
You have to understand ternary values and it also requires effort in training.
You need to understand what types of Pokémon are strong, which Pokémon learn what techniques, and how they move, or else you’ll get killed by first-time encounters.
Even if there are Pokémon I want to use, some of them are difficult to obtain.
Especially now, with powerful area attacks used by Calyrex and
The wide guard is necessary for constructing the banned legendary thread image.
Sword and Shield & DLC are like human rights now.
>>1Bad is strong, but it’s not an environment where you can only win against Bad! I don’t really feel like Sword and Shield are absolutely necessary for that.
At the point where the environment is restricted to legendary Pokémon, DLC is essential.
>>1It seems like you aren’t thinking about anything.
First, understanding type advantages is quite complicated.
It’s even more complicated with composite types and type null abilities, making it a real mess.
I believe that obtaining and raising Pokémon will be made easier in Champions.
But it feels a bit off to pay money for preparation for a match in a competitive game app…
Once you understand the specs of a single Pokémon, you also need to know about building a team, so there’s a lot to think about…
Isn’t it just picking up GO products with GTS regardless of whether it’s Bad or not?
I think it’s quite reasonable to do it casually with something like rental building.
There are very few places in the country where you can access data for Pokémon like the one in the thread image for doubles, so there’s overwhelmingly insufficient information to research it on your own.
I’ve heard that only in Japan are singles the main focus! Is that really the case?
>>10I think the reason overseas is more mainstream for doubles is partly due to the fact that WCS venues are mostly overseas and the cultural difference of team play being the mainstream.
Just going from single to double makes the things to think about not just double.
What happened with the triple?
>>11Play with non-humans
Even though it’s fine to get GO Pokémon, I wish they would make Pokémon that can be used in rates obtainable in the game.
Everyone was able to obtain them up until Sword and Shield.
I think it’s really hard to keep track of the base stats of hundreds of Pokémon species.
If it’s displayed in the game, that’s one thing, but that’s masked data.
>>13That said, it’s easier to look at than poorly published game data.
It can be seen even during the war.
If you can arrange it with horses, bears, and snacks, then I think it’s okay to include dogs and cats too.
There is no consistency in the setting just by being around Glakailek.
>>14If we don’t leave a reason to buy the previous work, it won’t lead to sales.
You just need to remember the S of the environmental Pokémon.
If you don’t know, you can look it up after watching and still have time.
>>16Extremely fast ones and extremely slow ones are relatively easy to remember, and it’s reasonable to only grasp the S, right?
If I had to choose between Urshifu and Y, I think Y would be the better option.
This guy is a Pokémon that’s good at attacking! This guy is a Pokémon with high special attack! This guy is fast! I’m playing Pokémon with just that kind of rough understanding!
And sometimes I’m surprised that something that’s outstanding just doesn’t fit at all!?
Let’s do the strongest Calyrex ❤️
>>22I thought they were planning to do it since only the horses have entered the country…
The timing for the release of the next legend might allow for the acquisition of Orgapon, but Terapagos may become unavailable.
>>24Tomokko is now available!
Let’s buy the previous work, Orgapon!
I simply wanted more battle tracks to choose from, so I wished they would have included the Galar trio as well.
Understanding standard tactics is tough – it becomes difficult once you stray even once.
But I think this can be said for any fighting game.
The Pokémon VGC provides the data and makes it public, but…
I don’t think there will be any more matches in Go that aggressively go for the kill in the preparation phase.
It would be tough even with rentals…
The battles themselves are fine, but breeding and training are just too tedious.
Although it has become much easier than in the past
>>28If you’re spending time on training that isn’t related to competition, it’s a loss of opportunity, and even in the WCS, modifications are rampant.
I wonder how they’ll bring back Pokémon like Moogendaina and Budreks in the future.
There is only one that exists in the setting.
>>29What are you talking about now, with multiple Regigigas in the series?
It feels like the end of this legendary Pokémon environment.
>>30But the next work will probably be next year.
>>38Since I’m holding back on the unlimited use of banned and mythical Pokémon, I can still dance, I can still dance.
