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[MARIOKART] You can announce your favorite P-Switch mission.

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MARIOKART WORLD Mario Kart World NINTENDO SWITCH

1: Japan Otaku Reviews25/06/09(Mon)22:44Yeahx3

A person who is recreating the SFC course.

2: Japan Otaku Reviews25/06/09(Mon)22:46Yeahx1

Heyho Carnival Master, perhaps?
I’m sorry, it was really hard, I never want to do it again.

8: Japan Otaku Reviews25/06/09(Mon)22:49

>>2If I can somehow manage to run on the walls of the houses along the way, it should be alright…

19: Japan Otaku Reviews25/06/09(Mon)22:53

>>8In the end, I gave up on running along the wall right after the rope and forcibly cleared it from the lower route…

3: Japan Otaku Reviews25/06/09(Mon)22:46Yeahx1

In the end, it’s possible to come in first in 150cc, but getting first in all courses is really tough!
I’m being beaten up too much by items!

5: Japan Otaku Reviews25/06/09(Mon)22:48

>>3It’s good to go ahead while holding strong items after initially placing 18th.

6: Japan Otaku Reviews25/06/09(Mon)22:48

>>5Stolen with Teresa…!

7: Japan Otaku Reviews25/06/09(Mon)22:49

>>6Well, if it’s stolen, it’s stolen.

4: Japan Otaku Reviews25/06/09(Mon)22:47

Mario Kart, yes... We are looking for new members for the mud play club!
Mario Kart, yes… We are looking for new members for the mud play club!

9: Japan Otaku Reviews25/06/09(Mon)22:49Yeahx5

There are definitely some missions where I completely don’t understand the solution at all.
I want ghosts that show the correct answer or NPCs that give hints to be placed.

10: Japan Otaku Reviews25/06/09(Mon)22:50

It’s fun to hop on container trucks and big mobiles and go for a wild ride.

11: Japan Otaku Reviews25/06/09(Mon)22:50

Is there no hair today…?

12: Japan Otaku Reviews25/06/09(Mon)22:51

The Mario Kart staff was also surprised; Course 1 felt like I couldn’t do it at all, and in the end, I didn’t understand why I succeeded.

13: Japan Otaku Reviews25/06/09(Mon)22:51

>>12As long as we can maintain the altitude, the rest is pretty much straightforward.

14: Japan Otaku Reviews25/06/09(Mon)22:52

I’m aiming to win the entire 150cc course, but it’s really tough…
Even if I get beaten up badly in player versus player matches, I can laugh it off, but against the CPU, it gets frustrating.

17: Japan Otaku Reviews25/06/09(Mon)22:53Yeahx2

>>14The hell of unreasonable items is just stress when facing the CPU, isn’t it?

22: Japan Otaku Reviews25/06/09(Mon)22:54

>>17It’s hard to completely hate it when you see it getting beaten up by a Thwomp even when the CPU is in a first-place runaway state.

15: Japan Otaku Reviews25/06/09(Mon)22:52

Please make it so that stickers acquired from missions or medals can also be viewed in detail later…!

16: Japan Otaku Reviews25/06/09(Mon)22:53Yeahx8

Playing in the mud is fun...
Playing in the mud is fun…

18: Japan Otaku Reviews25/06/09(Mon)22:53

Where is Irohazaka?

20: Japan Otaku Reviews25/06/09(Mon)22:53

I like the flashy and easy one from the tornado in the wilderness.

21: Japan Otaku Reviews25/06/09(Mon)22:54Yeahx1

Durability races are generally crap.
It’s unnecessarily long!

25: Japan Otaku Reviews25/06/09(Mon)22:55

>>21Even though it’s long, the CPUs are throwing red shells properly, so it’s frustrating!

23: Japan Otaku Reviews25/06/09(Mon)22:55

I wonder if there’s a way to see the list or locations of cleared P switches.

24: Japan Otaku Reviews25/06/09(Mon)22:55

I think it’s more stable to be in 2nd place during the race and overtake just before the finish line.

