
Well, it’s because VXT was continuous.
It’s like a period of Macross Frontier.
Completely does not recreate the original work, Steel.
>>2Then all the main characters will be wiped out.
>>5I was irritated when they partially became the Original Steel Seven.
Just being there is enough… that’s what I’ve come to feel.
Callisto… I was tired of waiting to fight you…
After Nilfa, there was nothing until V.
V was a bit of a Skull Heart, but the rest just feels like participating, except for Nilfa.
The mortality rate of my comrades is high, and the machines are breaking down quite frequently…
Should I bring out Dust or Phantom…?
Do not speak to the bakery.
Even if you do that, in Super Robot Wars the bakery will end up joining in anyway.
>>9A disaster of a person.
In Super Robot Wars, there are already a lot of characters, so it seems like you could easily reach Jupiter without having to work hard to find Icarus, and I don’t think recreating the scenario would result in something satisfying for an unnamed character.
It might be possible to get through it at the very beginning when the forces are not yet fully assembled.
I co-starred with a major legend of the space pirates, but nothing left a lasting impression.
It feels really frustrating to have more of the “just participating” kind of involvement again.
If you’re not going to recreate the scenario, then you’re trash.
>>12The recent Super Robot Wars often features various works due to them coming out in succession.
>>15I think I’m fine with Might Gaine for a while…
The original characters can just survive carelessly, right?
I think it’s questionable to feel that you have to perfectly reproduce the original works while playing Super Robot Wars.
In fact, it’s possible to recreate seven different units launching as a separate squad, and saving characters who die in the original story is one of the great appeals of Super Robot Wars.
I really think it’s possible to have the final battle in the prologue.
And then the times moved on, the first episode began, and we jumped into the ghost.
I think that both Steel Seven and Ghost have a time limit in their stories, making it difficult for Super Robot Wars to take detours and reproduce them.
There isn’t anything like that with Muji and DUST.
Please let me use X3 in modern combat anime!!!
The sense of urgency in the steel might just mean I have to charge in at the beginning in Super Robot Wars…
It feels like Tobia is always stuck as a beginner character.
I don’t need a Might Gaine, but I would be happy if the president has one.
I’m not saying to perfectly replicate the original work, but at least let’s have the enemies show up properly.
I think they mentioned the reason for not recreating the scenario in an interview, but it just looks like an excuse for not wanting to increase the units.
>>26Considering the recent Super Robot Wars, having seven ally units from one work is just too extravagant.
The one that often appeared in the thread was from G Generation, and I don’t actually have the impression that it appeared in Super Robot Wars at all.
>>27In G Generation, Skull Heart isn’t really a regular either.
The T’s bakery is still active, so I’m riding the X1 and Tobia is a mass-produced F91! I think that’s just too much.
There were noticeable bakeries in V, and while it’s probably just a baseless assumption, I even feel some favoritism.
When Unicorn Narrative participates, I want Amuro and Char to honestly be dead.
The thread image is just participating by being there, so I wish they would at least try to recreate it a bit, but if every scenario is recreated to the level of Macross Frontier like it was for a while, then it becomes too much!
In Super Robot Wars, since my senpai is still active, there’s always a younger brother feeling with Tobia and Ichijou Hikaru.
It’s fine if you don’t reproduce the original work, but please at least create a decent showcase instead.
>>33Isn’t it just like Tobia who had no moments to shine, like X?
X was no longer around, but you were there.
It’s only been visualized in games.
When it comes to Crossbone, there’s definitely this song, right? I think that’s pretty amazing.
It seems like only steel can’t be done for some reason, but we always do things like launching a mission with just a few units…
In T, Tobia was stronger than Kinkead.
Well, I was using Skullheart because Fullcross is weak.
I belong to the faction that thinks it’s fine not to recreate the original as long as there’s a proper crossover and the opportunity to appear.
That’s the type that is called “just participating” without even having that.
>>38I’m happy that you picked up the setting from another work in the story.
Just reproducing it doesn’t make me happy, that’s how it is.
