Home » Game » Monster Hunter Wilds » [Monster Hunter Wilds] – We will increase the response time while in the “charge” stance and adjust it to make sliding easier.

[Monster Hunter Wilds] – We will increase the response time while in the “charge” stance and adjust it to make sliding easier.

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Japan Otaku Reviews25/05/28(Wed)08:50+

What is sliding?

1: Japan Otaku Reviews25/05/28(Wed)08:53Yeahx17

You were complaining about being weak without even trying to slide, huh?

2: Japan Otaku Reviews25/05/28(Wed)08:53Yeahx2

A thread created by the Arc game community.

3: Japan Otaku Reviews25/05/28(Wed)08:57Yeahx8

I think it’s probably about the slope, but is that the official term sliding?

4: Japan Otaku Reviews25/05/28(Wed)09:01Yeahx18

Is it really about the slope?! Is there sliding that I just don’t know about?!

5: Japan Otaku Reviews25/05/28(Wed)09:03Yeahx18

The adjustments have made it easier, but the connection between that and the slope slide that no one wants to do is confusing.

6: Japan Otaku Reviews25/05/28(Wed)09:04

You’re going to give me a new action sliding, right?

7: Japan Otaku Reviews25/05/28(Wed)09:05Yeahx2

I know, I know.
It’s delicious, right? Sliding.

8: Japan Otaku Reviews25/05/28(Wed)09:06

Wasn’t that a glide?

9: Japan Otaku Reviews25/05/28(Wed)09:06Yeahx5

– We will increase the response during the “charging” stance and adjust it to make sliding easier.Making the sliding a charge step feels just right, but there’s no way the official would make such a mistake.

324: Japan Otaku Reviews25/05/28(Wed)10:11

>>9I’ve been thoroughly reminded that I have not the slightest interest in this staff hammer…

10: Japan Otaku Reviews25/05/28(Wed)09:07

That’s the one, the combination of movement, invincibility, and attacks.

11: Japan Otaku Reviews25/05/28(Wed)09:08

It will be amazing once I can start sliding.

12: Japan Otaku Reviews25/05/28(Wed)09:09Yeahx12

Did the hammer also have a one-handed sliding move?

13: Japan Otaku Reviews25/05/28(Wed)09:10Yeahx5

It’s not called a sliding move with a one-handed sneak attack.

14: Japan Otaku Reviews25/05/28(Wed)09:11Yeahx5

The theory that it was mistaken for Mega Man.

15: Japan Otaku Reviews25/05/28(Wed)09:13

What is sliding!? What is it!?

16: Japan Otaku Reviews25/05/28(Wed)09:13

SZZZZZZZZZ

17: Japan Otaku Reviews25/05/28(Wed)09:14Yeahx9

“Mr. Tame Step has a wonderful name called Tame Step.”
After all, doesn’t this mean that a sliding maneuver with about twice the invincibility time of a one-handed move will be added?

18: Japan Otaku Reviews25/05/28(Wed)09:14

Is it a hidden command?

19: Japan Otaku Reviews25/05/28(Wed)09:14

Could it be that it was the weakest weapon because it could only maintain balance with ultra-high performance sliding, which it couldn’t achieve until now?

20: Japan Otaku Reviews25/05/28(Wed)09:14

Leg reinforcement parts

21: Japan Otaku Reviews25/05/28(Wed)09:14Yeahx10

It must be about the charging step.
There is absolutely no trust to the extent that it cannot be said completely.

24: Japan Otaku Reviews25/05/28(Wed)09:15

>>21From yesterday’s thread, it seems that it wasn’t about the accumulation step… I had strong confidence in that direction.

22: Japan Otaku Reviews25/05/28(Wed)09:14

Jump! Jump!

23: Japan Otaku Reviews25/05/28(Wed)09:15

I can’t believe that everyone has just been unable to perform until now because this adjustment wasn’t made.
Actually, there was originally a sliding move that was the strongest action, and I thought I was balancing things based on that…?

25: Japan Otaku Reviews25/05/28(Wed)09:16Yeahx19

Since no one is using the sliding move, Capcom must have been struggling with it too.

