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[Fighting game] I want ARC to create a variety of licensed fighting games in the future!!!

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1: Japan Otaku Reviews25/06/12(Thu)19:24

I want new original content after a long time.

2: Japan Otaku Reviews25/06/12(Thu)19:27

This is basically the only place that can make a decent anime fighting game.

4: Japan Otaku Reviews25/06/12(Thu)19:28Yeahx17

>>2The way to make it is a bit too unique to imitate (or not wanting to imitate)…

7: Japan Otaku Reviews25/06/12(Thu)19:29

>>2I overlooked the part about “anime,” so I deleted it. I’m sorry about that.
Well, this is the only place.

193: Japan Otaku Reviews25/06/12(Thu)20:28

>>2It’s not some special technique, it’s just forceful pushing, what’s up with that?
It’s really like they’re putting in effort to release pixel art games in this day and age.

5: Japan Otaku Reviews25/06/12(Thu)19:28

New IPs are high risk, so popular licenses might be just right.

6: Japan Otaku Reviews25/06/12(Thu)19:29

I’m curious what would happen if they made Baki again with today’s technology.

8: Japan Otaku Reviews25/06/12(Thu)19:32Yeahx7

The way it was made for Xrd was way too troublesome.
It’s nice that the EPIC engineers, while being surprised, customized UE for us after seeing that…

9: Japan Otaku Reviews25/06/12(Thu)19:34

To be honest, I felt a sense of Japanese-ness from the brute force of making something work through unreasonable means.

10: Japan Otaku Reviews25/06/12(Thu)19:34

It’s incredibly tedious and takes a lot of effort, but I’ve gained the know-how, so it’s all good!
…I wonder if it’s okay…

11: Japan Otaku Reviews25/06/12(Thu)19:38Yeahx4

Q. How do you create such high-quality anime-style CG? Normally, there are flaws somewhere, right?
A. We are correcting failures through visual checks of all frames!

39: Japan Otaku Reviews25/06/12(Thu)19:53

>>11It’s crazy to make a game in the same way as creating a cel-shaded CG animation…

12: Japan Otaku Reviews25/06/12(Thu)19:38

As a line, are there just barely three lines in Guilty Gear -Strive-?
DNF was developed externally, but…

15: Japan Otaku Reviews25/06/12(Thu)19:40

>>12I think the basic in-house production consists of two lines, excluding DNF.
It seems that the person in charge, Kanano Sekine, has a strong personal influence on the top planners, and the number of employees is also limited.

21: Japan Otaku Reviews25/06/12(Thu)19:43Yeahx2

>>12Isn’t this just cooperation for the 3D model?

30: Japan Otaku Reviews25/06/12(Thu)19:50

>>21Therefore, the development is external.
It should be a development rating notation.

13: Japan Otaku Reviews25/06/12(Thu)19:39

Um… P4U3…

17: Japan Otaku Reviews25/06/12(Thu)19:41

>>13Both Ark and Atra are busy…

46: Japan Otaku Reviews25/06/12(Thu)19:57

>>13It’s impossible because the forest is gone.
The one driving the project is Mori, or rather TEAM BLUE.

14: Japan Otaku Reviews25/06/12(Thu)19:39Yeahx9

I would be quite happy if my favorite work was turned into a game and this was the developer.

16: Japan Otaku Reviews25/06/12(Thu)19:41

Didn’t there recently seem to be a system leak?

19: Japan Otaku Reviews25/06/12(Thu)19:42Yeahx3

>>16It seems the source code has been leaked.
That said, the key to the technology here is brute force, so there aren’t many issues.

18: Japan Otaku Reviews25/06/12(Thu)19:42

There’s no way it can be released to coincide with the P4 remake…

20: Japan Otaku Reviews25/06/12(Thu)19:43

Considering that Marvel is in the “gobo” slot, I wonder if they might be busy.
Didn’t we barely make three back when it was time for gobo?
Guba is a classmate.

26: Japan Otaku Reviews25/06/12(Thu)19:49

>>20It is believed that Guba was seriously worked on about two years after Gobo and BBTAG, when they transitioned to DLC and updates, allowing for a reduction in the development team.

22: Japan Otaku Reviews25/06/12(Thu)19:45

Let’s make the vampire an Arc child too!

