
Departure Item Box Ecology Research Institute Quest Counter Vegetation Research Institute Departure Dining Area First-Class My House Gathering Area Quest Board Research Resource Management Office Macca Alchemy Trading Ship Supply Depot Lift Quest Board Lift Weapon Shop Armor Shop Departure First-Class My House Item Box
It’s a town that seems like the end of an expansion and renovation… but the song is good and it gets me excited.
I didn’t completely understand where everything was until the end.
>>2I do wonder if that’s really okay.
The difficulty of use was terrible.
First of all, it’s strange that the elevator to access each area is located the farthest away.
It would have been better to go eat by the vines right next to the entrance.
I think Seriena was good.
I really thought that the development team hasn’t played Monster Hunter at all.
I want to roam around here with 16 or 100 people.
I want to import my house from the New World to a forbidden area.
The most frustrating thing is that when I come back, I’m in the lower left.
>>7Well, since it became optional with the update, I guess.
Well, since the Seliana Gathering Hub has improved, I’ll forgive you…
Return → Organize items and others → Food → Accept quest → Moved too much before departure.
Hire a room service cat for Double Cross and consolidate it with this.
>>8Couldn’t we warp to Joe’s seat above?
I really like the appearance.
The convenience is crap.
“At least move the workshop to the lower left…”
I’m torn about where to eat…
When it comes to the comfort of Kamura…
>>11The game itself is so good that I must have been glared at by Fujikawa Tokuda…
>>11The village community center is pretty terrible…
Elgado is comfortable.
>>23Are we still in a separate room from the weapon shop?
It’s nice that there are parts of the BGM in “Driven by the Stars” too, right?
Having my own house is quite comfortable, isn’t it?
It’s ideal to have something like room service that solves everything in one place, but I have a bad feeling that it won’t turn out that way.
The atmosphere is great!
You can fast travel from the map to the gathering area, but it’s impossible to move within the base, which is frustrating.
After all, it feels insufficient unless it’s this inconvenient.
>>20Tsujimoto’s lackeys have come.
So everyone was gathered in the gathering place with a MOD like this.
The scenic spot in the upper right of the workshop didn’t have any events and the access wasn’t very good, but it was a place I liked.
Elgado returned and was able to access all of the blacksmith reception shop warehouse through a swift insect jump maneuver…
>>26It’s amazing how I can access everything with Bashugo.
I didn’t do multiplayer at all, so for a while I thought the various convenient Elgato was the new gathering place.
The atmosphere is important, but above all, I want you to value the flow of movement.
Elgado was fun because there were Fukuzuku babies too.
The BGM can be easily replayed in my mind anytime, and I’m just thinking about how amazing that song was…
If I had to say, I wished Yomogi-chan would keep serving dumplings, and the marathon at Bahari’s coin exchange and processing shop was just a bit bothersome.
Since I went through the trouble of making it, I would regret it if I didn’t use it to its fullest.
Reflecting on this, the IB meeting space has significantly improved, hasn’t it?
I disliked that in Kamura Village, although the departure point is the port, you return in front of the gate, which feels mismatched.
I really like the appearance of the thread image.
Especially the places where the community center is using the boat as is.
I’ve been playing XX recently, but everywhere seems to have a somewhat awkward size, making it a bit inconvenient to use.
The gathering tavern is compact and has a nice atmosphere.
>>36It’s basically the village from an old work itself…
>>36It’s quite challenging because the speech bubbles keep popping up all over the place and going back and forth.
The compactness of the 2nd generation is nice.
I don’t think the thread image is a good town, but Rise was pretty terrible too.
I wonder what’s up with those who respond as if Kamura was good…?
>>41Kamura has good access compared to the thread image, right?
>>62The specifications of the gathering place were quite tedious, weren’t they?
Since moving to Elgado, it has become comfortable, so those who started with SB might not know.
>>89There was almost no point in using the Astera Gathering Hub, though?
>>96If you’re going to do multiplayer, I think it used to be that everyone gathered at the meeting area due to loading time issues…
I could return to the assembly hall starting from the assembly hall.
>>96I never said that Astera is a good base, you know?
It’s just a matter of saying that Kamura isn’t necessarily a good base due to issues with the gathering hub’s design.
>>111There are blacksmithing and an item box.
If I were to say, it’s no different from XX, but at that point, it’s clearly much easier to use.
The Seliana gathering hub was good except for the quest board being too dazzling during some festival.
It’s understandable that it’s difficult to use because of the repeated renovations and extensions.
Then the conversation will turn to making the community center more convenient.
