Home » Game » Splatoon » [Splatoon] Line marker, evaluation skyrocketing with enhanced rush “It’s just too pleasurable to hit now.”

[Splatoon] Line marker, evaluation skyrocketing with enhanced rush “It’s just too pleasurable to hit now.”

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Splatoon 3

1: Japan Otaku Reviews25/06/10(Tue)13:23

I never expected Vincent’s evaluation to be this high.

139: Japan Otaku Reviews25/06/10(Tue)14:36

>>1Isn’t it kind of cheating to be able to spam at that range and speed?

2: Japan Otaku Reviews25/06/10(Tue)13:23

Well, the problem is that even after that much enhancement, it’s still not being used.

3: Japan Otaku Reviews25/06/10(Tue)13:27

The Amabi and Manta line markers really seem to catch something just by casually throwing them, mimicking how they look.

4: Japan Otaku Reviews25/06/10(Tue)13:27Yeahx5

Well, not really.

5: Japan Otaku Reviews25/06/10(Tue)13:28

Shall I use Wycola…?

6: Japan Otaku Reviews25/06/10(Tue)13:32

There are also some places where the impression is strong because it suddenly came flying from a strange spot and killed me, which has led to an increase in evaluation.
The damage isn’t that great considering the ink consumption.

7: Japan Otaku Reviews25/06/10(Tue)13:32

The lag-free Switch 2 makes it even easier to use line markers, right?

8: Japan Otaku Reviews25/06/10(Tue)13:33

The line marker has only been enhanced, with no fixes for bugs.

9: Japan Otaku Reviews25/06/10(Tue)13:34

So, finally, someone who uses a line marker has appeared?

10: Japan Otaku Reviews25/06/10(Tue)13:34

By the way, which judgment process does the line marker use?
Is it a warhead because it’s not a blast wave?

127: Japan Otaku Reviews25/06/10(Tue)14:31

>>10The determination of damage and marking is done by the shooter.
Therefore, from the perspective of the one being shot, it may seem like they were hit, but in reality, there was no damage, or the opposite can occur.
By the way, the only other instance among the subs where the damage hitbox is on the shooting side is the direct hit of the burst bomb.

11: Japan Otaku Reviews25/06/10(Tue)13:34

The bath and jessy line marker are easy to use.
The prime feels slightly off because its distance, power, and fuel efficiency don’t align.

12: Japan Otaku Reviews25/06/10(Tue)13:37

tier
X Elideco, Prime
S
A Florent Deco, Japanese umbrella
B Jet, Bake Deco, Warokora
…there is a disparity of that extent.

13: Japan Otaku Reviews25/06/10(Tue)13:38

>>12You could say that’s the main tier.

14: Japan Otaku Reviews25/06/10(Tue)13:39Yeahx2

>>13If it’s the main evaluation, there’s no way the score would be this low…

15: Japan Otaku Reviews25/06/10(Tue)13:40

Prime is the main and it’s not crab!

19: Japan Otaku Reviews25/06/10(Tue)13:42

>>15When you have the awareness to face each other in a position that makes it easy to use a line marker, you can do quite well.
It depends on the map.

20: Japan Otaku Reviews25/06/10(Tue)13:43

>>15The range is main < crab < marker, so the compatibility is really amazing.
It’s also perfect for chasing down targets that have escaped beyond the main range.

24: Japan Otaku Reviews25/06/10(Tue)13:44

>>20Please stop, Shapuma, it’s painful.

16: Japan Otaku Reviews25/06/10(Tue)13:40

If it’s the main evaluation, it would be something like Warokora D.

17: Japan Otaku Reviews25/06/10(Tue)13:41

It seems difficult, but surprisingly it hits the mark.
I feel like the line marker from Elideco is easier to hit than the S bra’s quick adjustment.

18: Japan Otaku Reviews25/06/10(Tue)13:41Yeahx1

You can even pseudo-confirm with the bucket using the marker and main weapon.
The problem is that if it comes to doing something like that, I might as well just roll the main twice.

21: Japan Otaku Reviews25/06/10(Tue)13:43

I feel like we’ve gone back to the era of crabs.

22: Japan Otaku Reviews25/06/10(Tue)13:43

If you swing the main once in the bath and throw the marker, the opponent will lose their footing and die.

23: Japan Otaku Reviews25/06/10(Tue)13:43

Prime is convenient just for marking before the worst of the crabs…

25: Japan Otaku Reviews25/06/10(Tue)13:44

Was there something with Vincent?
It’s always the image of a degraded splat roller, but…

26: Japan Otaku Reviews25/06/10(Tue)13:45

>>25The swing has become incredibly fast, turning into an area weapon.

