
Tracker Wylder is a well-rounded character whose various abilities grow in balanced ways and excels in handling all types of melee weapons.
Big brother, pursue even without the great sword.
Performance with no parts to discard.
An older brother who has mobility like SEKIRO all to himself.
The arts enchantment is so strong that it should be the basic standard…
I don’t know the range of the pile bunker, big brother.
Delicious.
Pita bread is delicious.
“It’s of higher quality than the muscle, and while everything else is average, it still secures endurance.”
If you think about it, isn’t this guy’s basic level unusually high?
Big brother, get out of the way! I’m escaping from that guy!
High status with abilities, skills, arts, and appearance all at a high level.
From now on, this guy can be my ship.
It has the fastest movement speed among all characters due to its unique strengths.
I saw a list of weapon damage for each character, but there are way too many weapon types where the brother is at the top.
Isn’t this enough on its own?
Big brother’s wire movement is way too comfortable.
Too cool.
I want a movable figure.
I’m the one who keeps using a high-speed approach with a twin sword technique and leaping, all with wires.
>>17Jumping with a wire jump is too much fun!
It says you can use it for anything, but the great sword’s hook follow-up is just too convenient.
This guy is fun, strong, and the artifacts are completed quickly, so it’s really good.
Well, it’s fun because the other characters are attractive enough that everyone doesn’t just want to be a pursuer.
When I was playing in the wild, I was impressed by how the advanced players moved quickly with wires even when there were no enemies around.
I think it’s strange that the additional attack from the great sword’s relic effect is treated as a skill up to the additional attack part, so it doesn’t consume stamina.
“Advanced knight avatar, please come.”
Give me the runaway knight.
An older brother who can move in mid-air with a pile bunker during a wire jump cancel.
>>25Isn’t there just one person mixing in an AC in a dark fantasy world?
Since the initial equipment has a parry, it’s perfect against Suuzutama as well.
>>27Moreover, small shield parry.
>>27Seeing my brother quickly discard the initial shield makes me go, “Ah…”
>>30Since they are letting you use it, be grateful and accept it.
>>30I’m not good at parrying…
Move aside! I am the tracker, big brother, and king!
At first, I was told to use it and thought it wasn’t that strong… but after trying various things, I realized it was actually strong… that’s the type of big brother I have.
>>31I feel like From often creates weapons in the early stages that are actually very easy to use and strong in that sense.
When you’re using it, if you come to Crucible Fortress, I get really excited and keep parrying.
Well, I feel like it’s quicker to take them out while jumping, so I probably come off as annoying to those around me.
But I’ll take it.
It will either be a dual-wielding sword or a gun shield.
It’s so comfortable to get close without using stamina!
I used the backflip parry with this big brother for the first time, and the parry is really easy to pull off… Was it like this in the past games too?
I’m not good at buckler timing, so if I pick up another shield, I’ll use that one, but is there any other advantage to using the starting shield?
If there isn’t anything, then it’s fine to go with what you’re good at, right?
It should be that the activation doesn’t change between data-based backstab parries, regular parries, or other skill parries, but only the duration varies…
Backlar parry and paid types have a long duration and come with various bonuses.
The pile is a weapon from the prestigious Soul series, right?
The motion and timing of the charged pile and non-charged pile are the same as AC6’s pile, right…? I don’t know about the hitbox though.
The backlar parry is easy to use, but
I don’t want to parry against the bell ball in this game in the first place.
I’d rather not deal with the bell ball hunting itself.
Even if my allies charge straight into the hunt for the bell balls, I’ll stand my ground and escape…
I’m putting in Arts burn for some reason, but I wonder if this is strong.
>>44It seems that you can revive three deaths with a charge pile and a spread fire.
>>44If you can get a critical hit with the pile, I think it’s worth it to apply continuous damage even during the motion.
As long as you’re close together during the bell hunting, it’s fine.
It’s amazing how it connects to other actions while flying with the wire.
You can turn at a right angle while dodging left and right while flying at high speed.
I’ve been cursed with the fun of this guy, and now I can’t use any other characters…
I thought about trying the next tracker, so I played with it solo and found it strong and cool.
Anyway, it’s cool.
He’s strong, stress-free, and bakes bread, so I’ve been relying on my big brother all this time.
Aside from the wire, what was that jump afterwards?
Don’t face your opponent directly when hunting for Suzu Tama.
I think the basic rule is to ignore it wherever you see it.
I think it would be more stable to go and defeat other strong opponents nearby while dealing with that guy.
I’m not parrying because it’s a waste of time in this game.
If anything, I’m throwing away the starting equipment’s small shield at the beginning.
>>55It’s hard to adopt a waiting strategy except for the last boss of each day.
Does a charged pile guarantee a critical hit down?
>>56That’s impossible.
The second candidate for parry, the crucible, has low fatal damage, so it’s much faster to just jump than to parry.
Overall, it’s above average, but it gives the impression that maintaining stable hate and damage as a frontline is quite difficult.
The great sword grasshopper doesn’t deal as much damage as I expected.
