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[Super Mario] I’m practicing this for Mario Kart, but isn’t it difficult?

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1: Japan Otaku Reviews25/06/03(Tue)21:38Yeahx33

This is the most difficult one.

2: Japan Otaku Reviews25/06/03(Tue)21:41

The special cup was so difficult that I went crazy.

3: Japan Otaku Reviews25/06/03(Tue)21:41

The drift doesn’t turn at all, so it becomes a series of jumps.

4: Japan Otaku Reviews25/06/03(Tue)21:42Yeahx9

Mario and Luigi keep using stars, and it’s harmful.

9: Japan Otaku Reviews25/06/03(Tue)21:44

>>4So choose Mario and take down one rival.

49: Japan Otaku Reviews25/06/03(Tue)22:09

>>4They suddenly start to shine when you get close to them, which was really scary to my childlike heart.

5: Japan Otaku Reviews25/06/03(Tue)21:42Yeahx2

It’s complicated or rather has a strong personality.

6: Japan Otaku Reviews25/06/03(Tue)21:43Yeahx7

When I was a kid, I used to play normally with 150cc, but now I can’t even handle 100cc.

7: Japan Otaku Reviews25/06/03(Tue)21:43Yeahx1

For now, it’s just a starting line to be able to win with Toad.

8: Japan Otaku Reviews25/06/03(Tue)21:44

Haunted house course where you can say “block” after bumping into it once.
It’s so wide, there’s no way we would bump into the same place.
Houston

10: Japan Otaku Reviews25/06/03(Tue)21:45Yeahx1

By the way, the demo stations have disappeared from the shops, right?

11: Japan Otaku Reviews25/06/03(Tue)21:45

I placed a banana in front of the item mass and the jump board, thinking someone is definitely going to trip over this, and I smirked with satisfaction.
I’m getting caught.

12: Japan Otaku Reviews25/06/03(Tue)21:46

Place the object right in the middle of the goal line.

13: Japan Otaku Reviews25/06/03(Tue)21:47Yeahx8

Thinking about the NPC’s infinite items and unreasonable acceleration, there were plenty of elements here that could make me lose my temper.
Hey, you don’t have wings, so don’t dodge!!!

14: Japan Otaku Reviews25/06/03(Tue)21:47

It’s just running along a predetermined route like a railway, cheating by accelerating in unseen places!

15: Japan Otaku Reviews25/06/03(Tue)21:48Yeahx10

This game looks like an 8-player battle royale, but in reality, it’s more like 1 vs 7.

20: Japan Otaku Reviews25/06/03(Tue)21:51Yeahx1

>>15So we’ll reduce one person for 2P.

16: Japan Otaku Reviews25/06/03(Tue)21:49

It’s the result of collusion between CPUs that led to the super acceleration.

17: Japan Otaku Reviews25/06/03(Tue)21:49Yeahx1

After 64, you can move with a similar sense, but this is really difficult.

18: Japan Otaku Reviews25/06/03(Tue)21:50

Until around 64, the NPCs hadn’t been racing properly.

19: Japan Otaku Reviews25/06/03(Tue)21:51

Poisonous mushrooms and fireballs placed on the course.

21: Japan Otaku Reviews25/06/03(Tue)21:52

The mini turbo has a different specification.

24: Japan Otaku Reviews25/06/03(Tue)21:53

>>21Is this a mini turbo!?

22: Japan Otaku Reviews25/06/03(Tue)21:53

A game where murderous intent rises towards the Mushroom Brothers who activate stars every time you get closer.

23: Japan Otaku Reviews25/06/03(Tue)21:53

Somehow, Donkey Kong Jr. is growing rapidly.

28: Japan Otaku Reviews25/06/03(Tue)21:54

>>23Donkey Kong Jr. really isn’t in the world… The one who was standing in front of the sign was also Donkey.

109: Japan Otaku Reviews25/06/03(Tue)22:36

>>28This time, Donkey looks like Jr. has just grown up.

25: Japan Otaku Reviews25/06/03(Tue)21:53

Drifting feels great, doesn’t it?

26: Japan Otaku Reviews25/06/03(Tue)21:54

Let’s play a battle game.