27: Japan Otaku Reviews25/06/10(Tue)13:45

>>25The swing has become faster.

28: Japan Otaku Reviews25/06/10(Tue)13:46

>>25It’s increasing because it’s simply strong enough to counter most short-range groups.
Unlike rollers, the strong movement to take high ground makes it difficult to choose a composition, which is also a point of evaluation.

30: Japan Otaku Reviews25/06/10(Tue)13:47

>>25I became the guy who absolutely kills weapons that are out of my range.

29: Japan Otaku Reviews25/06/10(Tue)13:46

Vincent’s latest enhancement had a lot of squids that initially underestimated it at 2/60 seconds.
When you think about it, 2/60 had the speed to fire just one shot from sushi.

32: Japan Otaku Reviews25/06/10(Tue)13:47

>>29There should be a limit to upper adjustments, right?

31: Japan Otaku Reviews25/06/10(Tue)13:47

I finally got the gold badge, Vincent Hu.

49: Japan Otaku Reviews25/06/10(Tue)13:58

>>31Eh… Hugh?!

57: Japan Otaku Reviews25/06/10(Tue)14:01

>>49Zenichi Hokusai started using Vincent after the previous update and achieved 9th place in the final with Asari.
It has been proven to be effective even at the highest tier.

33: Japan Otaku Reviews25/06/10(Tue)13:48

I’ve only used the jet, so I don’t know about anything else, but the jet definitely has at least a tier of S.
If you can hit the marker, you will save the damage of two hits, which is huge.
Frodec is blocked by a sub-reduction of 0.1 with 2 bubbles and 1 marker.

41: Japan Otaku Reviews25/06/10(Tue)13:55

>>33I think it’s more that the positioning doesn’t match up well with the line marker rather than the compatibility of kill performance.
The main and SP have a slow game makeup, so even if I speed up the matchup with the sub, it doesn’t really mesh well… In that regard, the FloDeco compensates for the weakness of the main’s slow bullets with the line marker, and there’s synergy in operating with Teiou.

34: Japan Otaku Reviews25/06/10(Tue)13:48

Ohin is quite strong and good in the offense and defense around the yagura.

35: Japan Otaku Reviews25/06/10(Tue)13:49Yeahx5

The squid research department seemed overly eager to strengthen the Fincent, but it just makes the feeling of unfairness stronger that weapons ignoring aim are stronger than those that require good aim.
I don’t think it’s well balanced.

44: Japan Otaku Reviews25/06/10(Tue)13:56

>>35Thanks to that, the shooter is being bullied…

36: Japan Otaku Reviews25/06/10(Tue)13:50Yeahx5

Well, if there’s a confirmed weapon rolling around…

37: Japan Otaku Reviews25/06/10(Tue)13:50

The face-to-face performance of Prime is well-matched to the extent that it is secured by markers.
The inability to paint the main and the somewhat awkward markers for scouting make clearing extremely difficult.

38: Japan Otaku Reviews25/06/10(Tue)13:51

Just considering the scene where Sushi and Finn clashed, it means Finn has the advantage…

39: Japan Otaku Reviews25/06/10(Tue)13:52

Vincent, who escaped from the Gym Dynamo Group,
I have acquired main efficiency, main swing speed, and various other things.

40: Japan Otaku Reviews25/06/10(Tue)13:52

If the carry has a Fincent weapon, the burden on the front line allies becomes overwhelming.

45: Japan Otaku Reviews25/06/10(Tue)13:57

>>40On the contrary, if the weapon that gets countered by Vincent is assigned to the carry role, there are times when we can’t overcome Vincent and lose, so that weapon is really tough.
It truly exists as a meta framework.

42: Japan Otaku Reviews25/06/10(Tue)13:55

I feel like the S rank has been decreasing.
My belt has more primes and barrels.

43: Japan Otaku Reviews25/06/10(Tue)13:55

The bubbles that approach the opponent with the marker on them are nice, right?

46: Japan Otaku Reviews25/06/10(Tue)13:57

Since I mainly use short-range attacks, having enemies with fins really restricts my movements and makes it tough.
If I can’t coordinate with my allies, there’s very little time I can actively engage in the game, and it feels very suffocating.

47: Japan Otaku Reviews25/06/10(Tue)13:57

It felt like the long-range splat bomb needed aim based on the direction of enhancement, but many people wanted to use it for marking, so I have the impression that the evaluation was misaligned.
“It can deal 40 damage instantly from far away, so it’s strong if it hits.”