26: Japan Otaku Reviews25/05/28(Wed)09:17Yeahx3

A strategy of enhancing the feeling of having done something by boasting about a technique that doesn’t actually exist.

33: Japan Otaku Reviews25/05/28(Wed)09:20

>>26– Adjusted the attack judgment for “Upper” and “Surprise Attack” to be larger.
I’m worried that if I just go for it, there could be a risk of attacks being absorbed in areas other than the specific part…

37: Japan Otaku Reviews25/05/28(Wed)09:22

>>33Well, the current upper hitbox is so inexplicably small that sometimes it doesn’t even register when you’re in close contact…
That said, there may be extremes from one end to the other.

27: Japan Otaku Reviews25/05/28(Wed)09:18Yeahx18

If by any chance the slope slide becomes more likely, the play feel might become the worst.

32: Japan Otaku Reviews25/05/28(Wed)09:20

>>27There is a possibility that the feel of operation and strength will become world-class…

28: Japan Otaku Reviews25/05/28(Wed)09:18

You can’t get it out unless you properly charge the sliding gauge.
There might be people who are not aware.

29: Japan Otaku Reviews25/05/28(Wed)09:20

What should I do? The steps were quietly deleted.
If instead a mysterious super strong sliding had been implemented…

30: Japan Otaku Reviews25/05/28(Wed)09:20

With the increase in technical power, the spinning on the slope will also be super enhanced, right?

31: Japan Otaku Reviews25/05/28(Wed)09:20

I had been writing after W that for the survey, it should be made so that you can activate the slope sliding cancellation at any time with a specific button while charging…

34: Japan Otaku Reviews25/05/28(Wed)09:20Yeahx2

First of all, it seems you don’t understand that slope attacks are a weak technique that limits attacks in the downward direction and moves unnecessarily.

35: Japan Otaku Reviews25/05/28(Wed)09:21

If we’re sliding down small hills like in the Dragon City rather than just on flat sand, then it’s really no longer a game.

36: Japan Otaku Reviews25/05/28(Wed)09:21

Is the update file here?

38: Japan Otaku Reviews25/05/28(Wed)09:22

A secret technique only developers know… Sliding!

39: Japan Otaku Reviews25/05/28(Wed)09:22

Whether World is strong or not aside, it was fun to play and I couldn’t help but keep playing, but with Rise, the slopes became really difficult to handle, and it was the same in Wyls, so I thought the developers might dislike slope rotations.

40: Japan Otaku Reviews25/05/28(Wed)09:23

Deliver a sliding cut with a one-handed sword.

41: Japan Otaku Reviews25/05/28(Wed)09:23Yeahx5

This is famous overseas and was called a sliding stick instead of a hammer.

42: Japan Otaku Reviews25/05/28(Wed)09:23

The dual swords, which received a lot of criticism, have seen a reduction in post-usage stiffening instead of improvements to the misfires! That’s the direction the development is taking.

43: Japan Otaku Reviews25/05/28(Wed)09:24Yeahx2

Is this a case where I accidentally wrote the wrong content with one hand during hammer time?

47: Japan Otaku Reviews25/05/28(Wed)09:26Yeahx1

>>43I think that’s different.

44: Japan Otaku Reviews25/05/28(Wed)09:25Yeahx2

If this refers to the glide attack, then…
Even if it becomes easier, no one will be happy, so it just doesn’t match the context…

45: Japan Otaku Reviews25/05/28(Wed)09:26

With the gunlance, I keep accidentally performing slope attacks, and now I only have the impression that slope attacks are annoying.

46: Japan Otaku Reviews25/05/28(Wed)09:26

No way… you were so excited about Giena Hill…

53: Japan Otaku Reviews25/05/28(Wed)09:27Yeahx10

>>46Since they were carefully deteriorated over two works.

48: Japan Otaku Reviews25/05/28(Wed)09:26

Perhaps the development mindset is still stuck in IB.

49: Japan Otaku Reviews25/05/28(Wed)09:26Yeahx4

When I sent a survey saying that the slope behavior was too messed up to be usable, it was adjusted to frequently appear without touching the behavior…
If that’s the case, it’s really nothing but harassment.

