
All about performance and character behavior.
Offense of discomfort
Sound
Unpleasant techniques, strategies, character settings, or the very existence itself.
You’re a great pro wrestler!
It must be the murder hornets from Acapulco, right!?
A place that isn’t very strong.
Super Dynamic Cooking Time!!
A ridiculously over-the-top introduction.
It was fun to use, and since it’s not extremely strong, I liked that my opponents didn’t feel unpleasant.
>>8Disappear.
>>8Hmm… Huh?
Creaking and squeaking.
Is it the day after tomorrow? I’m looking forward to the new character announcement!
>>10There’s no seat for this guy!
The achievement of allowing fighting game players to order taco toppings without hesitation is significant.
Even the people using it have no idea what’s happening, such utter chaos.
While trying to mix up my throws, I jumped and ended up with a terrible Ultra combo option.
I had fun using it.
It wasn’t strong.
The new characters are confirmed to be the ones in the thread, Hakan and Alex, but who else could it be?
Abigail?
>>18G!
It might be fun for those who are using it, but…
If I were to say whether it was fun or not, it was fun.
That aside, it’s a shitty character.
“A sincere man who was told, ‘Just leave the theme song,’ and actually did so.”
The voice is good.
The popularity of characters in Mexico is way too low.
Kyukyuukyukyukyu!
Abel Adon Alex Forte
Year 3 is settled with this.
Kesa Diya Bob!
The movements deviated too much from Street Fighter.
At least let the character settings be good.
>>29Are you saying that it’s the unconscious bad-cooking chef’s fault?
Sorry.
It’s not that different from what I’m doing with Viper.
>>30Viper is also crap.
Kimberly has one toe of her foot stuck in this guy.
The sound of ring shoes
Is this guy the bad guy?!
>>33From a positional standpoint, I’m just a cook and luchador, but it’s bad that I serve inedible food without even tasting it.
>>42Even Ryu’s cooking is at a terrible level.
I… I like facial expressions…
But in Street Fighter, isn’t it a game where the strongest is the one who can throw and mix up between front and back starting from X?
Well, someone like Forte will be born for sure.
>>36Both should reflect on themselves.
The chef who even impressed Ryuu.
The background music is the best…
The difficulty of the big pan loop.
The reason this guy is no good is that he is not strong.
Combat Style: Lucha Libre
Hot-blooded man
Comic-style character
Voice actor Daisuke Ono
A cheerful and cool theme song.
The character power isn’t outstanding.
Finished product → Stress manufacturing machine
A man who created a foundation where eternal punishment is allowed if it’s difficult.
Since I’m not strong, I end up being forced to endure uncomfortable movements for a long time.
The reason I hate lucha 100% is this guy.
When Ultratech 2 occurred at 3 frames, it was shining.
A character that is difficult, weak, and technical should be loved, but…
There’s a character in Granblue Fantasy right now that has this level of discomfort and is also quite strong…
>>51I don’t know who it is, but is there someone at this level…?
>>66Lowain
>>70I see, so you think the Habanero Dash (and its derivatives) looks like a silly motion and that’s why it’s unpopular.
>>78Abanero, a sudden change.
If you don’t chase after Roain Abanero, you’ll recover.
>>87But just because it’s faster than other characters’ backstepping doesn’t mean it has the same speed or sharpness of counterattack as Abanero.
I can’t relate at all to the idea of Roain being mentioned alongside the thread image.
>>97Well, it’s different for each person, so I have no intention of forcing my thoughts on anyone, and it wasn’t something to say in Forte’s thread anyway.
I’m sorry.
It may be like this, but the voice is Daisuke Ono’s…
>>52Laughing while doing Terryman.
It’s a wake-up attack rock-paper-scissors situation for all characters, so why…
Forte user: “I’m told I’m noisy and annoying, but I’m just desperate because my character is weak!”
>>54Also, the operation is incredibly busy just like the behavior.