48: Japan Otaku Reviews25/06/10(Tue)13:58

I heard that the barrel is really strong lately.
It can spray a barrage over a long range while being able to cover turf and get kills, so there are no weak points.

51: Japan Otaku Reviews25/06/10(Tue)13:59

>>48The barrel is strong, but… that’s the thing.
I can’t win against facing you.

58: Japan Otaku Reviews25/06/10(Tue)14:01

>>51It’s painful to be at a range disadvantage against all opponents in the mirror group.

50: Japan Otaku Reviews25/06/10(Tue)13:58

Frodec is a middle-range frame, but it overcomes the weakness of not being able to provide cover with Rama.
Still, I think it’s a weapon exclusively for the squid.

52: Japan Otaku Reviews25/06/10(Tue)13:59

Wasn’t Vincent stronger than Hugh?

54: Japan Otaku Reviews25/06/10(Tue)14:00

>>52I think both sides are strong because the presence or absence of curling is significant.

53: Japan Otaku Reviews25/06/10(Tue)14:00

Soo is curling sonar, and Hyou is a poison missile, so it’s a complete victory for Hyou.

56: Japan Otaku Reviews25/06/10(Tue)14:00Yeahx1

>>53This structure only thinks about harassment!

60: Japan Otaku Reviews25/06/10(Tue)14:02

>>53It was evaluated that it was tough without curling, especially for Hugh.

55: Japan Otaku Reviews25/06/10(Tue)14:00

Strong people give the impression of using Muji Fincent.

59: Japan Otaku Reviews25/06/10(Tue)14:01Yeahx2

The fact that there are few walls to paint means that when we lose in range, we inevitably have to go on the defense, which is really not fun at all.
I’m fine with the weapon adjustments, but I want changes made to the stage.

61: Japan Otaku Reviews25/06/10(Tue)14:02

The plain Finkering is strong, but the special ability being a sonar is just crap, so I think that’s why Hugh is used…

62: Japan Otaku Reviews25/06/10(Tue)14:02

If a weapon with a shorter range than Finn gets poisoned by Finn’s ability, it really can’t do anything at all…

65: Japan Otaku Reviews25/06/10(Tue)14:03

>>62But since it’s a short-range group, in most cases, the weapon that will get you killed if seen by Vincent is the mirror…

63: Japan Otaku Reviews25/06/10(Tue)14:02Yeahx1

It’s unfortunate to group the barrels, but if placed in the lower group, they will break…

72: Japan Otaku Reviews25/06/10(Tue)14:05Yeahx1

>>63The group’s longest and shortest range weapons can be replaced by another weapon even if that position is vacant, leading to an endless chain of sorrow…

64: Japan Otaku Reviews25/06/10(Tue)14:02

Bakudeko is normally strong with a main and a marker shock one, so I use it occasionally.
Well-made toy

66: Japan Otaku Reviews25/06/10(Tue)14:03

I don’t think I can really use the curling of “ofin fin” unless I convince myself that I won’t be ambushed.
In that regard, Poisen achieves scouting at the fastest speed, making it the best match.

67: Japan Otaku Reviews25/06/10(Tue)14:03

Vincent has a good face-to-face encounter with sushi, resulting in a draw.
I seriously can’t win.

68: Japan Otaku Reviews25/06/10(Tue)14:04

The marker has been strong except for the very beginning.
The earliest ones are pretty fun toys.

69: Japan Otaku Reviews25/06/10(Tue)14:04

The ally holding a weapon that can deal with Vincent is weak.
Short-range is pushing too hard.
Hunted calmly.
It’s already checkmate at the time of formation.

70: Japan Otaku Reviews25/06/10(Tue)14:05

I can relatively get kills with follow-up attacks when I land two hits in prime and the opponent escapes.

78: Japan Otaku Reviews25/06/10(Tue)14:08

>>70In other words, this is why Prime is strong.
On the contrary, there are also instances where you can face off after marking with 40.

71: Japan Otaku Reviews25/06/10(Tue)14:05

At the point where you’re fishing, there’s so much pressure that you can’t fulfill your role on the front line without pushing yourself.

73: Japan Otaku Reviews25/06/10(Tue)14:06

Right now, Fluid is thriving because hate is being directed at Finn.

75: Japan Otaku Reviews25/06/10(Tue)14:08

>>73Both Prime and Frodeco are Hoko weapons.
What is going on with this rule? This environment is strange only here.

