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[Social game] I didn’t want to know the truth about gacha…

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1: Japan Otaku Reviews25/06/01(Sun)09:30Yeahx51

In other words, if you draw 200 times, it means 126.8%…?

309: Japan Otaku Reviews25/06/01(Sun)10:29

>>1“Graduate from proportion and think in exponential terms.”

2: Japan Otaku Reviews25/06/01(Sun)09:30Yeahx4

Now that there’s a ceiling, I can just casually play it knowing I can at least pull up to that point if necessary.

3: Japan Otaku Reviews25/06/01(Sun)09:31Yeahx53

I’m glad we’ve entered an era where ceilings are a given.

206: Japan Otaku Reviews25/06/01(Sun)10:05Yeahx9

>>3Thank you, Anshira.

208: Japan Otaku Reviews25/06/01(Sun)10:05Yeahx4

>>206It was a terrible incident.

4: Japan Otaku Reviews25/06/01(Sun)09:32Yeahx23

If it hits 60%, then it should be doable…

8: Japan Otaku Reviews25/06/01(Sun)09:33Yeahx49

>>4I’ll do it…

5: Japan Otaku Reviews25/06/01(Sun)09:32Yeahx20

Please reduce the number of times until the ceiling a little more ♥

42: Japan Otaku Reviews25/06/01(Sun)09:44

>>5I reduced it.
It’s a bit lacking in performance unless fully leveled up.

6: Japan Otaku Reviews25/06/01(Sun)09:33Yeahx48

Isn’t that great?
It’s strange that a ceiling is taken for granted in the first place.

411: Japan Otaku Reviews25/06/01(Sun)10:50

>>6It’s probably something like the standard price that the game developers have in mind.
If you’re lucky, you might be able to get it for less than that, but if you’re not very lucky, please just buy it at the standard price… that’s what it means.

7: Japan Otaku Reviews25/06/01(Sun)09:33

One 10-draw and ten single draws.

9: Japan Otaku Reviews25/06/01(Sun)09:33Yeahx51

I still think gacha is a bad civilization.

10: Japan Otaku Reviews25/06/01(Sun)09:33Yeahx6

However, there is also a possibility that more than two may appear.

11: Japan Otaku Reviews25/06/01(Sun)09:34Yeahx30

I’m sorry for deceiving you.
The ceiling is a lot of money.

12: Japan Otaku Reviews25/06/01(Sun)09:35Yeahx3

Try to make it so that you hit it in about 30 tries.

13: Japan Otaku Reviews25/06/01(Sun)09:35Yeahx28

I think the price of the ceiling is too high.
It’s ridiculous to think that you can buy at least 10 full-priced games normally.

15: Japan Otaku Reviews25/06/01(Sun)09:36Yeahx20

>>13But consumers have the option to choose not to buy.

454: Japan Otaku Reviews25/06/01(Sun)11:02Yeahx1

>>13They say the ceiling price is too high, but since most users will just spin with free stones and won’t pay the full amount anyway, I think that’s an exaggeration.

14: Japan Otaku Reviews25/06/01(Sun)09:36

So those who talk about expected value are mostly mistaken.

16: Japan Otaku Reviews25/06/01(Sun)09:37Yeahx2

It’s called a gacha, but it’s the kind that never runs out of contents.

17: Japan Otaku Reviews25/06/01(Sun)09:38

To be honest, it’s a pretty trashy culture, but everyone keeps going without holding back.

18: Japan Otaku Reviews25/06/01(Sun)09:39

Well, in the case of something that disappears once taken, no matter how much you buy from now on, it may not even be there to begin with.
Yu-Gi-Oh and so on

30: Japan Otaku Reviews25/06/01(Sun)09:41Yeahx1

>>18I think it’s quite fair that there is definitely a hit when it comes to gacha in smartphone games.
Trading cards and box purchases aren’t normally obtainable, and it’s common to see cases where even cartons aren’t enough.

92: Japan Otaku Reviews25/06/01(Sun)09:50

>>30The emptiness of the task of grabbing the bottom of a box in a gacha where you need to pull it out is seriously intense…

19: Japan Otaku Reviews25/06/01(Sun)09:39

In the case of an emission rate of 1%
One out of every 100 users is able to pull it on their first attempt.