When used normally, it makes you a jack of all trades but master of none, but when skilled people use it, it becomes versatile and useful. Right, big brother?
As long as the HP is high and other stats are decent, that’s all that matters.
Having low HP is clearly a disadvantage.
Even if HP is high, the weapon motion of Hiri is a bit weak.
>>61I feel like I don’t really care much about the boss.
In low-level battles, the whirlwind is too lawless.
It’s hard to see, but…
>>65Until I find a good weapon, it’s better to carry a shield and hit, as it’s more compact and has higher firepower, making me feel like a rogue.
>>97Even if you pick up a good weapon, sometimes the charge bash is stronger because the large shield is so powerful…
I feel that English is easier to understand.
It’s better to parry because you can reduce damage with the bell.
I hate seeing someone die every time it buzzes.
>>64I’m trapped under the shield…
Parries are done not for the sake of firepower, but for the purpose of safely restraining attacks.
>>66It’s interesting that being able to attack even when in a critical state makes having a longer unique critical motion slightly advantageous.
The charge shot is simply too strong.
When the whirlwind lasts for a long time, it gradually gathers in the center, giving a feeling of fishing.
Abilities, skills, and arts are all strong.
Dedicated relics are also strong.
The story is good.
It’s amazing to be a genuine all-rounder without becoming a jack of all trades in this type of game.
I reminisced and remembered that he was a good older brother who cared for his younger sister.
I’m curious about what happens after that.
>>73You may have been released from the curse of sharing a round table and fate, but if you find out the king is still alive, it seems you’ll continue to wander at night, sister.
Once you can use the wire twice, it’s super comfortable to quickly raise something around a 1 gauge.
Recently, I’ve been using the charged pile for emergency evasion when I can’t stop the boss’s big moves.
Being invincible during motion is amazing.
>>75It’s too great that big moves can definitely be stopped.
I feel like it’s rare for an all-rounder to really be an all-rounder.
If it’s my sister’s wish, then I’ll become the new king of the night, my stylish older brother.
>>77I didn’t ask for that…
>>79The wish of the iron eyes that comes true on the side.
The downside is that the specialty dish is suffering from reputation damage due to that meme.
The setting is too much like the protagonist.
It’s impressive that you don’t need to use stamina to engage the enemy, brother.
This is a versatile type with high mobility and the ability to use almost all weapons.
What should really be taught to beginners is not the strongest character rankings or overpowered weapon information, but the types and details of map icons and how to cancel skills into a high jump.
Having a means to catch up from behind, even when stuck in absolute motion, gives a sense of mental ease.
In the morning, it’s big brother’s pita bread.
Can the pita bread scene be seen in Lady’s reminiscence?
You can burn it yourself, and you can chase it as much as you want, so it’s sad for Caligo.
What’s up with ladies getting lured by the scent and stealing a bite of bread?
>>89Younger sister
Sweet and salty
Delicious
I thought my big brother made pita bread for me, and then that ending.
I finally released the lady, and it turned out to be you!?
The initial weapon’s combat skill is also strong.
I laughed when I heard that the pile motion is the same as in AC6.
It’s really a super from battle, isn’t it?
On the first day, I thought the wire wasn’t damaged, so it was weak…
I never expected it to be this strong.
This round table is great because everyone gets along well and it has outstanding performance.
Look, there’s nothing but trash from the main story in the round table.
>>99Hugh… Rodelica… old woman… it’s over…
When the main content is a slaughter triathlon, agility is the ultimate justice.
Even so, unless other aspects are significantly lacking, that’s definitely strong.
The main story is that Gideon is bad.
>>101Fiar is also to blame.
>>109Eating shit is bad too.
If you give a speed character both stamina and firepower, then… you know.
But somehow the thread images I use are different from what other people use.
While others are fighting so elegantly,
The presence of Flamberge in the anchor subtly enhances its strength.
Crucible-kun, you’re an easy target for parries, so come out more!
The tutorial Margit was a combo of the Tracker and the Lady.
The skill Flame Slash has such a long movement distance that sometimes it doesn’t hit well, which is funny.
If you can lower the gauge by one, it’s quite comfortable to trigger it from a distance with two skills.
You know…
If you both realized you’re siblings, then confess it properly!
Why do we both try to sacrifice ourselves for each other while remaining silent?
It’s wonderful that all skill arts and abilities are thoroughly strong without exception.
Even AC4 had a perfect close relationship.
It shouldn’t be a problem on this side either.
I wonder if the hermit is a good person…?
>>116Just trying to take responsibility for what I’ve done and clean up after myself is quite an improvement, right?
If the thread image or the avenger girl is in trouble, they will lend a hand.
>>121Is it really a good thing to teach that a new king of the night is about to be born…?
>>116I didn’t really understand the reminiscence, but is one reason the Night King became so strong because of Kajiriya?
Or is the Night King itself the evolved form of the carpenter?
The thread images used by skilled people are really reliable and make me fall in love.