30: Japan Otaku Reviews25/06/09(Mon)22:57

>>24(A three-red shell coming from behind)

26: Japan Otaku Reviews25/06/09(Mon)22:56

I don’t dislike the fact that the blue switch challenge you see immediately after completing the incredibly classic shortcut mission on Mario Circuit feels like a one-hit wonder with quarter pipes, fitting for this game.

27: Japan Otaku Reviews25/06/09(Mon)22:56

Survival 150cc Star 3 isn’t too difficult, is it…?
It’s especially difficult to take first place in the first lap.

28: Japan Otaku Reviews25/06/09(Mon)22:56

Aim for the hot springs!

…This hot spring is full of fishbones! It better not have strong acid mixed in, right!?

29: Japan Otaku Reviews25/06/09(Mon)22:56Yeahx3

I like P-Switch races because they don’t have a ranking, so it feels like participating in a race as a madman right from the start.

31: Japan Otaku Reviews25/06/09(Mon)22:59

This time it’s designed to make things like Teresa and Thunder spit out items, isn’t it?
It really feels like it’s not going to let me run ahead with the strong item.

32: Japan Otaku Reviews25/06/09(Mon)23:00

Keep the coins in the front when Teresa is in first place.

33: Japan Otaku Reviews25/06/09(Mon)23:01

I feel like red triples are appearing quite casually compared to previous works.

36: Japan Otaku Reviews25/06/09(Mon)23:05

>>33Honestly, I don’t really need it much.

37: Japan Otaku Reviews25/06/09(Mon)23:05

>>33That’s for wall running.

34: Japan Otaku Reviews25/06/09(Mon)23:04

The mission race has a pretty tight time limit.
It’s tough that I can’t clear it at all because I’m relentlessly obstructed by the CPU, it’s really bad luck…

38: Japan Otaku Reviews25/06/09(Mon)23:06

>>34You can bring in mushrooms and stars, so you’ll get supplies from just any item box.

35: Japan Otaku Reviews25/06/09(Mon)23:04

But the CPU doesn’t shoot with a gap, so it hits while one of the triple shells is being hit, which is better.
A person hits three shots at the timing when the invincibility from being hit is lost.

39: Japan Otaku Reviews25/06/09(Mon)23:07Yeahx1

Since I can’t do wall running or any quick maneuvers, it becomes a tight race and I can’t use it effectively!

40: Japan Otaku Reviews25/06/09(Mon)23:07

I hear the interference is tremendous, but there are also many ways to avoid it.
I don’t really understand, so I honestly get beaten up.

41: Japan Otaku Reviews25/06/09(Mon)23:10

If you’re currently on the optimal path like rails, you can really break through significantly with this specification.

42: Japan Otaku Reviews25/06/09(Mon)23:10

The feeling of congestion in the midfield is unlike anything before! I wanted to bounce off this with a killer in 8DX… but instead, it’s satisfying to stomp on it with a giant mushroom.

43: Japan Otaku Reviews25/06/09(Mon)23:10Yeahx4

I like how the course gradually changes in the Grand Prix.
It’s more like a gradient of scenery.

44: Japan Otaku Reviews25/06/09(Mon)23:10Yeahx2

I wanted swimsuits for everyone.

50: Japan Otaku Reviews25/06/09(Mon)23:13

>>44I really wanted Mario’s nipple costume.

55: Japan Otaku Reviews25/06/09(Mon)23:14

>>44Did you want Wario’s swimsuit that much…

45: Japan Otaku Reviews25/06/09(Mon)23:10

If attacked in the rail or walls, it will lead to a catastrophic situation!

46: Japan Otaku Reviews25/06/09(Mon)23:12

It feels amazing to run over mid-tier dumplings while driving in Mario Kart on a big mushroom.

47: Japan Otaku Reviews25/06/09(Mon)23:12Yeahx1

If you shoot a green shell on the rail, the shell will move along the rail too, so you can hit it easily!

48: Japan Otaku Reviews25/06/09(Mon)23:12

The mission seems to take a few minutes like a race.
It’s rough when just a small mistake makes it impossible to achieve.

49: Japan Otaku Reviews25/06/09(Mon)23:12Yeahx1

I was dissatisfied that there were only baby characters where you could see their pants, but as I watch Baby Rosetta, I’m starting to feel like this is good in its own way.

