
The fishing elements in classic games are usually not interesting…
Recently, there have been simple fishing mini-games inserted in a way that feels like a requirement.
!
Long poop
Games with fishing are considered masterpieces, and despite dirty toilets being a joke, I think the creators have become aware of it because it’s been said too much.
>>3Well then, it’s about time to play some good games that feature cows.
>>5What is that…?
>>6First is Zelda, right?
Goku pooping in the sea.
Saiyans don’t poop!
Is it necessary to fish in this game? That’s something that comes up occasionally.
>>8Even if I was told that, I still wanted fishing in bof5.
The wait time is long, isn’t it?
It’s necessary because the ship was attacked by a giant monster and got sent to a deserted island.
I hope the game where dogs and cats can be petted becomes widely regarded as a masterpiece.
I don’t just like catching fish, but I also enjoy making good things with the fish I catch!
>>13Isn’t there really not many games that are just for fishing?
Even in Animal Crossing, you can turn things into furniture or make them into a museum.
>>15With this move
Isn’t it strange to mention multi-slow life as the top choice?
>>23I don’t really understand what you are saying.
In mini-games like action or exploration games, it’s natural to do something with the fish you catch.
Even in a genre like Animal Crossing that isn’t focused on that, there are ways to use the fish you catch, so is there really a mini-game that just ends with the act of fishing? That’s the question.
We don’t need a system that catches trash, do we?
What a lively pair of boots!
When I accidentally caught a very strong fish during my childhood, would I lose my grip and fall into the water just like that?
I got really angry at the fishing mini-game in Hundred Heroes after a long time.
The fishing in Monster Hunter was pretty frustrating.
Who made big game fishing so troublesome?!
>>18Because everyone says games with fishing are masterpieces…
The fishing in the masterpiece is interesting, and the mini-games are well-crafted and amazing! But if the fishing is focused in a mediocre game, it makes me think they should focus more on the main story instead of spending time on side distractions…
“I’ll forgive you because you switched to a cast net in Monster Hunter.”
I wonder if the Nushitsuri series will make a comeback.
Add a bit more strategic elements, please.
Fishing in FF15 is fun.
>>24When we caught the legendary fish, everyone got so excited that we jumped into the lake, which was great!
>>33It turns into VR, but the standalone game was also interesting.
Despite being a mini-game offshoot, it’s overly particular…
>>24Open-world fishing games are great, right?
I know it’s not poop, but it’s an annoying thread image that makes me think Goku would poop in the sea.
I realized while playing Arise that having character reactions makes fishing enjoyable too.
Fishing is the classic mini-game, isn’t it?
Isn’t it more than slots or poker?
>>27Gambling-related content is being abolished because it can’t be made suitable for all ages…
It’s become quite rare lately…
I don’t really like fishing in Sky’s Arcadia.
Fishing for big fish in Wyles is fun once you get used to it.
At first, I get frustrated because I don’t understand the rules.
It’s rare to see an adult Goku with a tail…
They’re all pretty similar types of fishing, so it’s helpful that there isn’t much confusion.
You don’t have to implement it even in social games!
Fishing in Stardew Valley was too exhausting.
>>38I have seen a ton of fishing mini-games that use the same system, but I wonder who developed that method.
It’s fine if it’s just enough to catch it when I press the button after the exclamation mark appears…
If the fish gets hooked and you can immediately reel it in by pressing a button, then there’s no need to implement that fishing.
I wonder why Breath of Fire was so focused on fishing.
>>41There were fields as well, not just fishing but also hunting, albeit with a few elements.
It undoubtedly became the foundation of Monster Hunter.
Wiles’ fishing is at a level where you can have fun once you learn the controls.
The obstructing elements in my view are too bothersome…
A game with a strong bow is also a masterpiece.
I’m getting bored of making games.
Create a fishing game to refresh myself.
I liked tuna fishing in Ys X.
If a cool BGM plays, it might be somewhat forgivable.
Report: Fresh.
>>47A game where you canGame Over with the fish you caught.
In crafting-centric games, items obtained tend to be excessively favored.
If you want to properly clear the Trails series, then…
I have a memory of being occasionally made to go fishing.
I love how the fishing in Arise switches to battle BGM the moment you hook a catch; it’s so absurd!
I had so much fun fishing in FF15 that I kept doing it until I caught my dream fish.
>>53That was quite the obsession to the point of making it a fishing game.
The fishing in TwinBee RPG is a masterpiece.
In Core Keeper, the need to fish hundreds of times to level up fishing has led to criticism of the mini-game being inserted every time, resulting in a one-click fishing system.
Furthermore, in the update, simply throwing grenades into the pond has increased the fishing level.
>>56It’s become like that now.
The first thing I reached level 100 in was fishing.
The reason Ocarina of Time was interesting is that you could move the lure and it was from the lure’s perspective.
>>57It’s the same with fishing for the master fish, right?
Fishing in Stellar Blade was quite fun.
Breath was different because I could use the fishing controller.
Breath of Fire has elements like camping and gives off a self-sufficient vibe.
I wish there was a fishing mini-game as elaborate as the Master Fishing series…
I thought Wiles was rubbish until I figured out how it worked, but once I did, I found it interesting enough to do it occasionally.
I hope they’ll at least provide something as good as the fishing in FF15.
>>68That’s too strict if that’s the minimum line…
In Monster Hunter, the way the hunter handles the fish when pulling up a big catch is so careless that it ruins the feeling of having a nice catch.
Everyone keeps talking about 15, but isn’t there fishing in 16?
>>70None
Mr. Yoshida is someone who doesn’t need mini-games!
FF15 had such a painful story that I cleared it without doing anything else.
I don’t really like games where it takes a long time to catch fish but you can only catch one at a time.
I don’t mind if it takes time after casting, but I hope to catch several fish at once.
I don’t need mini-games in the first place…
Isn’t it a gameplay issue where you have to catch the same fish multiple times?
>>76It’s a game that’s supposed to be about fishing, but once you try it once, the system makes you feel like that’s enough, so what’s up with that?
If you’re going to include fishing, I hope you can make it at least a little bit enjoyable.
FF15 has a great fishing component, but overall it’s a bad game.
Wiles’ fishing was quite interesting, but big game fishing was boring.
I didn’t really like the ones that included fishing as a mini-game.
It’s frustrating when unrelated games are added to the ones I’m currently playing.
When it really turns into a deficit, it becomes apparent.
Why is it that after being criticized as a terrible game, it received positive reviews on Steam?
>>81The updates were repeated, and Steam came out too late, so only enthusiasts are buying it.
For some reason, it looks incredibly erotic.