20: Japan Otaku Reviews25/06/01(Sun)09:39

Pull until it comes out, 100%!

21: Japan Otaku Reviews25/06/01(Sun)09:39Yeahx7

The probability of hitting at least once after drawing 1% a hundred times is about 63%.
Even after missing 99 times, the probability of hitting is still 1%.

22: Japan Otaku Reviews25/06/01(Sun)09:39

I think they probably set it lower than the probability they definitely announced.
Because with a PU rate of 0.6% and a 200-pull pity system, the probability of hitting before reaching the pity is 70%, yet I keep hitting the pity!

28: Japan Otaku Reviews25/06/01(Sun)09:40

>>22I’m suspicious that when I hit the highest rank, the probability is skewed towards getting something I already have, right?

40: Japan Otaku Reviews25/06/01(Sun)09:44Yeahx1

>>22If it’s 70%, that means it will happen once in every three times.
It’s enough probability to leave an impression that it’s being overdone.

23: Japan Otaku Reviews25/06/01(Sun)09:39Yeahx5

It seems that the problem lies with the people who can’t stop spinning, rather than the gacha itself being bad.

26: Japan Otaku Reviews25/06/01(Sun)09:40Yeahx15

>>23No…

27: Japan Otaku Reviews25/06/01(Sun)09:40Yeahx16

>>23The mechanism itself provokes a sense of gambling excitement, so that excuse doesn’t hold in some cases.

24: Japan Otaku Reviews25/06/01(Sun)09:39

I think it’s crap and I want it to die, but since I want the content to continue, I have no choice but to spend money on it…

25: Japan Otaku Reviews25/06/01(Sun)09:40

I really think it’s strange that the price is enough to buy a regular game in just one ceiling.
Who came up with a market like this, are they a genius or what?

34: Japan Otaku Reviews25/06/01(Sun)09:42

>>25In most mobile games, spending money to reach a maximum limit should be worth more than just one game.

296: Japan Otaku Reviews25/06/01(Sun)10:26

>>34You can buy a game console, right?

29: Japan Otaku Reviews25/06/01(Sun)09:41

If there are things, there is definitely a possibility of being able to draw.
On the contrary, it’s tough because there’s a possibility it might not be available again, so I have no choice but to buy a whole box.

31: Japan Otaku Reviews25/06/01(Sun)09:41

If I think of it as sixty thousand on the ceiling, it’s quite a waste… no, it was fun, so it’s okay.

32: Japan Otaku Reviews25/06/01(Sun)09:42Yeahx13

If it’s around 5000 yen for the ceiling, that’s fine, right?
I often think, how can you spend tens of thousands of yen?

38: Japan Otaku Reviews25/06/01(Sun)09:43Yeahx5

>>32Spending 5,000 yen on one character is still crazy when you think about it calmly.
In reality, it’s several tens of thousands of yen.

241: Japan Otaku Reviews25/06/01(Sun)10:11

>>38The paid modification ticket for a full modification of one unit in Gun-On was 5000 yen.

33: Japan Otaku Reviews25/06/01(Sun)09:42

The probability of Stone Edge hitting twice in a row.

35: Japan Otaku Reviews25/06/01(Sun)09:42

The malice of the ceiling changes depending on how the free stones are distributed and whether the tickets are counted for the number of times.

36: Japan Otaku Reviews25/06/01(Sun)09:43Yeahx2

It’s just an excuse from the company to say that only those who are spinning it are responsible, as it’s a system designed to stimulate greed!

37: Japan Otaku Reviews25/06/01(Sun)09:43Yeahx7

Honestly, there aren’t many people who only chase after money, right?

44: Japan Otaku Reviews25/06/01(Sun)09:44Yeahx2

>>37Please provide the Japanese text you would like me to translate.

46: Japan Otaku Reviews25/06/01(Sun)09:44Yeahx10

>>37I think it’s pretty cowardly to ignore the existence of distribution stones and only present the requirements for paid purchases.