50: Japan Otaku Reviews25/05/28(Wed)09:26

If the output of the charge step becomes faster, it will become much easier to use as a movement technique.
I thought the play feel would change, but…
It says sliding, so it must be a different technique…

51: Japan Otaku Reviews25/05/28(Wed)09:27

Because the usage rate was low.

52: Japan Otaku Reviews25/05/28(Wed)09:27

Wait! It might turn into a world-class slope, right!?

56: Japan Otaku Reviews25/05/28(Wed)09:28Yeahx12

>>52You can bet on it, but it definitely won’t happen.
This development won’t give us 100% enjoyment in doing such fun things.
I am now convinced of that.

54: Japan Otaku Reviews25/05/28(Wed)09:28

What if you could ski on flat ground…?

55: Japan Otaku Reviews25/05/28(Wed)09:28

Seriously, it’s awful that just this wording of “sliding” is causing such a huge confusion.
If the development had written that clearly in the document, it would have been an easy issue to resolve.

59: Japan Otaku Reviews25/05/28(Wed)09:29Yeahx3

>>55There are too many ways to show a lack of motivation for the hammer.

57: Japan Otaku Reviews25/05/28(Wed)09:28Yeahx2

I would be happy if it were a charging step, but I think they won’t make such a delightful adjustment.

58: Japan Otaku Reviews25/05/28(Wed)09:28Yeahx5

In the first place, the step for that doesn’t really look like a sliding one…
As expected, new techniques will be added…

60: Japan Otaku Reviews25/05/28(Wed)09:29Yeahx2

Although I increased the response while in a ready stance, I can’t quite picture it well.

63: Japan Otaku Reviews25/05/28(Wed)09:29

>>60If the movement speed while charging is ridiculously fast, I can’t help but laugh.

68: Japan Otaku Reviews25/05/28(Wed)09:31

>>60It must be something like double movement speed while charging.

61: Japan Otaku Reviews25/05/28(Wed)09:29Yeahx1

Isn’t it just the users who confuse it with the common name that are to blame!?

65: Japan Otaku Reviews25/05/28(Wed)09:30Yeahx20

>>61First, provide the official name.
The notation is all over the place even within the same patch notes, isn’t it?

67: Japan Otaku Reviews25/05/28(Wed)09:30

>>65This is not the kind of writing that a top-notch corporation would present.

72: Japan Otaku Reviews25/05/28(Wed)09:31Yeahx1

>>61Then give me the official name of sliding.
Or is it really the case that sliding is actually implemented in the hammer?

82: Japan Otaku Reviews25/05/28(Wed)09:34

>>61Was there even an action described as sliding in the instructions for hammer controls during the game…?

62: Japan Otaku Reviews25/05/28(Wed)09:29Yeahx17

When it comes to hammers, it’s all about sliding, right?
Are you just pretending?
It seems I was just a fake gamer.

64: Japan Otaku Reviews25/05/28(Wed)09:30Yeahx3

If it’s a charge step, you should write “charge step,” or else that would normally be confusing…
Don’t change the name on a whim.

66: Japan Otaku Reviews25/05/28(Wed)09:30Yeahx8

I can tell you haven’t properly revised your writing because you’re writing things like “it’s a downward trend.”

71: Japan Otaku Reviews25/05/28(Wed)09:31

>>66The handwriting was messy, so perhaps I could only read it as “lower than the memo.”

79: Japan Otaku Reviews25/05/28(Wed)09:33Yeahx4

>>71In either case, it should be written as high or low.

83: Japan Otaku Reviews25/05/28(Wed)09:34

>>79Could it be… that an employee who is like a gal is writing this?

69: Japan Otaku Reviews25/05/28(Wed)09:31Yeahx1

The writing is left up to AI, right?

70: Japan Otaku Reviews25/05/28(Wed)09:31

“Shooting Blows [Trembling Sky]” and such silly names are clearly written, so a sliding is a sliding, right?
By the way, what is hammer sliding?