74: Japan Otaku Reviews25/06/10(Tue)14:07

There are no Finns playing in a place where they could be affected by short-range attacks.
On the other hand, there are quite a few places where Finn can push himself.
Mr. Anzai…
Short-range is suffocating…

77: Japan Otaku Reviews25/06/10(Tue)14:08

>>74Why not give up?

80: Japan Otaku Reviews25/06/10(Tue)14:08

>>74So this is the Kui Bokani!
Even if you draw the enemy out, your allies won’t advance? That’s the end, isn’t it?

89: Japan Otaku Reviews25/06/10(Tue)14:13

>>80If Finn swings before throwing the quibo, it will reach and be over.

76: Japan Otaku Reviews25/06/10(Tue)14:08

I haven’t really used weapons that require proper aiming.
I started to think maybe I should try using something that properly looks like a gun.

104: Japan Otaku Reviews25/06/10(Tue)14:19

>>76A strong weapon that requires aim in the current environment… like the Litter…

79: Japan Otaku Reviews25/06/10(Tue)14:08

It sounds strange when using Switch2.

90: Japan Otaku Reviews25/06/10(Tue)14:13

>>79I wonder how I can do an Ikaroll on an unpainted floor…?

96: Japan Otaku Reviews25/06/10(Tue)14:15Yeahx5

>>90Program error
Squid brain malfunction
It didn’t have advanced computational capabilities; it’s like a butt.

116: Japan Otaku Reviews25/06/10(Tue)14:23

>>90The original judgment for Ikarole seems to have been created somewhat carelessly, allowing for getting through even with a bit of enemy ink.
Even so, it’s a bit much that continuous rolls are possible in areas that haven’t been painted.
Right now, it’s clearly stronger than 2.

93: Japan Otaku Reviews25/06/10(Tue)14:14

>>79What exactly is strange?

81: Japan Otaku Reviews25/06/10(Tue)14:09

Prime is at the pinnacle of all rules!
Plakura is trash, but

84: Japan Otaku Reviews25/06/10(Tue)14:10

>>81The Yagura might be strong in general, but in zones, it’s really tough.
Asari is simply strong against characters that are strong in face-to-face combat, so it should be treated as an exception.

82: Japan Otaku Reviews25/06/10(Tue)14:10

Hoko can only be described as having a special rule right from the initial break.

83: Japan Otaku Reviews25/06/10(Tue)14:10

It seems that Novaneo has increased too.

85: Japan Otaku Reviews25/06/10(Tue)14:11

>>83Originally, the short-range group that can roughly meta is now supplemented with long-range destruction from throwing stamps…

86: Japan Otaku Reviews25/06/10(Tue)14:11

The jet is normally just weak in the main.
I’m being driven crazy in my environment.

101: Japan Otaku Reviews25/06/10(Tue)14:17

>>86It has been a long time since there has been any adjustments, so I hope they will make a big overhaul soon.

87: Japan Otaku Reviews25/06/10(Tue)14:12

Plakora was ranked first in the Territory Festival… Well, since the user is Choco Pero, it’s not really a reference at all.

88: Japan Otaku Reviews25/06/10(Tue)14:12

The crab is strong, but if you can’t clear, you can’t use it, and in a rank where you can’t expect cooperation from teammates, there will be no opportunities to use it at all.

94: Japan Otaku Reviews25/06/10(Tue)14:14

>>88Well, even though the enemy is weak at low ranks, the team composition is heavily disadvantaged and my teammates aren’t performing well, I’ve had quite a few matches where I somehow managed to win just by doing my best.
At this time of year, even if the rating is low, it doesn’t mean the content is low, so I don’t mind.

128: Japan Otaku Reviews25/06/10(Tue)14:32

>>94It’s true that there are few opponents who criticize your weaknesses because the enemy is also weak.
This also causes both sides to have drawbacks, making it difficult to have a stable strategy…

99: Japan Otaku Reviews25/06/10(Tue)14:17

>>88Even if the clearing hasn’t been done, crabs can still be used.
Using Urushou or Triturtle without clearing will just lead to suicide…

91: Japan Otaku Reviews25/06/10(Tue)14:14Yeahx3

I’m suspicious that Prime is just strong because of Choco Pero.

100: Japan Otaku Reviews25/06/10(Tue)14:17

>>91Strong people basically have strong weapons…
It’s undeniable that the record has been achieved thanks to ChocoPero’s personal abilities.