>>54All of the normal moves are weak, so the only thing I can do is to shake the opponent up with the follow-up from the Abarenbo Dash.
The behavior and sound were too unpleasant.
A perfect counter to the reasoning that it’s fine because it’s difficult.
There are many voices that are just being silly, which increases my discomfort.
What is the difference in discomfort when Ramon from KOF is doing something similar in the same lucha?
It’s no good because the user makes a face like “This character is weak and difficult, you know~” after throwing this kind of stress at me.
It might be paranoia.
If you express Lucha in a fighting game, it would turn into a character that runs around, jumps, and throws, which would end up being a terrible character…
Ramon and El Blaze are quite unpleasant too.
All additional characters from unbranded Street Fighter 4 can disappear.
This guy is weak, difficult, and annoying.
Something that has been flapping and flailing around on the screen.
At the time of KOF, Ramon’s playful choices are somewhat allowed.
>>68There are times when I can occasionally have a feint permanently, but I may not know a time when it was clearly strong to begin with.
Is there a possibility of preying on beginners?
In a game where precise timing on a single frame is required.
If you mess up, the interrupt screw hidden in the Zangi is definitely the worst.
When it comes to crappy characters, this guy is it, why?
>>69As expected, the worst character in the original Street Fighter 4 is Zangief, right?
The way Forte is disliked is completely different in direction.
Even if it’s called weak, it still has the capability to easily meet the cutoff if you don’t know the proper strategies.
It was too unpleasant to have to deal with Forte’s almost forced rock-paper-scissors.
I remember laughing because Storm Kubo pulled it off so well when he did the big pan loop.
There is no one at this level in current fighting games.
“Underestimating the past.”
Even if I win against Forte with a score of 7:3 or 8:2, I don’t really feel happy about it.
Rather, even if I win, I will sigh.
>>74I would like you not to use it, but that is the conclusion.
>>74I think it’s amazing how the character feels, “Even though I’m winning, please just get out…!”
>>313Is this an early Teiga?
Being bad at cooking is also taking it lightly.
>>79This guy is like that Kawasaki the chef…
The only character who could effectively utilize Ryu’s tornado was.
>>80I have an image of Ryu from that era constantly doing an aerial tornado.
The pattern of winning by failing and running away is just too terrible.
It might just be me, but using it really tires out my left hand and it hurts, so I’m not suited for consecutive battles.
Rufus still has charm as a character, but Forte does not.
>>86It’s an unpleasant fat trash that immediately tries to shine in a urine color with a reversal and make things vague.
All I do is press down on the tortilla, jump, and hit the giga bass. Please forgive me.
Quesadilla, right!
So, on the contrary, what are this guy’s good points?
>>90Tune and Voice
>>90The voice is Daisuke Ono.
>>90To avoid being sidelined from the competition.
The user needs to refine their character.
It’s a story from the arcade.
I get told it’s just this guy, but the other characters were also pretty much crap… especially Seth.
Daisuke Ono’s Wasted Spending
Wasn’t the strong and overly powerful treatment of the original Street Fighter 4 about characters like Sagat and Zangief?
This guy isn’t very strong, but he’s a serious exception treated like crap.
Looking back now, Street Fighter 4 was really popular.
>>98Hmm…
>>98There was a place where we could play casually, for better or worse.
It’s not sluggish like Street Fighter V.
>>98If you can pull a gacha dragon and even defeat Sebi, then it becomes a game.
It’s okay to compromise on timing.
>>98It’s a game from an era when there wasn’t a concept of a strong system like now, where all characters can fight to some extent…
They say the voice is nice, but…
Overall, isn’t it a waste that we used up Daisuke Ono on this?
>>99There are plenty of characters with the same voice anyway.
Performance being unpleasant is still tolerable, but characters being unpleasant is not acceptable.
It’s no good for this character to cook badly, right!?
A terrible cook who forces you to eat their food is just worthless…
Damage to the reputation of Lucha Libre
>>105It’s a different game, but Ramon and El Blaze can get angry at this guy.
