
06 A match opponent for ranked matches has been found. Would you like to participate in the match? Opponent’s connection status Participate in the match Cancel
Wireless is for wireless.
No matter how strong the connection is, there will always be unstable moments as long as it’s wireless. The person may not notice it, but it can be bothersome for others.
I saw that claim a long time ago and thought it might be true, but I don’t know if it’s real or fake…
The wireless side allows for comfortable play.
It feels like there are no longer any criticisms about anything other than fighting games.
I don’t see any kids shouting to play Monster Hunter with a wired connection.
If there is a system where wired can compete with wired and wireless can compete with wireless…
>>6It depends on the game.
But now there are more wireless players, so the matching is faster for those who are wireless.
>>10It’s better that way, even if it’s late.
Isn’t it said about FPS too?
>>7It’s nice, isn’t it? The guy who rushes in with a ridiculously high ping, takes down a few people, and then leaves unscathed.
It’s something the officials say when they tell you to play with a wired connection, but it feels different when users say it.
“It’s perfectly fine because you can know about Street 6 in advance and decline.”
Whether it’s wired or not, a crappy connection is still a crappy connection, right?
I think Street Fighter 6 is well designed because you can know it in advance, so those who don’t like it can just refuse it.
Well, there are people with really great connections even with a wired setup.
It might not be the connection, but rather the PC specs or something like that…
Sometimes I see a message saying I can apply for a null match, and I’ve tried it a few times, but it never goes through, maybe because the opponent hasn’t noticed.
I’m not that good, so there are things I do with the radio too, but I wonder what search conditions would bring up the red ones on the confirmation screen… Oh, I accidentally hit OK.
The developers of Tekken said that there are more wireless players than wired users, accounting for 60%.
>>16Well, we have to talk about that in the context that there are more wired connections between Japan and South Korea.
You can tell the PS4 players by the loading times.
Isn’t it painful doing that…?
The wireless connection is lagging on my side, and I’m backing up, but they keep hitting me without caring that they aren’t lagging, which makes me want to explode.
I saw something incredible regarding wireless in EXV.
Isn’t there more criticism of smaller player fighting games than traditional fighting games?
I have the impression that those shaky ones deliberately use big swings, so I wonder if they’re doing it on purpose.
In Japan, many people still use wired connections because they feel it might bother others less.
The one that is really over is the people overseas.
Over there, it’s seriously just a bunch of wireless players.
There are really people saying this while playing fighting games.
Everything that is prohibited is banned at the tournament.
I want them to not play competitive games on regular wireless.
Even if they say they can avoid the wireless, it’s bothersome to check every time, and I don’t want to deal with people who go out of their way to disturb others just to play games.
I still think that wireless is relatively playable in Street 6.
Well, I don’t really use the radio unless I accidentally press it…
It’s not often said that the wireless side is made to take a loss.
It’s actually a game like that, so I appreciate that it doesn’t bother me at all.
I’ve been seeing a lot of wireless players saying that recent wireless is fine.
>>29A while ago, it became a game, but it’s still laggy, so it’s nice to be able to play comfortably with wireless connections, but it feels like “please go play somewhere else.”
>>29There may be people in such an environment.
I can’t tell if that’s the case for you, and there’s no way to judge individually in ranked matches.
I’m just going to reject all wireless signals, so that’s the end of it…
>>29Well, I think it’s definitely better compared to the old radios.
In the end, it’s just inferior to wired.
>>29They’re talking based on when they’re at high speed, you know…
>>56When using the internet normally, I don’t worry about anything other than speed.
But if the connection problems are completely resolved, I won’t be able to use the excuse “I lost because of lag!” anymore.
>>31If I can say this, that’s good, but if a really laggy one comes, I won’t have any words other than “die.”
I understand how you feel, but if I say not to do it, the number of users will decrease, so it can’t be helped.
I won’t do radio, but I’ll only work with those who do.
– Not written in the game.
– It is not common sense.
I guess this is a big reason for the wireless.
Even if I insist that playing with wireless is not allowed, it has no meaning because the official rules do not prohibit it.
>>35I’m not saying you can’t have fun, just that if you don’t want to match, you can refuse.
If there is a function that forcibly ejects, then feel free to do as you like.