73: Japan Otaku Reviews25/05/28(Wed)09:31

At the time of Rise, it became completely unusable, but it’s really amazing how it deteriorated even further from there.

74: Japan Otaku Reviews25/05/28(Wed)09:32

It’s meaningless to make sliding easier if I can’t behave like IB Saka.
I think it would be ridiculous if only the hammer keeps sliding down the slope and we can’t fight properly.

75: Japan Otaku Reviews25/05/28(Wed)09:32Yeahx1

To match the enhancement of the player’s hammer, we will adjust the performance of the support hunter Olivia.

76: Japan Otaku Reviews25/05/28(Wed)09:32

The hammer user says to return the slope of Aibo…

77: Japan Otaku Reviews25/05/28(Wed)09:32Yeahx8

What should I do once this update is over?
The tutorial for Olivia’s new technique “Sliding” has begun.

78: Japan Otaku Reviews25/05/28(Wed)09:33

It would be nice if the slide for all weapons could be activated by double-tapping the dodge button.

80: Japan Otaku Reviews25/05/28(Wed)09:33

A super hammer time begins where all hunters will try using hammers for now…!

81: Japan Otaku Reviews25/05/28(Wed)09:33Yeahx2

It’s a time where you can break it with updates because you can fix it with updates in Monster Hunter.

86: Japan Otaku Reviews25/05/28(Wed)09:34Yeahx6

>>81If you don’t want to use it, don’t implement it at all…

87: Japan Otaku Reviews25/05/28(Wed)09:35

>>86I will definitely implement it because it will be good harassment.
If anything, I’ll make it easier to take out.

84: Japan Otaku Reviews25/05/28(Wed)09:34

I think it’s about a slope, but it’s going to be a sliding maneuver, right?

94: Japan Otaku Reviews25/05/28(Wed)09:37Yeahx1

>>84If it’s about the slope slide, that would be the worst… So I hope it’s a charge step, but is the charge step a sliding…?

85: Japan Otaku Reviews25/05/28(Wed)09:34

The fact that it becomes easier to slide would be a disadvantage if it were a slope attack.
I don’t understand anything anymore.

88: Japan Otaku Reviews25/05/28(Wed)09:35

Aren’t you just using an old in-house AI to create text?

89: Japan Otaku Reviews25/05/28(Wed)09:36

Is it okay to say that it increases the frequency of misfires…?

90: Japan Otaku Reviews25/05/28(Wed)09:36

It will become easier to slide, but it will also make it easier for accidental discharges to happen.

91: Japan Otaku Reviews25/05/28(Wed)09:37Yeahx10

I was expecting that the update content would ultimately create an atmosphere of disappointment.
I didn’t expect it to be like this…

92: Japan Otaku Reviews25/05/28(Wed)09:37

It seems like they thought that the lift-up would please the players.
I’m sure you think that even the slope slide will be happy.

95: Japan Otaku Reviews25/05/28(Wed)09:37

At least at the point when it simply sheathed the weapon without transitioning from item shortcut to item specifications.
It’s probably true that no one had tested the hammer.
There is a possibility that I am really misunderstanding the name of the technique.
Did Tsujimoto not think anything about the love weapon ending up like this?

106: Japan Otaku Reviews25/05/28(Wed)09:39

>>95You shouldn’t take lip service seriously.

96: Japan Otaku Reviews25/05/28(Wed)09:38Yeahx2

Instead of writing it as “sagemi,” you would write it as “sagepoyo,” right?

101: Japan Otaku Reviews25/05/28(Wed)09:39

>>96Lower the taste~

97: Japan Otaku Reviews25/05/28(Wed)09:38

If you treat AI like a divine oracle, then the logs that were treasured during the World IB era will come to life, yeah.

98: Japan Otaku Reviews25/05/28(Wed)09:38Yeahx5

Don’t just output the words from the person’s mind without aligning them with the in-game text to write the patch notes!

99: Japan Otaku Reviews25/05/28(Wed)09:38Yeahx4

This AI is probably learning that it can just be casual about adjustments since it will sell anyway.

104: Japan Otaku Reviews25/05/28(Wed)09:39

>>99It’s because of the high loyalty, so there’s nothing that can be done.