Honda is really good at making chanko.
I think there was also a long wait since the third installment, which made the sequel highly anticipated.
If the food is just bad, that’s one thing, but don’t force it on me.
I think an agile luchador against zangi is really appealing.
It feels like rewriting Abel with Manon, like remaking a French judo player.
I want you to create another luchador.
It’s possible to counteract by being careful with your positioning to create a reading situation and thoroughly implementing the Tsuji-style to avoid spinning the lever, but the discomfort from the movement is a different matter.
I don’t really want to go to arcades where there are Forte players.
The lewdness of proposing marriage to anyone and everyone.
>>117Elf◯Ru◯
But there are quite a few arcades that still hold tournaments for Ultra Street Fighter IV…
When Street Fighter IV was released, it was exciting as it was Capcom’s long-awaited new entry in the fighting game genre after not releasing one for quite some time.
The new character Iro Mono of 4 is passing.
>>120I think it’s at a point where it would be fine to broaden the scope to include all of Street Fighter.
>>120A guy who seems like he would be popular with gay men.
A lady with a strange hairstyle.
Fat
Forced to eat bad food, unpleasant luchador cook.
Strange homo-smelling judo practitioner
A lady with a strange head.
Weird fat person.
Weird luchador
Almost on par with the new character from 3rd.
>>123It really is Juli, after all…
>>130Juri was quite a hit.
It’s appealing that they are not a good child, so it’s okay to make them feel a bit sorry, and because they are not truly evil, it’s also okay to make them feel a bit sorry.
>>123Compared to Bob, why is this fat guy…
>>133I definitely remember hearing that, but I recall that Bob was quite limited in his initial performance, so I thought a lot could happen.
>>133Rufus finds that the wobbly movement is unpleasant.
>>123I often saw it in thin books, but I can’t remember the name.
>>219I’m sure it’s Viper.
>>233That’s right, that’s right.
It gives the impression that it had a core popularity.
Cacatia!
It feels like I’m being groped from all directions.
A man who makes Ryu remember food in Street Fighter 6.
Stop changing the reading points based on the condition and skill level of the Forte user.
Ono D: Forte
Nikuzuna: Feiron
Sugita: JP
>>129Isn’t it unfair that only Mr. Nikimura gets to be special?
>>144Feiron was quite something too.
Some sharp games can become popular due to their refreshing feeling.
I used to enjoy watching matches with Pebedai-san and others.
The armor and EX bomb options in Ultra Street Fighter 4 were remarkably powerful and difficult to deal with.
Feiron was casually strong during the hellish Yunyan period…
The only survivor among the new characters in Street Fighter IV is Juri.
The others were a bit too eccentric.
All four new characters in 4 are really strong at breaking defenses, and I struggled against them.
>>138Well, as I progressed through the strategy, it turned out to be a game with ridiculously strong defenses.
Juri-chan and Hakan turned out perfectly, didn’t they…?
A character that is fun to look at.
A crappy character born from the gathering of geniuses like Tetsu and Kaiten-ō, who are known for developing terrible games.
At the very least, if the character had a setting as a top-tier chef, there would have been some redemption…
A video that makes you feel better.
>>149The English voice version is really annoying…
I stopped because I couldn’t do the basic combo for 4, or rather, I couldn’t connect normal moves to normal moves.
If it had grown to around level 6, that would have been fine, but the continued poor meal quality is unnecessary.
>>152I don’t know now because it only comes up in my memories of Ryu.
>>148No…
It’s weak, difficult, and tends to be quite frustrating…
One of the uncomfortable points is that there are an unusually high number of readings with low risk and low return.
It’s a weak character, but there’s a possibility to pull off a win against anyone.
If the timing for the combo is 1 frame of leniency, that’s considered relaxed, and it’s common to see it with 0 frames of leniency as well.
A game where the beginner cutoff skill in combos is quite high.
And when you miss a combo, getting hit by a gacha Shoryuken, a throw, or an Ultra Combo is just the worst.
