
AP is…
When I skipped without thinking in G Generation, it turned into a big deal, oh noooooo!The other day, I captured 30 Gelgug units doing the same thing.
How much AP have you saved up?
If you think it’s just the third time and do it carelessly, it tends to turn out badly.
I laughed because my player rank has gone up by about 10.
The captured MS is way too unnecessary…
>>4Selling in bulk can be quite profitable.
>>4The points you earn from selling can be exchanged for weapon enhancement materials, so it’s a good idea to save them up.
I’ll give you the Gundam!
Instead, I will take the Dom and the Zaku.
>>5I just took all the Zaku from Delar’s.
It’s quite a trap that it starts at the maximum number of times by default, isn’t it?
Why is the original Federal Development Comp’s G3 Gundam so strong?
Isn’t it about three times stronger than the Zeon’s development comp?
Specifically, the attack power at the same level.
>>9Sword attributes have high attack power.
Could it be that G3 is stronger than Big Zam?
>>12The fight is G3.
If you’re using a MAP, then it’s the Big Zam.
>>12I just looked at it now.
The G3 Gundam’s maximum level 90 attack power is 7000.
The attack power of the Big Zam under the same conditions was 6600.
Considering the terrain suitability for movement, G3 Gundam is strong.
The Big Zam has map weaponry.
It can be quite profitable to capture and sell the current event items.
It’s time-consuming to create and dismantle GP each time, so the quickest way is to dismantle the captured ones.
At the moment, the weapons that feel strong are the New’s funnels and aerial Gambit-like super long-range, high attack power weapons.
You can act violently from the chance step on the first turn without being counterattacked.
There’s no such thing as having too much capital, after all.
“The GP is delicious, so it’s actually the right choice.”
It seems like they want you to efficiently accumulate boss battle tickets with unlimited skips, but if it’s not on hard mode, you only get a tiny amount, so it doesn’t really have much meaning.
If you just train the bazooka for G3, it’s robustly strong, so it’s enough to just have a pilot with high shooting aptitude onboard.
Sometimes it’s a flaw that it prefers to use the saber in automatic mode.
Why is it only the battle BGM that changes for Zieg Axes?
>>22A night without sleep…
>>22I remember it vaguely because the sound is off during the laps.
Wasn’t 0083 also unchanged?
There was a survey asking if people wanted the original sound, so I think it will gradually expand.
>>22It’s because the anime is currently airing…
Did it change from a limited number of times to unlimited skips?
>>23The normal stages of the event can be skipped infinitely.
>>23It’s just the normal stage of the event.
The rest is three times.
It says that it takes 1,000,000 capital to turn the G3 Gundam into UR, which makes me laugh.
>>24That’s a cast gun.
>>24It’s terrifying to think that the capital-related matters have already been adjusted from the test.
>>32Was it originally much higher…?
That’s the Gundam exclusively for Casval!!
Training Aerial will make them reliable even for support…
Yesterday, I realized while battling a woman that by clearing stones, the number of skips for normal stages is restored.
Astraea also has its own dedicated BGM.
In the initial selection-type UR gacha
I think those who choose UR units like Shiro’s EX Z that have limitations in terrain suitability are the losers.
>>37The EZ-8 can be deployed in space and has an extraordinary firepower, making it usable.
>>39Reach.
None
>>37I thought there would be some kind of relief measures in SFS or OP, but there aren’t any.
>>37In that sense, G Generation has always been strong in the alternative genre.
The Gundam mysteriously floats in ground combat.
At first, it seems like a dream within a dream, but now there are usually around 2 million CP, so time will solve it.
Do you have any recommendations for UR upgrades?
I’m thinking of going with the red Zeta because it’s cool.
>>41Basically, they are all strong, so you can choose them in any order you like.
I’m using a Casgund and have a support UR pilot on it.
The unfortunate ones are those below SSR that have terrain restrictions.
First of all, what is EXZ?
Look at this narrative where you can’t support on half the stage!
>>46I’m floating above the ground map…
Aerials are strong with their ability to fly and their long-range funnel EX attacks…
>>47I will take responsibility!
The aerial that is flying nonchalantly is great, isn’t it?
The Aerial has lower basic specs compared to others, but it is agile and performs well.
One of its strengths is that with a range of 5, it will reliably counterattack EX.
Rather, thanks to this capture festival, I was able to clear the Etaro Expert Rival tag.
Perhaps because the map is quite large.
Reducing movement by half is tougher than I expected.
Moreover, there are quite a few stages with turn limits.
>>53Even without a turn limit, it has a balance that feels like it will end in just a few turns.
If you can’t catch up, you’ll end up being unable to do anything.
Since it’s short, there’s almost no energy depletion, so I thought it might be a good idea to adjust that system a bit more.