23: Japan Otaku Reviews25/06/12(Thu)19:46Yeahx6

I want BB’s new release sooooooo bad!

24: Japan Otaku Reviews25/06/12(Thu)19:48Yeahx1

I think foreigners would be very happy, so I want them to make a Marvel vs. Dragon Ball.

25: Japan Otaku Reviews25/06/12(Thu)19:48

What is Mori doing?

34: Japan Otaku Reviews25/06/12(Thu)19:51

>>25Didn’t you leave the company?

35: Japan Otaku Reviews25/06/12(Thu)19:51

>>25I am currently independent and making a new game.

27: Japan Otaku Reviews25/06/12(Thu)19:49Yeahx1

While the veteran is still lively, let’s create a new Gobou work…

28: Japan Otaku Reviews25/06/12(Thu)19:49

How about Shaman King?

29: Japan Otaku Reviews25/06/12(Thu)19:49

The Marvel PV is too good.

31: Japan Otaku Reviews25/06/12(Thu)19:50

How about trying to make Injustice too?

32: Japan Otaku Reviews25/06/12(Thu)19:50

I wonder what kind of IP will come after Gobbo and Marvel…

58: Japan Otaku Reviews25/06/12(Thu)20:02

>>32Naruto and One Piece…?
I wish they would just create something like Jump All-Stars.

62: Japan Otaku Reviews25/06/12(Thu)20:03Yeahx1

>>58I think Marvel vs. Jump has a dream.

33: Japan Otaku Reviews25/06/12(Thu)19:51Yeahx1

When things settle down with Marvel, please let me know if it’s GG or BB, or GG vs BB.

36: Japan Otaku Reviews25/06/12(Thu)19:51

If they made P5U or P4U3 with today’s 3D graphics, it would be amazing.

40: Japan Otaku Reviews25/06/12(Thu)19:53

>>36I’m getting excited.

37: Japan Otaku Reviews25/06/12(Thu)19:52Yeahx3

Bring out Desert Mouse Corps 2.

38: Japan Otaku Reviews25/06/12(Thu)19:53

>>37It seems like a licensed version of this could become popular, and I wonder if there’s anything we could collaborate on?

41: Japan Otaku Reviews25/06/12(Thu)19:53

I remember that even Kakarot had model transformations in the same Gobbo movie.

47: Japan Otaku Reviews25/06/12(Thu)19:57Yeahx2

>>41Do you call the entire Dragon Ball series “Gobo”!?

49: Japan Otaku Reviews25/06/12(Thu)19:58

>>47They say something like “goboble.”

60: Japan Otaku Reviews25/06/12(Thu)20:02

>>41The development of Kakarot was done by CC2, but transforming 3D models for movies is a technique commonly used in modern animation.

42: Japan Otaku Reviews25/06/12(Thu)19:54

It seems that the P4U series is concluded with 2, so I guess it’s 5U…

43: Japan Otaku Reviews25/06/12(Thu)19:55

It would be nice to have something like 5U or Persona Fighting All-Stars…

44: Japan Otaku Reviews25/06/12(Thu)19:56

I wonder how many more characters will be released for Marvel Fighting Spirit.

51: Japan Otaku Reviews25/06/12(Thu)19:59

>>44Well, I guess you can look at it as being about the same as DBFZ, right?

45: Japan Otaku Reviews25/06/12(Thu)19:56

I want something like BBTAG, mixed rights, but done in modern 3D.
Sonic, Kasuga Ichiban, like Joker.

48: Japan Otaku Reviews25/06/12(Thu)19:58

I want a team game for FGO.

50: Japan Otaku Reviews25/06/12(Thu)19:59Yeahx3

>>48That is the role of the flap.

52: Japan Otaku Reviews25/06/12(Thu)19:59

>>48It’s tough because French Bread-kun and Type-Moon are too entwined.

54: Japan Otaku Reviews25/06/12(Thu)20:01

I don’t know the details about the licensing situation, but is there no hope for a new BlazBlue title?

59: Japan Otaku Reviews25/06/12(Thu)20:02

>>54There are no issues with the copyright, but the creator is no longer around.
I want to move, but I feel sluggish.