39: Japan Otaku Reviews25/06/01(Sun)09:43Yeahx7

I think it’s amazing that there are people who throw in real money to roll regular gacha instead of buying beneficial paid gacha or monthly packs.

49: Japan Otaku Reviews25/06/01(Sun)09:45

>>39It’s normal to hesitate to spend a lot of money on mobile games.

41: Japan Otaku Reviews25/06/01(Sun)09:44

They replenish the yakitori stands when they run low, and it seems there aren’t any winning tickets.

43: Japan Otaku Reviews25/06/01(Sun)09:44

I think if you try to max out just with money, it would be at the level of a game console rather than a game software.

45: Japan Otaku Reviews25/06/01(Sun)09:44

Although it’s called a game, the difficulty level is such that not being able to win doesn’t affect the progression in any way.
It only has the value of filling a collection like an album…

47: Japan Otaku Reviews25/06/01(Sun)09:44

So why is humanity indulging in such a wicked game?

48: Japan Otaku Reviews25/06/01(Sun)09:44

A 1% drop rate is quite a lax gacha, huh…

50: Japan Otaku Reviews25/06/01(Sun)09:45

Because things like gambling and hosts are more vicious…

61: Japan Otaku Reviews25/06/01(Sun)09:46

>>50I wonder… Maybe that’s true…

51: Japan Otaku Reviews25/06/01(Sun)09:45

Recently, there seem to be more social games where you can’t get stones unless you complete events or clear tasks, instead of unconditional distribution, and it’s quite annoying.

52: Japan Otaku Reviews25/06/01(Sun)09:45

Even if the distribution stones are extremely generous, I think by the time you collect the 2-3 characters you’re aiming for, the price will end up being comparable to a full-price game…

53: Japan Otaku Reviews25/06/01(Sun)09:45Yeahx1

Don’t draw lots just to get that one thing you want.
I just want to turn things around with whatever hits, as long as I’m happy.

54: Japan Otaku Reviews25/06/01(Sun)09:45

I think the feeling that it’s okay just because there’s a ceiling is extremely dangerous.
Before I knew it, I had spent 20,000 or 30,000.

87: Japan Otaku Reviews25/06/01(Sun)09:49

>>54In reality, those setting the prices will also make sure to set them at a level that can be profitable, right…?

55: Japan Otaku Reviews25/06/01(Sun)09:45

Isn’t this gambling?

65: Japan Otaku Reviews25/06/01(Sun)09:47

>>55It’s not that the bells increase, it’s just that you pay.

56: Japan Otaku Reviews25/06/01(Sun)09:46

If it’s not profitable, the company will quit; it does it because it’s profitable.
If we don’t do it, we won’t profit and will decline, so it’s the people who don’t take action that are to blame.
That aside, gacha is crap.

57: Japan Otaku Reviews25/06/01(Sun)09:46

Even in events with double the highest rarity rate
It’s common for the pickup rate of new characters not to increase.

58: Japan Otaku Reviews25/06/01(Sun)09:46

The probability of hitting at least once when pulling a gacha with a probability p for n times is
You just need to subtract “the case where you couldn’t draw after doing it n times” from all events.

59: Japan Otaku Reviews25/06/01(Sun)09:46

There’s something new that satisfies both the creators and the users, replacing gacha… something is out there!

60: Japan Otaku Reviews25/06/01(Sun)09:46

There is nothing less reliable than the statistics of human perception.

62: Japan Otaku Reviews25/06/01(Sun)09:46

Is the character name and UI similar to FGO?

63: Japan Otaku Reviews25/06/01(Sun)09:47

I used to play a gacha game with an event running type, but after trying it once and thinking there’s no way I could do this, I stopped completely, so in a sense, I might have been lucky.

64: Japan Otaku Reviews25/06/01(Sun)09:47Yeahx13

I didn’t want to know…Isn’t it something that you should know normally?

66: Japan Otaku Reviews25/06/01(Sun)09:47

If you’re talking about gacha, the number of bad results should gradually decrease.

73: Japan Otaku Reviews25/06/01(Sun)09:48Yeahx1

>>66According to that reasoning, there’s also a possibility that what you’re looking for isn’t included…

84: Japan Otaku Reviews25/06/01(Sun)09:49

>>73Certainly, if you’re saying to decrease the contents like a real gacha, there’s also the possibility that a hit has already been drawn first.