108: Japan Otaku Reviews25/05/28(Wed)09:40

>>99Well… the parameters of the AI’s learning policy might have unexpected values.

100: Japan Otaku Reviews25/05/28(Wed)09:39Yeahx4

You should just use a proofreading AI…

102: Japan Otaku Reviews25/05/28(Wed)09:39

The supply pouch isn’t called a secret pouch in the game, right? I thought that, but what is the official name again…?

111: Japan Otaku Reviews25/05/28(Wed)09:40

>>102It seems like it was called a secret pouch in the game…

112: Japan Otaku Reviews25/05/28(Wed)09:40Yeahx1

>>102Alma is a secret pouch.
The message is about the supplied pouch.

103: Japan Otaku Reviews25/05/28(Wed)09:39Yeahx1

Regarding the slopes, I really don’t understand, and even if they make it easier to slide, it doesn’t mean anything if the behavior isn’t in line with the world standard.
It’s frustrating how they have this shallow idea that just by catering to users or making things easy for them, they’ll be happy.

105: Japan Otaku Reviews25/05/28(Wed)09:39

Improving the response from the “charging” state means that you’re accelerating all actions that can be triggered from that state, right?

107: Japan Otaku Reviews25/05/28(Wed)09:39Yeahx3

It’s amusing that no one is quite sure what sliding refers to.

109: Japan Otaku Reviews25/05/28(Wed)09:40

Maybe it’s become easier to slide, but at the same time, the spiral hill is getting ridiculously strong, isn’t it?
Then I can understand the reason for making it easier…

122: Japan Otaku Reviews25/05/28(Wed)09:42

>>109If the endless looping slope that was bugged activates on flat terrain levels, I would like to see it a little…

110: Japan Otaku Reviews25/05/28(Wed)09:40Yeahx3

It’s the same with the UI, but I’m curious whether there is no check system in place, or if it was checked and it still turned out like this.

113: Japan Otaku Reviews25/05/28(Wed)09:41

Even if it gets strengthened, it won’t change the fact that there’s nothing to do until summer.

114: Japan Otaku Reviews25/05/28(Wed)09:41Yeahx5

It would be too annoying to make it easier to glide at Wilds.
It’s a nerf.

124: Japan Otaku Reviews25/05/28(Wed)09:42

>>114It’s more like a nerf, or rather, it’s in the realm of being uncontrollable.

115: Japan Otaku Reviews25/05/28(Wed)09:41

Since they said they would increase the overall motion values, there’s a chance that the spinning attack from the slope could have become ridiculously powerful.

123: Japan Otaku Reviews25/05/28(Wed)09:42Yeahx1

>>115I’ll bet on this.

129: Japan Otaku Reviews25/05/28(Wed)09:43

>>123Could the world of Hien adoption be coming…?

116: Japan Otaku Reviews25/05/28(Wed)09:41

A few hours later… there was the hammer joyfully sliding around in the sand plains and the redau nests!

121: Japan Otaku Reviews25/05/28(Wed)09:42Yeahx4

>>116Can you seriously say that?

128: Japan Otaku Reviews25/05/28(Wed)09:43Yeahx16

>>121How can anyone stay sane after seeing content like this in an update?

117: Japan Otaku Reviews25/05/28(Wed)09:41Yeahx3

They say it’s AI, but I think AI is already playing a different game.

125: Japan Otaku Reviews25/05/28(Wed)09:42Yeahx13

>>117This game is totally empty even though it cost 10,000 yen.

118: Japan Otaku Reviews25/05/28(Wed)09:41Yeahx4

The thing I can celebrate the most with this update is
Is it okay? I wonder if it’s okay to put it in the pouch? I guess that’s about it…

119: Japan Otaku Reviews25/05/28(Wed)09:41Yeahx2

I’ve been tricked too many times in the past few years with things like Rise and Dogma, so I’m gradually losing trust.

120: Japan Otaku Reviews25/05/28(Wed)09:42Yeahx2

I don’t want to make any strong upward revisions because I don’t even know what is weak.
If I don’t write that I did something, I will be criticized, so I just fabricated some nonsensical content to give the impression that I did something.
It’s scary to think that it might not be impossible.

