
I’ve never gotten hooked more than 30 times, whether it’s sweet or max.
It’s not about the ability, the person themselves is incredible.
Die already~
At least don’t sit next to me~
A person who was playing pachinko the whole time during the final battle.
Well, there’s no reason to hold back.
>>4You want to see the production, right?
>>4If it’s going to hit soon anyway, I should be able to choose my preferred balance of effects and gameplay.
I never thought I would never miss even once in this field.
Is there really someone who successfully holds you back and just ends it there?
It may be a divine curse, but from a pachinko player’s perspective, it feels enjoyable.
>>8What are you sacrificing…?
>>8It will definitely be fun.
>>8It’s not that kind of heavenly curse, you know?
Well, it seems like you have no luck with women…
>>9I can’t believe that guy was a man…
A limitless cursed technique that cannot be properly used without the Six Eyes.
A gambler who can’t be properly used without good fortune.
The same.
>>10I can crush the opponent’s territory!
>>24It’s harmless, so it’s fast to activate and strong in push battles, which is… very helpful…
>>34Harmless (Information like garbage will be fed in)
It’s sad that I ended up finishing playing pachinko on the back plum.
I don’t really understand how amazing it is since I don’t know anything about pachinko…
>>14The picked-up character in the social game will definitely appear within 30 pulls.
>>18I will kill Kankinji.
>>21The usual fixed pattern has arrived at Fanpare…
>>14Whether the hit rate is high or low, it means you can hit within 30 tries.
As long as the probability of winning doesn’t drop to 0, if you draw 30 times, you will definitely win, and you can get all the characters from gacha in social games.
It’s true that all trash has the ability to dream.
I think that truly stress-free pachinko will ultimately leave nothing but complete emptiness.
I only understand that if I win, I’ll recover.
>>17I think it’s fine to consider them a character for a long-lasting battle with infinite endurance in terms of manga.
The moment when you hit a big jackpot after getting completely hooked is the most exciting moment in pachinko.
It can be inferred that there is surprisingly sound thinking based on the specifications of the platform.
I think it means the same as what a pachinko player says about winning overall.
What’s the best-value gamble? Horses?
>>23Pachinko and Pachislot
To be honest, pachislo obviously has a higher payout rate.
>>23Slow
Out of standard in a place unrelated to magical power.
Aren’t you aware that it’s an unconscious technique?
My ex-girlfriend has a sad past with senior Hakaru who was heavily using revolving credit…
>>26Did I end up running to a bara boy because I’ve drawn too many awful women…?
>>26If my ex-girlfriend is on a revolving payment plan, she should be able to pay it off easily if she hits within 30 spins at the pachinko.
I think I might be treated as a professional gambler or a cheat and get banned from the store.
It’s probably an issue from the time when I was playing pachinko with a single-eyed cat, but with a 1/239 chance of a jackpot loop, it’s likely to have less flashy performance than the sea…
>>27It seems like you’re being flashy, but you really have a surprisingly solid personality.
I’m not the type to feel jealousy over gacha results, but if someone says they always get it within 30 pulls, I might really want to seal them away in a prison of torment…
>>33What I dislike about this guy is that he says the thrilling feeling of pulling gacha in mobile games is just irresistible.
Bring out the demon scale.
Lottery 50%
Public gambling 75%
Pachinko parlor 80-90%
The redemption rate should be roughly around this.
If you predict it correctly in advance like with the Uraume event, you can start in a special state from the beginning.
Even without hitting the jackpot, being able to draw into a favorable area shows strength.
>>39Until you draw a winning card, the area buff is active, and once you draw a winning card, you enter an invincible state. When that ends, the area buff is applied again.
It seems like it wouldn’t be interesting at all if it doesn’t catch on.
>>40I don’t want to get hooked on it willingly!
When riding, I am stronger than Okkotsu.
Are there times when you aren’t riding?
>>43When I’m stuck in 28 times…
>>43Because there was nothing, I was strong all the way to the end.
If I had a能力 like this, I could activate the complete function every day…
I thought that despite saying this, I would probably lose somewhere along the way when the effects waned… but I survived until the end.
Kashimo has a gambler’s mentality and weak thinking! If they hadn’t done it, we would have lost.
Will you survive until the end…?
The refrigerator girl was held up until the very end, wasn’t she?
>>52Though it is a woman’s body that has taken form…
It’s hard to win against Sukuna because if I face him, the area won’t close, and it can be destroyed from the outside.
It seems unlikely that I can win against Sukuna, but I feel like I can easily defeat the other sorcerers.
