Home » Anime » Gundam » Mobile Suit Gundam SEED » [Mobile Suit Gundam SEED] I’m posting the god game I played obsessively when I was in junior high.

[Mobile Suit Gundam SEED] I’m posting the god game I played obsessively when I was in junior high.

Mobile Suit Gundam SEED MOBILE SUIT GUNDAM Alliance vs. Z.A.F.T. © Sotsu Agency, Sunrise, Mainichi Broadcasting System

1: Japan Otaku Reviews

I love how the beam bends like a joke when you glyphosate with Fobi.

2: Japan Otaku Reviews

Is it the one from Muji?

3: Japan Otaku ReviewsYeahx2

If it’s plus 2, then that would be quite a lot.

4: Japan Otaku Reviews

Kata Barufu In

5: Japan Otaku Reviews

I have a memory of an unbelievable amount of firepower coming from a horizontal beam.

6: Japan Otaku Reviews

Recently, the free-pros have been too sloppy in performance.

19: Japan Otaku Reviews

>>6

Huh?

Wasn’t it strong enough to be called Saitama, and wasn’t it a hassle?

7: Japan Otaku Reviews

Is this the one where you can kick five times in Pro V?

8: Japan Otaku ReviewsYeahx2

I am incorporating it because I’ve practiced it like a monkey too.

9: Japan Otaku Reviews

I wanted the BRC cancellation correction to be applied, but I wanted the pre-Yell ranking to be excluded.

10: Japan Otaku Reviews

Is it correct that Muji is the strongest in justice?

11: Japan Otaku ReviewsYeahx2

I think it’s the work in the series that had the fastest lower-tier hunting.

12: Japan Otaku Reviews

Was the Stecan really intended?

13: Japan Otaku Reviews

I have a memory that the pretext of justice in CSC was quite a scam.

15: Japan Otaku Reviews

>>13

Is it the one where the lifter follows extremely well?

22: Japan Otaku Reviews

>>15

The frontal attack itself moves a lot, and even if you dodge it with a super judgment, the CSC will turn back while riding the lifter.

Moreover, since it’s an era without CSC correction, it normally decreases.

14: Japan Otaku Reviews

Heliopolis Attack~

16: Japan Otaku Reviews

If Duel AS hadn’t gone wild, it’s questionable whether step cancel would have become widespread.

17: Japan Otaku Reviews

It was a bold decision to make it the leverage system without the concept of ground fighting.

18: Japan Otaku Reviews

Vulcan Strike

43: Japan Otaku ReviewsYeahx1

>>18

Wasn’t the performance quite lackluster back in the Muji days…?

20: Japan Otaku Reviews

Since I played through Gundam vs Z Gundam, the behavior has changed quite a bit.

29: Japan Otaku Reviews

>>20

It’s at a level where those who can’t withstand the stress drop out.

21: Japan Otaku Reviews

The special move CSC in duels was kicking opponents away with the pre-charge attack before the widespread use of step canceling.

24: Japan Otaku Reviews

I won’t forget the old man who kept interrupting me in the story while I was playing S Street in Provi.

25: Japan Otaku Reviews

Although they say ARF, the cheer isn’t that strong.

28: Japan Otaku Reviews

>>25

In the case of 2, A is an Aegis, and well, the original is probably an Aegis too.

26: Japan Otaku Reviews

When there are no skilled players around, high jumping missiles dominate.

27: Japan Otaku ReviewsYeahx1

I don’t think the Justice from Gundam Seed Destiny was ever called an overpowered machine, but the Launcher Noir definitely crossed a line.

30: Japan Otaku Reviews

Let’s battle with Power-Up Core Windham x4!

31: Japan Otaku Reviews

>>23

I see, it’s the second one…

As expected, my memory has been overwritten.

32: Japan Otaku Reviews

I would like to request the release of FREEDOM along with the associated items again.

Compass vs. the whole world?

35: Japan Otaku Reviews

>>32

(Special combat begins to leap up with live Freedom Gundam)

33: Japan Otaku Reviews

Noir is amazing for causing a commotion in the year 2024, transcending time.