If there are no particular preferences for the first redraw UR, I feel like I want to stick with a Sazabi, and I would like to wait for an Ex-S to appear in the SSR slot.
These guys are a cut above in strength among that rarity.
>>54You’ll never finish redoing that for a lifetime.
>>56I rewrote quite a bit, but I didn’t see Ex-S…
Well, the spirit is that it will come out someday.
>>72If you’re not here, you won’t come out!
The A equipment is sad because it struggles to be useful in various games or might not even exist at all.
Children who can’t reach a position to attack on the first turn will observe.
>>59By the second turn, the front line will have advanced even more…
>>59So if you defeat a nearby enemy on your first turn while being in the first position, the enemy will be out of reach on the second turn…
>>59Damn it…
Suletta’s skill reduces EN consumption during support attacks.
Furthermore, reduce EN consumption with mental commands.
It’s too angelic that it infinitely supports you with an EX Escachian that has a range of 5 and a 15% damage boost due to aircraft suitability while flying in the air.
Angel of Mercury
>>60The honor student of Mercury.
UREz8 is still better than being stuck, but basically in space, it’s a bench.
I thought you couldn’t get a G-3 with a complete, but are you perhaps thinking of the red G-3 as the exclusive machine for Kansbal?
It’s significant that Sleda herself also gets her spirits lifted when she receives support.
Save a turn and achieve a one-hit victory without the character moving an inch on the first move.
Kirisaki Machi and Zikuakus-kun are already making great contributions to cleaning up weak enemies just by leveling up and enhancing until the normal difficulty of the last five works.
I never imagined this before the service started…
>>68The fragments of stars are flying out.
Amidst that, Machu charges in alone and swings the axe relentlessly.
The capability of Suleta Aerial is at a level that every household should have one.
There is no flashiness like overwhelming attack power or map weapons.
There is an S Gundam, but there’s no Ex-S.
Ex-S has not been implemented yet, so it can’t be released.
I wish other series would be this generous with captured items as well.
Capturing 5 planes could potentially require pouring all the stamina I have until the next request update.
>>76It’s unstable, sometimes it works and sometimes it doesn’t.
I’ll change the capture request to no time at all.
>>76Even though it’s called skipping.
The thread image means that it has been repeating the same stage 105 times…
Sentinel still has a possibility for Ex-S in the future, but I wonder if Ryo can come out properly like always.
>>77I wonder who Ryo’s voice would be if he comes out…
I also like MkV, so I’m looking forward to it. I’m prepared to stop at SSR though.
Machu has extremely high attack power anyway.
And then, when mounted on the Ziek Axes, they swing their axes like barbarians and charge into the enemy lines while repeatedly executing chance steps.
The number one aircraft shot down rate in auto mode.
>>78Machu! Don’t use the chance step!
>>78It’s just that Auto-kun, who always moves in order from the top of the deployment list, is foolish…
Turn limits reveal their fangs in high-difficulty stages.
Captain Cinnamon has appeared, but are there any prototype machines that seem likely to become UR in the future?
The UR Siegax is fully equipped, so it should be even stronger.
Rather, it feels like Machu is unusually strong, even though both he and Ziegax only have the SSR upper axe.
Chance Step Plus 1 is huge.
Capture → The feeling of capturing is amazing.
Where should I spend my stamina when there are no events?
>>84Skip the hardware aspects of each series.
Isn’t it okay for the prototype tag to be attached? But it’s not attached to the aircraft for now, so it’s incomplete.
My Camille, who reached level 5 early on, comes barging in saying, “Don’t play while others are still progressing at level 5!”
What the heck is wrong with you?
>>86Don’t play!
I learned during the time of the Astray.
“Let’s do 10 stages every day.”
If you just do Hard 9 Normal 1, you mess around and end up doing Hard 9 Normal 100 or something.
>>90Hard 9 and Boss Level 1 is good, that thing.
>>90That also counts as one for the boss battle.
You don’t need a normal one.
>>90It’s fine to go with Hard 9 Boss 1.
>>90It would be fine to just call him the boss from the start…
>>96Shiraso-n
Shirasoon
Skip count: 105
I decided to run all the hard modes other than the daily event, but I wish I had done it sooner.
Give me money…
Surprisingly, they don’t really go around the events.
Doesn’t everyone want to spin the box gacha…?
>>99After the seventh time, it’s not that delicious, so I’m capturing domes without that.
>>103Gacha tickets accumulate as a byproduct.
Whoa, another rare boss… I’ll leave it be.
>>99When I got to the last box, there was nothing good in it, so there’s no point in turning anymore.
>>104I don’t have any, but I’m rolling because I accumulate gacha tickets as a byproduct of skipping through the entire thing.
>>108It’s fine if people do it for the sake of capturing.
The point of spinning the box gacha is meaningless.
>>99There are too many worthless items, so opening 6 boxes is enough.