126: Japan Otaku Reviews25/05/28(Wed)09:43

Well, I can cancel the glide in focus mode.

127: Japan Otaku Reviews25/05/28(Wed)09:43

Is Saka going to become friends again from now on…

130: Japan Otaku Reviews25/05/28(Wed)09:43

Capcom: “You said to give back Saka!”

131: Japan Otaku Reviews25/05/28(Wed)09:43Yeahx4

>>130World’s

132: Japan Otaku Reviews25/05/28(Wed)09:43

Raising the overall motion values means a 1.04 times increase in Monster Hunter terms.

133: Japan Otaku Reviews25/05/28(Wed)09:44

>>132It’s an error, isn’t it?

134: Japan Otaku Reviews25/05/28(Wed)09:44

I had only used the hammer for the shortcut, so I thought it would be something like this this time.

135: Japan Otaku Reviews25/05/28(Wed)09:44

I will be able to slide freely like Mega Man…

136: Japan Otaku Reviews25/05/28(Wed)09:44

Wiles’ Asuka cultural attack is weak, and it doesn’t feel good to use at all…
I can’t believe you were able to make something like that out of trash.

137: Japan Otaku Reviews25/05/28(Wed)09:44

Can you do an 8-hit sliding jump attack?

138: Japan Otaku Reviews25/05/28(Wed)09:44

What on earth is the update details that don’t intend to convey anything… ugh…

139: Japan Otaku Reviews25/05/28(Wed)09:45Yeahx1

Just declare that you have no intention of seriously strengthening it.
Don’t get my hopes up.

140: Japan Otaku Reviews25/05/28(Wed)09:45Yeahx7

Even if a really great upper comes, I definitely won’t praise it.
Regarding this, my stance has been to do it from the beginning.

148: Japan Otaku Reviews25/05/28(Wed)09:47Yeahx1

>>140It’s just a matter of returning what was generally taken, isn’t it?

141: Japan Otaku Reviews25/05/28(Wed)09:45

Sliding with one hand and hammer slide down the slope are interchangeable.

142: Japan Otaku Reviews25/05/28(Wed)09:45

Let the AI review the text for you.

143: Japan Otaku Reviews25/05/28(Wed)09:45Yeahx5

It seems they think they can get away with doing a half-assed job and still sell it.
I hope the next work sells just as well.

174: Japan Otaku Reviews25/05/28(Wed)09:50

>>143It’s too unfortunate that the sales of the next Ichinose Suzuki Monster Hunter or Outlanders will be affected by this.
Not everyone is a user just checking whether it’s a Monster Hunter or not.

144: Japan Otaku Reviews25/05/28(Wed)09:46

I’ve never played World, but are Wiles and slopes different from spinning attacks?

147: Japan Otaku Reviews25/05/28(Wed)09:47

>>144My intuition wasn’t so ridiculously strong, and it was incredibly controllable and easy to hit.
As long as I can slide, I can aim regardless of the positioning.

149: Japan Otaku Reviews25/05/28(Wed)09:47

>>144It would have been more user-friendly.
Well, the slopes themselves were disliked by most weapon types, so they made it more difficult to slide all at once from Rise.
As a result, everyone was thinking, “Well, do we even need this slope?”

151: Japan Otaku Reviews25/05/28(Wed)09:47

>>144It’s easy to hit and more enjoyable than being strong or weak, and my brain is dominated by that.

145: Japan Otaku Reviews25/05/28(Wed)09:46

The AI has been playing Street Fighter 6 all the time.

146: Japan Otaku Reviews25/05/28(Wed)09:46

To be blunt, when considering Sunbreath, it’s really taken for granted that the motion value is between 1.3 to 2 times.
I can’t predict what’s going to happen.

152: Japan Otaku Reviews25/05/28(Wed)09:48

>>146The D of Sanbare was inclined to accept inflation, so they could go that far, but can Tokuda do that?

150: Japan Otaku Reviews25/05/28(Wed)09:47Yeahx5

Even though hammers have the image of being powerful in a single blow, why do they insist on making them perform consecutive attacks from way back?