What will the specifications for the Champions really be like?
Will it be roughly introduced in the presentations at the end of July?
>>31Not only has the release date not been announced, but it has only been stated that it is under development.
If things go poorly, there’s a possibility that follow-up news might come a year later like with ZA, so it’s better not to get your hopes up too much…
It was easier to get into it by learning to win by pushing through with powerful Pokémon in the current environment.
If you just dive into lectures from the beginning, nothing really sticks in your head.
Now that you mention it, I would like the base stats of S to be displayed next to the HP.
Most Pokémon that are usually set to have only one can come out of their nests as much as they want.
The strongest Calyrex gets turned into a 6IV…
It seems to be the same face coming through the SV environment, but the contents keep changing.
So it doesn’t really feel like a terminal stage, so to speak.
It’s tough for people who want to use various Pokémon, not just different types!!
>>40The terrestrial aspect of the generation element is the type change, after all…
>>40I’m already tired of looking at Dragonite’s face…
>>51Right now, you might only see Dragonite’s face once in ten matches.
If we’re talking about background music, I’ve been thinking since the Sword and Shield era that it would be better if Necrozma was Ultra Necrozma instead of Alolan Legends.
There are a lot of Gigases, aren’t there?
I’m grateful because I like Gigant.
It’s easier to win at doubles until you get the hang of it.
Just use a Trill or a wall, apply Tailwind, and hit with your favorite high-power Pokémon.
It’s harder to be single.
I thought there were a lot of Regigigas because it appears in almost every generation.
Come to think of it, that’s strange…
I was hoping they would make the battle theme for the snack Dakuma a mustard battle.
I’ve seen someone say that it’s easier to draw 2 out of 6 bodies than to draw 3 out of 6 bodies.
I’ve never done doubles, so I really don’t know what it’s like.
>>47I think being able to set up the field with the first two Pokémon allows for an easier comeback with the following two.
If we take the initiative with two bodies, our firepower will be doubled.
Strong Pokémon have many forms, you know.
My Dinru was on the verge of death and lost in the Terrace Leaf Storm with the alternate reading glasses.
I’m excited to see how the metagame will definitely change with the release of the new mystery ban rules, especially since Arceus is involved.
I think you can generally grasp it unless you really get deeply into S; after all, the way it’s done changes from person to person.
>>52If you have a rough idea of whether the Pokémon you’re currently using seems to have an advantage or not, you can pretty much handle anything.
Even if you understand, there are times you lose and times you win.
For those who want to use various Pokémon, there was the amazing environment of Format H.
I want that to be left in the final environment.
It seems a bit silly to do it on a smartphone, Champions.
I’ll wrap this scarf around me and crush your black badminton from above!!
Ah, that black badminton scarf, sorry, I lost.
>>58If you’re using a Scarf Black Bad, then so am I, damn it!
>>63Unlucky loss!
I think it would be good to just have battle against Calyrex in a regular strongest raid.
Reaching the Master Ball level is achievable for amateurs with a little effort, and it’s possible to attach the Master Rank ribbon to your favorites.
However, it becomes difficult when the environment gets cramped.
That’s why the first few months after the software is released are the most interesting.
Since Chime’s class was easy to understand, I want something like that for Champions too.
Many people learned about the ability ranks and critical hit mechanics from that, right?
It seems that if you have the main game, you won’t have to spend money on training for the Champions.
You could say I’ve grown tired of Nomatter Raikou.
This keeps coming up more than anything else and keeps flashing before me.
If it weren’t for Havatakukami teaming up with Koraidon.
I ended up just holding the tasuki and using support moves.
Why is it the fastest Scarf Black Bado? It’s a loss.
Even seeing that the usage rate and types of Pokémon like Habakamikairyu and Achiguma are decreasing makes me feel that legendary power is really something special.
>>69Even if I say it, it’s strange that they were easily on top until the semi-legendary level, right?
Teraphagus is normally strong as a partner for Black Bad.
>>70I was the one using this with the Sakebushippo combined.