It was terrible, even though it was a Tsujishiki.
Juri is that one, right? The one who took the bad girl part of Chun-Li and transplanted it?
>>158Is that the kind of origin that resembles Demon King Piccolo?
Right now, it’s a must to time your inputs! A frustrating game where you can be trapped by wake-up pressure!
It’s said like that, but there were so many people that it was rare to get to the level of worrying about things like that.
I did it! There were many players at a level where I was happy just to be able to defeat them.
>>160At that level, I feel like I’m going to go bald from the extra stress of the gacha Rising Dragon Guruzan.
>>160It was definitely a “game,” for better or for worse.
The term e-sports hadn’t even been born yet, and even after it was created, it still hadn’t become widespread.
Fighting games and Ono D are also Nameless and Troll.
Was it oak?
>>161It should be oak if it’s a kaobure.
It was said to be something like Oak D.
>>161Kaoble’s Orc
Squeak Squeak
The best thing is to completely avoid getting involved, but if you do that, both you and the other person end up being bored as hell.
The character is weak in the first place.
>>164Well, in this case, it’s better to engage because you can win with the return difference against a normal character.
If you try to do it cleanly without awkwardly fighting, there will be a situation where you’ll take unilateral damage due to mobility, significantly increasing the chances of losing.
Characters like Guile and Balrog can’t deal damage at all, which is why they end up at a disadvantage or even match-up.
It was a hyper wake-up attack game where I could get a 40% hit with an invisible front and back by taking a down.
Even if they keep looping weak damage like a booger for the offensive, well…
I realized I was just someone who was dead without realizing it while being irritated.
Is the new character in Memory Only 4 not well-off?
I’m not confident I can name all the new characters in V.
>>166I remember thinking that FANG looked too cliché and boring.
The KI character known as the “malevolent El Forte” is supposed to be a cute mascot-like character…
>>167That game is already more than half filled with terrible characters…
>>174In other words, was it acceptable if the character balance was like that of the old KOF, AC Hōtō, or BB?
Thanks to El Forte, I’ve become knowledgeable about the names of Mexican dishes, so I’m grateful for just that.
>>168The name of this guy’s technique is something called Tex-Mex.
Be careful because it includes American-style fake Mexican food.
I didn’t have too much trouble with Fuerte because I was using Zangief.
It may have been a low-level fight, but if you don’t properly trap it, you could have shot it down with a double shot.
It’s become so common that things like big K combos from Gouki are a specialty.
Wait a moment.
I’ll be back feeling good with the Street Fighter 6 DLC.
>>178Please stay still in my memories…
Early Zangi
Waros Combo
Thread image
Isn’t the claim of some worthless guy too strong in Street Fighter 4?
>>179That’s seriously how fighting games are.
Current fighting games are overall too nice.
>>188Currently, it’s only about fighting games, or rather, just Street Fighter 6.
Both Fatal Fury and Tekken, as well as Guilty Gear, have terrible balance.
The time for playing is long, and they keep rejecting our attacks, making their turn long, which is frustrating.
Is it really the difference in game speed and team system that makes it so that this guy isn’t forgiven while Ramon is?
>>183Familiarity
>>183It’s just that there aren’t many people who have really delved into Ramon’s debut work.
After all, it’s just Chon NK, so no one really goes that far.
Forte’s front and back coin toss is really amazing, after all.
Casually, it has a mid attack with 16 frames of startup that has +1 on guard and +5 on hit.
I am thankful for only having taught me about Mexican cuisine and lucha libre.
I really like the song, but I never want to hear it again.
>>186This
I think about 50% of the people saying “El Forte, El Forte” now have never actually fought.
>>189Well, there are probably quite a few people who learned about it through the Crap Character Chronicles.
Well, I guess it’s different when Forte doesn’t press janken (rock-paper-scissors) on you and stops being all dry and annoying.
>>190In the end, I had become a creature that only aimed for the EX quesadilla.
Ramon is not a character who can get by just by running.