
The fact that you can still dive from there shows how strong your heart is…
>>1I thought you seemed mentally weak because you often complain, but you’re really amazing.
It became a story that it was the fault of Chocopero, who submerged at 5 o’clock.
>>2If there are 4 out of 8 people accessing from outside Japan, then the room is definitely going to break.
The management that allows the Arome mackerel to pass through is at fault.
>>2Wait a minute, no matter how you think about it, it’s the Squid Research Institute that’s been neglected all along…
>>7Since the person was reflecting on that at nine o’clock, there’s nothing that can be done.
For some reason, it’s funny that the listeners are blaming the gym and going to beat someone up, giving off a strong “video game” vibe.
Not fixing the room drop.
Not isolating foreign players either.
It’s all Ikaken’s fault.
It’s a game that no longer has support…
>>6Forget about the festival; please level up so I can get sea urchins…
It’s becoming quite a topic of discussion, so they might respond in a panic like during the disparity match.
5000…?
Is it a recent story?
That person seems to be getting unlucky with pulling enemies or getting pulled in room drops.
>>11Leaving the room aside, it’s unavoidable to have trolls while streaming.
>>15Isn’t it pointless to say anything? Are you out of your mind?
>>97There are only measures like banning accounts by the squid research lab against crappy players like mashu-kids who interfere with the game.
That’s really pitiful.
I guess there’s nothing we can do about it.
No matter how famous the player is, they wouldn’t create an exception to compensate for just one ordinary person.
It’s best not to dive in at 4 a.m. as it’s the time when there are the fewest people and it becomes a magical realm.
If the number of people doesn’t gather, there might be cancellation.
It’s insane to be able to raise it by 100 immediately with the next schedule.
However, having 30,000 concurrent players in this game is amazing.
It’s truly devastating that it turned out that way with 5000 moves to checkmate at 2-2…
Most disconnects end up being a no game.
It’s frustrating that a foreigner coming from Arome falls and blows up the whole room due to a bug or error, but it can’t be helped.
I think it’s strange to have a deduction of 300!
There have been victims of room drops since the beginning, and there have been many voices asking for improvement.
Due to prioritizing health
In other words, you know…
Isn’t it better to just block access from Aroma?
The Lagunoach was amazing in the 9 PM slot, and I think it was being targeted.
>>25The people of Ragunoch are doing it with smartphone tethering, but it’s not on purpose! They said it like that.
I thought this game can be played with mobile tethering…
>>35It started when I was around 2 years old…
>>35You’re a piece of trash…
The system where the power decreases due to being caught in the fallout from someone who disconnected is just ridiculous.
It’s no surprise that Nintendo is being criticized.
It’s an abnormal situation when even Mashu is being called unfortunate…
Why is it that falling off the room is considered a loss in the first place?
>>28It seems like it’s fair to say everyone loses because it’s unclear whose fault it is.
If it’s clear who lost, then only that person loses while the others either win or it’s considered invalid.
>>33It’s not that you can’t tell when the host drops and the room drops as well.
>>28I don’t understand why it’s treated as a loss when the system knows I didn’t disconnect since there’s no penalty for disconnecting…
Compared to the melon that received praise after hitting 5000 while things were lively, I’m really unlucky.
In terms of ability, there shouldn’t be such a big disparity.
>>29Luck is also part of skill.
It’s amazing that there are 36,000 simultaneous connections.
It’s the squid research team’s fault for not anticipating players like this.
I guess that’s why I’m able to make it close to 5000 in this ultra-stress game, because I’m not the kind of person who gets mad about things like that.
You would usually go on a rampage.
Don’t play online games using tethering, even if it’s not on purpose.
>>38It can’t be helped; it’s a game that’s featured in CoroCoro Comic.
It’s a room drop from 4996’s 2-2, after all.
It will become legendary in a bad way.
It’s interesting that it’s not intentional with tethering.
I wonder what it is about stubbornly matching internationally…
Even if I don’t fall, the lag prevents a decent gunfight.