Steel without a preparation part before the decisive battle isn’t really steel, right…
>>40That’s the most difficult part…
Tobia from X was summoned by the mastermind from the future, and because of that, he thought, “It’s bad to talk about the future…” and so he dutifully acted, but he seriously ended up with no role.
Lastly, I am grateful because I was able to hear Mr. Tsujiya’s voice a lot.
If we’re talking about impressions, it’s appeared three times in a row in recent Super Robot Wars, so it’s been showing up quite a lot.
It’s about whether you’re doing it or not around there.
I want a full cross as the highest quality of old types, so just stay here as long as you want.
Seven people charge ahead.
After a few turns have passed or after defeating a certain number of weak enemies, it would be fine for the main body to join in.
When there’s a work that can warp, it makes you want to warp…
The Crossbone that appears in the early part of V was really dependable.
There’s not even a millimeter of UX seed death or original story reproduction, but it’s well-received anyway.
>>48I hate it when Kira is dragged by the 00 members and leaves Lacus behind to travel to outer space.
>>52At that time, I didn’t think anything of it, so I didn’t understand Kira and Lacus at all…
>>57Since UX’s Seeds of Death and Fafner originally had no sequels at that time, it’s understandable, but if we try to redo it now, it has become a bundle of things that shouldn’t turn out that way.
>>103To be honest, I’m still wondering how Shin seriously became Kira’s pet.
Even if they say that this is the true form of Shinn! The events in the main story have too little impact on character development.
>>114Rather than dragging things out to the point of becoming gloomy, there’s a certain reassurance in being a bit more straightforward like that.
The reason we relied on Deathgales is because we need manpower, and in Super Robot Wars, where it’s easy to gather a group, there’s no need to scout in the first place.
I wonder if there really are that many old types that I want to showcase on a full cross… maybe just around the level of crimnic…
Then it feels like we’ll be defending against the Jupiter Army occupying Gryps 2 with a formation of seven units.
The side characters in Gundam are more obviously downgraded, so Tobiah is actually treated as a main character and is prioritized.
In the first place, MS isn’t that strong, except for a few.
It seemed like they were saying not to talk to Seabook, so I was thinking, what are you all co-starring for…?
>>55To unleash the full cross…
I think KinKeddu should join around the middle of the game.
It would be great if it felt like joining in a ghost-like encounter.
For example, the L’s Super Electromagnetic faction is a reproduction after the original story ended, but Voltes, which joins the SMS and interacts with the Macross team, wouldn’t be called just an appearance, right?
The Combattler, which was seriously just there, can be said to have participated without any presence.
Reproducing the Steel Seven in Super Robot Wars seems difficult.
There are quite a few ships that can get to Jupiter in one leap.
Those who will do anything for the sake of the Earth gather in droves.
>>61The circumstances around there can be managed as long as the ship is restricted.
The problem is whether a scenario with such composition restrictions would be well-received now; it seems likely to be boring and unpopular.
>>69It often happens at the unit branch.
Certainly, Banadge appeared in the narrative, but with both the machine and the pilot’s abilities being so limited, what is he supposed to do?
>>62It’s better than nothing.
There’s so little screen time.
X’s Kurobon is too air-like.
There’s no need to collect original characters, you see.
It seems like it’s easier to work with ghosts.
I read up to Steel Seven, but after that, the series unexpectedly continued for a long time, and I haven’t been able to keep up at all.
>>67Feel free to stop if you want, but how about reading up to about volume 4 of Ghost?
>>67I’m keeping up with it, but there are so many Crossbone Gundams popping up that it’s hard to keep track.
I love how V acts like a pirate against Gamilas.
It feels like the writers I’ve been seeing lately prefer characters like Tobiah and Banaj, who are similar to new generation characters.
>>70No, I like Amuro and Char.
>>71These two always come up with different scenarios every time, changing their approach and items.
>>70It’s understandable since the competitors are Seabook (Kin’kedu), Amuro, and Char.
I honestly feel that they think they will hear that from the users.
If it were 30, neither the Shangri-La team nor Kinked would be present, but Zeta and the Hyaku Shiki are strong, and there are two V2s and Nu, plus the Narrative seat would be available.
Banaj has no particular problems (there are plenty of MS available).