I’ve decided to fully commit to putting up walls, spreading electromagnetic waves, and causing earthquakes, but what about you guys?
>>71If you go that far, it’s better to stack it up.
>>75I don’t like it because I’ll be teased.
The simplified graph display and expressions like “wonderful!” are vague, but originally…
Effort value
Base stats
Individual values
The three are mask data.
It’s funny that the Terabagos, who were all clingy with leftover food, ended up destroying the temple cluster with glasses.
Terapagos tastes infinitely.
I like glasses the most.
A mysterious top-tier build called Terapagos x Groudon.
I think those who use that are definitely just strong.
>>78I’ve seen it, but I have no idea who this Groudon is supposed to be aimed at!
>>81Somehow, I understand that the basic selection is Paomimi-Pagos, and that Water Pony and Kiraflor are in the restricted meta slots.
I don’t understand only Groudon.
>>78It seems like Groudon is being underestimated, but its Ground-type moves are really strong, so it’s a Pokémon that can definitely hold its own.
>>84It’s becoming a topic of discussion because it suddenly appeared in top-tier builds, but Groudon itself is not strong.
I’ll say it now, but for about six months after SV started, the grassy terrace was too convenient and enjoyable.
Even someone as clumsy as me was able to put a Master Ribbon on all six Pokémon I used in the travel party.
It takes time for collecting and nurturing, so I tire out before going to the battles ahead.
The grass terrace is nice, isn’t it?
It can also serve as a countermeasure against unexpected surprises.
My baozi is a grass terrace together.
>>83Especially in the early SV environment, I was grateful for how strong I was against Gass (who wasn’t in Sword and Shield but had high expectations) and Heirassha (who was causing a stir from the start).
Thanks to that, I was able to put a shining rank master ribbon on my pig.
I’m grateful that priority abilities like those of Whimsicott and Tornadus make the speed relations much clearer after going full circle.
That aside, I dislike having a mischievous heart.
I think if we’re just using it normally, it can’t perform better than Dinlour Akatsuki Land, Groudon.
There’s only one Pokémon on the side that can’t do much, so I’m wondering why that is.
It’s because the neutral is weak.
The specs of Groudon on its own are garbage.
The treatment of Groudon is completely different between single and double battles, right?
It’s probably because the advantages of area attacks disappear.
In addition to the double, there is also the stairway.
You can also clear it by bringing it out sideways, like in ancient times…
I think it’s just that Scarf Groudon fit perfectly due to the way the team was built, and Groudon itself isn’t necessarily strong.
The evaluation of Champions is divided on whether it has a coliseum-like story or if it is merely a tool focused on battles.
How many people are there who are against Groudon?
>>96It must be Team Aqua.
I wonder why Yveltal and Xerneas can’t be used in this game.
Is it really that bad to do magic tricks side by side with Kami in a double act or to surprise Pao while standing next to him?
>>97Isn’t it just a move to set up for ZA?
>>97Well, that’s not good.
It’s not about being an anti-fan; it’s just being evaluated correctly.
I roughly understand the reason for having a scarf, but those guys are not so easy that it will be enough to get by with that…
I wonder if they’re the kind of S that surprises others without being conscious of it…
Recently, there seem to be a lot of people who are hyping up Groudon.
It’s probably just a simulation.
To begin with, it’s unclear whether there will even be single battles in the Champions.
>>102It will probably become deserted immediately if it’s only double, so it must exist after all…
>>111Once delayed strategies aiming for a TOD become widespread, especially since they can be done on smartphones, it seems likely that disconnects will increase.
It seems there is a possibility that while singles can be played, ranked battles might only be available for doubles.
>>117Using a smartphone for TOD is definitely quite annoying…
There might be some people who want to do it casually.
It’s not that it’s helplessly weak, but the performance is just perfectly inadequate at reaching those itchy spots, which makes me go “u-n,” that’s my perception of SV Groudon.
Because of the popularity of the single “Shiro Badomirai,” it’s become a hassle that there are occasional debates about which is faster under a trill, even though it’s a single!