>>42Yako (domestic) → Alome (international) has been regulated, but
Arome → Yakoruto is not regulated, so it’s probably intentional.
Last season, the room draw was really terrible too.
Because it’s someone else that I’m processing as entertainment, I can say this, but when it comes to that, it might be fate.
>XP5000!The conversation level is quite high…
There’s already a few people left, so give up on proper matching.
>>47If it’s around the middle rating range, nothing changes.
The highest rank, like ChocoPero, is… well, of course, there are fewer people.
I dislike the foreign idiots because Sumina has been unfairly nerfed because of them.
>>48Honestly, I think it was weak even with that…
>>51Before the nerf, to be honest, it was at a level where you couldn’t see anything if you got hit, so there was a lot of pressure.
After the nerf, it’s too easy to discern where you hit, so there’s no pressure at all.
>>48Suminaga is the toughest for me right now.
If you touch it, you’ll have to return to respawn immediately because you can’t do anything.
If it’s just my own rewards that are dependent on luck, I can just barely accept that, but…
I think it’s kind of crazy that the scores affecting the matching fluctuate based on luck.
>>49This point only concerns a small part of the upper levels, so Splatoon is putting in a lot of effort into matching.
If it were any other shooter, all ranks would become ridiculous and I would quit.
Is it happening at 5 PM?
It’s crazy how it’s called Mahi Mahi.
You are doing it at the riverbank of the dice.
In a title where many kindergarteners and housewives are not suited for competitive games, it’s pretty much impossible to establish a proper match while blocking tethering.
I feel like making Suminaga physically inaccessible would have made it feel more like SP.
>>54It will become a 1’s guillotine shield~
Are you aiming for 5000 with clams now?
Well, the area is a battleground…
>>55It seems that the area was originally difficult for them.
The area is inherently weak the more you try to improvise.
The rule that is most important for kill-death ratio but where splatting ability is least possible.
Even though the upper limit is low, can the rate still be increased with tethering?
>>62Rather, laggy kill weapons are among the strongest in this game.
>>64I wonder if I can’t play the game properly because I fell…
>>71This game has a system that doesn’t seem like an online game that adjusts to slow players.
When it grows, the Sumunagaki arrives…
If it’s a free-to-play game, I guess it’s fine since it’s free… but since they’re selling the game and also charging a monthly fee, they should make it properly.
>>65The monthly fee isn’t being charged by Splatoon, right?
It’s not even a matter of fixing it from the root of the communication…
Just stop with the losing judgment due to being caught up in it.
>>67But it’s true that I want both of them to be fixed.
Well, if it’s the squid research, they would probably provide some kind of support.
I’m sweet to those who are trending, and maybe even about six months later.
I watched the video, but in such a high rank, losing just once can drop your rating this much…
I’m about to lose my mind.
>>72I heard that over 5,000 people abroad experienced a -1000.
>>79I feel like I’m going to be minus X power soon.
The unreasonable losses in room matches happen at all rating tiers, so the way people get fired up is incredible.
There are some top players who promote an area supremacy mindset, so I really like Choco-Pero, who aims for greatness in various rules.
>>75The area has the shortest average time until resolution for all rules, so it must be the most efficient for cycling.
>>78It is also said to be easy because there is little to think about afterward.
If you follow the prescribed sequence, you will generally win.
It seems that a bug fix will be quietly included in the next update.
Not just with Chocopero’s 5000, but every match at that time, everyone is working hard because they don’t want to lose (even in challenges and such), yet Ikaken, leaving garbage servers that cause host connection errors and unreasonable losses unattended, is 100% at fault. It happened in the worst possible way while tens of thousands of fans were expecting it, so it’s getting completely roasted.
>>80No, the server is a matching server, so it doesn’t matter in most situations; it’s the bad connection that’s hosting P2P that’s the problem.
In the end, it’s about not bringing wireless to ranked matches.