Even if you go against the trend, it looks pathetic.
As a fundamental premise, the mobility is high.
They might be thinking that since there’s an elevator…
First, it’s a bit harsh to start with being launched onto a mountain by a giant wave caused by a battle between monsters.
Kamura is quite impressive just for returning to the center.
I think it’s ridiculous to compare the thread image and Kamura, but…
I understand the desire to create a complex city, so that’s fine in its own way.
Besides that, I want you to prepare a place that’s set up roughly like the main facilities in Elgado!
Why are Wiles’ large gathering place and the processing shop or my tent positioned slightly apart?
What I love about the World base is being able to see the captured monsters.
There will definitely be unnecessary playtime padding…
After clearing, it would be nice if I could return to my house and let me place the facility NPCs wherever I like.
It’s okay if there’s a little distance when it comes to weapons and such.
When making weapons, I stop for a moment, so in terms of stress, it’s not that much.
The fact that the place to eat is unnecessarily far away is really bad.
Since you have something as great as a slinger, why not try some 3D movement like a wirebug?
>>54It’s okay to keep the guiding insects close to the store, right?
I’m the type of person who doesn’t mind a little inconvenience if there’s a contextual reason, so I liked it here.
On the contrary, I couldn’t help but be concerned about Rise, which prioritizes convenience by dragging almost all the NPCs out onto the village’s main street.
>>56Shut up and go up and down on the lift forever until you dry up.
>>63People who say things like this probably want everything to be done in the arena because they don’t need fields at all.
>>56I feel like it wouldn’t be too strange if it were a village in Japan.
>>66I mean, they are a fully armed group, so it’s only natural that their pathways and village construction are quite thoroughly organized.
>>66As expected, it was concerning to see you endlessly sharpening a sword in the open air…
>>74The sharpening masters sometimes set up stalls around there…
>>74Yes…
Well, what about the NPCs who are made to stand forever outside in the extreme cold of Seliana…?
Elgado is perfect.
Is there really a thematic reason for the cafeteria to be placed on that top floor?
>>58View
I thought about how my family’s house was, and I realized I need to bring the change of clothes and cat food inside, and the farm was a hassle.
Accepting a Shobug Quest → Supplementing items and changing equipment → Dango → The departure from Elgado was perfect.
Rajang knows that threads like this always end up misaligning in discussions of relative and absolute evaluations.
Why are lanternfish considered an endangered species?
It would be nice to have a lift at the starting point.
I mean, you could just attach a wedge bug.
The area in front of the lift is too halfway wherever you go.
What are you going to do without a storefront on Main Street?
I’d like it if there was someone near the quest board who could help with anything you need, while still allowing you to be as particular as you want.
A thing that seems to have further evolved from a machete.
I hope they stop building bases that abandon convenience to the extent that you don’t even need to walk through the town like in the extreme example of Nioh.
A store is something that is originally lined up on the main street, isn’t it…?
>>75It’s not a store.
People in the New World are convinced that they enjoy inconvenience…
People who are really out of touch tend to say ridiculous things.
I liked Rock Rack.
If we’re going to say things like that, then what about the chef cat that’s made to wait all the time in a place with no roof?
Mr. Hamon was probably originally in the forge, and Hinoe was probably in the building behind.
Even today, people are still sharpening knives and doing it outdoors by renting space in stores, right?
Although it’s called a street stall, it’s basically a smelting site behind it.
Wiles’ base and the village feel anger towards Azuzu, but it’s better than the thread’s image.
>>86Azuzu probably doesn’t need to wander around.
If you had just ended it with “I liked this part,” you probably wouldn’t have been teased for saying something like that.
This kind of guy is criticizing Rise…
Astera is indeed extraordinarily rare.
The terrain in Azusa or Wiles is somewhat difficult to understand.
The slope sketch with elevation changes, regardless of convenience, is easy to understand in terms of what is where, so that’s a plus.
In the first place, Kamura could do fast travel within the base from anywhere, right?
>>93This was big.
Since you went through the trouble of making it, I want you to walk with it.
>>94It feels like forced secret tourism tours are the extreme end of that.
>>100That’s fine because it will end in one go.
The thread image basically only roams solo, and I’ve been fine with that… Do you want a town where you just move by choosing options like in the old Wiz?
>>95I don’t quite understand what you want to say.
>>95If that settles it, then that’s fine.
My personal ideal base is up to Nioh 2.
>>95Make sure you can both wander around and move by selection.
>>95It’s the worst when the base facility you use repeatedly is inconvenient.