110: Japan Otaku Reviews25/06/10(Tue)14:20

>>91It’s already strong with thumbnail specs, and since there’s little downward fluctuation in practical value, it’s definitely strong no matter how you look at it.
First of all, being able to overwhelmingly win at short range makes this weapon top-tier in this game, and it comes with a strong special, so it’s more than enough.

92: Japan Otaku Reviews25/06/10(Tue)14:14

Jet’s role is to move the opponent back with kills… Is Elideco fine? Well…

97: Japan Otaku Reviews25/06/10(Tue)14:15

The penalty for just having a slow kill speed is too harsh in this game.

105: Japan Otaku Reviews25/06/10(Tue)14:19

>>97Even though it’s the same weapon, the one I use has a slower kill rate!

98: Japan Otaku Reviews25/06/10(Tue)14:16

Chocoperro swiftly moves around the rough area at my feet with ease; I can’t replicate that.

102: Japan Otaku Reviews25/06/10(Tue)14:18

>>98Steps are a fundamental skill, so let’s work hard to master them!
Dodging at the level of a “choco-pero” is definitely impossible…

103: Japan Otaku Reviews25/06/10(Tue)14:19

When playing on Switch 2, it’s clearly easier to hit the Ultra Shot.

106: Japan Otaku Reviews25/06/10(Tue)14:19

The short range of the Hihyu’s paint shot is really affecting me and it’s tough.
Why was Silent weakened when moving to 3?

107: Japan Otaku Reviews25/06/10(Tue)14:20

Is the adjustment still ongoing?

111: Japan Otaku Reviews25/06/10(Tue)14:21Yeahx4

>>107Please provide the Japanese text you would like me to translate.

112: Japan Otaku Reviews25/06/10(Tue)14:21

>>107Keep going…

108: Japan Otaku Reviews25/06/10(Tue)14:20Yeahx3

Stop taking the switch2 mount! The del will come in soon!

109: Japan Otaku Reviews25/06/10(Tue)14:20

Isn’t there only ZAP that properly looks like a gun?

113: Japan Otaku Reviews25/06/10(Tue)14:22

In the current environment, the strong weapon that requires aim is the E-liter Deco.

117: Japan Otaku Reviews25/06/10(Tue)14:23Yeahx1

>>113Erideco is undeniably strong, but it’s a strangely tough weapon.
The tactics required are too demanding.

114: Japan Otaku Reviews25/06/10(Tue)14:22

The measures from the Squid Research Lab… the weakening of the bottle and the Ultra Shot significantly changed the environment.
That’s good.
However, they underestimated the S bra too much.

119: Japan Otaku Reviews25/06/10(Tue)14:25Yeahx2

>>114Because you easily let them hold a cue ball…

115: Japan Otaku Reviews25/06/10(Tue)14:23Yeahx1

It’s already made four, so the third one was abandoned.
I hope that’s the case.

118: Japan Otaku Reviews25/06/10(Tue)14:24

I thought the line marker was nerfed.

120: Japan Otaku Reviews25/06/10(Tue)14:25

With switch2, the mysterious hit detection and lag of the blaster disappear, making it match the appearance!
…Isn’t this getting weakened?

121: Japan Otaku Reviews25/06/10(Tue)14:26

If the primes increase too much, will the bottles increase again?
The bottle has been nerfed too much, but it doesn’t need to come back ever again.

122: Japan Otaku Reviews25/06/10(Tue)14:26

Even if it comes out, it will probably be after the Switch 2 is widely available, so it seems like it will be more than a year later, which is tough.

123: Japan Otaku Reviews25/06/10(Tue)14:27

The bottle had a delicious experience in the first two years after its release… already…

124: Japan Otaku Reviews25/06/10(Tue)14:27

I hated that the bottle was such a powerful weapon with that ridiculous appearance, so I’d prefer something with the presence of a Soifuba.

125: Japan Otaku Reviews25/06/10(Tue)14:29Yeahx1

I think it’s fine to remove it in 4 because the concept purely had issues due to the fact that the bottle could overcome weaknesses with hardware cheats.

126: Japan Otaku Reviews25/06/10(Tue)14:29

But it’s still strong even though fewer people are using it now.
I think they should weaken the shield rather than the main, regardless of Ulusho.

129: Japan Otaku Reviews25/06/10(Tue)14:32

The theory that only strong people can prevail applies to various weapons as well.
Fluid is definitely a strong weapon, but when it comes to being the number one weapon for Rainmaker, to be honest, it’s just that the Tonkatsu players are strong.