163: Japan Otaku Reviews25/05/28(Wed)09:49

>>150Differentiation from great swords

177: Japan Otaku Reviews25/05/28(Wed)09:51

>>163I don’t want you to use sleep correction.

175: Japan Otaku Reviews25/05/28(Wed)09:51

>>150That would overlap with the concept of the great sword, so it is not permissible from a development standpoint.

153: Japan Otaku Reviews25/05/28(Wed)09:48Yeahx4

It has been clearly stated that there will continue to be buffs in the summer update.
In other words, they are declaring that the development is not on schedule.

156: Japan Otaku Reviews25/05/28(Wed)09:48

>>153The absolute release was a year too early.

172: Japan Otaku Reviews25/05/28(Wed)09:50Yeahx7

>>156If we had one more year, could we really say it would have turned out well?

179: Japan Otaku Reviews25/05/28(Wed)09:51

>>172So how many years will it take to become decent!? It seems like we could place a bet on that.

186: Japan Otaku Reviews25/05/28(Wed)09:52

>>179The problem will be resolved after enough time has passed for humanity to perish.

195: Japan Otaku Reviews25/05/28(Wed)09:53Yeahx6

>>172I’ve been made to wait until the end of May with all the hype, and this is what I get…
It’s possible to spend time in vain without anything changing.

194: Japan Otaku Reviews25/05/28(Wed)09:52Yeahx2

>>156I think that even if the release is delayed by a year, the hammer will still come out in the same form as it did at launch.
I think there is no problem with the current hammer for development.

161: Japan Otaku Reviews25/05/28(Wed)09:49

>>153The fear of the fact that the attitude of not hiding the belief that we are not wrong at all is clearly stated as being insufficient in this update is overwhelming.

181: Japan Otaku Reviews25/05/28(Wed)09:51Yeahx8

>>153They will really make additions and renovations, but is this really an upper-level development, or is it just misleading?

154: Japan Otaku Reviews25/05/28(Wed)09:48Yeahx6

If it sells even when not made seriously, then it’s no wonder it becomes casual.

158: Japan Otaku Reviews25/05/28(Wed)09:49Yeahx9

>>154I had the same impression with the latest Pokémon game as well.

160: Japan Otaku Reviews25/05/28(Wed)09:49Yeahx5

>>158That’s quite disrespectful to Pokémon, isn’t it?

173: Japan Otaku Reviews25/05/28(Wed)09:50Yeahx11

>>160I’m not supposed to say this here, but when it comes to the UI and everything, it’s hard to believe they could put out something like this for such a famous title; it’s pretty terrible.

184: Japan Otaku Reviews25/05/28(Wed)09:51Yeahx12

>>173Stop saying things you don’t mean. You can’t help but want to talk, right? About things that have nothing to do with the game.
You’re showing a complete lack of intelligence, so go somewhere else.

155: Japan Otaku Reviews25/05/28(Wed)09:48

If this really strengthens slopes, I wouldn’t want to fight on slopes without a hammer.

157: Japan Otaku Reviews25/05/28(Wed)09:48

By the way, if you multiply all motion values by 1.5 in the state before the update, it would become the highest DPS for all weapons.

162: Japan Otaku Reviews25/05/28(Wed)09:49Yeahx3

>>157Honestly, I think it fits the concept since it’s at the bottom tier in defensive performance.
In that case, even if the offset is subtle, I can understand it in a different way.

165: Japan Otaku Reviews25/05/28(Wed)09:49Yeahx6

>>157Since it’s a non-unique weapon that has poor mobility and can’t defend due to being distributed all over, having the highest DPS is acceptable, right?

167: Japan Otaku Reviews25/05/28(Wed)09:50

>>157Since I was made to do a minimum period of 3 months, there’s no problem at all.

182: Japan Otaku Reviews25/05/28(Wed)09:51Yeahx1

>>157It would have been fine that way, wouldn’t it?

198: Japan Otaku Reviews25/05/28(Wed)09:53

>>182Even with the highest DPS among all weapons, there’s a drawback that you can’t guard.