67: Japan Otaku Reviews25/06/01(Sun)09:47

But thanks to being able to pull it back, it can be stacked…

71: Japan Otaku Reviews25/06/01(Sun)09:48

>>67Pull yourself together!

85: Japan Otaku Reviews25/06/01(Sun)09:49

>>67The system of layering itself…

68: Japan Otaku Reviews25/06/01(Sun)09:47

Considering the number of smartphone games that end without making a sound or flying high.
The management is risking their lives to run the gacha.

76: Japan Otaku Reviews25/06/01(Sun)09:48

>>68Furthermore, since everyone is eager to participate, the expected value is extremely high.

69: Japan Otaku Reviews25/06/01(Sun)09:47Yeahx15

There are players who defend gacha.
If you look at the reality that it is regulated not only in Europe but also in China and South Korea.
Well, no matter how you think about it, it’s not a proper business method.

78: Japan Otaku Reviews25/06/01(Sun)09:48Yeahx2

>>69Are you there…?

70: Japan Otaku Reviews25/06/01(Sun)09:48

Specifically, it is 1-(1-p)^n.

72: Japan Otaku Reviews25/06/01(Sun)09:48

I think having 63% is actually quite high.

74: Japan Otaku Reviews25/06/01(Sun)09:48

I really like it because I’m happy when I get the character I want.

75: Japan Otaku Reviews25/06/01(Sun)09:48Yeahx2

Using generative AI feels like I’m pulling a gacha.

77: Japan Otaku Reviews25/06/01(Sun)09:48Yeahx1

I can somewhat understand pouring money into things that may or may not be obtainable.
Breaking rocks to recover stamina and running up the rankings is just sick…

79: Japan Otaku Reviews25/06/01(Sun)09:48

If you save up the free stones or any assets for gacha, then there’s no need to spend real money, right?

80: Japan Otaku Reviews25/06/01(Sun)09:48

In FGO, since it’s a pseudo-pitfall system, once you pull, you can’t really avoid wasting the accumulated amount unless you enhance it… that’s the kind of situation it creates.

81: Japan Otaku Reviews25/06/01(Sun)09:48

New swimwear character total PU 1.2%!!! (2/3 is a miss)

82: Japan Otaku Reviews25/06/01(Sun)09:49

The decline of box gacha is because of that.

83: Japan Otaku Reviews25/06/01(Sun)09:49

On the contrary, Japan’s regulations on gacha are too loose and questionable.

100: Japan Otaku Reviews25/06/01(Sun)09:51

>>83Comp gacha and other regulations were put in place…

86: Japan Otaku Reviews25/06/01(Sun)09:49Yeahx10

The system of layering is unnecessary from the beginning…

90: Japan Otaku Reviews25/06/01(Sun)09:49

>>86I can’t go that far.

94: Japan Otaku Reviews25/06/01(Sun)09:50

>>86Well, it’s better to have overlapping than nothing when it doubles up.
It’s better for my favorite character to become stronger than for unwanted characters to appear.
I prefer having overlays as long as the maximum limit for them isn’t too high.

88: Japan Otaku Reviews25/06/01(Sun)09:49Yeahx7

I truly think it’s terrible that such malicious business practices are trending.

89: Japan Otaku Reviews25/06/01(Sun)09:49

About 85% after drawing 200 times.

91: Japan Otaku Reviews25/06/01(Sun)09:50

In cases like double PU, it’s quite common for one side to be heavily favored, such that it doesn’t even reach the ceiling.

93: Japan Otaku Reviews25/06/01(Sun)09:50Yeahx3

This suicide is still being talked about, isn’t it…?

147: Japan Otaku Reviews25/06/01(Sun)09:57

>>93This person is completely unrelated to gacha regulations.
It means that you are a bureaucrat involved in the regulation of network business.
I want to properly pass it down.

95: Japan Otaku Reviews25/06/01(Sun)09:50

I couldn’t pull it off with PU!
It came in the next gacha!