130: Japan Otaku Reviews25/06/10(Tue)14:33

I don’t think there’s a problem with the fact that strong shield situations are too few.
It’s partly because I’m only using bomb carriers, making it easy to counter, but stopping my movement also halts the flow of the match, which is quite weak.
If you place a shield, you incur an advantage loss, so you need to secure a kill after placing it to gain a benefit.

133: Japan Otaku Reviews25/06/10(Tue)14:33Yeahx1

>>130There are rules for strong areas where you get stopped.

131: Japan Otaku Reviews25/06/10(Tue)14:33

Barrel is the one benefiting from the mirror match, right?
Because the nemesis Char isn’t coming.

132: Japan Otaku Reviews25/06/10(Tue)14:33Yeahx5

I really dislike that long-range weapons are increasing even though they are weak, just because I hate S-Brellas and crab tanks too much.
What kind of formation has two or three backliners?
The game will become one where the team that can pull players willing to go forward with backline weapons will win.

135: Japan Otaku Reviews25/06/10(Tue)14:35

Speaking of which, recently all the Chargers coming to my team are very aware of the front line, which feels great.
The bow has too high a miss rate.

168: Japan Otaku Reviews25/06/10(Tue)14:45

>>135Right now, Toracola is trending, so a lot of casual TRS are being produced.

136: Japan Otaku Reviews25/06/10(Tue)14:35Yeahx5

The theory that even weak weapons aren’t weak because the top player with that weapon has a crown!
The fact that only top players can produce results indicates weakness.
Even those unknown players in the area are definitely better with weapons that can produce results.
Use strong weapons!

151: Japan Otaku Reviews25/06/10(Tue)14:40

>>136A writing style that seems to call itself a human rights advocate.

155: Japan Otaku Reviews25/06/10(Tue)14:41

>>136The main advocates of this theory are the Quad users, which is a joke.
No, I’m not arguing against it, but…

137: Japan Otaku Reviews25/06/10(Tue)14:35

It’s lucky when a strong person who was an enemy just a moment ago joins our side.

140: Japan Otaku Reviews25/06/10(Tue)14:37Yeahx1

>>137For some reason, they become weaker when they come to our side.

152: Japan Otaku Reviews25/06/10(Tue)14:41

>>140It’s tough in this game because you can get completely shut down by weapons with abnormally high meta performance, just like with Vincent…

138: Japan Otaku Reviews25/06/10(Tue)14:36

So… what about the update?

142: Japan Otaku Reviews25/06/10(Tue)14:37

>>138Please provide the text you would like me to translate.

141: Japan Otaku Reviews25/06/10(Tue)14:37Yeahx4

If someone occupies a strong position under any rule, the count will progress, so it’s strong if you properly move forward and set up a shield.

145: Japan Otaku Reviews25/06/10(Tue)14:38

>>141This is why Excas is trash.
It’s only a shield for protecting myself.

143: Japan Otaku Reviews25/06/10(Tue)14:37

With Switch2, the lag is reduced even in matches.

144: Japan Otaku Reviews25/06/10(Tue)14:38

I think a sniper’s performance should be just right, being overly weak to the point of being a victim due to the immense stress they impose on opponents, but I don’t understand why routes for flanking have been removed or why snipers are being coddled instead.

158: Japan Otaku Reviews25/06/10(Tue)14:42

>>144It was made that way as a countermeasure against the player who accumulates SP without engaging with the board at all.
Player 2 is at fault.

146: Japan Otaku Reviews25/06/10(Tue)14:39

Don’t come to me with a teammate who’s just using a template to add penalty up without getting any kills.
If it were an enemy, I would have to thank them for the meal.

147: Japan Otaku Reviews25/06/10(Tue)14:39

I hardly ever see Ekkas using a shield in the first place.

148: Japan Otaku Reviews25/06/10(Tue)14:39

I feel like we’ve just gone back to the face-to-face rejection tick-tock tune again, haven’t we?

149: Japan Otaku Reviews25/06/10(Tue)14:40

Because there are many times when I have no choice but to expose my body with a spinner.
Having just one person in the group makes me feel more passive, and I really don’t like that.

150: Japan Otaku Reviews25/06/10(Tue)14:40

It seems that the update will be quite delayed due to the support for Switch2.
It seems that with Switch2, you can do an Ika Roll regardless of the ink… I don’t know how practical it is though.

153: Japan Otaku Reviews25/06/10(Tue)14:41

Isn’t there no such thing as a mirror match anymore?