38: Japan Otaku Reviews

>>33

Provi also rampaged wildly.

81: Japan Otaku Reviews

>>38

Thinking about it, it’s a Renza 2 combo… It’s 560 and 450, though.

34: Japan Otaku Reviews

That said, the performance of the initial hit is normal, even though the N combo of justice significantly decreases.

The impression is stronger that the horizontal BR was blown away in an instant and decreased by about 180.

36: Japan Otaku ReviewsYeahx1

Arcade Battle Options

71: Japan Otaku Reviews

>>36

Things I was disappointed with after buying.

37: Japan Otaku Reviews

The freedom kick → Iaido → the turning beam rifle is incredibly cool…

39: Japan Otaku Reviews

I used to like N3 level passive hunting with my cheer.

It decreases by more than 300 even without awakening.

40: Japan Otaku Reviews

The Freedom BD→BD→BD is super cool…

41: Japan Otaku Reviews

It started to feel like, rather than using a lot of cheers, wouldn’t it be better to just do it live?

42: Japan Otaku Reviews

The lateral BR stop of some aircraft is way too bad.

44: Japan Otaku Reviews

I loved that just the special move of the Sword Impulse would decrease 250.

It was just a one-hit wonder with nothing else.

48: Japan Otaku Reviews

>>44

2 was strong, but…

49: Japan Otaku Reviews

>>44

Wasn’t the boomerang that turned into two horizontally quite strong as well?

45: Japan Otaku Reviews

Although 2 is often talked about for its run, 450’s buster was pretty insane.

46: Japan Otaku Reviews

The downward strike of the Force is stronger than the non-printed version.

47: Japan Otaku Reviews

“This year is the Year of the Monkey!” It’s hard to believe that next year will mark the tenth anniversary.

50: Japan Otaku Reviews

Even though it’s just 2, there were times when I accidentally touched the end of Destiny’s special move, and it decreased dramatically.

51: Japan Otaku Reviews

I prefer this version of Gaia over the current Obabu specification because it’s more user-friendly.

52: Japan Otaku Reviews

I want to say, where has the performance from the days of linked combos gone with the force’s front melee attack?

With each successive installment, it becomes weaker.

53: Japan Otaku Reviews

If the Sword Impulse’s special move is just a step, it gets eaten, so I had to learn the step cancel to survive.

54: Japan Otaku Reviews

I really liked the Force Impulse’s after attack special attack follow-up, but it became a dead technique in 2 and I was sad.

55: Japan Otaku Reviews

The Muji sword was relatively stronger in the strike, so the Impulse had no choice but to play as the special move man.

56: Japan Otaku Reviews

I can’t forgive the Unbranded title back…

57: Japan Otaku ReviewsYeahx1

Is this the one with a new protagonist that can change history?

58: Japan Otaku Reviews

I was floating around in calamity.

59: Japan Otaku ReviewsYeahx1

I played the portable version, and I really liked the mission mode in that.

It’s nice to gradually enhance the equipment by fighting as a single soldier.

61: Japan Otaku ReviewsYeahx1

>>59

The mode that was in Gundam Federation vs. Zeon DX and also in Eutita was removed from Gundam vs. Zeta.

I wish it had been implemented in the PS2 version as well.

60: Japan Otaku Reviews

The only version of the Buster Gundam that could be used, including its derivatives, was the original.

62: Japan Otaku Reviews

The home version of the original that had a Saber level of 560.

63: Japan Otaku Reviews

SEED can change alliances easily, so it seemed like there could have been more to enhance the mission mode.

While the Universal Century mode in Gundam vs Z Gundam was enjoyable in an “IF” sense, I really wished for a soldier mode.

64: Japan Otaku Reviews

I was exploring various ways to break the standby.

69: Japan Otaku Reviews

>>64

I learned the importance of alignment.

65: Japan Otaku Reviews

Since you can’t cancel with BD or steps, basic fighting is basically a gamble.

