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[G Generation] I skipped without thinking and it turned into a big problem!

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Japan Otaku Reviews25/06/09(Mon)08:20Yeahx1

AP is…

181: Japan Otaku Reviews25/06/09(Mon)10:17

When I skipped without thinking in G Generation, it turned into a big deal, oh noooooo!The other day, I captured 30 Gelgug units doing the same thing.

1: Japan Otaku Reviews25/06/09(Mon)08:24Yeahx3

How much AP have you saved up?

2: Japan Otaku Reviews25/06/09(Mon)08:25Yeahx27

If you think it’s just the third time and do it carelessly, it tends to turn out badly.

3: Japan Otaku Reviews25/06/09(Mon)08:28

I laughed because my player rank has gone up by about 10.

4: Japan Otaku Reviews25/06/09(Mon)08:29

The captured MS is way too unnecessary…

6: Japan Otaku Reviews25/06/09(Mon)08:30Yeahx19

>>4Selling in bulk can be quite profitable.

7: Japan Otaku Reviews25/06/09(Mon)08:31Yeahx14

>>4The points you earn from selling can be exchanged for weapon enhancement materials, so it’s a good idea to save them up.

5: Japan Otaku Reviews25/06/09(Mon)08:29

I’ll give you the Gundam!
Instead, I will take the Dom and the Zaku.

10: Japan Otaku Reviews25/06/09(Mon)08:38Yeahx11

>>5I just took all the Zaku from Delar’s.

8: Japan Otaku Reviews25/06/09(Mon)08:31Yeahx8

It’s quite a trap that it starts at the maximum number of times by default, isn’t it?

9: Japan Otaku Reviews25/06/09(Mon)08:36

Why is the original Federal Development Comp’s G3 Gundam so strong?
Isn’t it about three times stronger than the Zeon’s development comp?
Specifically, the attack power at the same level.

11: Japan Otaku Reviews25/06/09(Mon)08:41

>>9Sword attributes have high attack power.

12: Japan Otaku Reviews25/06/09(Mon)08:42

Could it be that G3 is stronger than Big Zam?

15: Japan Otaku Reviews25/06/09(Mon)08:48Yeahx1

>>12The fight is G3.
If you’re using a MAP, then it’s the Big Zam.

16: Japan Otaku Reviews25/06/09(Mon)08:50

>>12I just looked at it now.
The G3 Gundam’s maximum level 90 attack power is 7000.
The attack power of the Big Zam under the same conditions was 6600.
Considering the terrain suitability for movement, G3 Gundam is strong.
The Big Zam has map weaponry.

13: Japan Otaku Reviews25/06/09(Mon)08:46

It can be quite profitable to capture and sell the current event items.

14: Japan Otaku Reviews25/06/09(Mon)08:47

It’s time-consuming to create and dismantle GP each time, so the quickest way is to dismantle the captured ones.

17: Japan Otaku Reviews25/06/09(Mon)08:55

At the moment, the weapons that feel strong are the New’s funnels and aerial Gambit-like super long-range, high attack power weapons.
You can act violently from the chance step on the first turn without being counterattacked.

18: Japan Otaku Reviews25/06/09(Mon)08:57

There’s no such thing as having too much capital, after all.

19: Japan Otaku Reviews25/06/09(Mon)08:58Yeahx11

“The GP is delicious, so it’s actually the right choice.”

20: Japan Otaku Reviews25/06/09(Mon)08:58

It seems like they want you to efficiently accumulate boss battle tickets with unlimited skips, but if it’s not on hard mode, you only get a tiny amount, so it doesn’t really have much meaning.

21: Japan Otaku Reviews25/06/09(Mon)08:59

If you just train the bazooka for G3, it’s robustly strong, so it’s enough to just have a pilot with high shooting aptitude onboard.
Sometimes it’s a flaw that it prefers to use the saber in automatic mode.

22: Japan Otaku Reviews25/06/09(Mon)09:00

Why is it only the battle BGM that changes for Zieg Axes?

25: Japan Otaku Reviews25/06/09(Mon)09:01

>>22A night without sleep…

26: Japan Otaku Reviews25/06/09(Mon)09:01Yeahx3

>>22I remember it vaguely because the sound is off during the laps.
Wasn’t 0083 also unchanged?
There was a survey asking if people wanted the original sound, so I think it will gradually expand.