157: Japan Otaku Reviews25/06/10(Tue)14:42

>>153No…?

154: Japan Otaku Reviews25/06/10(Tue)14:41

There was a line like “There’s no way you can shoot a sniper rifle while jumping in another game,” and I wanted to let the squid research group hear it.

159: Japan Otaku Reviews25/06/10(Tue)14:42

>>154Seriously, Skuyk…

156: Japan Otaku Reviews25/06/10(Tue)14:42

But the weapon of the loyal warrior is the Quad Hopper…

160: Japan Otaku Reviews25/06/10(Tue)14:42

There are often people who say to use strong weapons, but the reality is that most of the people using the S-Brella right now are really weak.
When bottles were popular, the weapons that heavily depend on the player’s strength ended up being weak because the player is weak and lacks experience.
For 99% of players, weapons like Vincent that yield immediate results will lead to victory.

167: Japan Otaku Reviews25/06/10(Tue)14:45Yeahx4

>>160If we’re talking about such low rates, then it’s about Momiji and Red ZAP, right?
It seems like a discussion that using simple weapons is stronger, so it becomes a completely different conversation.

181: Japan Otaku Reviews25/06/10(Tue)14:48

>>167Vincent is a short-range meta that occupies half of the environment, so the situation is completely different.
Momiji and red ZAP require a lot of IQ, and they are not weapons that you can win with simply by swinging them.

184: Japan Otaku Reviews25/06/10(Tue)14:49

>>181Can I talk about the short-range itself being a painted crab slave?

161: Japan Otaku Reviews25/06/10(Tue)14:43

Why do spinners not have charge keep except for the No. 8, while chargers are equipped with it as standard?

166: Japan Otaku Reviews25/06/10(Tue)14:45

>>161That’s separate…
Originally, it’s just that the functions attached to the char are possessed by Nochi and Lakuto.

162: Japan Otaku Reviews25/06/10(Tue)14:43Yeahx5

The stage design that makes it difficult to access the enemy’s high ground from the center appears to cater to long-range combat.
It’s actually a long-range reception, though.
The long-range shots from our high ground take kills and push the line up, but the terrain works against us, causing it to be quite delayed.
In the end, fighting at long-range positions only has enough value to return the negatives to zero, which is weak.
When I get a kill, having a frontline weapon that quickly enters the enemy territory allows me to turn it into a positive kill.

180: Japan Otaku Reviews25/06/10(Tue)14:48

>>162The reason for being weak is always being a potato.
If it’s a 2, even if I’m a potato, the special is so strong that I can play a sufficient role from the back, so it’s fine.
If you’re not able to at least create a forward line or spread Ink Strikes with a 3, you won’t have a place on the team.

163: Japan Otaku Reviews25/06/10(Tue)14:43Yeahx2

To use that theory, S-bra has produced results that are too excessive.

165: Japan Otaku Reviews25/06/10(Tue)14:44

>>163It’s just the top.

164: Japan Otaku Reviews25/06/10(Tue)14:43

Vincent is just a strong weapon, after all…

169: Japan Otaku Reviews25/06/10(Tue)14:45Yeahx6

The fact that the S bra took quite some time to be evaluated suggests that it has a high level of difficulty in mastering.
But the intent to practice with strong weapons is a good thing.

170: Japan Otaku Reviews25/06/10(Tue)14:45

I think the roller is stronger for Vincent Muji.

176: Japan Otaku Reviews25/06/10(Tue)14:47Yeahx3

>>170Fincent is easier to handle and simpler than a roller.

171: Japan Otaku Reviews25/06/10(Tue)14:46

I don’t know if it’s because of the Switch 2 effect or what.
I feel like the ratio of foreign players in Bankara has increased a lot.

172: Japan Otaku Reviews25/06/10(Tue)14:46Yeahx5

Even if you bring up the topic of a power level where I’m too bad to use strong weapons,
You’ll get stronger as you play, so other than saying to use powerful weapons and rack up some plays, I have nothing else to say.

183: Japan Otaku Reviews25/06/10(Tue)14:49

>>172If you can get used to it and become stronger, you can call it a strong weapon.
Bottling multiple times is certainly a different level of proficiency that is required, so that’s understandable.

173: Japan Otaku Reviews25/06/10(Tue)14:46

People who are good at archery are really impressive…
The movement gives a very meticulous impression.

174: Japan Otaku Reviews25/06/10(Tue)14:47

If you’re not a top-class freak, the higher you go, the more you have no choice but to wield stronger weapons.