69: Japan Otaku Reviews25/06/12(Thu)20:05

>>59If I can’t recreate that setting or atmosphere, I might hear a lot of criticism…

68: Japan Otaku Reviews25/06/12(Thu)20:05

>>54Rather than copyright, it’s that Producer Mori, who was at the center of the project, has become independent, and since he still holds the contents of the unreleased drawer, they can’t proceed with a sequel.

55: Japan Otaku Reviews25/06/12(Thu)20:01Yeahx8

I think Frapan-kun is also filled with the feeling of wanting Tsukihime to be released soon.

63: Japan Otaku Reviews25/06/12(Thu)20:03Yeahx2

>>55I really feel sorry for them for being criticized for adding so many FGO characters because they can’t add characters from the main story due to not getting the results.

70: Japan Otaku Reviews25/06/12(Thu)20:05Yeahx2

>>63Since it’s Melty Blood, it’s only natural to want characters that are fitting for Melty Blood to be added…

87: Japan Otaku Reviews25/06/12(Thu)20:09

>>70If the rights holder says we can’t release it due to the scenario, then… you know.

56: Japan Otaku Reviews25/06/12(Thu)20:01

In other words, I guess I can just steal them again, like in Marvel.

57: Japan Otaku Reviews25/06/12(Thu)20:01

I wonder if we can somehow release the fighting spirit with DC characters…

61: Japan Otaku Reviews25/06/12(Thu)20:03

I think BlazBlue can be released if there are no rights-related issues and if there are motivated people within the company.

64: Japan Otaku Reviews25/06/12(Thu)20:04

I thought they would be making a Gobo in My Hero Academia, but I never expected it to be Marvel.

65: Japan Otaku Reviews25/06/12(Thu)20:04

It’s sad that I don’t know if GBVSR will have a Zun3 now that it has come to this.
Thanks to this, I was able to really get into fighting games…

80: Japan Otaku Reviews25/06/12(Thu)20:07

>>65Since FKHR likes fighting games and Cygames is putting effort into esports, it will probably continue for sure.

165: Japan Otaku Reviews25/06/12(Thu)20:22

>>65You said you would continue development in February.
If it’s just DLC, it shouldn’t cause a labor shortage, right?

66: Japan Otaku Reviews25/06/12(Thu)20:04

I mean, Mori hasn’t quit game development either, so if I reach out, they’ll definitely help out.

67: Japan Otaku Reviews25/06/12(Thu)20:04

I am doing a technical demo in Guilty to ideally secure copyright work.

71: Japan Otaku Reviews25/06/12(Thu)20:05Yeahx1

Save Team Arcana-chan.

72: Japan Otaku Reviews25/06/12(Thu)20:05

In other words, the issue is whether there are people in the company who can properly create IP, not just limited to BB.
GG also draws a line on the right.

75: Japan Otaku Reviews25/06/12(Thu)20:06

>>72I have a slight feeling that because of this, Guilty might come to a stop again at the next ST.

73: Japan Otaku Reviews25/06/12(Thu)20:06

From a rights perspective, it’s normally Arc’s property, so somehow please make a new BlazBlue.

74: Japan Otaku Reviews25/06/12(Thu)20:06

Today is another day of Gongborufoi!

76: Japan Otaku Reviews25/06/12(Thu)20:07

After BB and P4, it’s BBTAG… so after the fighting spirit, should we bring characters from Marvel, Dragon Ball, and Granblue for TAG?

77: Japan Otaku Reviews25/06/12(Thu)20:07

Aren’t you planning to get involved with Fighting Spirit somehow?

83: Japan Otaku Reviews25/06/12(Thu)20:08

>>77I’m busy with Year-end parties…

85: Japan Otaku Reviews25/06/12(Thu)20:09

>>77There’s Nempakuto-kun, but… Aiting isn’t a big company either.

78: Japan Otaku Reviews25/06/12(Thu)20:07Yeahx3

First, searching for creators following Ishiwatari and Mori is challenging.

89: Japan Otaku Reviews25/06/12(Thu)20:10

>>78For now, let Ishiwatari work on a completely new project that has no relation to Guilty Gear at all.
I definitely still have some ideas I want to create.

93: Japan Otaku Reviews25/06/12(Thu)20:10Yeahx2

>>89Is it coming… the successor to Melee Action…!