34: Japan Otaku Reviews25/06/09(Mon)09:03

>>22It’s because the anime is currently airing…

23: Japan Otaku Reviews25/06/09(Mon)09:00

Did it change from a limited number of times to unlimited skips?

28: Japan Otaku Reviews25/06/09(Mon)09:01

>>23The normal stages of the event can be skipped infinitely.

31: Japan Otaku Reviews25/06/09(Mon)09:02

>>23It’s just the normal stage of the event.
The rest is three times.

24: Japan Otaku Reviews25/06/09(Mon)09:01Yeahx1

It says that it takes 1,000,000 capital to turn the G3 Gundam into UR, which makes me laugh.

30: Japan Otaku Reviews25/06/09(Mon)09:02Yeahx13

>>24That’s a cast gun.

32: Japan Otaku Reviews25/06/09(Mon)09:02Yeahx1

>>24It’s terrifying to think that the capital-related matters have already been adjusted from the test.

35: Japan Otaku Reviews25/06/09(Mon)09:03

>>32Was it originally much higher…?

27: Japan Otaku Reviews25/06/09(Mon)09:01Yeahx2

That’s the Gundam exclusively for Casval!!

29: Japan Otaku Reviews25/06/09(Mon)09:02

Training Aerial will make them reliable even for support…

33: Japan Otaku Reviews25/06/09(Mon)09:03

Yesterday, I realized while battling a woman that by clearing stones, the number of skips for normal stages is restored.

36: Japan Otaku Reviews25/06/09(Mon)09:05

Astraea also has its own dedicated BGM.

37: Japan Otaku Reviews25/06/09(Mon)09:07

In the initial selection-type UR gacha
I think those who choose UR units like Shiro’s EX Z that have limitations in terrain suitability are the losers.

39: Japan Otaku Reviews25/06/09(Mon)09:09

>>37The EZ-8 can be deployed in space and has an extraordinary firepower, making it usable.

44: Japan Otaku Reviews25/06/09(Mon)09:10Yeahx4

>>39Reach.
None

40: Japan Otaku Reviews25/06/09(Mon)09:09Yeahx2

>>37I thought there would be some kind of relief measures in SFS or OP, but there aren’t any.

42: Japan Otaku Reviews25/06/09(Mon)09:10Yeahx2

>>37In that sense, G Generation has always been strong in the alternative genre.
The Gundam mysteriously floats in ground combat.

38: Japan Otaku Reviews25/06/09(Mon)09:08Yeahx3

At first, it seems like a dream within a dream, but now there are usually around 2 million CP, so time will solve it.

41: Japan Otaku Reviews25/06/09(Mon)09:09

Do you have any recommendations for UR upgrades?
I’m thinking of going with the red Zeta because it’s cool.

50: Japan Otaku Reviews25/06/09(Mon)09:16

>>41Basically, they are all strong, so you can choose them in any order you like.
I’m using a Casgund and have a support UR pilot on it.

43: Japan Otaku Reviews25/06/09(Mon)09:10

The unfortunate ones are those below SSR that have terrain restrictions.

45: Japan Otaku Reviews25/06/09(Mon)09:11Yeahx8

First of all, what is EXZ?

46: Japan Otaku Reviews25/06/09(Mon)09:12Yeahx3

Look at this narrative where you can’t support on half the stage!

55: Japan Otaku Reviews25/06/09(Mon)09:20

>>46I’m floating above the ground map…

47: Japan Otaku Reviews25/06/09(Mon)09:14Yeahx1

Aerials are strong with their ability to fly and their long-range funnel EX attacks…

48: Japan Otaku Reviews25/06/09(Mon)09:15

>>47I will take responsibility!

49: Japan Otaku Reviews25/06/09(Mon)09:16

The aerial that is flying nonchalantly is great, isn’t it?

51: Japan Otaku Reviews25/06/09(Mon)09:18

The Aerial has lower basic specs compared to others, but it is agile and performs well.
One of its strengths is that with a range of 5, it will reliably counterattack EX.

52: Japan Otaku Reviews25/06/09(Mon)09:18

Rather, thanks to this capture festival, I was able to clear the Etaro Expert Rival tag.

53: Japan Otaku Reviews25/06/09(Mon)09:18Yeahx2

Perhaps because the map is quite large.
Reducing movement by half is tougher than I expected.
Moreover, there are quite a few stages with turn limits.