>>80I mean, the casual players have probably long stopped playing Splatoon.
What remains now are the people who will continue playing Splatoon no matter how bad it gets, so nothing will change.
>>89Putting aside the fact that we are talking in extremes…
The 5000 Challenge was such an amazing content that even casual fans came to watch it.
The bold player I encountered the other day who warped had an incredible kill ratio.
>>82This.
I hate you because you’re such an irresponsible jerk.
Don’t warp.
I’ve seen lobsters a lot lately, but isn’t their aim out of this world?
>>83The aim is crazy, but the positioning is also pretty crazy.
Well, I guess it’s the crazy aim that allows for those kinds of maneuvers.
>>86I’m charging alone into the front line where there’s no paint at my feet, but it’ll be resolved with a double hit…
Choco Pero also mentioned that in 2, if you’re good, you can reach the number one rank in a few days, but in 3 it takes too much time, which is tough in its own way.
Originally, because it was a purely rate-based system, there were complaints like getting nothing even if you win, and now it’s difficult to find a balance.
>>84It is simply because it was extended to three months.
The X of 2 has a one-month span, so there were three times the chances of the crown compared to 3, and I could just stop completely during months when I didn’t want to do it, focusing when I did. It’s good that I didn’t have to continue X lazily.
X Matches are not rated battles; they are special rules where a mysterious number called XP fluctuates with an enigmatic matching range.
Yesterday’s noclove or whatever that laggy no-chat user is also connected via tethering! They keep complaining that it’s unavoidable because they disconnect when connected by wired! There are so many connection weaklings in fighting games to an abnormal degree.
>>91Huh?
If lag were really that strong, everyone in the top ranks would be lagging.
>>94Players at higher ranks generally want to have proper matches, so they usually work towards improving their connection quality.
>>99If you’re going to be active using your name, it will be over once you get recognized as a lag.
Choco-Pero has carefully selected the time slots and stages until today, but from now on, with no time left, will they dive in without worrying about the circumstances?
That’s amazing, even tethering users can stand on the same stage as Choco Pero.
Or does that mean you can dominate with that much lag…?
>>96If you reach the 2000th place in matching, you can encounter Choco-Pero.
In the case of clams, being around 2000th place is too unpopular a rule, and you can get in around 2500.
>>96If I were to say whether it can be done or not, I would say it can be done.
First, if you lag, you can negate the opponent’s ink coverage, meaning you won’t get slowed down, allowing you to escape from anywhere and also providing a chance to recover.
Apart from a direct hit, I can bring it to at least a draw from anywhere, and I can even nullify a Ultimate Special Move.
I want to match with famous players like ChocoPero because I’m in a weak power tier.
I want to be beaten up.
>>105Just getting caught up in the XP100 and 200+ can lead to getting completely crushed, so I can’t even imagine what kind of battle it will turn into.
I was wondering what you were all excited about, and it turned out to be someone else’s stream.
That’s pointless.
Say honestly that you feel lonely because you can’t keep up with the conversation.
>>107They don’t even realize they are becoming more radicalized…
There isn’t anyone who wants to get involved with those who are making a racket.
As expected, the crab tank will probably be nerfed, so this might be the last chance to do the XP 5000 challenge with Prime.
The area is probably too simple in its rules compared to clams, so no matter how skilled you are, it’s hard to create a difference.
In the first place, S is too strong, and that person completely wins based on their personal abilities.
You’re angry over something quite trivial, aren’t you?
It turns out that the developers who are fixated on it are just out of touch.
I haven’t been affected by streamers’ lobbying at all, so why would I suddenly play Crab? It’s one of the strongest specials, but I don’t think I’ll do it.
I thought the same during the Urushio time, but it’s boring to weaken the special moves in a special game since it has no positive effects at all.
Forget about that, just go ahead and give a weak SP buff.
>>112SP is too quiet, isn’t it?
Go all out.
The fishing hook is as big as a giant clam.
I can do about -300 in one session too.