51: Japan Otaku Reviews25/06/09(Mon)23:13

>>49Being completely nude is probably the most common.

56: Japan Otaku Reviews25/06/09(Mon)23:14

>>51What I want to see is your underwear.

52: Japan Otaku Reviews25/06/09(Mon)23:13

The Kameen sticker obtained from the shipwreck mission near the Hey Ho Carnival is intimidating, so I put it on and I’m doing a Wi-Fi race.
The effect is probably none.

53: Japan Otaku Reviews25/06/09(Mon)23:13

Rosetta’s armpit is a relief.

54: Japan Otaku Reviews25/06/09(Mon)23:13

Some missions can be cleared even if you skip several rings, while others will end if you miss just one, creating a huge difference in difficulty!

57: Japan Otaku Reviews25/06/09(Mon)23:15

That’s because the thread image has its breasts fully exposed.

58: Japan Otaku Reviews25/06/09(Mon)23:15

Donkey, with only one outfit, clearly seems to be waiting for an update.

59: Japan Otaku Reviews25/06/09(Mon)23:15

Baby Mario doesn’t have nipples, and automaton won’t allow that.

60: Japan Otaku Reviews25/06/09(Mon)23:16

Since Pauline is in first place and neither Diddy nor Funky is around, I wonder if they’ll do something like a Bananza collaboration.

61: Japan Otaku Reviews25/06/09(Mon)23:16

Just the cow running ahead is appealing to me while looking this way, and it’s already making my stomach hurt.

62: Japan Otaku Reviews25/06/09(Mon)23:17

Before I started, I was leaning towards Rosetta, but after trying it, I found myself drawn to Daisy.

66: Japan Otaku Reviews25/06/09(Mon)23:20

>>62When I was a baby, I liked Rosetta, but after growing up, I like Daisy.

63: Japan Otaku Reviews25/06/09(Mon)23:18

I’m practicing with 50cc because it’s my first time playing Mario Kart.
Please tell me the tips for doing a great start dash!

65: Japan Otaku Reviews25/06/09(Mon)23:19Yeahx1

>>63Learn from the Jugem at the bottom of the menu screen.

64: Japan Otaku Reviews25/06/09(Mon)23:19

Adjust to 2.

67: Japan Otaku Reviews25/06/09(Mon)23:21

It’s good to press the start dash about 0.2 seconds later than the beep of 2.

69: Japan Otaku Reviews25/06/09(Mon)23:22

>>67I feel like it would be better to match the screen display.

68: Japan Otaku Reviews25/06/09(Mon)23:22

Bee beep (buuun) – beep!

70: Japan Otaku Reviews25/06/09(Mon)23:23

When I fall and return, being hooked by Jugemu.
Does the game teach you that you can dash by pressing the accelerator at the moment of landing?
Isn’t this a must-have technique?

74: Japan Otaku Reviews25/06/09(Mon)23:24

>>70It feels like there are techniques that have been around for a long time but have never been taught.

78: Japan Otaku Reviews25/06/09(Mon)23:25

>>70Unknown.
That

71: Japan Otaku Reviews25/06/09(Mon)23:23

It tends to explode if you press it with the feeling of 8DX.

72: Japan Otaku Reviews25/06/09(Mon)23:23

As soon as you see the 2 clearly, it’s generally good to rev the engine.

73: Japan Otaku Reviews25/06/09(Mon)23:23

Rather than timing it in my head and pressing it at the same time as “2”
I imagine pressing it immediately when 2 is displayed.

75: Japan Otaku Reviews25/06/09(Mon)23:24

There are also quiet big successes and successful ones in start-ups.
Well, there isn’t much difference made in this work.

77: Japan Otaku Reviews25/06/09(Mon)23:24

>>75The match has a decisive advantage.

76: Japan Otaku Reviews25/06/09(Mon)23:24

Wild Lifton
Deka

79: Japan Otaku Reviews25/06/09(Mon)23:25Yeahx3

Well, to be honest, whether the start dash is successful or not doesn’t matter.
The competition is in the second half of the race.

80: Japan Otaku Reviews25/06/09(Mon)23:25

I’ve done TA a lot, so my starting now is the fastest and most stable.