58: Japan Otaku Reviews25/06/09(Mon)09:22

>>53Even without a turn limit, it has a balance that feels like it will end in just a few turns.
If you can’t catch up, you’ll end up being unable to do anything.
Since it’s short, there’s almost no energy depletion, so I thought it might be a good idea to adjust that system a bit more.

54: Japan Otaku Reviews25/06/09(Mon)09:20Yeahx1

If there are no particular preferences for the first redraw UR, I feel like I want to stick with a Sazabi, and I would like to wait for an Ex-S to appear in the SSR slot.
These guys are a cut above in strength among that rarity.

56: Japan Otaku Reviews25/06/09(Mon)09:20Yeahx4

>>54You’ll never finish redoing that for a lifetime.

72: Japan Otaku Reviews25/06/09(Mon)09:30

>>56I rewrote quite a bit, but I didn’t see Ex-S…
Well, the spirit is that it will come out someday.

188: Japan Otaku Reviews25/06/09(Mon)10:21

>>72If you’re not here, you won’t come out!

57: Japan Otaku Reviews25/06/09(Mon)09:21

The A equipment is sad because it struggles to be useful in various games or might not even exist at all.

59: Japan Otaku Reviews25/06/09(Mon)09:23Yeahx2

Children who can’t reach a position to attack on the first turn will observe.

62: Japan Otaku Reviews25/06/09(Mon)09:24

>>59By the second turn, the front line will have advanced even more…

65: Japan Otaku Reviews25/06/09(Mon)09:25

>>59So if you defeat a nearby enemy on your first turn while being in the first position, the enemy will be out of reach on the second turn…

67: Japan Otaku Reviews25/06/09(Mon)09:27

>>59Damn it…

60: Japan Otaku Reviews25/06/09(Mon)09:24Yeahx1

Suletta’s skill reduces EN consumption during support attacks.
Furthermore, reduce EN consumption with mental commands.
It’s too angelic that it infinitely supports you with an EX Escachian that has a range of 5 and a 15% damage boost due to aircraft suitability while flying in the air.
Angel of Mercury

63: Japan Otaku Reviews25/06/09(Mon)09:25

>>60The honor student of Mercury.

61: Japan Otaku Reviews25/06/09(Mon)09:24

UREz8 is still better than being stuck, but basically in space, it’s a bench.

64: Japan Otaku Reviews25/06/09(Mon)09:25

I thought you couldn’t get a G-3 with a complete, but are you perhaps thinking of the red G-3 as the exclusive machine for Kansbal?

66: Japan Otaku Reviews25/06/09(Mon)09:26

It’s significant that Sleda herself also gets her spirits lifted when she receives support.
Save a turn and achieve a one-hit victory without the character moving an inch on the first move.

68: Japan Otaku Reviews25/06/09(Mon)09:28Yeahx1

Kirisaki Machi and Zikuakus-kun are already making great contributions to cleaning up weak enemies just by leveling up and enhancing until the normal difficulty of the last five works.
I never imagined this before the service started…

70: Japan Otaku Reviews25/06/09(Mon)09:29

>>68The fragments of stars are flying out.

69: Japan Otaku Reviews25/06/09(Mon)09:29

Amidst that, Machu charges in alone and swings the axe relentlessly.

71: Japan Otaku Reviews25/06/09(Mon)09:30

The capability of Suleta Aerial is at a level that every household should have one.
There is no flashiness like overwhelming attack power or map weapons.

73: Japan Otaku Reviews25/06/09(Mon)09:31Yeahx2

There is an S Gundam, but there’s no Ex-S.

74: Japan Otaku Reviews25/06/09(Mon)09:31Yeahx2

Ex-S has not been implemented yet, so it can’t be released.

76: Japan Otaku Reviews25/06/09(Mon)09:32Yeahx4

I wish other series would be this generous with captured items as well.
Capturing 5 planes could potentially require pouring all the stamina I have until the next request update.

82: Japan Otaku Reviews25/06/09(Mon)09:34

>>76It’s unstable, sometimes it works and sometimes it doesn’t.
I’ll change the capture request to no time at all.