27: Japan Otaku Reviews25/06/03(Tue)21:54

I feel like the mini turbo doesn’t have an obvious effect and doesn’t activate unless you turn about 180 degrees.

29: Japan Otaku Reviews25/06/03(Tue)21:54

It’s easy to understand mini-turbos when doing Time Attack with Donkey Kong or Bowser.

30: Japan Otaku Reviews25/06/03(Tue)21:55

I was participating in a knockout tournament at Super Mario Club.

31: Japan Otaku Reviews25/06/03(Tue)21:59

Isn’t Rainbow Road suddenly too difficult? That’s what I thought when I first played it.

32: Japan Otaku Reviews25/06/03(Tue)22:00

After 64, the songs become more emotional, so Rainbow Road is my favorite.

33: Japan Otaku Reviews25/06/03(Tue)22:02

I love the background music at Nokonoko Beach.

41: Japan Otaku Reviews25/06/03(Tue)22:06

>>33I wonder why the course name is KOOPA BEACH in the overseas version…?
Isn’t it the Bowser troop?

46: Japan Otaku Reviews25/06/03(Tue)22:07Yeahx1

>>41The overseas Nokonoko is Koopa Troopa, you know…

48: Japan Otaku Reviews25/06/03(Tue)22:08

>>46I… didn’t know…

55: Japan Otaku Reviews25/06/03(Tue)22:11

>>41For some reason overseas, the Koopa Troopa is called Koopa, while Bowser is referred to simply as Bowser, omitting the affectionate title King Bowser…
Bowser himself can be seen as the name of the kart for Koopa in Mario Kart.

34: Japan Otaku Reviews25/06/03(Tue)22:02

I used to be good when I was a kid, but now that I’m an adult, I can’t win at all.

35: Japan Otaku Reviews25/06/03(Tue)22:03

Capers

36: Japan Otaku Reviews25/06/03(Tue)22:04

It’s the SFC Rainbow Road that leaves you wondering what the heck it is, even with a remake.

37: Japan Otaku Reviews25/06/03(Tue)22:04

The BGM of Rainbow Road doesn’t sound very Mario-like, but it blends in really well.

38: Japan Otaku Reviews25/06/03(Tue)22:04

LRLRLLRRA

39: Japan Otaku Reviews25/06/03(Tue)22:04

The course is narrow… the developers admitted it too.

40: Japan Otaku Reviews25/06/03(Tue)22:05

The ghost swamp is properly wide, but Rainbow Road is too narrow.

42: Japan Otaku Reviews25/06/03(Tue)22:06

Why are these CPUs throwing infinite items at me?!

43: Japan Otaku Reviews25/06/03(Tue)22:07

>>42Instead, you can’t obtain items on the item panel, so it seems balanced…

44: Japan Otaku Reviews25/06/03(Tue)22:07

The controls of old games are really terrible when you play them now!

45: Japan Otaku Reviews25/06/03(Tue)22:07

I feel like I liked Vanilla Lake because it was spacious.

47: Japan Otaku Reviews25/06/03(Tue)22:08

The Special Cup is really difficult.

50: Japan Otaku Reviews25/06/03(Tue)22:09

Thinking that Vanilla Lake was Vanilla Lake in my childhood.

51: Japan Otaku Reviews25/06/03(Tue)22:10

The text consists of a repetitive pattern and does not have a direct translation.

52: Japan Otaku Reviews25/06/03(Tue)22:10

I wonder when I’ll be able to buy Mario Kart W.
I want to gather anonymous people and do online races.

53: Japan Otaku Reviews25/06/03(Tue)22:10

Heavyweight is essentially a time attack team member.

54: Japan Otaku Reviews25/06/03(Tue)22:11Yeahx2

I feel like many aspects of the current Mario Kart originated more from the 64 than from the SFC.

56: Japan Otaku Reviews25/06/03(Tue)22:13

Recently, Rainbow Road feels too otherworldly.

58: Japan Otaku Reviews25/06/03(Tue)22:14

>>56Rainbow Road is basically an abnormal space, right?

57: Japan Otaku Reviews25/06/03(Tue)22:14

Back when the “Bakushow” duo quietly performed their touring act, competing with kids using an incredibly large controller.
Well, if you were on TV, does that mean you were already in the upper tier?