81: Japan Otaku Reviews25/06/09(Mon)23:25

There are manta rays in the sea that look like Lift-on goggles, but I wonder if they are characters from any of the games.

82: Japan Otaku Reviews25/06/09(Mon)23:26

Speaking of which, does the early start with the barrel cannon on some stages have any significance?

83: Japan Otaku Reviews25/06/09(Mon)23:26

There are quite a few techniques that are not mentioned in the in-game explanation.
Maybe it’s because I want to avoid bracing myself before I start.

84: Japan Otaku Reviews25/06/09(Mon)23:26

I’m really not good at missions where I have to touch the pole at the end.
In other words, I’m generally bad at flying-related activities.

85: Japan Otaku Reviews25/06/09(Mon)23:26

The wild ones are all big.
Even Yoshi is big.

86: Japan Otaku Reviews25/06/09(Mon)23:27

When you get on the cart, everyone becomes small.

87: Japan Otaku Reviews25/06/09(Mon)23:27

I was quite surprised that modern games don’t have tutorials.
I quietly started with a 50cc.

88: Japan Otaku Reviews25/06/09(Mon)23:27

I don’t understand the bridge stunt at all.
I flew first, rode the rail, did a steep slope stunt, and when I got back on the rail, time was already up.
Am I overlooking something?

96: Japan Otaku Reviews25/06/09(Mon)23:30

>>88If you send me a screenshot, I might understand.

89: Japan Otaku Reviews25/06/09(Mon)23:28

I feel like it’s the first time that Marika doesn’t have a tutorial, and there’s not even a screen with the controls written for the controller.

90: Japan Otaku Reviews25/06/09(Mon)23:28

Both stray and freelance are generally over 100CC.
The 50 has become something that can only be experienced at the Grand Prix.

94: Japan Otaku Reviews25/06/09(Mon)23:30

>>90Because it’s slow, I couldn’t create a shortcut that would normally be possible, and this is quite difficult in its own way.

91: Japan Otaku Reviews25/06/09(Mon)23:28

Isn’t the tracking ability of the red shell too high, especially after Wii? I feel like if I get hit by a red shell in the middle of the knockout stream on the course that goes to the sky islands, I’ll be so frustrated because it will count as a fall.

93: Japan Otaku Reviews25/06/09(Mon)23:29

>>91Become super strong at 8 and fly through the sky.
Since I’ve been able to use walls in the world, I’ve become a bit weaker.

92: Japan Otaku Reviews25/06/09(Mon)23:29

The P-Switch challenge sometimes has intentions that I just don’t understand at all… What am I supposed to do…

95: Japan Otaku Reviews25/06/09(Mon)23:30Yeahx2

Stop repeatedly saying “Choose crab and be gentle.”

97: Japan Otaku Reviews25/06/09(Mon)23:30

I never thought there would be no element of conversing with NPCs in an open world.
I wonder if I can learn various techniques and information about courses from casual conversations.

102: Japan Otaku Reviews25/06/09(Mon)23:31

>>97The operability of running with a cart and
Isn’t it a bad match for a system that stops and listens to every little thing?

98: Japan Otaku Reviews25/06/09(Mon)23:30

Could it be that there are about 200 P switches?

99: Japan Otaku Reviews25/06/09(Mon)23:30

That’s definitely Knock Up Stream… and the destination is Sky Island.

100: Japan Otaku Reviews25/06/09(Mon)23:30

Supermarket rice and bread also don’t have instructions on how to eat them.
Public buses and trains also don’t provide instructions on how to ride.
Once something becomes a common understanding to a certain extent, explanations might no longer be necessary.

106: Japan Otaku Reviews25/06/09(Mon)23:32

>>100I wanted at least an explanation of wall running.

101: Japan Otaku Reviews25/06/09(Mon)23:31

Three Baby Mario outfits
Baby Luigi outfit 2 pieces
Four baby peach outfits.
Baby Daisy clothing 4 pieces
Four Baby Rosetta outfits
Professor, what on earth is this?

105: Japan Otaku Reviews25/06/09(Mon)23:32Yeahx1

>>101Results tailored to demand

103: Japan Otaku Reviews25/06/09(Mon)23:31

In a corner that feels like it’s going to fall, a slipstream is created.
It’s really troubling to be forced off the course like that.