88: Japan Otaku Reviews25/06/09(Mon)09:36

>>76Even though it’s called skipping.
The thread image means that it has been repeating the same stage 105 times…

77: Japan Otaku Reviews25/06/09(Mon)09:32

Sentinel still has a possibility for Ex-S in the future, but I wonder if Ryo can come out properly like always.

97: Japan Otaku Reviews25/06/09(Mon)09:38

>>77I wonder who Ryo’s voice would be if he comes out…
I also like MkV, so I’m looking forward to it. I’m prepared to stop at SSR though.

78: Japan Otaku Reviews25/06/09(Mon)09:32

Machu has extremely high attack power anyway.
And then, when mounted on the Ziek Axes, they swing their axes like barbarians and charge into the enemy lines while repeatedly executing chance steps.
The number one aircraft shot down rate in auto mode.

98: Japan Otaku Reviews25/06/09(Mon)09:39

>>78Machu! Don’t use the chance step!

100: Japan Otaku Reviews25/06/09(Mon)09:40

>>78It’s just that Auto-kun, who always moves in order from the top of the deployment list, is foolish…

79: Japan Otaku Reviews25/06/09(Mon)09:32

Turn limits reveal their fangs in high-difficulty stages.

80: Japan Otaku Reviews25/06/09(Mon)09:33

Captain Cinnamon has appeared, but are there any prototype machines that seem likely to become UR in the future?

81: Japan Otaku Reviews25/06/09(Mon)09:33

The UR Siegax is fully equipped, so it should be even stronger.

83: Japan Otaku Reviews25/06/09(Mon)09:35

Rather, it feels like Machu is unusually strong, even though both he and Ziegax only have the SSR upper axe.
Chance Step Plus 1 is huge.

84: Japan Otaku Reviews25/06/09(Mon)09:35

Capture → The feeling of capturing is amazing.
Where should I spend my stamina when there are no events?

87: Japan Otaku Reviews25/06/09(Mon)09:36

>>84Skip the hardware aspects of each series.

85: Japan Otaku Reviews25/06/09(Mon)09:35Yeahx4

Isn’t it okay for the prototype tag to be attached? But it’s not attached to the aircraft for now, so it’s incomplete.

86: Japan Otaku Reviews25/06/09(Mon)09:36

My Camille, who reached level 5 early on, comes barging in saying, “Don’t play while others are still progressing at level 5!”
What the heck is wrong with you?

89: Japan Otaku Reviews25/06/09(Mon)09:36

>>86Don’t play!

90: Japan Otaku Reviews25/06/09(Mon)09:37

I learned during the time of the Astray.
“Let’s do 10 stages every day.”
If you just do Hard 9 Normal 1, you mess around and end up doing Hard 9 Normal 100 or something.

92: Japan Otaku Reviews25/06/09(Mon)09:37

>>90Hard 9 and Boss Level 1 is good, that thing.

93: Japan Otaku Reviews25/06/09(Mon)09:37

>>90That also counts as one for the boss battle.
You don’t need a normal one.

95: Japan Otaku Reviews25/06/09(Mon)09:37

>>90It’s fine to go with Hard 9 Boss 1.

96: Japan Otaku Reviews25/06/09(Mon)09:38

>>90It would be fine to just call him the boss from the start…

113: Japan Otaku Reviews25/06/09(Mon)09:44

>>96Shiraso-n
Shirasoon

91: Japan Otaku Reviews25/06/09(Mon)09:37

Skip count: 105

94: Japan Otaku Reviews25/06/09(Mon)09:37

I decided to run all the hard modes other than the daily event, but I wish I had done it sooner.
Give me money…

99: Japan Otaku Reviews25/06/09(Mon)09:39

Surprisingly, they don’t really go around the events.
Doesn’t everyone want to spin the box gacha…?

103: Japan Otaku Reviews25/06/09(Mon)09:41

>>99After the seventh time, it’s not that delicious, so I’m capturing domes without that.

105: Japan Otaku Reviews25/06/09(Mon)09:41

>>103Gacha tickets accumulate as a byproduct.
Whoa, another rare boss… I’ll leave it be.

104: Japan Otaku Reviews25/06/09(Mon)09:41Yeahx3

>>99When I got to the last box, there was nothing good in it, so there’s no point in turning anymore.

108: Japan Otaku Reviews25/06/09(Mon)09:42

>>104I don’t have any, but I’m rolling because I accumulate gacha tickets as a byproduct of skipping through the entire thing.