59: Japan Otaku Reviews25/06/03(Tue)22:14

I understand that Yoshi’s Peach has fast acceleration, but I couldn’t master it and ended up mostly using Toad.

60: Japan Otaku Reviews25/06/03(Tue)22:15

The enemy’s behavior is too unreasonable.

61: Japan Otaku Reviews25/06/03(Tue)22:15

It seems that World is incorporating a sense of playfulness in its design lately.

62: Japan Otaku Reviews25/06/03(Tue)22:15

I shouldn’t have allowed a star to be a permanent fixture.

63: Japan Otaku Reviews25/06/03(Tue)22:16

I think there was only a gap like this on Rainbow Road…

64: Japan Otaku Reviews25/06/03(Tue)22:17

Why does touching this Dossun make it spin!

66: Japan Otaku Reviews25/06/03(Tue)22:18

>>64It’s shining or something, and it’s probably in a permanent star state.

65: Japan Otaku Reviews25/06/03(Tue)22:17

What is with the peach that suddenly expels mushrooms?

67: Japan Otaku Reviews25/06/03(Tue)22:18

I feel like saying, “What’s so interesting about Rainbow Road…”
I used to do things like this often back then…
Yeah, I was doing it while getting angry back then too…

68: Japan Otaku Reviews25/06/03(Tue)22:18

It’s super slippery.

69: Japan Otaku Reviews25/06/03(Tue)22:18

The donut plains course 3 is too difficult.
Don’t bring a course harder than Rainbow Road right from the start.

77: Japan Otaku Reviews25/06/03(Tue)22:24

>>69If you get past three donuts, I wouldn’t say it’s a winning run, but the difficulty really drops.

70: Japan Otaku Reviews25/06/03(Tue)22:19

It just feels like the concept is the same as 64.

71: Japan Otaku Reviews25/06/03(Tue)22:20

When I run Rainbow Road on SFC in the 8DX format, I start to doubt my memory… Was I really able to drift like this?

75: Japan Otaku Reviews25/06/03(Tue)22:24

>>71It’s spacious.
However, the sturdy Dossun has also become invincible and blocks the path because it’s so big.

72: Japan Otaku Reviews25/06/03(Tue)22:20

The remake course is just boring in the Super Famicom version…

73: Japan Otaku Reviews25/06/03(Tue)22:21

>>72Generally, the breakthrough course.

76: Japan Otaku Reviews25/06/03(Tue)22:24

>>72It’s originally a course meant for 5 laps, so it’s not as elaborate as the recent courses.

79: Japan Otaku Reviews25/06/03(Tue)22:24

>>76So in W, we will combine the courses!

74: Japan Otaku Reviews25/06/03(Tue)22:22

The final Bowser Castle course is too difficult.

78: Japan Otaku Reviews25/06/03(Tue)22:24

Toshi-chan… then confess which course you like.
Sunshine Airport is prohibited.

86: Japan Otaku Reviews25/06/03(Tue)22:27

>>78Who are you?!

80: Japan Otaku Reviews25/06/03(Tue)22:25

Double item system and the selection system that separates characters and karts.
GC Double Dash, despite having various important elements in modern times, has not been experienced by many people.

81: Japan Otaku Reviews25/06/03(Tue)22:25

Even though it’s after F-ZERO, the control feels too peculiar.

82: Japan Otaku Reviews25/06/03(Tue)22:25Yeahx3

With just this and knowledge of the 64 version, I’m going to take on W!

114: Japan Otaku Reviews25/06/03(Tue)22:37

>>82Let’s buy 8DX!

131: Japan Otaku Reviews25/06/03(Tue)22:43

>>114There’s only one day left until the world, and I can’t digest it all!

83: Japan Otaku Reviews25/06/03(Tue)22:26

A course with holes is acceptable.
A slippery course is also acceptable.
The Rainbow Road with holes that slips is unacceptable.

84: Japan Otaku Reviews25/06/03(Tue)22:26

I felt like double dash was a bit hard to turn.

87: Japan Otaku Reviews25/06/03(Tue)22:27

>>84It seemed like a Mario Kart where you don’t jump when starting a drift.

