews

In the TV series, V, ∀, AGE, and G Reco are clearly being treated poorly since they had no story at the start of the service.

141: Japan Otaku Reviews

>>139

Well, if we’re talking about where to cut, it would be there.

146: Japan Otaku Reviews

>>139

It’s really tough to decide which story stage to choose for Turn A.

148: Japan Otaku ReviewsYeahx4

>>139

It’s too many to call it neglect.

Shouldn’t we say that G and X, which haven’t had scenarios since Genesis, are being favored?

153: Japan Otaku Reviews

>>148

There are a bit of machines in Cross Rays…

140: Japan Otaku Reviews

Please quickly release the thread image and give me information about the new consumer version.

142: Japan Otaku ReviewsYeahx2

>>140

There’s nothing, nothing at all.

143: Japan Otaku ReviewsYeahx2

>>140

Well then, I have to do this and show that I can still persevere in G Generations by spending money.

145: Japan Otaku ReviewsYeahx4

>>140

Don’t you think it’s about time to face reality?

149: Japan Otaku Reviews

>>140

“It seems quicker to say that it will be made possible for consumers!”

144: Japan Otaku Reviews

DD is incredibly bad at monetization, it’s shocking.

It’s insane that the monetization elements only ended up forcing you to spin the gacha for everything.

147: Japan Otaku ReviewsYeahx1

It feels a bit anticlimactic that ∀ can be made so easily.

Perhaps it’s because the impression of that black history is too strong.

150: Japan Otaku Reviews

I can’t help but think it’s strange that F91 isn’t even in the initial lineup for gacha limited editions.

152: Japan Otaku ReviewsYeahx1

>>150

There are too many series, so it’s okay to cut out some.

It’s a social game, so additional content can be added later.

154: Japan Otaku Reviews

>>150

It tends to be stronger later on, so it’s fine either way.

155: Japan Otaku ReviewsYeahx1

>F91

Ah, this.

156: Japan Otaku ReviewsYeahx1

Rather, in mobile games, those added later tend to be stronger, which makes the ones in a somewhat ambiguous position among the initial group the most unfortunate.

157: Japan Otaku Reviews

The strongest asset in G Generation is the reusable pilots.

The pilots that come with the SR machines in the gacha can be scouted with funds and become incredibly strong.

159: Japan Otaku Reviews

>>157

In other words, something like a limited character swimsuit Amuro might come.

158: Japan Otaku Reviews

X is still without the spin-off, as usual.

The latter half of the story will be added later, so it might come then.

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