104: Japan Otaku Reviews25/06/09(Mon)23:32

There are a lot of Kogesso in the current environment.

110: Japan Otaku Reviews25/06/09(Mon)23:33

>>104As long as the course chosen is random.
Maneuverability and acceleration are important.

117: Japan Otaku Reviews25/06/09(Mon)23:34

>>110It doesn’t have to be a Kogesso, right? There are other options with the same performance…

107: Japan Otaku Reviews25/06/09(Mon)23:32

The feeling of frustration when I pulled a boomerang around 15th place!

108: Japan Otaku Reviews25/06/09(Mon)23:33

Didn’t someone say something like you can run on walls?
In the initial basic operation explanation section.

109: Japan Otaku Reviews25/06/09(Mon)23:33

What effect does the coin block have?

111: Japan Otaku Reviews25/06/09(Mon)23:33

The method for the technique is written in the menu screen items.
A style that says “look at this if you want to know.”

112: Japan Otaku Reviews25/06/09(Mon)23:33

Blowing with the thunder’s ababababa feel.

113: Japan Otaku Reviews25/06/09(Mon)23:33

Baby + Kogesso is highly recommended.

122: Japan Otaku Reviews25/06/09(Mon)23:34

>>113I choose Baby Rosetta because of its great performance…
I never have any guilty feelings.

114: Japan Otaku Reviews25/06/09(Mon)23:34Yeahx1

There are so many people that if you’re not at the bottom, there’s no way to warm up.
Actually, being around 10th place and causing a commotion might be the most interesting state.

138: Japan Otaku Reviews25/06/09(Mon)23:36

>>114I totally understand this.

115: Japan Otaku Reviews25/06/09(Mon)23:34

Kogesso seems to be chosen because it has good balance.
It seems likely that there will be changes as various figures and information become clear in the future.

116: Japan Otaku Reviews25/06/09(Mon)23:34

The red octopus isn’t strong anymore.
Because there are 24 people, you know?
“I tripped the last two or three people, so what?”

118: Japan Otaku Reviews25/06/09(Mon)23:34

When I finished 4th in the survival race, Jugem praised me.

119: Japan Otaku Reviews25/06/09(Mon)23:34

This time, the overall reactions are very comic book-like, aren’t they?

125: Japan Otaku Reviews25/06/09(Mon)23:35

>>119KABOOOOM

128: Japan Otaku Reviews25/06/09(Mon)23:35

>>119In the article where I asked the developer, it was written that “playfulness” is the concept.

132: Japan Otaku Reviews25/06/09(Mon)23:36

>>119Because the theme is a sense of mischief…

120: Japan Otaku Reviews25/06/09(Mon)23:34

I read through the techniques carefully at first, but I didn’t notice that I could check behind me with X at all, and I also completely missed that I could see the map with Y during free running.

121: Japan Otaku Reviews25/06/09(Mon)23:34

The more we get into the second half of survival, the less ambiguity there is, and it becomes impossible to stop.

130: Japan Otaku Reviews25/06/09(Mon)23:36

>>121When there are many people, making a breakthrough all at once in the final stage is incredibly strong.
When the number of people decreases, we can’t do that anymore.

123: Japan Otaku Reviews25/06/09(Mon)23:34

The survival CPU is too strong, isn’t it?
Did these guys slack off at the Grand Prix?

127: Japan Otaku Reviews25/06/09(Mon)23:35

>>123Since the spiky enemies fly away at a ridiculous frequency, the strategy becomes to seize first place while the CPU is busy hitting the CPU.

124: Japan Otaku Reviews25/06/09(Mon)23:34

Isn’t it the same if you put heavy things on something lightweight, even if it’s not a weight + Kogesso?

126: Japan Otaku Reviews25/06/09(Mon)23:35

It’s so good to use a Thunder just after passing the item zone up ahead.

129: Japan Otaku Reviews25/06/09(Mon)23:35

I love the motion of throwing the Spiny.

134: Japan Otaku Reviews25/06/09(Mon)23:36

>>129You’re throwing with a lot of tension, aren’t you?
Well, the course is the same as the Gold Shell.