Even at 30, Team Doberman has made it quite easy, and a select few elite members are a hassle.
You don’t have to go that far to do Steel Seven, just recreate the original Crossbone at around 2nd α level. ❤
It was treated as if Shion had no good points compared to Shou.
>>79There are designated techniques for Bilbine that are not present for Sarbine.
It’s kind of sad that even Verbin has a designated show.
>>79The fact that Zion itself has properly appeared is a recent development.
I thought Nagura wrote good crossovers during the time of Z2, but since X, it feels like their work has become too bland or safe.
Since Steel has given up, you can go ahead and do the ghost now.
>>82I wish I could be sent to another world while tracking Angel Calls.
30 Banagher won’t have any trouble with the machine; it’s just that he joined late and isn’t using the Silver Bullet.
Well, I don’t usually prioritize using MS in my 30s…
Banaj is normally treated poorly even in games like BX, so he fundamentally isn’t the type to stand out in crossover games.
>>84First of all, if ZZ or Char’s Counterattack is around, Banaji-kun is destined to be eaten by them or put in a lower position.
Minerva’s Judou is nice, but the third Z wasn’t that great.
It’s too sad that Camille is always being told, “Even though you’ve completely become just a sidekick to Char, you’re back in Z again.”
I don’t want it to be dealt with as a branching scenario.
Well, it seems like it’s going to end up being half-hearted with only half the strength…
>>86I know it sounds harsh, but the strength of Jupiter can’t win against the Federation if they really go all out, which is why they’re using such strategies in the main story.
>>90If you say that, then Char’s Counterattack is pretty much the same thing…
>>86So annoying…
>>98I’ve participated three times and each time I’ve had to wait on the scenario, so I think it’s okay to say this much.
>>86The fact that we are managing somehow with the Steel Seven operation to begin with…
>>86It’s my first appearance, but it’s a four-way conclusion, and on top of that, it was almost a bonus from the Hell’s Grand Marshal. I feel like I might die of rage after watching the Dragon Demon Emperor.
>>86The correct understanding is that only half can be sent…
If it’s just participating, I wanted them to bring out the X3, maybe by making a new one.
>>87I’m always thinking about saving money…
The increase of X1 means that kind of thing.
Banaji actually doesn’t have any particularly strong motivation or purpose…
>>88The motive to fight is to protect Audrey, so as long as Audrey is on our ship, there’s no need for any other motive to discuss.
The objective is to visit the historical sites of La+, but well, if other NTs are participating, then it will naturally get diluted.
The person depicting the scenario of seeds and their fate during a certain period clearly seemed to be influenced by opinions found on the internet.
In the first place, the species itself doesn’t really match with Kira’s reasons for fighting in Super Robot Wars…
I never expected that even G Generation wouldn’t do Ghost.
>>93If it’s Eternal, they’ll do it eventually.
I played F91, then Crossbone, then Skull Heart, and then Steel, so I don’t know how many years later it will be.
>>100It seems that Gundam mobile games have a short lifespan, but I wonder what it’s really like…?
>>124Ah, I don’t really mind that kind of simple obsession.
>>93There was no timing for me to participate in G Generation.
Genesis was released about six months after the completion of Ghost, and Cross Rays is a work that is compiled outside of the Universal Century.
I think it will come out if the Eternal service continues.
>>110It’s the same as AGE; there was almost no proper timing to handle it in G Generation.
>>93I love ghosts, but they won’t come that quickly.
>>111Well, G Generation itself hasn’t been released yet, so it doesn’t matter if it’ll come soon or not.
>>137Sorry, I thought we were just talking about Eternal, not CS.
Kinkedoo, Zabine, and Dugachi have all died…
Is Sabine the only one here who doesn’t have a supporting role?
>>94Zabine is Jun Kasama.
In G Generation, only the Steel Seven has been released so far, right?
Sometimes X3 comes out…
What Banaj needs is a master character like Eastern Invincible.
Lieutenant Ridei has much more drama than that…
It’s probably because it’s a Z and Char’s Counterattack set, so it’s Amuro from the Z era, but he feels more like Amuro from Char’s Counterattack, and there isn’t much representation of Amuro from the Z era.