96: Japan Otaku Reviews25/06/01(Sun)09:51Yeahx5

In a few decades, it will be regulated, and future humans will probably say, “Can you believe the old humans were so foolish to get caught up in such a highly dopamine-inducing game?”

106: Japan Otaku Reviews25/06/01(Sun)09:51

>>96I think it’s up to you what you do with your own money.
If I’m called foolish, it’s hard to deny.

109: Japan Otaku Reviews25/06/01(Sun)09:52

>>96I think pachinko is talked about much more.

117: Japan Otaku Reviews25/06/01(Sun)09:53

>>109Unlike pachinko, if you’re losing 100, then which one is considered foolish…

121: Japan Otaku Reviews25/06/01(Sun)09:53Yeahx5

>>109Both are the same, right?

136: Japan Otaku Reviews25/06/01(Sun)09:55Yeahx3

>>121“If we use the common phrase ‘stirring up a sense of gambling’ as a reason for regulation in pachinko, then both of them are out.”

153: Japan Otaku Reviews25/06/01(Sun)09:58

>>136I can feel the excitement pouring out of me just from the moment of the guaranteed highest rarity animation, and if I manage to pull the character I want from there, I realize it becomes something even more amazing, which is a bit scary.

142: Japan Otaku Reviews25/06/01(Sun)09:56

>>109Rather, since that kind of thing is a gamble with the possibility of getting your money back, it might be understood, right? Gambling will never go extinct, now and forever.

130: Japan Otaku Reviews25/06/01(Sun)09:54

>>96By that time, there might be even more outrageous systems.

97: Japan Otaku Reviews25/06/01(Sun)09:51

I’ve completely been poisoned and have come to think that if I can pull it just once at the ceiling, that’s already better.
Whoever came up with a system where 2 and 3 ceilings are taken for granted with overlapping premises should go to hell.

98: Japan Otaku Reviews25/06/01(Sun)09:51

It’s a game about how to make people spend money.

99: Japan Otaku Reviews25/06/01(Sun)09:51

It’s wicked—it’s wicked—while saying that, my love that contributes to it is amazing.
As long as I’m doing things like that, I don’t think my rank will ever go down.
The feeling of tightening my own neck.

101: Japan Otaku Reviews25/06/01(Sun)09:51

It’s a bit concerning that Japan is the only advanced country where this is allowed.

104: Japan Otaku Reviews25/06/01(Sun)09:51Yeahx3

>>101Where did you hear that rumor from?

131: Japan Otaku Reviews25/06/01(Sun)09:54Yeahx1

>>104In most cases abroad, gacha for minors is illegal in the first place.
Japan is just cancelable.

161: Japan Otaku Reviews25/06/01(Sun)09:59

>>104I looked it up, and it seems that most countries have regulations, but the only one where it is illegal is Belgium.
I thought it might be tough in China, but it seems that it’s fine if you express it in probability.
It’s an exaggeration to say that only Japan is allowed to do so, as it’s safe in most countries in America and Europe.

102: Japan Otaku Reviews25/06/01(Sun)09:51Yeahx2

I feel that the original prize gacha’s mechanism of deducting -1 for a loss contributes to the misunderstanding.
In that sense, I think the name “gacha” for games is a bad choice.

107: Japan Otaku Reviews25/06/01(Sun)09:52

>>102Seriously, there must not be a single person who is misunderstanding this.

103: Japan Otaku Reviews25/06/01(Sun)09:51

It’s not good for a concept like “cheaper than the ceiling” to emerge among otaku.

105: Japan Otaku Reviews25/06/01(Sun)09:51

In other words, if you spin 10,000 times, you can hit a GOD combination at least once a day.

108: Japan Otaku Reviews25/06/01(Sun)09:52

I’m doing a guaranteed pickup with 30 pulls, but even then, there are times I can’t get what I’m aiming for, and it’s around 10,000 yen…

110: Japan Otaku Reviews25/06/01(Sun)09:52Yeahx5

I didn’t want to know that you’re pulling gacha even though you can’t do calculations like this.