96: Japan Otaku Reviews25/06/12(Thu)20:11Yeahx1

>>93I seriously want it… If it were free-to-play and had shorter match times…

101: Japan Otaku Reviews25/06/12(Thu)20:12

>>93I think just making it easier to move around will make a big difference.

105: Japan Otaku Reviews25/06/12(Thu)20:12

>>78It seems there isn’t anyone who can create original IPs, but being busy with development of licensed games might be a good thing for now.

79: Japan Otaku Reviews25/06/12(Thu)20:07Yeahx2

There is a contradiction in that it is 3D yet cannot have costume changes because it is made in the same way as animation drawing.

81: Japan Otaku Reviews25/06/12(Thu)20:07Yeahx3

I think the production of DBF is incredibly well-crafted.

82: Japan Otaku Reviews25/06/12(Thu)20:08

>>81I went to the cinema many times.

84: Japan Otaku Reviews25/06/12(Thu)20:08

In other words… it’s a Tsu-Jansel.

86: Japan Otaku Reviews25/06/12(Thu)20:09

I want them to release a Square Enix All-Stars.

88: Japan Otaku Reviews25/06/12(Thu)20:10Yeahx1

It wasn’t very impressive, but DNFDuel is interesting.
The character design arrangement is good.

90: Japan Otaku Reviews25/06/12(Thu)20:10

It’s great that you can create new costumes in GBVSR, but characters like Sys and Bazaraka, who wear capes, have motion designs that really shine with those capes, so it feels empty when they are removed.

91: Japan Otaku Reviews25/06/12(Thu)20:10Yeahx1

Until now, low-priced download games were coming out one after another, but what was that all about?
For now, bring me the sequel to the Mouse Gang and Inryoku-chan.

102: Japan Otaku Reviews25/06/12(Thu)20:12

>>91It must be the work of the available staff.
It’s a company that consistently works hard like that.

112: Japan Otaku Reviews25/06/12(Thu)20:12

>>91Ark has always been a manufacturer that suddenly takes strange turns for no particular reason.
At one point, I released a series of mysterious novel games.

92: Japan Otaku Reviews25/06/12(Thu)20:10

If Marvel is involved with Sony, I wonder if Sony will be involved in the development?

110: Japan Otaku Reviews25/06/12(Thu)20:12

>>92Because the name of PS Studio appears in the PV, they must be collaborating.

94: Japan Otaku Reviews25/06/12(Thu)20:10

I thought it was a big company because they are a hit maker in fighting games, but that’s not the case.

97: Japan Otaku Reviews25/06/12(Thu)20:11

>>94Total employees: 223
It’s smaller in scale than Eighting.

99: Japan Otaku Reviews25/06/12(Thu)20:11

>>94Everyone is roughly the same scale as FromSoft from a while ago or even smaller.

109: Japan Otaku Reviews25/06/12(Thu)20:12

>>94To be honest, the fighting game market is very, very narrow.
Just because it was a hit in that genre doesn’t mean that the company will grow in size.

95: Japan Otaku Reviews25/06/12(Thu)20:10

Please release it with Seiya.

98: Japan Otaku Reviews25/06/12(Thu)20:11

It seems there is no reason to resurrect the Cube Creator…

100: Japan Otaku Reviews25/06/12(Thu)20:11

When I went to the arcade in Shin-Yoko, it’s a community-based company where you can even battle the employees.

108: Japan Otaku Reviews25/06/12(Thu)20:12

>>100Where is the game center in Shin-Yoko…?
There’s almost nowhere to hang out in that business district.

103: Japan Otaku Reviews25/06/12(Thu)20:12

I only know about Arc’s games like licensed fighting games, Guilty Gear, and BlazBlue.

107: Japan Otaku Reviews25/06/12(Thu)20:12

>>103You don’t know Kunio-kun…?

111: Japan Otaku Reviews25/06/12(Thu)20:12

>>103Kunio-kun and…

104: Japan Otaku Reviews25/06/12(Thu)20:12

We have created subsidiaries and overseas branches, but fundamentally, we are still a small to medium-sized business.

106: Japan Otaku Reviews25/06/12(Thu)20:12

Isn’t it about time for GBVS to remove some characters, or else adjustments might become unmanageable?

115: Japan Otaku Reviews25/06/12(Thu)20:13

>>106Should I erase Fastiverlorn?