179: Japan Otaku Reviews25/06/10(Tue)14:48

>>174The Finhew gold badge is strong enough, you know!

175: Japan Otaku Reviews25/06/10(Tue)14:47

The Switch has no human rights, you know.
Switch2 is an official hardware cheat.

177: Japan Otaku Reviews25/06/10(Tue)14:47Yeahx2

If you dive a little into X, there are plenty of S bras, right?

178: Japan Otaku Reviews25/06/10(Tue)14:48

The S bra has a lot of hits and misses even within the same power range.
It’s a weapon like a charger.

182: Japan Otaku Reviews25/06/10(Tue)14:48

The painting is awesome, Vincent.
I can’t go back to Hokusai’s thin painting style 🩷.

185: Japan Otaku Reviews25/06/10(Tue)14:50

The S-bra is ultimately a zombie-type kill weapon, so even if you get stuck and your kill/death ratio drops, I’ll let it slide.
Well, I’m a bit concerned about kids who don’t use the squid jump…

186: Japan Otaku Reviews25/06/10(Tue)14:50Yeahx2

“S bras are difficult because they fluctuate wildly like a charging bow.”
Since my position is closer to the front line and my painting is weak, I inevitably have to move forward.
A lucky kill from a direct hit becomes a super effective kill, and the count progresses rapidly.
That’s strong in that aspect.

190: Japan Otaku Reviews25/06/10(Tue)14:52

>>186In the end, the team that consistently takes the initiative to secure kills and control the game is the one that wins, right?
Even in a full party, breaking through becomes a game of chance, so it’s better to hold back as much as possible.

187: Japan Otaku Reviews25/06/10(Tue)14:50

Moreover, it makes me wonder why it progresses faster than Hokusai.
Well, I’m glad the SP is a sonar.

188: Japan Otaku Reviews25/06/10(Tue)14:51Yeahx1

That is the maple and red ZAP being weak weapons.
Vincent is a relatively simple strong weapon, while S-Bra is just a difficult strong weapon…?

189: Japan Otaku Reviews25/06/10(Tue)14:51

It’s weak in terms of painting and has a slow firing rate, so you put on a burst bomb, but why do you end up strengthening both…?

191: Japan Otaku Reviews25/06/10(Tue)14:52

A painting slave can only be done with a large ink tank, so when I’m really going to paint, I bring one of those two.

192: Japan Otaku Reviews25/06/10(Tue)14:52Yeahx1

Kuwibo is too much of a troublemaker when it comes to weapon strength adjustments…

193: Japan Otaku Reviews25/06/10(Tue)14:52

Before I knew it, a considerable number of weapons that appeared from 3 have been getting evaluation improvements.

198: Japan Otaku Reviews25/06/10(Tue)14:55

>>193Lactodrive Pensamin Dental Fincent, maybe?
That’s quite a lot just to name a few…

203: Japan Otaku Reviews25/06/10(Tue)14:57

>>193Space Shooter
Wide roller
Pencil
Moplin
Examiner
Gaen
Japanese umbrella
S Bra
Vincent
Lactotrust Fluid
Drive Gym Dental
They’re all at least decent.

194: Japan Otaku Reviews25/06/10(Tue)14:53

The top players keep getting one-hit kills, so in the end, Elideco ends up in a tough spot.

195: Japan Otaku Reviews25/06/10(Tue)14:53

In the end, Prime was also just strong in terms of people…

196: Japan Otaku Reviews25/06/10(Tue)14:53

It’s unrelated, but S-bra surprisingly has play videos of Chikashi that can be helpful.

197: Japan Otaku Reviews25/06/10(Tue)14:54

I wonder what I should do to become stronger in space shooters… If I make something stronger, it seems like it might overlap with “that XX,” right…?

199: Japan Otaku Reviews25/06/10(Tue)14:55Yeahx1

>>197Honestly, I think the coloring could be stronger.
No matter how long the range is, the current coverage is still sparse.

200: Japan Otaku Reviews25/06/10(Tue)14:56Yeahx1

I think everyone with a Poison weapon should die.

206: Japan Otaku Reviews25/06/10(Tue)14:58

>>200If you hit with a poison sensor, you can neutralize 99.9% of the rollers.
Eidori pushes hard before hitting the poison sensor.
I threw that poison at my opponent who has no ink right now, saying I’ll kill them, and then I killed them while they still had the sensor on and went back with a teammate’s jump.

201: Japan Otaku Reviews25/06/10(Tue)14:56

I wonder when 4 will be released.

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