111: Japan Otaku Reviews25/06/01(Sun)09:52Yeahx1

If 100 people each draw 1% 100 times,
37 people cannot draw at all.
37 people can draw once.
18 people can draw twice.
6 people can draw 3 times.
The remainder can be drawn 4 times or more.
Probability is incredibly unfair.

112: Japan Otaku Reviews25/06/01(Sun)09:52

It’s something that’s not essential for living, but purely for entertainment.

113: Japan Otaku Reviews25/06/01(Sun)09:52

It’s not just mobile games that have gacha mechanics anymore, so it’s impossible now; let’s set aside the discussion that it all started with online games, shall we?

114: Japan Otaku Reviews25/06/01(Sun)09:52

If I were to say it, it would be that there is not so much a strong element of luck, but rather that it only consists of the element of luck.

115: Japan Otaku Reviews25/06/01(Sun)09:52

In the social game I’m playing, it felt like you had to pull for a must-have character in the beginning.
I think it’s really bad that it feels like you have to stack things up now.

116: Japan Otaku Reviews25/06/01(Sun)09:53

If you’ve played something like an FPS, you probably know about loot boxes.
There are gacha games available overseas too.

118: Japan Otaku Reviews25/06/01(Sun)09:53Yeahx5

It’s better not to play mobile games!

119: Japan Otaku Reviews25/06/01(Sun)09:53Yeahx2

It seems that gambling might still come back, but gacha is even worse.
In the end, it comes down to whether you can save according to your income.

120: Japan Otaku Reviews25/06/01(Sun)09:53Yeahx1

Gacha is prohibited.
Understood. We will sell key items for free distribution of gacha items for use.
That instant punchline two-panel comic was funny.

122: Japan Otaku Reviews25/06/01(Sun)09:53Yeahx2

I still feel like there are things similar to comp gacha remaining even now…

134: Japan Otaku Reviews25/06/01(Sun)09:55

>>122I think that having performance designed with the assumption of collecting multiple gacha characters is a form of illegal complete gacha.

123: Japan Otaku Reviews25/06/01(Sun)09:53

Haha, it’s a 5 times hit!
On the contrary, lucky!

124: Japan Otaku Reviews25/06/01(Sun)09:53

Sometimes gambling can come back to you…

125: Japan Otaku Reviews25/06/01(Sun)09:53Yeahx3

Also, the American favorite mobile games tend to require an infinite amount of time-saving payments, so gacha systems are relatively generous.

126: Japan Otaku Reviews25/06/01(Sun)09:54

In the early days of gacha mobile games, it cost 100 yen to spin once!? Are you kidding me!?
It was.

133: Japan Otaku Reviews25/06/01(Sun)09:54Yeahx8

>>126I still think you’re an idiot.

140: Japan Otaku Reviews25/06/01(Sun)09:56Yeahx1

>>133Humanity was afraid of its own actions.

127: Japan Otaku Reviews25/06/01(Sun)09:54Yeahx2

If 60% were drawn according to probability in 100 draws out of 1/100, you’d be a millionaire by now.

135: Japan Otaku Reviews25/06/01(Sun)09:55

>>127What?

138: Japan Otaku Reviews25/06/01(Sun)09:55

>>127I also want to try a gacha that has a 1% chance of making me a billionaire, where I can challenge it 100 times if I want.

143: Japan Otaku Reviews25/06/01(Sun)09:56Yeahx3

>>138Reality is like this; sometimes no matter how hard you try all your life, it’s just not possible…

149: Japan Otaku Reviews25/06/01(Sun)09:57

>>143Rather, the fact that you can challenge it 100 times means you have a significant amount of capital.

155: Japan Otaku Reviews25/06/01(Sun)09:58

>>127There are people who believe in these mysterious occult things, right?

128: Japan Otaku Reviews25/06/01(Sun)09:54

I like the system where you use materials obtained in the game to spin.
I don’t understand why I’m not at all attracted to the way of pouring real money into mobile games…

129: Japan Otaku Reviews25/06/01(Sun)09:54

I thought you were spinning it knowing what you were doing, but you’re not even understanding the probability theory.
Sure, the gacha system is well-suited for squeezing money from fools.