I can’t beat melon bread; I can use the area that doesn’t close.
The forbidden realm that the upper management is concerned about.
>>57The upper management is terrible, but I can somewhat understand their feelings regarding this.
Even with a ridiculously tight slot machine, is it possible to win with just 3000 yen?
If you have this much luck, it wouldn’t be nerve-wracking unless your ex-girlfriend is racking up a ton of revolving payments behind your back, right?
There are absolutely no ways to defeat Sukuna or Satoru Gojo’s absurdity, but against general sorcerers or cursed spirits, it’s almost a guaranteed win depending on luck with this guy.
>>60For a typical sorcerer or cursed spirit, my fundamentals are solid enough that I don’t even need to use techniques (Domain Expansion).
If you’re playing long ST, it won’t end until closing time!
Getting hooked 30 times doesn’t count!
You did a great job making this ability with a character from a boys’ magazine.
There are characters who weaponize luck from time to time, but it was the first time I saw an ability to shoot pachinko while fighting.
Isn’t this the type of guy who uses up all his luck and ends up losing in the end?!
>>68Excessive belief in luck is a superstitious thought that will lead to losing in gambling!
“Compliance-related issue → How could I possibly understand the pachinko technique at the train door?!”
Because the juniors are working hard.
I think the crucial effect of the area is twisted into the understanding of pachinko rules, and the pachinko effects are simply out in space, which is different from the concept of an area that doesn’t close.
It’s always like a constant high-stakes situation!
Is the rough magical power characteristic related to the technique?
It was especially irrelevant.
>>74The magical power related to pachinko can’t be refreshing, right?
It’s true that a gap opens up for just a moment, so it depends on the person’s ability after all.
Did this guy lose?
Speaking of which, there was a roughness setting, wasn’t there?
I’m completely dead and laughing.
The fact that understanding the rules of the effects in pachinko has no essential meaning is too well established.
Well, the atmosphere in the pachinko parlor is definitely gritty, you know.
It’s crazy that you can’t hit more than 30 times in a row on a sweet machine given the current sweet digital situation.
Since breakthrough types are generally within about 30 times.
I don’t play slots, so I don’t know, but isn’t it just a bit of luck?
>>82If there are no lies in what you’re saying, then it’s a level of being ridiculously lucky.
>>82They say they have never failed to draw 0.3% within 30 tries.
>>95It was at a level where a character would come within 30 pulls in the gacha.
Decks that exploit the disadvantages of card games.
Despite having a garbage-like ability, the domain itself is strong in pushing against others, and the person Hyou is skilled in small tricks, also having a winning strategy to aim for the opponent’s curse energy depletion even against those he can’t overpower with output, which makes it surprisingly practical.
A man who ended in a draw because he had no means to kill the Uramume.
I think the complete feature was probably put in place because of this person.
It may look like a gambling character, but in terms of performance and everything else, it’s consistently solid.
A technique that forces you to endlessly fight against a monster that has infinite cursed energy and is immortal.
>>89Forced dissemination of garbage information.
>>92It’s interesting that Kashimo’s accurate information gathering and analysis of the nature of the scale’s techniques create a strong character depiction in contrast with Charles.
It seems that the domain is a reflection of the user’s inner landscape, so it would mean that it’s all about the depth of the heart in pachinko.
I understand that the crappy technique can increase the number of draws infinitely, so the chances of winning go up, but I seriously can’t accept not hitting on the real machine.
I’m revealing the technique with a guaranteed effect, but…
Revealing it is not only worthless, but it just adds noise to my thinking, which is too much of a life hack.
>>94I had communicated whether now was a good time to win, so there was just a slight advantage for the other side as well.
In the current pachinko system, terms like winning (Charge 2R) and winning (drop) can both apply.
I think it feels like just being able to draw a lucky ticket isn’t enough.
I clearly remember there was a pachinko player who was profiling the character based on the specs at the time of the initial release.
The process of the technique may seem like useless information, but if you just look at the results, it’s clearly strong.
>>101If it hits, it’s strong; if it doesn’t, it’s trash. Averaging it out still shows that it’s trash, but it’s just being made to look strong due to the person’s luck.
I want to play Re:Zero at full volume for a day with this level of luck.
I want this guy to play Million God.
Regeneration is a side effect, while the main effect is a normal large buff and unlimited MP with a time limit.
If it weren’t for this guy, there would have been no way to deal with the back door plum.
>>105Although it was supposed to be a detour according to Kashimoto’s promise, you did an admirable job fulfilling your role single-handedly until the end.