159: Japan Otaku Reviews25/05/28(Wed)09:49

Why is there such a lack of motivation for our flagship product in the first place…?

168: Japan Otaku Reviews25/05/28(Wed)09:50

>>159I think it’s a result of trying too hard to release it within the fiscal year, rather than motivation.

207: Japan Otaku Reviews25/05/28(Wed)09:54Yeahx2

>>168Aren’t you lacking motivation?
The UI design team has only half the number of people compared to past projects.
They’re reducing personnel in an area that directly affects the usability of the UI and the user’s gaming experience.

220: Japan Otaku Reviews25/05/28(Wed)09:56

>>207If you’re getting results from it, that’s fine, but since it’s falling apart, it just means that the person who arranged the staff is utterly incompetent.

171: Japan Otaku Reviews25/05/28(Wed)09:50

>>159Because it sells.

187: Japan Otaku Reviews25/05/28(Wed)09:52

>>159Right now, I’m in the process of reflecting the results of the test play with motivation.

164: Japan Otaku Reviews25/05/28(Wed)09:49

But you can hunt monsters with Akuma, right?

170: Japan Otaku Reviews25/05/28(Wed)09:50Yeahx1

>>164I don’t really like the old man version of Gouki in Street Fighter 6, so give me the old Gouki.

176: Japan Otaku Reviews25/05/28(Wed)09:51Yeahx1

>>170In Street Fighter 6, you can change outfits and go back to the old ones, but here you’re stuck with the filthy old man option…

166: Japan Otaku Reviews25/05/28(Wed)09:50

Give back the aerial hammer.
It’s fine if it’s either one of XXIB.

169: Japan Otaku Reviews25/05/28(Wed)09:50Yeahx1

The state with a vertical 3 delay is the upper stance…

178: Japan Otaku Reviews25/05/28(Wed)09:51Yeahx8

I feel like even after a year, I was just spending time on creating ecosystems and environmental biology.

183: Japan Otaku Reviews25/05/28(Wed)09:51

>>178Well… I guess so…
I can strongly feel that they really don’t want to do the action parts.

213: Japan Otaku Reviews25/05/28(Wed)09:55

>>178Even if it takes 5 or 6 years for development,
The damage calculation system is reused, and the monster skeletons and motions are also borrowed.
There are many reused weapon motions.
Creating mainly consists of new monsters, fields, and 3D weapons, and is mostly just basic materials.
The gameplay won’t change, no matter how many years it takes.

223: Japan Otaku Reviews25/05/28(Wed)09:56Yeahx4

>>213Regarding skills, I created everything completely by habit, and I’m too hesitant about new additions and modifications, making it boring.

180: Japan Otaku Reviews25/05/28(Wed)09:51

No matter how high the DPS is, it means nothing if you can’t keep hitting.

185: Japan Otaku Reviews25/05/28(Wed)09:51Yeahx1

If you’re making two types of outfits for Alma, send one my way.
Or send me Juri’s layered clothing.

197: Japan Otaku Reviews25/05/28(Wed)09:53

>>185Raising Gouki.

188: Japan Otaku Reviews25/05/28(Wed)09:52

Can you take it as seriously as you did when adjusting the lance?

189: Japan Otaku Reviews25/05/28(Wed)09:52

It should have been released after a year-long beta test.

196: Japan Otaku Reviews25/05/28(Wed)09:53Yeahx4

>>189I mean, this is like a paid beta, right?

190: Japan Otaku Reviews25/05/28(Wed)09:52Yeahx5

Please give me the function to delete Alma not in summer, but earlier.

191: Japan Otaku Reviews25/05/28(Wed)09:52

I have the feeling that the full-power charged spinning move is really uncool and I dislike it.

205: Japan Otaku Reviews25/05/28(Wed)09:54

>>191It seems like they recognize that the circles of the IB had low IQ but were popular.
That perspective is missing that there was also significant practicality in that.

192: Japan Otaku Reviews25/05/28(Wed)09:52

Unlike the great sword, it should be possible to differentiate by having weapon drawing as the basic or not having a guard, right!?

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