85: Japan Otaku Reviews25/06/03(Tue)22:26

The Bowser’s Castle course is too difficult…

89: Japan Otaku Reviews25/06/03(Tue)22:28

>>85Courses with sharp turns like that and the rainbow are generally difficult.

88: Japan Otaku Reviews25/06/03(Tue)22:27

I think this game is on the relatively worse side of racing games for the Super Famicom.

90: Japan Otaku Reviews25/06/03(Tue)22:31

Now, the difficulty of the course itself may have its limits, but…
In the past, the courses were really designed to kill you before even considering the competition.

91: Japan Otaku Reviews25/06/03(Tue)22:31

Doesn’t the Mini Turbo from around this time accelerate just a little after drifting for a certain period and then entering a straight?
The one that clearly has effects added in the GBA version.

92: Japan Otaku Reviews25/06/03(Tue)22:32

I still feel that there is something off about the Rainbow Road with some sections having bumpers.

93: Japan Otaku Reviews25/06/03(Tue)22:33

W will be able to perform a charge jump!

96: Japan Otaku Reviews25/06/03(Tue)22:34

>>93I think it’s a technique that could be used to do all sorts of bad things once mastered.

98: Japan Otaku Reviews25/06/03(Tue)22:34

>>96Well, it seems it could be used for glitches…

99: Japan Otaku Reviews25/06/03(Tue)22:35

>>96This game’s techniques are mostly just techniques that can be used for mischief.

104: Japan Otaku Reviews25/06/03(Tue)22:36

>>93Running on walls and riding on narrow places is amazing, isn’t it?

94: Japan Otaku Reviews25/06/03(Tue)22:33

I realized it in 99, but isn’t the original F-ZERO quite difficult too?

113: Japan Otaku Reviews25/06/03(Tue)22:37

>>94Before Mario Kart and F-Zero, racing games were more difficult and less understandable.
Mario Kart became popular because it was incredibly easy…

95: Japan Otaku Reviews25/06/03(Tue)22:33

I wonder what will happen to the world’s rainbow.

97: Japan Otaku Reviews25/06/03(Tue)22:34

I think there are fewer gimmicks, and it feels like a true race.
Since it’s the dawn period, there are a lot of reckless shortcuts using mushrooms.

102: Japan Otaku Reviews25/06/03(Tue)22:35

>>97It’s not really a mushroom, it’s more like wings…

100: Japan Otaku Reviews25/06/03(Tue)22:35

I touched it after a long time, but was it this slippery…

101: Japan Otaku Reviews25/06/03(Tue)22:35

Is the remake of Rainbow Road as difficult as the original?

106: Japan Otaku Reviews25/06/03(Tue)22:36

>>101Let’s buy! 8DX!

115: Japan Otaku Reviews25/06/03(Tue)22:38

>>101The road is wider, and the basic handling is good, so it’s not as difficult as the original.
But if you let your guard down, you’ll fall.

103: Japan Otaku Reviews25/06/03(Tue)22:36

Isn’t Mario treated poorly since the first Mario Kart?

105: Japan Otaku Reviews25/06/03(Tue)22:36

The CPU side has unlimited items.

107: Japan Otaku Reviews25/06/03(Tue)22:36

Methods of acceleration without items have become more abundant with each generation, haven’t they?
It looks like the NISC in Mario Kart Wii will increase quite a bit.

108: Japan Otaku Reviews25/06/03(Tue)22:36

The feel of the controls is similar to the GBA version in the thread.
Since 64, the feeling of handling drift is completely different, right?

110: Japan Otaku Reviews25/06/03(Tue)22:36

If you’re used to recent things.
I think it’s tough just to finish without going off course or sinking.
Especially heavyweight.

111: Japan Otaku Reviews25/06/03(Tue)22:37

When it comes to serious runners, I wonder if the time spent running on the course is already shorter than the time spent on wall running.

112: Japan Otaku Reviews25/06/03(Tue)22:37

CPUs, at least stop that illegal jump!

116: Japan Otaku Reviews25/06/03(Tue)22:38

It’s important because whether you can pull the wings or not determines if you can shortcut.