Is there still no innovation in wireless technology?
You can evolve stability and speed as much as you want, right?
Fighting games aren’t originally designed to be played online, but they’re being forced to be played that way.
FPS games have developed with the premise of being online.
I wonder if there are players who say they dislike lag when playing online, like those who prefer wired connections, even with the current player population.
>>41Assuming that the latest wireless technology is indeed fine, it is strange to say that there wouldn’t be people who use it, since not all wireless users are using the latest technology. Therefore, there should be people who say such things.
Wireless = does not have the authority to change the communication environment at home = child
I can’t help but think that way.
>>43Well, that may be true, but I think many people don’t even know the difference between wired and wireless in the first place.
>>43Rather, wireless is already mainstream.
In a typical household, a wireless LAN router is set up and the family connects to it for internet access.
>>54If you’re not that serious about the game, being casual or just enjoying it is fine.
Has the WiFi standard evolved and become more stable?
My connection is wired, but it stops randomly.
Be prepared.
>>45I hope it doesn’t happen during the match.
If it happens, I’ll pull out.
>>45Why…
It is written in the Constitution of Japan that those who play fighting games wirelessly lose their human rights.
I feel like fighting games were developing a delay compensation system.
It simply doesn’t become a proper match; it’s not about winning or losing, it’s just not fun. That’s why I just refuse.
You’re using an old router, aren’t you!
The current wireless technology delivers speeds so high that it’s hardly a concern anymore.
It could also be interpreted that the more wireless connections there are, the more exciting it becomes, so well… that aside, I hope the lag disappears.
Do not boast about your speed.
I think the automatic selection matching for wired and wireless in advance is a good idea.
It’s not so depopulated that it’s problematic.
No matter how fast the speed is, there will always be some time lost to packet loss, so it’s impossible!
The notation is separated because there is a problem, right?
>>62If there isn’t any, then there’s no need to distinguish.
When playing Street Fighter 6, I can’t help but think that playing against someone on wireless is just terrible, to the point where my only impression is that wireless is really bad.
Even with a wired connection, there are still some people you want to say, “What kind of connection are you using?” but it’s less common than with wireless.
I wonder if they don’t think about lagging while competing wirelessly against each other.
>>64I just think, maybe it’s a foreigner on the other side, there is definitely some lag when it’s far away.
In the first place, it’s a matter of stability, not speed, so it’s about fighting games…
It starts with green, but it gets incredibly congested every ten seconds or so; I’ve encountered multiple people on the wireless side…
I don’t know the actual situation, but when it comes to wireless communication, I tend to blame others, so I’ll decline.
Even though I’m looking at the screen, I wonder if I can’t see the ping or the LoL buff frame above.
I myself use wired.
There have been multiple instances where the connection to the monitor was disrupted, resulting in it feeling like a throwaway game.
Sorry to my opponent Ken…
It’s set up in a wired environment, but there are times when there are four antenna bars…
To stabilize with five lines, it might come down to discussing the contract for the connection…
Since wireless is inherently less stable than wired, it’s hard to accept that having a faster connection with wireless is a good thing.
Even if 90% of it is fine, I have to refuse because of the 10% of the terrible laggers who use wireless.
It depends on the game being played.
A game with a tick rate as high as a fighting game is absolutely not allowed.
The wireless connection not only lags suddenly, but many people also play carelessly, which leaves a bad impression.
>>77Prejudice~
>>80But if you’re really playing the game, you’re probably connecting because you can’t stand the lag that comes and goes.
>>105No, those who seriously play the game are particular about offline tournaments.
I cried.
I live in an apartment and use JCOM for my internet.
Using a wired connection is not a rule or a matter of manners; it’s etiquette.
Our Switch only connects wirelessly even when plugged in with a wired connection, and it’s causing problems.
I can’t find a solution even after searching.
>>81Isn’t the fiber optic cable not here yet?
If I can put mental pressure on my opponent wirelessly, then it’s advantageous like in fighting games, so I’ll go wireless.
It’s not frequent, but when I see slight warping or mysterious acceleration, it kills the mood.
I’m sorry, but using wireless is an act equivalent to throwing the game or taunting by crouching.
I can’t understand the nerve to go through the trouble of doing it wirelessly.