114: Japan Otaku Reviews25/06/09(Mon)09:45

>>108It’s fine if people do it for the sake of capturing.
The point of spinning the box gacha is meaningless.

106: Japan Otaku Reviews25/06/09(Mon)09:42

>>99There are too many worthless items, so opening 6 boxes is enough.
That way, you can manage to get 10 copies just with the hardware.

110: Japan Otaku Reviews25/06/09(Mon)09:43

>>99Unless you can only clear normal boss battles, you can easily open up to the sixth box just by clearing the daily hard stages with increased multipliers.

101: Japan Otaku Reviews25/06/09(Mon)09:40

The box gacha is being too stingy, isn’t it?

102: Japan Otaku Reviews25/06/09(Mon)09:40

I would have rolled if there were weapons, gold, or materials in the box, but since there aren’t, it’s not very appealing.

107: Japan Otaku Reviews25/06/09(Mon)09:42

It’s mildly annoying that I can’t skip the results of the box gacha.

109: Japan Otaku Reviews25/06/09(Mon)09:43

As long as there’s definitely one UR weapon enhancement in the box…

111: Japan Otaku Reviews25/06/09(Mon)09:43

The normal of the event is just to let you use it as much as possible.

112: Japan Otaku Reviews25/06/09(Mon)09:44Yeahx3

The morning of a dom farmer is early.

Acquired LV1 times ※Items exceeding the possession limit will be sent to gifts. PLAYER RANK EXP+1000 10700 remaining Skip count 20 OK

The morning of a dom farmer is early.

115: Japan Otaku Reviews25/06/09(Mon)09:45

Even if you have the worst AP300 from a capture, there are times when it’s still not enough.
I couldn’t carelessly use the AP until the request’s capture was sorted out.
After completing a round of Capture 5, I’ve finally started to not be bothered by it anymore.

116: Japan Otaku Reviews25/06/09(Mon)09:46Yeahx3

Is the management stupid for requesting a worst-case scenario of three people capturing five times each with the usual capture rate?

119: Japan Otaku Reviews25/06/09(Mon)09:47

>>116It’s like the current end content, so there’s no need to do it, right? Why go that far?

120: Japan Otaku Reviews25/06/09(Mon)09:48Yeahx5

>>119Do you not understand the meaning of end content, or are you mistaking the character request discussion for something else…?

122: Japan Otaku Reviews25/06/09(Mon)09:49

>>119It might be so if you didn’t take the enhanced parts hostage.

128: Japan Otaku Reviews25/06/09(Mon)09:51

>>122Is there something that we can’t do without that? Is there a place we can’t clear without it?

138: Japan Otaku Reviews25/06/09(Mon)09:56Yeahx1

>>128If you’re just playing the game from that perspective, then we won’t get along, so it’s fine…
You’re not interested in the request feature implemented in the game and the rewards for it, are you?

117: Japan Otaku Reviews25/06/09(Mon)09:46Yeahx1

It’s really nice that leveling up UR weapon skills has become easier… Dismantling balls was really a foolish act…

124: Japan Otaku Reviews25/06/09(Mon)09:50

>>117Last month, regardless, if I dismantle what I picked up, I should be able to cover at least the amount needed for weapon enhancement materials.

118: Japan Otaku Reviews25/06/09(Mon)09:46

I’m fishing for doms to save up money for UR enhancement.
I have no idea when I’ll be able to clear the crucial Etaro Expa in two stages.

121: Japan Otaku Reviews25/06/09(Mon)09:48

It’s a bit funny that Suleta says she’ll take responsibility while firing off nuclear weapons.

123: Japan Otaku Reviews25/06/09(Mon)09:50

>>121Is it the destruction of dignity?

125: Japan Otaku Reviews25/06/09(Mon)09:50

If there are three hard pieces, then capturing five might be manageable, but a piece that only has the first half is just too disgusting.

126: Japan Otaku Reviews25/06/09(Mon)09:51Yeahx1

Character requests, you see…
Even if I don’t achieve a few, I can easily reach 30 in a week.

127: Japan Otaku Reviews25/06/09(Mon)09:51

The restrictions on that enhancement part are pretty severe…
It’s not weird that Athrun is bound by ZAFT, but he can’t use the Justice.
I don’t understand why Raks is giving the Earth Alliance for some reason… You are the only one with the three-ship alliance, right?