132: Japan Otaku Reviews25/06/01(Sun)09:54Yeahx6

Gacha attracts a chaotic mix because those who don’t earn much are trying to convince themselves and tend to take a positive stance.
The ceiling and things like that are not normal when you think about it.

137: Japan Otaku Reviews25/06/01(Sun)09:55

If it’s over 60%, it tends to hit quite a bit, so that’s okay.

139: Japan Otaku Reviews25/06/01(Sun)09:55

The numbers are just an example, but the probability is 0.5%, and after 60 pulls, the probability increases and becomes most likely right before the Tondon, so overall it seems like the probability is about 1%. What does the law say about that?

141: Japan Otaku Reviews25/06/01(Sun)09:56

>>139Isn’t it okay if it’s clearly stated?

144: Japan Otaku Reviews25/06/01(Sun)09:56

You’re not broke; it’s just that you’re putting your valuable salary into this kind of stuff, so you have no money…!!
There are a lot of people like that.

145: Japan Otaku Reviews25/06/01(Sun)09:57

Just hearing about the alchemy system where equipment breaks if you fail is already insane.

157: Japan Otaku Reviews25/06/01(Sun)09:58

>>145I remember doing this over 20 years ago in an online game.
At that time, real money wasn’t involved.

166: Japan Otaku Reviews25/06/01(Sun)10:00

>>145You are remarkably unlucky.

146: Japan Otaku Reviews25/06/01(Sun)09:57

Pachinko and odds like 1/319 or 1/349 are usually taken for granted, but when you think about it calmly, it’s pretty intense.
It means that it hits at 60% after 300 spins.

148: Japan Otaku Reviews25/06/01(Sun)09:57

No matter what the probability is, it feels a bit strange that if you run it enough times based on the sample size, the probabilities will become roughly the same.

151: Japan Otaku Reviews25/06/01(Sun)09:58

In games like Azur Lane,
The paid skins are somewhat acceptable.
I would like to avoid the warehouse a bit.
Well, if the gacha can be spun for free, then they must be balancing it…

165: Japan Otaku Reviews25/06/01(Sun)10:00

>>151The expansion of the warehouse or dock should be sufficient with just the free diamonds…
But stop compressing the dock with synthetic materials.

152: Japan Otaku Reviews25/06/01(Sun)09:58Yeahx4

Even now, gacha costs about 300 yen per round, right?
It’s definitely crazy.

154: Japan Otaku Reviews25/06/01(Sun)09:58

It’s a sense of obligation to pay for games that require payment, but choosing to spend money on games that don’t need it feels really good and gives a rush.

156: Japan Otaku Reviews25/06/01(Sun)09:58

When you pay and spin the gacha, points accumulate.
When a certain amount of points is accumulated, the drop rate for the highest rarity (including PU) increases.
When you pull the highest rarity, the points are reset.
This system’s mobile game.

158: Japan Otaku Reviews25/06/01(Sun)09:59

In other words, if you pull 63 times, one will come out, right!?

171: Japan Otaku Reviews25/06/01(Sun)10:00Yeahx1

>>158I guess there will always be easy targets like this, so it must be profitable.

159: Japan Otaku Reviews25/06/01(Sun)09:59Yeahx2

I want to punch the person who invented the gacha system.

164: Japan Otaku Reviews25/06/01(Sun)09:59

>>159If you weren’t manipulating it, you wouldn’t harbor that much hatred.
If you think that way after giving it some thought, then I suppose… why not try starting Zen?

160: Japan Otaku Reviews25/06/01(Sun)09:59

Well, compared to the past, hasn’t pachinko gained a lot of acceptance among otaku?
It gives the impression that gacha is being accepted.

169: Japan Otaku Reviews25/06/01(Sun)10:00

>>160I understand that the production and everything is elaborate, but the market size is declining year by year, and I don’t think it’s being accepted…

175: Japan Otaku Reviews25/06/01(Sun)10:01

>>169It’s being said among otaku.
Streamers and others openly admit to playing pachinko, and fans seem to accept it, huh?

185: Japan Otaku Reviews25/06/01(Sun)10:02

>>175There were times when playing pachislo with an old pot was treated as being unpatriotic.