That way, you can manage to get 10 copies just with the hardware.
>>99Unless you can only clear normal boss battles, you can easily open up to the sixth box just by clearing the daily hard stages with increased multipliers.
The box gacha is being too stingy, isn’t it?
I would have rolled if there were weapons, gold, or materials in the box, but since there aren’t, it’s not very appealing.
It’s mildly annoying that I can’t skip the results of the box gacha.
As long as there’s definitely one UR weapon enhancement in the box…
The normal of the event is just to let you use it as much as possible.
Even if you have the worst AP300 from a capture, there are times when it’s still not enough.
I couldn’t carelessly use the AP until the request’s capture was sorted out.
After completing a round of Capture 5, I’ve finally started to not be bothered by it anymore.
Is the management stupid for requesting a worst-case scenario of three people capturing five times each with the usual capture rate?
>>116It’s like the current end content, so there’s no need to do it, right? Why go that far?
>>119Do you not understand the meaning of end content, or are you mistaking the character request discussion for something else…?
>>119It might be so if you didn’t take the enhanced parts hostage.
>>122Is there something that we can’t do without that? Is there a place we can’t clear without it?
>>128If you’re just playing the game from that perspective, then we won’t get along, so it’s fine…
You’re not interested in the request feature implemented in the game and the rewards for it, are you?
It’s really nice that leveling up UR weapon skills has become easier… Dismantling balls was really a foolish act…
>>117Last month, regardless, if I dismantle what I picked up, I should be able to cover at least the amount needed for weapon enhancement materials.
I’m fishing for doms to save up money for UR enhancement.
I have no idea when I’ll be able to clear the crucial Etaro Expa in two stages.
It’s a bit funny that Suleta says she’ll take responsibility while firing off nuclear weapons.
>>121Is it the destruction of dignity?
If there are three hard pieces, then capturing five might be manageable, but a piece that only has the first half is just too disgusting.
Character requests, you see…
Even if I don’t achieve a few, I can easily reach 30 in a week.
The restrictions on that enhancement part are pretty severe…
It’s not weird that Athrun is bound by ZAFT, but he can’t use the Justice.
I don’t understand why Raks is giving the Earth Alliance for some reason… You are the only one with the three-ship alliance, right?
You have to complete Capture 5 at least once, so it’s better to do it early.
>>129Isn’t the method in the thread image no good?
>>136Because only Seira can do it at the event…
>>136How can I make capture requests for each title in the way shown in the thread?
Well, if you’re asking me to tell AP to get bored, then that’s all there is to it.
>>136The normal story has a limit on the number of skips…
>>136What does the method in the thread image mean?
The only thing you can digest at the event is the capture of the original Gundam tag, you know?
The three-ship alliance does not apply to my side in the latter half, which is a problem.
I mean, there’s only KiraAsu, right?
>>130If Akatsuki and Dom Trooper are implemented, it will become a three-ship alliance, I suppose…
I was thinking that if I get to freedom, the Murakumo Kai might make it in, but by then it will probably be “Compass.”
>>135During the time of Seed Destiny, it wasn’t a three-ship alliance.
Since we’ve captured about half of the 5 aircraft, the day of liberation from hell is drawing near.
As expected, it’s tough to just focus on this event for two weeks.
I want something extra, even if it’s a strong opponent.
It’s a bit harsh that the M1 Astray and the Rouge aren’t part of a three-ship alliance, right?
But since there’s nothing else to do during the event except pulling the box gacha for prototype number two, isn’t it only natural to dump the extra AP into Kelly?
Low rarity mechs are relatively easy to drop, so if you skip stages with many of those enemies, you’ll get about five of them.
I’ve started to have extra weapon enhancement parts other than special shooting and special melee, and I don’t need any more research books either.
>>140Beam shooting is endlessly lacking.
If you don’t want to do it, then just don’t do it. In that case, you shouldn’t play mobile games in the first place.
For now, let’s reduce the frequency of characters that have already maxed out their requests.
Since the AA and Kusanagi from Seed Destiny have been officially incorporated into the Orb fleet, it’s not just three ships.
At least guarantee one unit for every three skips.
Actually, I want one skip machine.
No limit on the number of times is good, isn’t it?
>>148I didn’t intend to use everything here, but I accidentally spent all my AP on a skip! Please restore it! I feel like inquiries will flood in.
The trap in this game is that the skip’s initial setting is at maximum.
It becomes completely empty all at once.
>>150It’s easy when you want to quickly use up your AP.
>>156In basic social games, stamina overflows.
It’s really helpful that I can digest it quickly.
>>150Why is it that the strong enemy starts from 1?
Is this really necessary for the research book, let alone the artwork tickets?
The ball dismantling industry is too tedious, and I want to buy GP with money…
>>153Isn’t it better to just dismantle it now?