131: Japan Otaku Reviews25/06/09(Mon)23:36Yeahx1

Wait! What will happen if we lower beings fight each other!
The gap with the top is increasingly…!

136: Japan Otaku Reviews25/06/09(Mon)23:36Yeahx1

>>131I don’t care about the relationship, I just want to fight.

139: Japan Otaku Reviews25/06/09(Mon)23:36

>>131An enemy ran right in front of me…

140: Japan Otaku Reviews25/06/09(Mon)23:37

>>131(Squash by growing larger)

133: Japan Otaku Reviews25/06/09(Mon)23:36

I managed to come in second in survival, but I can’t achieve first place without solid technique.

135: Japan Otaku Reviews25/06/09(Mon)23:36

Few people know that there are differences in performance even within the Baby series.

137: Japan Otaku Reviews25/06/09(Mon)23:36Yeahx1

I want to play with a few hundred people online as a freelancer.
I want to see where you’re doing missions and practicing techniques.

141: Japan Otaku Reviews25/06/09(Mon)23:37

It’s a lot more chaotic than Smash Bros, and it’s funny.

143: Japan Otaku Reviews25/06/09(Mon)23:38

>>141I wanted to say exactly the same thing.

142: Japan Otaku Reviews25/06/09(Mon)23:37

I know it won’t be beneficial to me.
But I want to get back at the ones who attacked me.

144: Japan Otaku Reviews25/06/09(Mon)23:38

Some combinations only have a speed of about 0.5, which makes me laugh.

145: Japan Otaku Reviews25/06/09(Mon)23:38

There are still characters whose costumes I haven’t fully unlocked, but does this relate to the food genre?

148: Japan Otaku Reviews25/06/09(Mon)23:39

>>145The basics depend on the genre of food.
But there is also stage dependence.

154: Japan Otaku Reviews25/06/09(Mon)23:40

>>148There’s even a stage! I’m going to check out various things.

149: Japan Otaku Reviews25/06/09(Mon)23:39

>>145I have it.

146: Japan Otaku Reviews25/06/09(Mon)23:39

Baby Rosetta + Kogesso has a stable ranking and is quite a favorite of mine.

147: Japan Otaku Reviews25/06/09(Mon)23:39

Survival is difficult, but it’s super fun to be chaotic online.
It’s nice that retrying is easy.

150: Japan Otaku Reviews25/06/09(Mon)23:39

I’m scared when I’m using shortcuts that aren’t meant for the CPU.

151: Japan Otaku Reviews25/06/09(Mon)23:39

Kamek isn’t coming at all…

152: Japan Otaku Reviews25/06/09(Mon)23:39Yeahx1

I’m not trying to be greedy, but I hope they add as many new courses as they did for 8DX.

155: Japan Otaku Reviews25/06/09(Mon)23:41

>>152If you add one course,
There will be 2 to 3 more routes to get there!

153: Japan Otaku Reviews25/06/09(Mon)23:39

I haven’t done wall runs at all, or rather, I can’t do them suddenly!

156: Japan Otaku Reviews25/06/09(Mon)23:41

Driving on the highway as a freelancer is pretty fun.

157: Japan Otaku Reviews25/06/09(Mon)23:42

The rate of getting mushrooms x3 is super high, and I hardly get Thunder and Killer at all.

160: Japan Otaku Reviews25/06/09(Mon)23:43

>>157If it has the same specifications as 8, then the further the distance from the top, the more likely Thunder Killer should appear.

161: Japan Otaku Reviews25/06/09(Mon)23:43

>>157What am I supposed to do with just mushrooms from here on out… it happens often.

158: Japan Otaku Reviews25/06/09(Mon)23:42

Is there any meaning to Kamek? If it’s just changing the character, then it’s a miss.

159: Japan Otaku Reviews25/06/09(Mon)23:43

>>158You get the character, so it’s the biggest win.

162: Japan Otaku Reviews25/06/09(Mon)23:43

Will the DLC add another continent or something?

163: Japan Otaku Reviews25/06/09(Mon)23:43

Somehow, Daisy looks super cute this time…

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