It’s very problematic that Z Gundam cannot introduce any more new elements.
The ν Gundam can be modified in countless ways with HWS, long range, HI, etc.
>>106Just recently, it seems like it was a super lame additional weapon that was released in a mobile game.
Due to Banana Flavor-kun NT-D, the person has no strong impression at all.
I liked that Hathaway and Tobia were somewhat interacting with each other, even though they didn’t know each other.
Speaking of saving, it’s 30.
1 Deliberately display the graph for the ally rig Contio.
2 Rig Contio is completed by flipping it horizontally.
I don’t want to be told that I’m slacking off with 3 and 2, so I’ll probably go with a regular Continuo.
So it was 3, but I wouldn’t mind if it were 2…
>>113It’s not that I don’t want to be told, but the left-right inverted Rigcontio didn’t pass the review from the publisher side as Rigcontio.
>>125I see…
The Unicorn Gundam is limited in performance until its morale increases, and it can’t fly by default, which makes it quite underwhelming.
I’m satisfied as long as the BGM “Crossbone” is playing.
I think that neither Kiraasu nor Rurusuza would act together with Sorebi in the first place.
Amuro should just take a backseat and act like the former protagonist when he’s with Banaj, but he keeps coming to the forefront for some reason.
>>123Recently, I feel like Amuro has really become someone who can’t play the senior character…
>>133There was almost no time when he was a capable senior at the point of the main story.
Around Dakar.
There was some unclear weapon called a High Mega Launcher Beam Rifle on the Eternal…
It’s not about a new type of Z Gundam; I just want them to make the regular Z Gundam stronger.
Most of the enemies in the super robot genre are just a faction that can be wiped out by a single protagonist robot.
The Kurubon from Nilfa was so cool.
I thought that whether Char from Super Robot Wars is alive or dead, he’s really bothersome while playing 30.
Char is a gum that produces infinite flavor…
I’m really struggling to think of good things about Banaji-kun from Super Robot Wars.
There are quite a few parts that I thought were awful, and the one that made me say “this is the worst!” was when they started saying they would now call Audrey Mineva!
>>138I sincerely think it’s a tremendous destruction of dignity.
Ah, I can definitely say that this isn’t Banagher.
The Skullheart Special featuring V was the best.
The skull head knuckle guard is not like that~ and I don’t know, but doing a backflip anchor slash is not something you do in perfect condition, right?
Since it was revealed at the last event that Eternal is full of heavy spenders…
If we’re going to let it slide that we’re not recreating the attack with seven people, at least let’s have the final boss show up…
Why is the new graphics release featuring the revived monster Dugachi?
Ghosts can move between battles, so the story structure itself is suitable for Super Robot Wars.
None of them are affected by Midas Flash at all!
>>144Since the Hamelin System has worked on our side, I think the Midas Touch Flash will also be justified to work.
>>144I think it will take the form of reacting to the common parts used in that Super Robot Wars world and stopping, similar to the enemies in Jay Decker from 30.
I like Amuro who has become like a troublesome OB of 30-year-old Yona.
Zeta’s main weapon, the High Mega Launcher, used to be weak.
Camille’s ace bonus increases damage during counterattacks, but she is not suited for counterattacking at all.
>>146It’s not that I’m not suited for it, but…
Simply lacking power.
As this guy became the main focus, F91 got weaker and weaker.
That doesn’t mean this guy is strong…
>>150F91 can’t be made stronger than X1 unless it is released as a hidden unit.
>>155In the first place, F91 was stronger than X1 from the very first participation in the Nirfa, so what are you talking about?
>>150I wanted to see the Twin Vesper and Back Cannon equipment.
It’s understandable if it doesn’t reproduce, but the lack of even a model is just laziness.
Please give the Z Gundam an all-range weapon attack.
>>152All-range attack refers to things like bits and funnels, so you need to attach funnels…
Midas has somehow been adapted to support various OS of mass-produced robots…
No, X’s F91 was strong, what are you talking about…?
The most fatal thing about Kurobon is…
I think that when they are featured in a crossover, both Tobi and Kinkedou have bland and unremarkable characters.