129: Japan Otaku Reviews25/06/09(Mon)09:52Yeahx2

You have to complete Capture 5 at least once, so it’s better to do it early.

136: Japan Otaku Reviews25/06/09(Mon)09:55

>>129Isn’t the method in the thread image no good?

142: Japan Otaku Reviews25/06/09(Mon)09:57Yeahx1

>>136Because only Seira can do it at the event…

145: Japan Otaku Reviews25/06/09(Mon)09:58

>>136How can I make capture requests for each title in the way shown in the thread?
Well, if you’re asking me to tell AP to get bored, then that’s all there is to it.

146: Japan Otaku Reviews25/06/09(Mon)09:59

>>136The normal story has a limit on the number of skips…

154: Japan Otaku Reviews25/06/09(Mon)10:05

>>136What does the method in the thread image mean?
The only thing you can digest at the event is the capture of the original Gundam tag, you know?

130: Japan Otaku Reviews25/06/09(Mon)09:52

The three-ship alliance does not apply to my side in the latter half, which is a problem.
I mean, there’s only KiraAsu, right?

135: Japan Otaku Reviews25/06/09(Mon)09:55

>>130If Akatsuki and Dom Trooper are implemented, it will become a three-ship alliance, I suppose…
I was thinking that if I get to freedom, the Murakumo Kai might make it in, but by then it will probably be “Compass.”

139: Japan Otaku Reviews25/06/09(Mon)09:56

>>135During the time of Seed Destiny, it wasn’t a three-ship alliance.

131: Japan Otaku Reviews25/06/09(Mon)09:52

Since we’ve captured about half of the 5 aircraft, the day of liberation from hell is drawing near.

132: Japan Otaku Reviews25/06/09(Mon)09:54Yeahx3

As expected, it’s tough to just focus on this event for two weeks.
I want something extra, even if it’s a strong opponent.

133: Japan Otaku Reviews25/06/09(Mon)09:54

It’s a bit harsh that the M1 Astray and the Rouge aren’t part of a three-ship alliance, right?

134: Japan Otaku Reviews25/06/09(Mon)09:54

But since there’s nothing else to do during the event except pulling the box gacha for prototype number two, isn’t it only natural to dump the extra AP into Kelly?

137: Japan Otaku Reviews25/06/09(Mon)09:55

Low rarity mechs are relatively easy to drop, so if you skip stages with many of those enemies, you’ll get about five of them.

140: Japan Otaku Reviews25/06/09(Mon)09:56Yeahx1

I’ve started to have extra weapon enhancement parts other than special shooting and special melee, and I don’t need any more research books either.

149: Japan Otaku Reviews25/06/09(Mon)10:02

>>140Beam shooting is endlessly lacking.

141: Japan Otaku Reviews25/06/09(Mon)09:57Yeahx3

If you don’t want to do it, then just don’t do it. In that case, you shouldn’t play mobile games in the first place.

143: Japan Otaku Reviews25/06/09(Mon)09:57

For now, let’s reduce the frequency of characters that have already maxed out their requests.

144: Japan Otaku Reviews25/06/09(Mon)09:57

Since the AA and Kusanagi from Seed Destiny have been officially incorporated into the Orb fleet, it’s not just three ships.

147: Japan Otaku Reviews25/06/09(Mon)10:01Yeahx3

At least guarantee one unit for every three skips.
Actually, I want one skip machine.

148: Japan Otaku Reviews25/06/09(Mon)10:02Yeahx2

No limit on the number of times is good, isn’t it?

151: Japan Otaku Reviews25/06/09(Mon)10:04

>>148I didn’t intend to use everything here, but I accidentally spent all my AP on a skip! Please restore it! I feel like inquiries will flood in.

150: Japan Otaku Reviews25/06/09(Mon)10:04

The trap in this game is that the skip’s initial setting is at maximum.
It becomes completely empty all at once.

156: Japan Otaku Reviews25/06/09(Mon)10:07Yeahx1

>>150It’s easy when you want to quickly use up your AP.

160: Japan Otaku Reviews25/06/09(Mon)10:08

>>156In basic social games, stamina overflows.
It’s really helpful that I can digest it quickly.