It’s not to be underestimated because it can move while ignoring landing stiffening…

66: Japan Otaku Reviews

I remember that the first generation of the Renza was difficult to use because it could only transform by BD-ing the deformation machine.

But watching the continuous BD crashing was visually interesting.

67: Japan Otaku Reviews

I was taken care of by the BR next to Rouge.

68: Japan Otaku Reviews

590280 = 870

560420 = 980

450450 = 900

The disparity in cost usage is severe.

70: Japan Otaku Reviews

>>68

Moreover, 420 is exceptionally good.

72: Japan Otaku Reviews

>>68

There are no cost overruns, you know.

This area has been quite improved, hasn’t it?

73: Japan Otaku Reviews

It’s not like you’re hitting me with a lie like after Ex vs. you.

It might just be a feeling.

74: Japan Otaku Reviews

Isn’t 590590 good enough!

75: Japan Otaku Reviews

I wonder if a remake is impossible.

The popularity of the variety is making a comeback.

76: Japan Otaku Reviews

I really liked the Jin High Maneuver Type 2.

I can’t do anything against Rannowa.

77: Japan Otaku Reviews

It was sad that the standout 590 in Renza 2 kept disappearing.

80: Japan Otaku Reviews

>>77

590, you see… my partner just can’t help it…

83: Japan Otaku Reviews

>>80

Wyndam and Zono are strong, but it’s better to team up with 420 than with 590…

78: Japan Otaku Reviews

I really wanted it, but since I didn’t have a PS2, I was overjoyed when it came to PSP and bought it.

79: Japan Otaku Reviews

The story mode of DX Plus was extremely fulfilling.

I still like it enough to do it occasionally.

82: Japan Otaku Reviews

It’s sad that Destiny was considered a second-rate game among them.

Well, but with raw Duragow and Windham…

84: Japan Otaku Reviews

>>82

The sad past of fate being discarded because it misbehaved at the location test…

85: Japan Otaku Reviews

The Ale has become somewhat inconvenient to use.

Is that where you adjust it!? I didn’t like that. 2

86: Japan Otaku Reviews

In the second game, everyone with the old machines is strong, and what’s up with the high damage from BR…?

87: Japan Otaku Reviews

I’ve heard that the balance was good until the hidden aircraft were unlocked, but I’ve never actually played in that era of balance.

89: Japan Otaku Reviews

>>87

The era of Dengeki Bunko Fighting Climax was a good environment until Launcher Noir arrived.

The area around Refresh Gun Gun over there is a dark period.

92: Japan Otaku Reviews

>>89

Don’t run away, please fight!

88: Japan Otaku Reviews

560420 is getting serious, but I probably saw 450450 the most.

90: Japan Otaku Reviews

The 450 combo was the easiest to use.

95: Japan Otaku Reviews

>>90

At that time, when playing at the arcade, we would line up behind each machine and once we teamed up, I would greet my random partner with a “please.”

I often used the 450 that doesn’t have sharp edges.

96: Japan Otaku Reviews

>>90

Personally, I felt that the combination of 450270 (Jet Dagger) had the highest win rate.

If it’s someone I’m seeing for the first time, I could manage it quite well.

91: Japan Otaku Reviews

Actually, during a brief moment, EXVS also had the same cost system as the series, but it was fixed immediately.

99: Japan Otaku Reviews

>>91

I have a memory that Destiny was not implemented.

109: Japan Otaku Reviews

>>99

It was implemented partway through as a test during the test phase.

At first, there was only the Stuffy.

It was an era when Keldim and Zuda were too incredible.

93: Japan Otaku ReviewsYeahx1

Even when I issue a retreat order, my allies charge in like idiots.

It’s you, Kagarin from Yakin.

94: Japan Otaku ReviewsYeahx1

The cost system itself wasn’t bad, but…

It was said that it is difficult to understand at first glance.

I have to calculate it.

97: Japan Otaku Reviews

Was it correct to consolidate costs to some extent in later works?