>>159That’s really the case, just like in G Generation DS and such.
>>159In Nilfa, I was working with Ibys, and even in V, I was involved with Hathaway’s future, so what are you talking about…?
>>159I think Banaji is similar in that he’s a character that’s difficult for writers to recreate, so there are many neutral lines.
>>170It’s impossible to say to do it with Hasegawa-chan, isn’t it…
Is the Mother Vanguard and the Harrison-specific F91 only in Nirvash?
In Nilfa, F91 is stronger, and X also has a strong F91, while V and T are mass-produced types, right?
I don’t understand what you’re talking about.
When Crossbone became the main suit, F91 got weaker! But the only time F91 showed up enough to be considered a main was in X, where F91 is actually stronger than Full Cross, so what are you talking about, you air-headed fool?
Thinking back on it now, there were many elements that were unique to NiLFa… I suddenly realize.
The fact that the watermelon bar has the strongest armor makes it conversely difficult to create additional armor.
>>168It will get a bit more martial arts-like here…
Is it possible that Z Gundam looks like a shooting type but is actually a melee type…?
>>172Isn’t there really no longer a need to separate shooting and fighting?
It’s fine to attack everything, right?
>>176It’s a throwback to the time of the Third Gen.
>>176It’s a complete denial of RPGs.
Rather, I think V and T’s Kinkead is standing out quite a bit in a position similar to that of post-Amuro, for better or worse…
Nirfa’s X1 has a short range and there’s no ALL, so it’s hard to use…
>>174If you’re going to make it a squad leader, it’s better to use F91 or the mass-produced type F91 instead of X1 or X3, after all, for Nirvash…
>>174The growth type of Kinkead is not good, so it’s difficult to use even with the bonus.
When Riddhi tried to stop Banaji from fusing with the Unicorn to go beyond the rainbow and said, “Are you really going to embrace Mineva like that?!” there was almost no reaction. But when he was told, “I’ll take Audrey away!” Banaji’s individual consciousness was pulled back as he muttered, “O…d, ley…” For Banaji, that girl is Audrey, but what happened with Z3 is honestly unacceptable.
First of all, Gundams are all basically strong in close combat, aren’t they?
>>177Because it looks good…
>>177On the contrary, it’s rare for a Gundam that is advertised as being strong in close-quarters combat to be only strong in close-quarters combat.
I feel like the strongest attack type for the heroic robot is often the opposite of what I always think.
>>182Many patterns involve holding both a sword and a large cannon.
In terms of Super Robot Wars, it’s safe to say that the first unit is a sword, the second unit is a cannon, and they combine and revert back to a sword…
If I make the hyper saber an efficient long-range weapon, will I be able to focus on melee combat? Z
Super-type is a shooting game, but isn’t it also like a fighting game? There are many instances where that’s being said, so there are times when Gundam, which strictly separates fighting and shooting, gets the short end of the stick.
The Nirfa X1 and X3 are difficult to use, or rather, they have such poor compatibility with the system that if you don’t really like the work, you’ll immediately switch or end up on the bench.
>>187X3 has strong squad weapons because…
>>188The protagonist’s strengths are just too weak.
>>187The era where those without a full attack are no good…
>>191I wonder if it was assumed to separate regular enemy processing into ALL and single boss attackers.
>>196If you make them squad members, without learning, the acquired PP will also decrease, so it’s difficult to differentiate their roles.
>>191In other words, it seems like any work with a full-scale attack had to have a full-scale attacker or it would be removed from the starting lineup…
I think it shows how high the popularity of Full Cross is, that just having it in the game makes you want to participate.
I wanted to use Giri and Beginner Gina II.
Even though the Z has a hyper beam saber as standard equipment, when will the ZZ have an additional weapon like the hyper hyper beam saber?
>>193In the first place, the ZZ’s beam saber is a hyper beam saber, right?
Why didn’t you appear in Sarufa…?
>>194Welcome back, Seabook. Welcome back, Cecily. I did it!
I guess it’s decided that we don’t really need to release Skullheart.
If you’re not going to faithfully recreate the original work, then you don’t have to be honest.