Don’t move faster than my Miraidon S4 when I haven’t even hit it!
Where have you been causing trouble?
If I could revitalize my original form, I should still be really strong even now.
The S situation of those above S135 is too chaotic.
If there’s no singles mode, it’s like cutting the player base in half, so it has to be there.
I haven’t touched it in a while, but I wonder if the top players overseas are still using those extremely malicious illegal simulators.
>>113What is that?
Groudon is more user-friendly and stronger than Heat Stamp, so give me a powerful fire move!
Don’t you have any thoughts watching the legend use the heat stamp that depends on the opponent?
>>114Nostalgic, Flame Punch Base Dive Burn.
Nowadays, you can easily find and build templates online, so the barrier to competitive play is quite low.
If you suddenly want to build something original, that’s one thing.
>>115I want to advance in the original setup! My desire to try it out is stronger!
What about battle royale, rotation, upside down, and sky?
>>116Please include the shooter too.
When holding official tournaments, it will probably be mostly doubles as usual.
If things like Mega Evolutions and having or not having terraces are implemented, the rules for Dynamax and Z-moves could become really detailed, right?
>>118Preliminary and main event
The rules are different!
I’m slightly expecting frequent balance adjustments in Champions.
It’s suspicious to manipulate base stats, but making changes to abilities or increasing the number of learned moves should be fine.
>>122I want the values for Mega Evolution to be optimized as well.
No one would be pleased even if a special attack is boosted, considering it’s physical operation.
It seems that SV will end up without any terrace prohibition regulations after all.
>>123I’m quite curious about how this will turn out.
I want you to do it based on the REGULAR H standards.
It’s fun to kill by making them confused.
It’s not good that the base speed relation game of Doubles keeps using masked data for species base stats.
They say it’s enough to just remember, but…
Even if you make the base stats of the S species clear, it will change depending on how you invest and what items you use, so it’s no use asking for too much.
I’m calculating damage on my smartphone quite a bit during matches…
>>129I guess that’s why even if I participate in the Champions, I’ll probably end up playing on Switch anyway.
I started ranked matches from Sword and Shield, but…
It’s more common for legends to exist than not.
>>132Since the legendary Pokémon era, it has just been treated somewhat neglected by the management, so I guess… I’ve never really thought about it in terms of long or short…
>>132After a few months since the release of the DLC, the management, losing their motivation, will carelessly let the period for legendary items continue on and on until the very end.
The difficulty of training has decreased quite a bit.
Even so, when you’re leveling up with candy, doing amazing training, terastalizing, using personality mints, and sometimes passing down moves, it can be a hassle with some things slipping through or the movement being tedious.
After training in the snowy mountains, it’s a hassle to go to the cafeteria and then return to the terrace type.
I wanted you to bundle it all together at Blueberry Academy.
>>136I had the impression that something like this cafeteria would have a superior version appearing later on.
It still hasn’t come out…
I’m not saying Mega Evolution is weak, but looking at the base stats of Paldea, there are some wasted points…
Pardea is inflating too much.
It may be a premise that adjusts base stats and abilities.
Sword and Shield were cat games, but Scarlet and Violet are more interesting with the legendary Pokémon.
Regis E and F had quite the ending.
It’s annoying that there are no pharmacies in Champuru.
If we’re told to mess with the base stats of existing Pokémon, it would never end, so I’d like adjustments to at least be made to Mega forms that depend on the system.
Although training has become much easier, there are still many areas that can be improved even more easily.
First, it’s a hassle if we don’t do Terra Raids.
In this case, having Legendary Pokémon seems to actually expand the options for building teams.
I think it’s fine if I can Mega Evolve without any items, following the example of Daimax and Terastal.
>>146It’s too crazy.
When it comes to actually putting the strongest theoretical Mirai black badminton into action, there are a lot of unstable factors, and since it’s something that anyone can relatively do just for fun, it’s a different story.
I threw away Zekrom, but…
It’s not as crazy as you say.