>>153Now that you mention it, that’s true…
Actually, for scenario maps other than hard mode, you can refresh the three-skip limit using stones.
>>155Damn, they’re stingy with the stone distribution, I don’t want to use my stones for something like that.
I didn’t have enough tickets for the performance, but Set-chan kept endlessly demanding Curios, which was a hassle.
Suggestions and requests can be made here. Platform: Google Play Title: SD Gundam Generation Eternal Content: – Please remove the “box capture” requirement for character requests. Currently, it only serves as a source of stress. If there is a bonus that guarantees the capture of a mobile suit available for “box capture” during the “box capture” event, there would be no complaints. – If a character request for “enhancing the XX series mobile suits X times” is generated, please automatically filter to the relevant series when transitioning to the enhancement screen. This should be a temporary filter, and once the character request is completed, it should automatically revert to the original state. Back Submit. Sico Sugai: The pressure on this pilot is extraordinary!
I was wondering whether to send my feelings.
It’s fine if the default is set to MAX, but maybe just a maximum of 10 or something…
The daily routine is light, so personally, it’s really easy to continue, but I can understand that people who only play this might find it lacking.
>>164I don’t want to be chased, so this is good enough.
It’s hard to tell which ones I’ve done or not, so I want the favorite feature for stages to be added as soon as possible.
AP is wasteful.
I think there was a question before the game’s release about considering the purchase of in-game currency with real money in the future.
If only st1 had no limit on the number of skips and a looting rate like 0083, that would be good.
Recently, I haven’t been able to play games intensely, so having some restrictions like this allows me to play more casually, which is helpful.
I’m all for going all out for capturing, but I’m also torn because I want to collect the blueprints with a hard skip.
The daily routine is relaxed, but checking every eight hours and the timing for switching is the worst…
>>1731:00 to 9:00 is pretty tough, isn’t it…?
In the current support situation, Suleta and Aerial are absolutely the strongest, right?
Sletta has proper power boosts for both skills and abilities, and can also extend its range.
An aerial with mobility 5, flying in the air, has a range of 1 to 5 squares, decreased defense, and wields a high-power EX weapon.
>>174Aerial with mobility 5 flying in the air, holding an EX weapon with a range of 1 to 5 spaces, high power, and reduced defense.I feel that it’s easy to use if done manually, but with auto mode, it makes Suletta an attack type.
>>174It’s not like it’s a runaway win.
Thanks to the tags, both Amuro, who is easy to switch, and Asuna, who has excellent MP up, are on equal footing.
Let’s at least make it 4 o’clock.
Tags that don’t seem to have much potential for the future are Union AEU Human Revolutionary Federation.
Such as Towa Sanga or Turbine.
>>177There’s nothing but trash mechs like the Turbines, and almost all of them have already been exhausted…
If I receive the base AP or login AP, it’s stressful when a raid comes in the evening, so I hold off on using them.
I once forgot and just went to sleep like that…
I wish it could be done in such a way that we only have to do it once a day…
Conversely, when there’s nothing to do, I want to slack off completely.
I want to quickly finish my requests and be freed from the three times a day.
The weapons of the Iron-Blooded Machines are incredibly weak, which is tough.
Only Barbatos is decent.
Aerial has support actions twice, so it effectively has four actions.
I don’t think Suletta is that much of a standout.
Asuna on the red Z has less firepower.
Asuna isn’t here, you know.
I’m starting to accumulate regular gacha exchange points, so I want it…
Personally, I think Asuna is the strongest support.
Lucinu is a bit ambiguous, but still strong enough to give you change.
I think Mark also doesn’t have much firepower, but that’s okay.
Sretta’s Mercury tag is too narrow…
It feels like Ur is noticeably a step below Kinkedo and Banaji.
>>194Banaji is quite impressive in terms of the ease of use of tags.
It’s just that the fighting type has a narrow cockpit.
>>194I don’t think Kinkead is weak, but…
It feels like a balanced type that can handle any distance, but there’s no particular area where it’s incredibly strong!
>>194The 1st Amuro is a bit… well…
The uncle has top-level natural toughness, but he has a mobility of 4 and no barrier.
>>194I still don’t understand how to use the crescent moon.
Is it positioned above those two?
>>203Being able to provide defensive support twice is strong and appreciated.
It’s strange that Aslan is incredibly strong even though it’s just a single support.
If the support is difficult to use, then maybe UR Freedom or support Kira…
>>195Kira concluded that being able to sway with high shooting skills after riding various support colors in the Etal Rival Expert was very impressive.
>>207The support position of sway is really convenient because it can serve as a starting point.
I couldn’t get Lux Eternal and Stosuri, but I’m glad I pulled one copy of Z and Geo.
I thought all tag match abilities had an effect of attack and defense +5* rarity %, but it seems there are some that are different…