I didn’t like things like Wolong either.
Well, there are times when having a large gathering place makes it seem like anything else doesn’t matter.
Wiles found the tent’s position a bit inconvenient… and then thought that if you use the box, you wouldn’t need to go back to the tent, so that kind of consideration was possible…
The NPCs that players can utilize moving around are insane.
The NPC is not walking.
Elgado was good as a small base for multiplayer, but I was concerned about things like the cat train that seemed to have no particular meaning…
No, the position of the image processing for the thread is undeniably terrible.
Until IB came, the gathering place and the crafting shop weren’t even connected.
I think the evaluation would improve if the secretariat automatically headed to the location where the monsters escape.
Why are you so obediently chasing after the monster when you have the escape locations marked on the map, especially when you’re lost?
You can’t back down now.
The secret tour is just the scenario every time, so I don’t have any complaints, and I feel that denying it would be like denying the game itself.
>>113It seems to be quite criticized…
Yeah, I understand, I understand.
I’m tired of monsters running around in the field, so I want them to consolidate the game into a battle arena where you fight monsters.
>>114The point is different from the one above.
I really feel like it’s quite stupid to only be able to talk in either 0 or 100.
>>114Was the conversation a bit difficult?
It’s fine to prioritize flavor, but don’t sacrifice convenience.
There are no aspects of Astera’s inconvenience that can be defended.
Even if I start over, it gets annoying here.
It’s probably because Seriena got really criticized by the users.
>>119I wonder why the development team forgets what was said between IB and Wiles…
>>129Maybe Arushubel attacked the development site and I lost my memory.
Don’t let the World team make games ever again.
I mean, is it really a lie that the base is inconvenient and nothing helps?
You use it the most, you know?
First of all, it’s out of the question that the dining area and vegetation location are far apart.
It’s annoying that while we’re talking about how difficult Astera was to use, Kamura just comes in and says, “But Kamura is also terrible?”
>>124There are those who respond by saying that it’s an actual main series numbered title or a side story.
>>124I can only say to the one who first said that Kamura was good…
>>139Showing your tail too soon…
I want to destroy the body part.
>>139So you’re just a contrarian jerk who criticizes personal opinions and shifts the conversation to unrelated topics, huh?
The scenery is nice.
Hard to play.
For example, even with the globally popular Elden Ring, the convenience of the Round Table is terrible.
It seems that bases tend to be underestimated.
>>127I feel like the round table isn’t used that often, though.
The more you bring out the sense of life in Monster Hunter, the more I feel it doesn’t match well with the elements of repetition.
If the elevator were right next to the entrance, it would be a totally different story.
Why is the elevator so far away?
If we’re going to make it a vast base, it’s fine to put something like a request-wielding Meowster after clearing it.
The round table really sucks, but the convenience of Elden isn’t just limited to the round table; overall, it’s garbage…
You can tell that the person who made the world map was really excited.
>>135It’s interesting to see how the feeling of exhaustion increases as you progress through the fields from the ancient tree.
This is the kind of thing that makes Wiles turn out like that because he’s being coddled.
>>136Just let go of Monster Hunter already.
I thought this during Azuzu, but elevators that have a blackout in between generally feel bad to play.
I understand that a tall, vertical location that uses an elevator looks good.
It’s already been said, but first of all, moving the NPC that also serves as a system is really something, Wilds.
There, please prioritize convenience over realism!
>>138I think it’s a mistake to expect that from the Wiles team.
>>138There are talks about just going into the tent, but it’s better to let them do it outside instead of making them go in each time.
>>145It’s quite inconvenient that you can’t change layers in the box.
>>138Even though there is a quest board, you can’t use it unless you enter the tent.
I want you to put the board and box outside the tent…
The round table is difficult to use, or rather, I hardly use it outside of a fire situation.
If I were to say, the requirement to go to the Void just to strengthen weapons is quite bothersome.
That’s why, when you can fast travel within the base, Astera and Kamura aren’t even comparable.
It seems like you’re having fun with Joe.
IB was incredibly compactly organized…
>>151I didn’t dislike the feeling of a faint self remaining amidst the frequent overpasses.
Wiles has taken care of most of the complaints at the large assembly venue.
>>152The dissatisfaction at the large assembly hall is probably just wanting to ride the Seclet.
>>152Please make it possible to replenish the bullet pouch set quickly at the same time.
>>163That’s not a matter of base!
>>163That’s true…
In summary of the anonymous opinions, the field includes a single arena-sized map with a camp attached.