If it’s a Switch that only has wireless as an option, then…
>>86What are you talking about…
>>88They are probably the type of person who cannot update their knowledge.
>>86“I think it’s more common to say ‘doing it wired’ rather than ‘doing it wirelessly.'”
>>86That’s just because you lack knowledge…
There was a roundtable discussion about fighting game makers that took place at some point, where they talked about wired and wireless issues.
There are actually quite a few players who play wirelessly more than otaku think, and many players aren’t that concerned about it.
>>87So, it’s necessary to play the radio properly.
In a pitiful situation where I can only build a wireless environment, I simply refuse while quietly shedding tears.
Rank matches are certainly good because you can avoid them after seeing them.
I think the Battle Hub residents are amazing because you can’t avoid the Battle Hub.
>>90I don’t think the Battle Hub is a place to worry about such things.
I’ve never seen professionals or streamers complaining about wired or wireless connections, so it’s basically an excuse.
>>91Well, there are countless examples in every game…
>>91It’s at a common-sense level, so there’s no need to mention it in a professional level, it’s just being said normally.
>>91Are you stupid?
If you say something like that, there’s no other option but to burn.
>>101Does burning mean that it is not a common sensation?
>>113It’s a common feeling among players.
Watching the stream is not limited to players only.
>>91I’ve seen people occasionally ask if wireless is okay for professional streaming, but most professionals would say to stick with wired if possible.
>>91The streamer just silently refuses because creating waves only brings losses.
In the rank tier where pros play, there are almost no wireless players, and wireless connections are prohibited by the rules in online tournaments.
>>91There are plenty, though…
I’ve never seen something like that in a viewer participation format, to be honest.
In CS multiplayer, Switch players tend to have a high wireless rate and are disliked, right?
If there’s no problem with wireless, there shouldn’t be any issue isolating just the wireless, but for some reason, the people who use wireless don’t agree.
>>95If there are so many wireless people, I wish they would just play among themselves…
Even in games that allow for prior knowledge, there are often traps where connecting to a WiFi device via a wired connection makes it difficult to detect anything wireless coming from that wired connection.
The side without attachment remains unchanging while the lines run parallel.
Even with the Switch, Sakurai Masahiro has stated that he recommends wired connections for Smash Bros.
>>104Well, wouldn’t it be better if Super Smash Bros. was designed to only work online with a wired connection from the beginning?
It feels like, “What are you even talking about?”
>>118There’s a limit to contrarian views, you know.
>>123Isn’t it contrary to what you expect?
If you think it should be played with a wired connection, then it should just be made unplayable in multiplayer unless it’s wired.
>>136There’s no game with such specifications.
Even in Street Fighter 6
>>118If you’re playing Street Fighter 6, that might be a counterargument, but…
As long as you can enjoy it, anything is fine, but I feel like even the dog was saying to spare it from the wireless.
The fact that wireless participation is not allowed in official tournaments says it all.
I didn’t like that Smash Bros was laggy to the point where matches wouldn’t start and that I kept running into issues.
If anything, pro players are normally avoiding ranked matches in the wireless competition.
There are about 10 people even in the legend rank, which is surprising.
I want it to play automatically because it’s a hassle.
No matter how much you twist the reasoning, you have no right to complain about wireless connections being disliked in competitive games.
When I see people streaming Mario Kart, if there’s someone with a slow connection, the competition suddenly gets tougher.
So this microwave
Well, if it’s a turn-based game, I won’t complain.
>>121Even in Master Duel, there are people who complain, so it’s no good.
Since the wired side can avoid it, there’s no need to be that angry.
>>122It’s annoying that confirmation is necessary.
Playing wirelessly lacks stability, rather than causing inconvenience to others.
I keep feeling a bit of discomfort while playing, so it’s too uncomfortable for me to play anything other than wired.
I can’t be that indifferent.
I don’t understand why wireless people want recognition so much; they say they aren’t serious enough to do it wired, yet they get angry when people who are motivated reject them.
While I’m saying this, there are kids whose connections are dropping because of their family’s microwave.
Many of the uncles on the bulletin board only have Switches that are not connected by wire, so they get angry when wireless is criticized.
>>132Besides Switch, there are a lot of wireless options.
I feel like the input lag on the PS5 version is being overstated.