116: Japan Otaku Reviews25/06/12(Thu)20:13Yeahx4

>>106Isn’t there no option to cut it even though it’s a character game?

122: Japan Otaku Reviews25/06/12(Thu)20:14Yeahx1

>>116I don’t think so.
But isn’t it tough to keep increasing it like this? That’s the point.

136: Japan Otaku Reviews25/06/12(Thu)20:17Yeahx3

>>122It was about 10 people in the early days of Muji, but now it’s around 36 people, right?
In recent fighting games, it’s quite common, isn’t it?

113: Japan Otaku Reviews25/06/12(Thu)20:13

It’s surprising to hear that it’s smaller than Eiting.

114: Japan Otaku Reviews25/06/12(Thu)20:13

It gives the impression that they are doing quite a bit of subcontracting as well.

117: Japan Otaku Reviews25/06/12(Thu)20:13

I think it’s definitely thanks to Sony that they were able to get such a big deal like Marvel.

118: Japan Otaku Reviews25/06/12(Thu)20:13

When it comes to Ark’s games, it’s definitely Wizards Symphony!

119: Japan Otaku Reviews25/06/12(Thu)20:14

Well, as for adjustments, as long as it rounds out in the worst case, a relative strengthening is fine too.

120: Japan Otaku Reviews25/06/12(Thu)20:14

The meaning of Nenpakuto is becoming more and more unclear…

131: Japan Otaku Reviews25/06/12(Thu)20:16

>>120Nenpact has the essence of editing infused in it and its development is incredibly fast, giving it a unique character.
2xko seems more suspicious.

140: Japan Otaku Reviews25/06/12(Thu)20:18

>>131It’s not about gameplay, but rather about appearance and things like that.

145: Japan Otaku Reviews25/06/12(Thu)20:18

>>140If you only consider appearance, it probably makes no sense regardless of fighting spirit.

121: Japan Otaku Reviews25/06/12(Thu)20:14

The low-cost download game scene was discussing its purpose or something in an interview.

123: Japan Otaku Reviews25/06/12(Thu)20:15

I wonder if someday they’ll do JoJo.

127: Japan Otaku Reviews25/06/12(Thu)20:15Yeahx2

>>123ASB also has decent graphics…

124: Japan Otaku Reviews25/06/12(Thu)20:15

If you come, that would be that.

125: Japan Otaku Reviews25/06/12(Thu)20:15

The graphics are beautiful, so it seems like they would go well with pachinko productions rather than games.

129: Japan Otaku Reviews25/06/12(Thu)20:15

>>125Talk more about Pachinko Guilty.

126: Japan Otaku Reviews25/06/12(Thu)20:15

Well, I think it’s fine since Ababe is a compatible part, but that’s about it.

128: Japan Otaku Reviews25/06/12(Thu)20:15

The old character adjustments for Gububa can still be said to reproduce the original work even if left untouched.

130: Japan Otaku Reviews25/06/12(Thu)20:15Yeahx2

Game companies, especially smaller ones, tend to make more interesting games than larger corporations, but everyone is really struggling…

132: Japan Otaku Reviews25/06/12(Thu)20:16Yeahx6

The reason for doing character restructuring is basically not due to low-priority adjustments.
It’s only when you can’t reuse resources in projects like GRA that…

133: Japan Otaku Reviews25/06/12(Thu)20:16

Marvel is, well, Marvel, and it is influenced by MvC, but the foundation is Goblin.
The speed is impactful.

134: Japan Otaku Reviews25/06/12(Thu)20:16

Nempact probably won’t sell well, but it seems like it will secure quite a niche audience.

135: Japan Otaku Reviews25/06/12(Thu)20:16

It seems like we were talking about something somewhat important in the Pachislot Guilty…

137: Japan Otaku Reviews25/06/12(Thu)20:17

2XKO is questionable whether the lol community will even play fighting games.

147: Japan Otaku Reviews25/06/12(Thu)20:19

>>137I heard that even though it’s just a domestic release, the location test is steadily progressing.

