
PlayStation KONAMI NTSC J SILENT HILL The horror that never ends, a chilling experience. The shocking horror adventure is here! Analog Controller (SCPH 1200) DUAL SHOCK compatible. This game contains scenes of violence and grotesque expressions. VX131-J1 (SLPM 86192) Standard price ¥5,800 (excluding tax) KONAMI HORROR ADVENTURE
The strongest is the low kick!
I wonder how the weak bosses will be magically transformed…
It’s an incredibly energy-efficient jacket, once again.
School is scary…
The roughness of the PS’s rendering and its blurriness contribute to the mystery of the background and the creatures.
There were parts that were connected to the horrors of the underworld, weren’t there?
I hope the charm of this area is nicely recreated in the remake.
What, a remake is coming out!?
>>6We just finished making the second remake!
A creature that clings to your leg like a mole.
It seems like it would become cuter if it were made high resolution.
I like camera work, but it will most likely become a standard TPS format.
The remote control style is tedious to operate, but the way it creates impressive cuts is clever, isn’t it?
I want to confuse players by making it roughly the same and going all the way to the end.
The unique graphics of the PS made it feel overwhelmingly scarier than 2, so I hope they can make good use of that aspect.
But it feels like a straight remake of 2.
I’m randomly playing F, playing Dragon Quest, and playing Bio 9.
The planned schedule that was already set has had one more added to it.
Nostalgia Uncle: “Low-poly horror games are scary because the graphics are rough, allowing for the imagination to fill in the gaps. Today’s games have realistic graphics, but their content is hollow.”
>>13Your hair is thin, just like your head.
The radio is noisy.
Regular?!
Well, they’ll probably use the engine from the 2 remake as it is.
I wonder if the DLC for Maria’s chapter in Remake 2 will end up not being released after all.
Something else has come again.
>>20The remake is here!
I want to erase my memory and ride the hospital elevator.
Not only will there be numbered sequels for Ryuu-chan, but even a remake of the first one will be released.
Maybe it’s because the remake sold really well.
>>23So much!?
I wonder if I can overcome it after 2.
The dissatisfaction with the remake is the overly light and brisk mannequin.
If the final boss’s movements have improved, I might laugh.
It seems like they quickly moved on to planning because two remakes sold well.
If they’re doing a remake, there’s no doubt this will go all the way to a 3 remake…
Wow, I’m so happy!
>>27I would be happy if they also do a remake of 4 personally.
The system in my room is a hassle, but I think it’s really well done as a horror.
I wonder if they could include the one before the remake as a bonus.
Is there really no Maria’s chapter in Silent Hill 2…?
>>29I want to believe they are working on it, but Bloober is very busy.
>>35Well, there’s a slim chance they might release it after the lag from when they finished making Remake 2 until they start working on the project for 1, but it’s uncertain…
The Maria arc itself is short, so it shouldn’t take too much effort.
If you’re going to do it, I want you to include the Silent Hill song, but I guess it’s impossible…
I like number 1 the most.
I love the feeling of relief when I come back from the underground school.
>>32Even though the situation hasn’t improved at all, that moment of returning brings such a sense of relief, doesn’t it?
Remakes of classic survival horror games continue.
>>33I wish SIREN would come back.
Well, I might be satisfied with this f.
It’s already enough that everyone can’t gather like this…
I think 4 is sluggish with its evil spirits, but it’s an outstanding work as a horror game.
Old games used to have this red triangle warning, didn’t they?
Konami and the company that made the remake are both nimble.
If they’re doing a remake of 1, can we expect one for 3 as well!?
For some reason, the community suddenly started to become lively.
Well, if you’re going to play the popular Silent Hill 3, there are parts that come as a package with the first game…
>>41I like how you can pick up saves like that in 1…
I’m glad that it seems like I will be able to play a new Silent Hill every year for several years.
>>42Honestly, it feels unreal.
Is a dead IP coming back to release new works every year…?
>>47Maybe I’m in the underground world right now…?
When VR first came out, I had high hopes for VR Silent Hill but I gave up.
Maybe I don’t have to give up just yet.
I want this team to remake 4, but I might get scared.
There is an f before that… it’s already three months later.
It seems that the bad controls and rough graphics of old games contributed to the fear, but I realized it was just my imagination in the remake of Part 2.
>>50Maybe it’s also because the Bloodborne team is good at remaking things…
The second remake was almost perfect in terms of new mechanisms and the condition of the map, not completely the same.
>>54This is an old trick!! Do you remember it!!!
Seeing them show off like that honestly made me a little amused.
>>50The claim that the poor controls in the earlier Resident Evil games contributed to the horror experience has been proven wrong by Dead Space, which showed that horror can be effectively expressed even with good controls.
>>61The bio itself has improved the horror atmosphere a lot thanks to the beautiful graphics in the remake of the original.
>>61When playing classic masterpieces after getting used to the friendly games of recent years, the poor controls make you feel like exploding in frustration right away.
Action is especially
I wonder if the one who has to secure the door with the ring after drawing the dagger and will die instantly if they don’t is still as it is…
I want to see the ending with the female police officer.
I’m quite looking forward to the title that bloober is currently working on.
>>53Someone who remembered Deadspace.
I prefer remakes because old games tend to feel like they end pretty quickly even when they are ported.
If it’s properly remade.
I didn’t think the studio that got a bit shaky with Layers of Fear 2 would make such a comeback.
At the same time, I was reminded that walking simulator horror games tend to reach their limits pretty quickly.
>>60In the remake of 2 and the original, the instant death tag game was probably quite tough as it had no gameplay experience at all.
In the Shizuoka 2 remake and the next title to be released, if the player side also unlocked violence, it became explosive.
>>70Isn’t this explosion a bit too much for both the player side and the creature side?
When the operability is poor, anger arises before fear.
The remake turned out to be better than expected, so I’m quite hopeful.
The problem is that I’ve become worse at handling horror than I was during the PS2 era.
When you open the transparent case of this best album, there is a drawing of a girl by Trevor Brown, and it’s incredibly unsettling.
The PS version could be played on PS3, but there were audio bugs.
The purpose of the game is simply written on one page of the manual: “Please find the missing daughter,” and it scared me too much.
I think the extremely high-performance step, which is quite rare even in action games, is a bold adjustment, but somehow it was well-received.
>>71There was also the mannequin sway…
Can we go to Homecoming?
I mean, it would be nice if they just released a Japanese version.
James has more advanced battle skills than the delusional protagonist who thinks of himself as a soldier.
I hate running away from birds or dogs in the city.
I was already scared enough to vomit at the point of the 2’s puke bag.