Why do people in radio want their radio to be recognized?
If you think there’s no problem, then you can just ignore what others say; it’s just that you won’t be acknowledged.
It’s fine with wireless, but I hope you won’t complain if I’m rejected.
Wireless is not even recommended for the Switch.
>>137That aside, I think an adapter should come standard.
A mysterious discourse that only those in telecommunications who say there are no problems with recent wireless technology would express.
>>138When denied, there is a 100% chance of countering with internet speed.
>>138There are no advantages for wired to defend wireless…
Wireless tends to have some issues on rainy days, right?
The Switch is showing footage of wireless play in its commercials, so the official recommendation is for wireless.
If wireless is no good, then make it so that competitive games cannot be played in a wireless environment.
Sometimes I regret battling when it’s just wireless.
I think regardless of whether it’s a Switch or anything else, it should be done wired.
In the first place, the Switch should have included a LAN cable connection port from the very beginning.
I think Super Smash Bros. should have made a distinction between wired and wireless connections and implemented pre-kick options.
The internet speed of recent wireless connections is really amazing.
In games, stability is more important than speed, and since wireless is worse than wired in terms of stability, that’s a factor to consider.
>>150Since WiFi 6, it has become much better.
However, as long as tethering exists, those who group all wireless together will be hated.
There is one person in this race using McDonald’s Wi-Fi.
Wired is more fun.
I think it would have been fine if it was just asynchronous invasions like in Nioh, which became popular even without any compatibility indications in games like the Soul series.
>>156Doing multiplayer seriously is an extremely small minority, right?
Recently, our wired connection keeps disconnecting repeatedly and it’s really annoying.
Well, it’s probably either lifespan or environmental changes.
The wired port should be included for what you’re buying now, right?
By the way, doesn’t the Switch 2 have a LAN cable port?
>>165It has already been resolved with organic EL, and there is plenty of leeway too.
Wireless M Zangi (Lily)
Sanbai-man
I get frustrated just with a little slow response during work.
The wireless users are making excuses, but the fact that there are almost no places that allow wireless at official tournaments is the answer, right?
There are people who experience lag even with a wired connection, while there are others who can play without issues on Chinese Wi-Fi.
It’s true that Wi-Fi is often less stable, but it’s only a relationship of about 2 minutes anyway.
It’s a hassle to extend two wired LANs, so I’m using wireless for the PS.
I only play Monster Hunter.
>>175What will be distributed?
Street Fighter 6 has a cross-play environment on PC, but it seems like 1 in 3 to 4 people are using wireless connections.
>>176It varies completely depending on the rank, so it’s hard to say.
No matter what is said, the wireless is comfortable and the wired side that is matched suffers, so the cycle of hatred cannot be stopped.
At least if the wireless side got shaky, it wouldn’t be a problem if I were alive, but…
Street Fighter 6 moves very smoothly, so when it lags and stutters, it’s really obvious to feel…
There are probably kids who are skilled enough to reach legend but lack parental understanding and can’t draw the line if you look for them…
>>183Wasn’t there a foreign player who usually plays on an incredibly bad connection in Smash Bros?
Speaking of which, in Monster Hunter on the 3DS, if the connection was bad, the strongest creature, Lagombi, would be born immediately.
Especially on typhoon days, there was no choice but to use radio.
Is there a reason why some games are designed so that wireless doesn’t have a disadvantage?
>>186Games that do not require synchronization up to that point can simply lead to user selection, so it is natural to want to avoid that.
>>186We have no choice but to match the slower party when exchanging data.
Those who are quick have no choice but to stop during that time.
>>207That’s why cheating is a staple due to that rescue measure.
It has taken advantage of the instability of wireless communication since ancient times.
I think Monster Hunter has always been based on the premise of playing online.
The noisy ones are fighting games and Gundam.
Is the reason monsters in Monster Hunter sometimes lag a lot because there’s a Wi-Fi guy in the party?
>>192Since we’re doing it in sync, if there’s a bad connection, it tends to become strange.
>>199There was a time when a silver Rathalos repeatedly teleported in a 4G wild hunt, and I couldn’t do anything about it and ended up fainting three times.
It’s impossible now if the one that’s flying keeps warping repeatedly.