138: Japan Otaku Reviews25/06/12(Thu)20:17Yeahx1

I think it’s not good to say this, but I don’t think it’s necessary to keep balancing a fighting game with a lot of characters by constantly looking at all of them…

139: Japan Otaku Reviews25/06/12(Thu)20:17Yeahx1

>>138Well, it’s pretty much impossible…

141: Japan Otaku Reviews25/06/12(Thu)20:18

I want you to release it soon.
BlazBlue ST
If anything, it’s fine even without a story!

148: Japan Otaku Reviews25/06/12(Thu)20:19Yeahx2

>>141The selling point of BB was its focus on the story, so there’s no way they would do it without the story…

142: Japan Otaku Reviews25/06/12(Thu)20:18

In BlazBlue, how many characters were there in the end?
Wasn’t it around 40?

189: Japan Otaku Reviews25/06/12(Thu)20:27

>>142In the end, there were 36 characters in BBCF.

143: Japan Otaku Reviews25/06/12(Thu)20:18

The arc is important for balance, but it’s also important to make it fun to move, right? So there are some aspects where it doesn’t seem like they intend to be too strict about it.

144: Japan Otaku Reviews25/06/12(Thu)20:18

Aiming for a balanced fighting game is good.
Just unable to reach it.

146: Japan Otaku Reviews25/06/12(Thu)20:18

BB had somehow reached around 40 characters before I knew it.
Fighting games are pretty crazy, right?

149: Japan Otaku Reviews25/06/12(Thu)20:19

You seem to be out of breath and busy… I thought that while watching Guilty and Granblue, but it makes sense if you’re making Marvel.

157: Japan Otaku Reviews25/06/12(Thu)20:20

>>149It feels like I can manage with 2 lines, but it seems really tough with 3 lines.
I can see the limits of the company’s scale at Ark…

163: Japan Otaku Reviews25/06/12(Thu)20:21Yeahx1

>>157However, I understand that if we increase the lines any further, it would create cost-related risks in terms of labor, so it’s difficult.

150: Japan Otaku Reviews25/06/12(Thu)20:19

The new installment of the Academy Legend series is…

151: Japan Otaku Reviews25/06/12(Thu)20:19Yeahx1

Nenpact will be released soon, and we will also be releasing a season pass, so it’s certain that we’ll be doing updates for a while.
I still only have about 7 characters, and I don’t know when more will come out, plus 2XKO, which seems likely to overlap with the fighting spirit, is the most concerning.

152: Japan Otaku Reviews25/06/12(Thu)20:19Yeahx2

It feels like Nen Impact will be enjoyed in a way that’s somewhat similar to Hokuto.

161: Japan Otaku Reviews25/06/12(Thu)20:21

>>152Since Hokuto is a title for battle games, it feels like it was played a lot.

153: Japan Otaku Reviews25/06/12(Thu)20:19Yeahx1

What really shows you can do it with character sales and story sales is the amazing point of BB.

155: Japan Otaku Reviews25/06/12(Thu)20:20

I want Dragon Ball Fighters 2.

156: Japan Otaku Reviews25/06/12(Thu)20:20

I’ll do it… BB in a social game.

159: Japan Otaku Reviews25/06/12(Thu)20:21

It’s not a fighting game, but I feel strongly that it’s understandable if there are characters in Ex Vs. that get forgotten.
That said, in fighting games, it becomes difficult for low-tier characters to create upsets in a 1vs1 situation, so it’s hard to say such things…

160: Japan Otaku Reviews25/06/12(Thu)20:21

I wish Arc would try making a Smash game.

167: Japan Otaku Reviews25/06/12(Thu)20:23

>>160Please stop wasting Arc…

162: Japan Otaku Reviews25/06/12(Thu)20:21

If you ask Capcom, it will inevitably become Marvel vs. Capcom, so if you’re endorsing Marvel on its own, it would be better to ask Arc.

166: Japan Otaku Reviews25/06/12(Thu)20:22

>>162Eighting!

171: Japan Otaku Reviews25/06/12(Thu)20:24

>>166Is Aiting a subcontractor?

168: Japan Otaku Reviews25/06/12(Thu)20:23

The way to make videos for Bururaji relied heavily on brute force, that’s for sure…

169: Japan Otaku Reviews25/06/12(Thu)20:24

MVCi is interesting as a game, but the lack of Japanese voice, the function statements, and the detailed specifications were too stressful.