100: Japan Otaku Reviews

>>97

The evaluation points of Gangan are the simplification of costs and the introduction of shuffling.

There were almost no game centers that were using shuffle mode with just the high-speed ones.

98: Japan Otaku Reviews

My guiding air strike, Rouge!

101: Japan Otaku Reviews

I think this level of game tempo and control difficulty is the most balanced.

102: Japan Otaku Reviews

The choices are determined by the cost of the one who got in first.

There are practically no choices other than Lagow Windam J Murakami Gundam for 280…

103: Japan Otaku Reviews

I love launching nuclear weapons.

104: Japan Otaku Reviews

The game that ruined my high school days.

105: Japan Otaku Reviews

If 590 teams up with 200… there’s nothing good about it!

110: Japan Otaku Reviews

>>105

Quiet~ on this night~ ❤

114: Japan Otaku Reviews

>>105

The Zaut floating infinitely around here.

106: Japan Otaku ReviewsYeahx1

It’s not that Launcher Noir is bad, it’s that Grifo is bad.

That being said, it will be used.

107: Japan Otaku Reviews

Is Gun Gun 1000, 2000, or 3000 in cost?

Certainly, it’s easier to understand compared to before the relay.

121: Japan Otaku Reviews

>>107

In the end, it was because the specific cost became stronger and others suffered that it couldn’t be resolved from the previous generation.

I think it is a reasonable decision to eliminate subtle differences and consolidate them, even if complete resolution is not possible.

108: Japan Otaku Reviews

I was glad that I could also use Impulse.

111: Japan Otaku ReviewsYeahx1

I know that the impulse’s vulcan cannon is located on the body.

Shooting while boosting is a different story than shooting at the ground.

112: Japan Otaku Reviews

Techniques like Zundasute BD tech, landing tech, turning inertia jump, and lock saving are not things that ordinary people can remember…!

116: Japan Otaku Reviews

>>112

This fluff state is harder to operate…!

117: Japan Otaku Reviews

>>112

Now everyone is doing it as a matter of course.

This is the difference between natural and coordinator!

113: Japan Otaku Reviews

When in trouble, use the Power Awakening Sword Impulse!

115: Japan Otaku Reviews

Saitama—has it been around lately?

118: Japan Otaku Reviews

I love the thrilling feeling of not knowing who will make the first move while we sidestep each other in this era.

119: Japan Otaku Reviews

I admired the ability to activate power awakening just before the enemy’s attack lands and counter it.

Most of the time, I would either fail and end up being pulled out of awakening, or even if I managed to get in, I would be pulled out of awakening and beaten up with speed awakening.

120: Japan Otaku Reviews

Huh? Was there semi-awakening from this era?

122: Japan Otaku Reviews

I feel like almost everyone was Windham if they were going to do 280.

Well, this aircraft isn’t really that interesting.

124: Japan Otaku Reviews

>>122

I can do a certain amount without excess or deficiency, but everything is somewhat weak overall.

125: Japan Otaku Reviews

>>122

No, it’s interesting, Wyndham.

The boost duration is incredibly good and the front attack is strong.

133: Japan Otaku Reviews

>>125

You’re a good partner.

Become my hermit’s companion.

123: Japan Otaku Reviews

I remember that the power awakening was strong with Heinegf.

130: Japan Otaku Reviews

>>123

I was obsessed with firepower.

126: Japan Otaku Reviews

Because I was foolish, I remember swinging the Free BD-level CSC my whole life at that time.

But it was cool.

127: Japan Otaku Reviews

>>126

That one is quite strong in its own way.

The gap when it’s removed is dangerous.

131: Japan Otaku Reviews

>>126

I can’t believe there were others doing the same thing…

128: Japan Otaku Reviews

Wyndham has decent mobility, but its boost duration is the same as that of Strike Freedom, so it’s not all bland.

129: Japan Otaku Reviews

Self-Justice

Friend Freedom

It was super fun when I won 5 times in a row at the arcade.

132: Japan Otaku Reviews

Speaking of which, it must have been around the time of the winning streak adjustment.

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