117: Japan Otaku Reviews25/06/03(Tue)22:38

Well, I guess thread images are still fun after all.
A single mistake can lead to death; a tense race like that can’t be done in the current Mario Kart.

118: Japan Otaku Reviews25/06/03(Tue)22:38

I look forward to doing it myself, too.
I’m quite looking forward to seeing what kind of lawless racing the RTA crowd will show.

119: Japan Otaku Reviews25/06/03(Tue)22:38

The one who gets confused when B is decided.

120: Japan Otaku Reviews25/06/03(Tue)22:39

I played the 64 Grand Prix for the first time in a while and thought, “The CPU karts are unusually fast, aren’t they?”
I found out that there seems to be a system that tries to maintain a certain distance from the player…

121: Japan Otaku Reviews25/06/03(Tue)22:39Yeahx1

8 has gone through about 10 years of updates since the WiiU era to reach its current level of completion.
The revamped W is probably full of holes…

122: Japan Otaku Reviews25/06/03(Tue)22:39

The original F-Zero is difficult, but F-ZERO GX is ridiculously hard.
Let’s experience it since we can play on Switch 2!

125: Japan Otaku Reviews25/06/03(Tue)22:40

>>122The other day, I pulled it out and played, only to end up with a regular game over… even though I’m a novice…

123: Japan Otaku Reviews25/06/03(Tue)22:40

In terms of difficulty, it seems to be getting easier the closer it is to the latest version.

126: Japan Otaku Reviews25/06/03(Tue)22:41

>>123It’s equipped with assist features that even a beginner can use.

132: Japan Otaku Reviews25/06/03(Tue)22:43

>>126I’m glad that we are carrying over good elements from the tour that wasn’t too exciting.

133: Japan Otaku Reviews25/06/03(Tue)22:44

>>123In the early stages, I think it’s accessible to beginners, but once you reach 200cc, it might be more hellish than the previous titles…

136: Japan Otaku Reviews25/06/03(Tue)22:44

>>133200cc is F-ZERO because…

137: Japan Otaku Reviews25/06/03(Tue)22:45

>>133The 200cc is apparently effectively around 415cc in terms of speed.
The serious players find it too fast and too simplistic, so they don’t choose it, which makes it more of a supplementary mode.

124: Japan Otaku Reviews25/06/03(Tue)22:40

After getting used to the thread images, playing the new Mario Kart is fairly easy to dominate.

127: Japan Otaku Reviews25/06/03(Tue)22:41

Is it about 5 laps?
The cart feeling might be strong even in the series.

128: Japan Otaku Reviews25/06/03(Tue)22:42

Is this the only one with a rearview mirror feature?

134: Japan Otaku Reviews25/06/03(Tue)22:44

>>128?

143: Japan Otaku Reviews25/06/03(Tue)22:48

>>128>>128I thought it was something like this, but it could be done normally with button switching in 8D...
I thought it was something like this, but it could be done normally with button switching in 8DX.

144: Japan Otaku Reviews25/06/03(Tue)22:48

>>143I’m glad to know that there is something else that exists.

129: Japan Otaku Reviews25/06/03(Tue)22:43

I was playing mostly in battle mode rather than racing.

130: Japan Otaku Reviews25/06/03(Tue)22:43

For now, let’s start with a no-fall finish on the Muji Rainbow Road.

135: Japan Otaku Reviews25/06/03(Tue)22:44

The 150 Special Cup is seriously tough…

138: Japan Otaku Reviews25/06/03(Tue)22:45

I wonder what direction the world’s rainbow will take.

140: Japan Otaku Reviews25/06/03(Tue)22:46

>>138Are you flying around the world?

139: Japan Otaku Reviews25/06/03(Tue)22:46

Recently, it’s not just easy; it’s a different thing altogether.

141: Japan Otaku Reviews25/06/03(Tue)22:47

>>139The SFC has a lot of unique features systemically, after all.

142: Japan Otaku Reviews25/06/03(Tue)22:47

Double Dash also has a high level of uniqueness.

145: Japan Otaku Reviews25/06/03(Tue)22:49

If I’m attacked from behind, the rearview mirror reflects it automatically, right?

146: Japan Otaku Reviews25/06/03(Tue)22:50

I was using Toad a lot.

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