200: Japan Otaku Reviews25/06/01(Sun)10:04

>>185When I thought, “What is a non-national?”, it turns out it’s related to Maruhan.

203: Japan Otaku Reviews25/06/01(Sun)10:05

>>175I feel that casually sampling aspects of the production from a distance is subtly different from fully accepting it.

218: Japan Otaku Reviews25/06/01(Sun)10:06

>>203Rather, I don’t understand at all what that means.
Is there such a deep-rooted culture among otaku to go to pachinko parlors to feed the performances?

224: Japan Otaku Reviews25/06/01(Sun)10:08

>>218It’s just that you’re only watching videos or streams of people playing, not in a physical store.
Rather, it’s the group that doesn’t care whether people are doing something precisely because they don’t pay at all.

228: Japan Otaku Reviews25/06/01(Sun)10:09

>>224I had no idea it was so popular.

235: Japan Otaku Reviews25/06/01(Sun)10:10

>>228If we’re talking about acceptance among otaku, then it’s definitely a layer that one will encounter.
I mean, nowadays they exist everywhere, like those video enthusiasts.

188: Japan Otaku Reviews25/06/01(Sun)10:02

>>160Are pachinko parlors themselves gradually disappearing in reality?

197: Japan Otaku Reviews25/06/01(Sun)10:04

>>188Is it because the older generation of volume layers is decreasing?

162: Japan Otaku Reviews25/06/01(Sun)09:59

It’s strange to criticize with the point that it costs this much money!
The conversation doesn’t really make sense because how many people are actually using real money to roll the gacha?

170: Japan Otaku Reviews25/06/01(Sun)10:00

>>162Rather, give me distribution stones and free ten-pulls in reality.

172: Japan Otaku Reviews25/06/01(Sun)10:01

>>170Our company gives out small snack log bonuses.

177: Japan Otaku Reviews25/06/01(Sun)10:01

>>162It seems like it would be fine to omit a collection system that no one uses, but… it’s probably still there because people are paying for it, right?

163: Japan Otaku Reviews25/06/01(Sun)09:59

I’m playing a game by Mihoyo that’s too cool, so I’m saving up and accepting the pity system.
I gave up on the weapon gacha.

167: Japan Otaku Reviews25/06/01(Sun)10:00Yeahx1

Even if I said I could play for thousands of hours, more than 90% of that time is just meaningless, so I really wonder why I’m doing this.
If you buy a full-price game, you can experience the remaining 10% concentrated for just a few thousand yen.

178: Japan Otaku Reviews25/06/01(Sun)10:01Yeahx2

>>167It’s better to spend your time on marriage and raising children instead of playing games.

196: Japan Otaku Reviews25/06/01(Sun)10:04

>>178I don’t think someone who can do that is looking here… Can you show this bulletin board to your wife or children?

179: Japan Otaku Reviews25/06/01(Sun)10:02Yeahx1

>>167This is a common misunderstanding; a rich experience is not necessarily sought after.
The demand for mobile games is a way to pass the time that can be enjoyed even in short disposable time.

199: Japan Otaku Reviews25/06/01(Sun)10:04

>>167If that’s really the case, the share of one-time purchases should be higher.

168: Japan Otaku Reviews25/06/01(Sun)10:00

I love piling stones up to the ceiling because it’s fun.

173: Japan Otaku Reviews25/06/01(Sun)10:01

I’m a useless adult, so I can spin it hard.
I wonder how ordinary kids play gacha…

174: Japan Otaku Reviews25/06/01(Sun)10:01Yeahx1

The bad ones are the idiots who spin it without even knowing the probabilities.

176: Japan Otaku Reviews25/06/01(Sun)10:01

It’s nice that the probability of not appearing approaches 1/e in the limit.
Still, humanity that keeps turning is foolish.

180: Japan Otaku Reviews25/06/01(Sun)10:02

A budget of around 10,000 yen per month seems reasonable.

183: Japan Otaku Reviews25/06/01(Sun)10:02Yeahx4

>>180Consult your own wallet.

181: Japan Otaku Reviews25/06/01(Sun)10:02Yeahx1

The child in this thread image is kind of erotic.

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