Since there is no need for a base, you can prepare meals and process everything at the camp, and all monsters appear on that map.
So, is it the case that Monster Hunter, which has no story and is just about completing quests, is the best?
>>153Your face is really red.
Please don’t come back from the new continent.
>>156What are you so angry about…?
Isn’t something like this better?
>>158You’re being laughed at, you know…
>>153Why were you trying to summarize the conversation when you lacked understanding?
>>153Don’t make opinions out of nothing.
Well, it’s been said a lot, but I could see Astera’s reflection in Seliana…
It’s fine to let Alma-san wander as an old person.
Instead, you could have something like Alma’s notebook on the table, and touching it would allow you to accept quests…
I mean, there were revolutionary things called quest boards placed all over the world, right?
Wiles’ gathering place is also frustrating.
There are several things that should just be consolidated in one place.
Request del to the guild.
Seliana was a great base because the gathering place was convenient, the receptionist was cute, and grandma’s food looked super delicious…
What’s with those extreme fans of the world who are such a rare group in Japan?
In summary, the ideal Monster Hunter for a contrary-thinking person would be a vast urban hub where shops are divided by type along different streets, with residential areas separate from them, and players would walk around to different locations, accepting quests at the guild and leaving through the gate.
That sounds interesting in its own way, but if they announce a new Monster Hunter game, I’ll throw my controller.
>>169It’s just like Wilds!
Well, it’s no wonder there are hardly any players.
>>173Rough
>>173Nothing is happening at all.
I like it even though its convenience is terrible.
Astrella received amazing feedback, and after that, they properly released the Celiena.
I definitely have feelings of “Why does it have to become a base for Wiles?”
I really want my own house.
I want to display the equipment I made and the captured environmental creatures.
I really liked the Seriena aquarium.
Wiles’ great assembly hall is generally good and I like the songstress girl, but I want temporary camps to be more dispersed and allow for different layering options.
The fact that you can do a little bit of alchemy and refining at each base is a good reason for having many bases, but it’s slightly inconvenient to access them from the entrance, which is a downside.
There’s a guy with a Lagia Cruz head, we have to defeat him.
“You can put environmental creatures in your house or see the captured monsters.”
I think those aspects were relatively well-received, but this element has actually disappeared…
Why is that?
>>180It’s so sad to tear monsters and creatures away from nature 😢
I guess someone with that kind of mindset is at a high position in development.
>>195Unfortunately, in Monster Hunter, the top part has been almost the same all along.
Is it schizophrenia?
>>195In the latest update of Wilds, it has been revealed that you can catch up to 2000 environmental creatures, and if you exceed that, they will be carelessly discarded…
>>200You knew that before the update, right?
The person who was collecting fish has announced their limit.
>>195Idiot
It’s fine if it’s spacious, but I want them to properly consolidate the facilities.
I understand that you want to create a refined base as an expression of the worldview.
However, it’s a game where hunting is repeated, so the combination is very poor…
>>182Looking at it this way, both World and Wild are incredibly unfinished as games.
The only ones who say these two are interesting and go against the trend are probably from the gaming community.
The only stronghold that surpasses this is Waron.
>>183Don’t create that many drop points at the base!
It’s not even comparable to something like the high places in the Demon’s Needle Temple where you can die!
Are you satisfied if there’s a well-defined base along with a city map where you can casually stroll and sightsee separately?
>>185Personally, I think Seriina is just right.
Elgado is the highest level as a base, but it’s a little bland.
>>185A compact base creates a lively ghost town known as a tourist area.
>>185It may seem safe at first glance, but…
In most cases, it often ends up being used only by those who have delved deep into it.
I think people would say that preparing maps for tourism like this is just a waste of cost…
As expected, that’s too blatant.
If Wiles and Azus hadn’t solidified their facilities, they could have developed Dragon Madness.
I managed to overcome it to the point where I couldn’t find the location of the side mission NPC.
Put in a little more effort to hide your baldness.
Rather, I think Wiles has almost everything concentrated within the camp.
It’s too common to suddenly reveal that the one who was actually hiding like this was bald…
I mean, Seliana had improved quite a bit, right?
Why did you think you could blame it on being bald when I said that?
The shit base is shit, regardless of the bird!
Celenia has improved quite a bit, but the room service was disappointing.
I want to decorate the room with the fangs, claws, and scales of large monsters…
The ideal is a job bar for experimental sites; that was really just right for circling around.
Wiles’ capture → What is the reason for the immediate release… it made me wonder.
Isn’t it just the residents’ dissatisfaction?