170: Japan Otaku Reviews25/06/12(Thu)20:24

Arc System Works vs Marvel!
Damn! When it comes to our own IP, it’s only GGBB!

172: Japan Otaku Reviews25/06/12(Thu)20:24Yeahx2

>>170Quite sufficient…

178: Japan Otaku Reviews25/06/12(Thu)20:25

>>172As expected, the scale of the IP is on a completely different level.

182: Japan Otaku Reviews25/06/12(Thu)20:26Yeahx3

>>178In that case, Capcom’s IP can’t win against MARVEL.

173: Japan Otaku Reviews25/06/12(Thu)20:24

The absence of X-MEN characters was just too fatal, wasn’t it?

174: Japan Otaku Reviews25/06/12(Thu)20:24

I’m giving up on the new BB, so at least I want them to make a BBGG collaboration fighting game…

175: Japan Otaku Reviews25/06/12(Thu)20:25

I like the company, but I want them to stop saying strange things like “from now on we will look at the users” in the interview promotional videos, when they’ve been implementing what they want to do until now.

176: Japan Otaku Reviews25/06/12(Thu)20:25

A development environment that depends on their passion is too scary…

177: Japan Otaku Reviews25/06/12(Thu)20:25Yeahx3

I want the lobby to be designed to appeal to everyone.

181: Japan Otaku Reviews25/06/12(Thu)20:26Yeahx1

>>177ST Lobby really did what it wanted in a bad way, huh?
“Just like the format of BB or Xrd!”

180: Japan Otaku Reviews25/06/12(Thu)20:25

I wonder what it was that Arc lent to SNK, Ume-ken.

183: Japan Otaku Reviews25/06/12(Thu)20:26

I want Gob to reflect on how the ranked matches were empty.

184: Japan Otaku Reviews25/06/12(Thu)20:26Yeahx1

I really liked the BB pixel art mini characters, but it’s sad that they were progressively worsened in GG and other versions.

188: Japan Otaku Reviews25/06/12(Thu)20:27

>>184Let me play soccer again!

185: Japan Otaku Reviews25/06/12(Thu)20:26

In CG animation, many places uniformly drop frames to achieve an animated look, but here they properly add timing and spacing, making it truly look like animation.

186: Japan Otaku Reviews25/06/12(Thu)20:27

A character like Umeken in Samurai Shodown, huh… She must be a terrible character…
As expected, it’s a terrible character…

187: Japan Otaku Reviews25/06/12(Thu)20:27

I feel like the former president said that relying too much on Mori and Ishiwatari made it difficult to train the juniors.

192: Japan Otaku Reviews25/06/12(Thu)20:28

>>187Their skill and the range of their abilities are amazing, but above all, these two are incredibly good at showcasing their unique quirks.

196: Japan Otaku Reviews25/06/12(Thu)20:28

>>187A capable person who can launch a project, draw, and solidly structure the content.
The talent is so SSR that it can’t be replaced…

190: Japan Otaku Reviews25/06/12(Thu)20:28

I want BlazBlue to come back, but I also have the feeling that I would like a completely new four-weakness fighting game to be released.

191: Japan Otaku Reviews25/06/12(Thu)20:28

I really liked the tofu-headed avatar from the Xrd series.
There were also a lot of unnecessary types of motions.

194: Japan Otaku Reviews25/06/12(Thu)20:28

>>191The lobby of Guba is quite nice because of that format.

195: Japan Otaku Reviews25/06/12(Thu)20:28

Make a desert mouse gang in Kunio-kun.

197: Japan Otaku Reviews25/06/12(Thu)20:29

Migi now leaves the game part to others, but generally does most of the other things.

198: Japan Otaku Reviews25/06/12(Thu)20:30

Mori was originally an outsider…

199: Japan Otaku Reviews25/06/12(Thu)20:30Yeahx2

It’s impressive that Mori was extremely outstanding not only as a creator but also as a company employee.

201: Japan Otaku Reviews25/06/12(Thu)20:31

The system is good at creating, isn’t it, Eating?

202: Japan Otaku Reviews25/06/12(Thu)20:31

I wonder what they’ll do after the last DLC for GGST comes out.

203: Japan Otaku Reviews25/06/12(Thu)20:32

A new fighting game has been announced all at once, but I hope it doesn’t lead to a competition among users.

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