158: Japan Otaku Reviews25/06/09(Mon)10:07

>>150Why is it that the strong enemy starts from 1?

152: Japan Otaku Reviews25/06/09(Mon)10:04

Is this really necessary for the research book, let alone the artwork tickets?

153: Japan Otaku Reviews25/06/09(Mon)10:05

The ball dismantling industry is too tedious, and I want to buy GP with money…

163: Japan Otaku Reviews25/06/09(Mon)10:09Yeahx3

>>153Isn’t it better to just dismantle it now?

165: Japan Otaku Reviews25/06/09(Mon)10:10

>>153Now that you mention it, that’s true…

155: Japan Otaku Reviews25/06/09(Mon)10:06

Actually, for scenario maps other than hard mode, you can refresh the three-skip limit using stones.

159: Japan Otaku Reviews25/06/09(Mon)10:07Yeahx6

>>155Damn, they’re stingy with the stone distribution, I don’t want to use my stones for something like that.

157: Japan Otaku Reviews25/06/09(Mon)10:07

I didn’t have enough tickets for the performance, but Set-chan kept endlessly demanding Curios, which was a hassle.

161: Japan Otaku Reviews25/06/09(Mon)10:09

I was wondering whether to send my feelings.

Suggestions and requests can be made here. Platform: Google Play Title: SD Gundam Generation Eternal Content: – Please remove the “box capture” requirement for character requests. Currently, it only serves as a source of stress. If there is a bonus that guarantees the capture of a mobile suit available for “box capture” during the “box capture” event, there would be no complaints. – If a character request for “enhancing the XX series mobile suits X times” is generated, please automatically filter to the relevant series when transitioning to the enhancement screen. This should be a temporary filter, and once the character request is completed, it should automatically revert to the original state. Back Submit. Sico Sugai: The pressure on this pilot is extraordinary!

I was wondering whether to send my feelings.

162: Japan Otaku Reviews25/06/09(Mon)10:09

It’s fine if the default is set to MAX, but maybe just a maximum of 10 or something…

164: Japan Otaku Reviews25/06/09(Mon)10:10Yeahx2

The daily routine is light, so personally, it’s really easy to continue, but I can understand that people who only play this might find it lacking.

170: Japan Otaku Reviews25/06/09(Mon)10:11Yeahx4

>>164I don’t want to be chased, so this is good enough.

166: Japan Otaku Reviews25/06/09(Mon)10:10

It’s hard to tell which ones I’ve done or not, so I want the favorite feature for stages to be added as soon as possible.

167: Japan Otaku Reviews25/06/09(Mon)10:10

AP is wasteful.

168: Japan Otaku Reviews25/06/09(Mon)10:11

I think there was a question before the game’s release about considering the purchase of in-game currency with real money in the future.

169: Japan Otaku Reviews25/06/09(Mon)10:11

If only st1 had no limit on the number of skips and a looting rate like 0083, that would be good.

171: Japan Otaku Reviews25/06/09(Mon)10:11Yeahx2

Recently, I haven’t been able to play games intensely, so having some restrictions like this allows me to play more casually, which is helpful.

172: Japan Otaku Reviews25/06/09(Mon)10:13

I’m all for going all out for capturing, but I’m also torn because I want to collect the blueprints with a hard skip.

173: Japan Otaku Reviews25/06/09(Mon)10:13Yeahx3

The daily routine is relaxed, but checking every eight hours and the timing for switching is the worst…

175: Japan Otaku Reviews25/06/09(Mon)10:14

>>1731:00 to 9:00 is pretty tough, isn’t it…?

174: Japan Otaku Reviews25/06/09(Mon)10:14

In the current support situation, Suleta and Aerial are absolutely the strongest, right?
Sletta has proper power boosts for both skills and abilities, and can also extend its range.
An aerial with mobility 5, flying in the air, has a range of 1 to 5 squares, decreased defense, and wields a high-power EX weapon.

180: Japan Otaku Reviews25/06/09(Mon)10:17

>>174Aerial with mobility 5 flying in the air, holding an EX weapon with a range of 1 to 5 spaces, high power, and reduced defense.I feel that it’s easy to use if done manually, but with auto mode, it makes Suletta an attack type.

185: Japan Otaku Reviews25/06/09(Mon)10:20Yeahx1

>>174It’s not like it’s a runaway win.
Thanks to the tags, both Amuro, who is easy to switch, and Asuna, who has excellent MP up, are on equal footing.