It’s clearly stronger to change the resistances of all types of Pokémon or to double the same-type attack bonus with Terastal rather than increasing the base stats of a specific Pokémon by 100 with item restrictions.
>>149It’s outrageous.
I want to use shiny Pokémon as much as possible in battles.
When Sword and Shield were out, there was no shop in my neighborhood where I could receive Zacian and Zamazenta, and it was painful.
Don’t worry about how to allocate speed.
Only adjust durability and firepower.
After taking a break, when I think about doing it again, preparing everything feels like a hassle… but it’s better than starting from scratch to set up the training environment.
I understand that having no restrictions is more popular than having them, but the legendary ones are too strong, making it difficult for the general public to attack without knowledge…
The penetration rate of online play is too low compared to the sales scale…
The Battle Tower in Sword and Shield was convenient because it had most of the necessary things even though it was at the edge of the map.
Which is easier to start, single or double?
>>159Winning with an empty head to some extent from zero is double.
>>159If we’re talking about accessibility, it’s definitely the single where information is readily available.
>>171I think it’s frustrating that without a battle facility, you can’t test doubles unless you get the DLC.
It seems like a Tusk Mega Gengar would be dangerous.
Given that a similarly crazy task like this has already been realized, it’s not surprising if a Mega Evolution with an item were to be achieved as well.
“Tasuki Mega Gengar is more dangerous.”
It’s really frustrating that I can’t see my opponent’s life in numbers; why can’t I see it?
>>163Because it will reveal the mold.
>>165Could knowing the real values become useful information?
Then just tell me what percentage is left.
Compared to a Choice Scarf Mega Gengar, a Choice Scarf Kamo is just like tissue paper.
>>164Even so, retaining the terrace rights is amazing.
>>166Even if you leave the terrace, it can’t be compared to a Tusk Megagen.
It’s generally helpful if the numbers on this side are not visible as much as possible.
Transitioning from singles can be confusing because everything is so different, but if you’re starting from scratch, it seems like doubles might be easier to start with since there are relatively fixed gimmick pairs.
It’s easy to focus all your effort values into either HP or attack/special attack in singles…
>>172You’re still alive… Paldea seems harsh, though.
This is still better than the previous generation.
The disparity in pack deliveries is so severe that Sword is a human right while Shield was terrible.
I’ve only been watching Pokemon battle videos, but I only played in Season 0…
Aren’t there too many Pokemon you’d want to counter when you think for yourself, so it won’t overwhelm you unless it’s a narrow early environment?
>>174Making clear distinctions is important.
Even when looking at articles about top-tier builds, there are definitely some matchups that seem absolutely impossible, so I think I primarily focus on increasing the number of opponents I can win against to raise my win rate.
I think now is the best time for doubles.
The availability of Pokémon aside, the roles tend to be easily determined with restricted legendaries as ace attackers and regular Pokémon as support.
Personally, the double is easier.
Having a lot of information is a single.
Pokémon that counter black badminton, which has been popular in high-level play! ← What are you going to do if that type of ○○ comes?
A. Please die quietly.
There are quite a few things like that.
In the end, it’s a game of chance.
Lunala is a quite handy Pokémon in both singles and doubles.
In this work, there’s absolutely no way to implement countermeasures on the terrace.
One of the fun things about doubles is that Pokémon like Zuruggu, which are currently within the top 50, can be created.
>>185It’s interesting that the shape is almost completely fixed when I took a peek…
Using a seemingly ordinary stamper, doubles are really difficult.
If you focus on aiming for an easy win by getting through the gimmicks, you’ll realize you can smoothly reach a decent level.
>>186It seems better to use a party that crushes losing strategies after remembering the experiences of losing with a party that pushes winning strategies forcefully.
There seems to be a tendency for those who try to do technical plays in doubles to get eliminated up to a certain rank.
If a strong player in singles plays doubles, they could earn a spot in the world tournament in just a few seasons.
>>189There were times when people who were strong in triples also competed in the doubles world championship the following year, and strong players are strong in any format.
>>189In both singles and doubles, the ones who are good at Pokémon are simply strong, which is a really straightforward aspect.