The main table couldn’t be fully conquered during its golden age when all the members were present and motivated, leading to a situation of slow decline.
Gideon may not be very suitable as a leader, but he is competent.
Using the avenger, this guy becomes surprisingly strong.
Called to the beach.
Can the charged pile added with the actual fire down revive allies with 3 gauges down?
A servant of a person with smooth hands, when they were alive.
Roderika after regaining her sanity.
Old woman
Gideon’s Daughter After Overcoming Confusion
Vike from when he was motivated.
Mr. Tragos
Fia’s self-proclaimed dad
Nathan
…Look! There are nice people like this over at the round table too!!
The main storyline’s round table is falling apart due to lack of teamwork, and they are being defeated one by one…
I wonder if they were cooperating like in a night rain during the golden period.
A friendly round table isn’t a round table!
Even the non-stacking piles can stop the boss’s big moves, so it’s impressive that they can be used strategically to conserve gauge.
When we get along too well, it becomes lonely when it ends.
I’ve become so attached to the character that I like them too much to change their appearance.
The Volcano Museum is relatively close, right?
>>131Basically, it’s a gathering of motivated comrades over there.
>>131Both the person in charge, Tanis, and the leader, Bernard, are working.
The person in charge over here is Gideon, the leader with two fingers.
>>137✌
>>138I was doing my best in an environment where my broken two fingers and my mom were abandoned by a great will.
Grandma Enya will stay with me until the end.
The hermit is Light, but definitely not Law.
If asked, I’ll lend my wisdom as it is, but I don’t make judgments; I think that’s the right witch move.
I don’t use parries.
Because I am bad at it.
It’s true that even if they’re ruffians, having high vitality alone makes them strong.
Well, the Guardian is a bit lacking in firepower and it’s tough.
It has the face of a basic all-rounder character, but I think its movements are quite sharp.
When reminiscing, it feels like the big-breasted girl is half the mastermind, even though my brother is the protagonist, right?
When you can use techniques to speed up your rotation for canceling big moves without holding back on your arts, you can appear to be an advanced player.
The reason I was able to defeat the final boss is that the handsome guardian woke me up with their arts, so having one around gives me a sense of security.
I think everyone should become closer.
This is Mikera.
>>143I understand.
By the way, you think so too, right?
>>143People who can’t get along with themselves are pitiful…
The firepower is relatively low, but no matter how much we move or who the hate is directed at, we can consistently keep attacking, so I like it because it has high practical value.
I think Arts is undoubtedly the strongest; the farm is too fast.
Two comrades fell at 3 gauges, and it was incredible to finish the final boss with a pile just when its health was almost gone.
Honestly, isn’t the level just enough to make a living with just wire?
I recently started, but when I used the Iron Eye Arts to revive two teammates at the same time in the Night King battle, I felt like I contributed a lot!!! My self-esteem skyrocketed.
>>150When you do that, it fills me with gratitude, so please do it more.
The follow-up slash is super homing and fun.
>>151Gurun
Gruun
Group
Ska!
A sturdy melee class needs to chase after the mobile boss, but chasing depletes their stamina.
I thought that long-distance jobs where you don’t have to chase would be advantageous, but since you have to always be ready to evade, you really can’t hit as much as you say.
Ah, if only melee classes could move swiftly without using stamina.
The arts performance of Avenger-chan with either Hiri or ally enhancement is superior.
The tracker is simple and easy to use, but
Even if you become the king of the night, nothing will be resolved…
>>154At least I can prolong my sister’s life…
The wire chase is strong, but the wire jump attack can close the distance incredibly well, so big weapon compatibility is also something the older brother possesses.
Having an intelligence level of C adds a nice flavor to it.
Reviving my comrades while piling it on the Night King is the most fun!
I’m starting to want the early frost more and more.
Increasing arts is not as clear and fast as defeating enemies or attacking them, so I want to use area attacks to quickly switch to high-rotation arts upon encountering enemies.
When I use the Briger after using the Tracker, I can’t move at all and it’s a problem.
In the boss battle, just dash up close and jump slash, and your stamina will be zero!
The atmosphere of the Round Table is bad because of that old man named Gideon in the main story.
A person who gives slightly sweet and salty pita bread.
There are no better relics than the ones you can get from the journal…
I’m sorry for thinking that I was just a jack of all trades until the relics were gathered…
Parry can only be used against humanoid opponents.
Because it is easy to understand.
What is skill cancel big jump…?
Does the pile burning also drastically decrease the revival gauge?
Even if memories come to an end, there’s still that lone rogue participating in a jump manga tournament…
This guy is a pursuer.
Fast-moving gorilla
That guy is a rogue.
A gorilla that does not move quickly.
>>170I am the iron eye.
A gorilla seeking conflict.
The wire for reviving is so convenient; I can quickly revive someone from afar if they are downed just once.
Is this country only inhabited by gorillas?
Above all, this character is great because you can enjoy it with drops.
Hiiiii, fashionable! The impression of the pita sandwich made with stylish pita pants has improved thanks to my brother.