176: Japan Otaku Reviews25/06/09(Mon)10:15

Let’s at least make it 4 o’clock.

177: Japan Otaku Reviews25/06/09(Mon)10:15

Tags that don’t seem to have much potential for the future are Union AEU Human Revolutionary Federation.
Such as Towa Sanga or Turbine.

182: Japan Otaku Reviews25/06/09(Mon)10:19Yeahx1

>>177There’s nothing but trash mechs like the Turbines, and almost all of them have already been exhausted…

178: Japan Otaku Reviews25/06/09(Mon)10:15

If I receive the base AP or login AP, it’s stressful when a raid comes in the evening, so I hold off on using them.
I once forgot and just went to sleep like that…

179: Japan Otaku Reviews25/06/09(Mon)10:16

I wish it could be done in such a way that we only have to do it once a day…

183: Japan Otaku Reviews25/06/09(Mon)10:20

Hmm.
Hmm.

Acquired LV1 Box ※Items exceeding the possession limit will be sent as gifts. PLAYER RANK EXP +9000 5250 remaining Skip count 180 OK

184: Japan Otaku Reviews25/06/09(Mon)10:20

Conversely, when there’s nothing to do, I want to slack off completely.
I want to quickly finish my requests and be freed from the three times a day.

186: Japan Otaku Reviews25/06/09(Mon)10:21

The weapons of the Iron-Blooded Machines are incredibly weak, which is tough.
Only Barbatos is decent.

187: Japan Otaku Reviews25/06/09(Mon)10:21

Aerial has support actions twice, so it effectively has four actions.

189: Japan Otaku Reviews25/06/09(Mon)10:21

I don’t think Suletta is that much of a standout.
Asuna on the red Z has less firepower.

190: Japan Otaku Reviews25/06/09(Mon)10:21

Asuna isn’t here, you know.
I’m starting to accumulate regular gacha exchange points, so I want it…

191: Japan Otaku Reviews25/06/09(Mon)10:22

Personally, I think Asuna is the strongest support.
Lucinu is a bit ambiguous, but still strong enough to give you change.

192: Japan Otaku Reviews25/06/09(Mon)10:22

I think Mark also doesn’t have much firepower, but that’s okay.

193: Japan Otaku Reviews25/06/09(Mon)10:22

Sretta’s Mercury tag is too narrow…

194: Japan Otaku Reviews25/06/09(Mon)10:22

It feels like Ur is noticeably a step below Kinkedo and Banaji.

198: Japan Otaku Reviews25/06/09(Mon)10:24

>>194Banaji is quite impressive in terms of the ease of use of tags.
It’s just that the fighting type has a narrow cockpit.

199: Japan Otaku Reviews25/06/09(Mon)10:25

>>194I don’t think Kinkead is weak, but…
It feels like a balanced type that can handle any distance, but there’s no particular area where it’s incredibly strong!

200: Japan Otaku Reviews25/06/09(Mon)10:25

>>194The 1st Amuro is a bit… well…
The uncle has top-level natural toughness, but he has a mobility of 4 and no barrier.

203: Japan Otaku Reviews25/06/09(Mon)10:26

>>194I still don’t understand how to use the crescent moon.
Is it positioned above those two?

212: Japan Otaku Reviews25/06/09(Mon)10:28

>>203Being able to provide defensive support twice is strong and appreciated.
It’s strange that Aslan is incredibly strong even though it’s just a single support.

195: Japan Otaku Reviews25/06/09(Mon)10:22

If the support is difficult to use, then maybe UR Freedom or support Kira…

207: Japan Otaku Reviews25/06/09(Mon)10:26

>>195Kira concluded that being able to sway with high shooting skills after riding various support colors in the Etal Rival Expert was very impressive.

210: Japan Otaku Reviews25/06/09(Mon)10:27Yeahx1

>>207The support position of sway is really convenient because it can serve as a starting point.

196: Japan Otaku Reviews25/06/09(Mon)10:23

I couldn’t get Lux Eternal and Stosuri, but I’m glad I pulled one copy of Z and Geo.

197: Japan Otaku Reviews25/06/09(Mon)10:23

I thought all tag match abilities had an effect of attack and defense +5* rarity %, but it seems there are some that are different…

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