I thought that only Gojo could teach the domain, and he seems to be quite serious about being a teacher.
It seems like they would fight quite enthusiastically whether it’s against Kenjaku or Sukuna.
>>107I mean, it seems like Kekkun really loves it.
I’ve never played pachinko, but I know that with the knowledge from this manga, all the complex performances might hit? I also know that it’s just a hype and essentially garbage information.
>>108It seems there is a complete notification mode now.
Even when a super hot reach is activated but doesn’t go off, I just go “oh, okay.”
It might be possible to launch an attack with the momentum to defeat the opponent before the strong performance ends, and if it doesn’t work, to escape.
>>109Kashimo’s strategy was to buy time.
How can you win without cash machines or a chance to win?
You can only defeat it either before the first pachinko pull in a state of insufficient preparation or while it is in a relatively weak domain expansion.
It’s too much of a hassle that dealing with this technique makes you knowledgeable about the uninteresting specifications and performances.
It’s not entirely wrong to say that it was because this lucky guy existed that we were able to defeat it.
Considering that this guy is moving with the premise of stopping Urami and is actually able to stop him, it makes no sense to use Urami as a reason not to send reinforcements to Gojo.
>>118The strategy for the final battle is all over the place, so stop overthinking it.
I might get banned because they remember my face…
It doesn’t matter if it’s during regeneration; if you blow their head off in one hit, you’ll win, so as long as you have a certain level of firepower, you can do it.
The statement from Okkotsu that “when I’m in the zone (on the scale), I’m stronger than you” is… indeed… that kind of feeling.
>>122Okkotsu is really weak at stalling for time.
>>122When is this guy not feeling it…?
I may have never seen a luck-based ability user win continuously without ever hitting a loss.
>>123I lost because my luck ran out, so I did it with a side tail.
>>123Because it is not purely left to chance at the point it doesn’t fit.
Well, if you smash it in a non-closing area, it’s easy, right?
I wonder if I could win against Sukuna or Gojo if I hit the jackpot.
>>126I might be able to land a hit, but winning is impossible, right?
Regarding Gojo, his abilities probably won’t even hit in the first place.
>>126I think it’s tough because even if you hit the jackpot, you’ll die if your head gets crushed.
>>128Was it enough to crush Kashimo’s head in one blow?
>>132I wasn’t able to die from lightning because I blew away the panda and stored the charge, so it seems impossible to do it without using the technique.
>>133Thank you.
When I read it again, it was trying to hit the head properly in one blow.
It seems that Sukuna, who can take down a scale in one blow, is really strong.
>>126The maximum firepower is a punch that has a buff, so isn’t it impossible?
Even in a big winning state, it got to the point where I could kill a few times, so somehow if Kashimo had fought Urame, it might have been a good match.
Is there a long free spin every 30G in slots?
>>135Not that much.
Shining brightly.
I will kill Kaigen next.
What kind of thrill is this when you’re playing with a 239 jackpot loop and a short time bonus, you reliable guy?
I think it’s pretty bad storytelling for a gambler character to have incredibly good luck.
>>137When Pachinko addicts are called gamblers, I feel uncomfortable saying yes.
Don’t ignore the drawbacks of the technique.
Kashimo attempted to destroy the brain, but was met with a release of cursed energy from the nose. However, against someone like Sukuna, it seems like he would just be torn apart.
It’s not just this one, but in this manga genre with abilities, there are many instances where the maximum power isn’t the ability itself, but rather just a regular punch packed with cursed energy.
>>142There are often cases where the technique isn’t meant for direct combat.
>>142While many of the characters in the homage source Hunter are combat-specialized abilities, the highest firepower is likely to be from the hard ones…
The one who restrained Urume by themselves is undoubtedly the MVP of the final battle.
A man who was destined to become a pachinko addict from the moment he was born due to the nature of his techniques.
>>146The anime old man’s technique originally only had a stun effect when touched, and the anime part is a customization of the old man, so it can be manipulated to some extent.
Perhaps the scale is originally based on half-dou or hanafuda, so if that’s the case, it probably wouldn’t have been scolded by the upper management.
>>157The custom part is too big…
Since there are no waves and I always have good luck, it seems like there’s no way to defeat Otsukotsu even during a big win, so I’m not really able to grasp the entire sentence “You might be stronger than me when you’re in the zone.”
>>148When I say “when I’m on a roll,” it doesn’t mean I’m hitting the jackpot; rather, if the interval is at its shortest, I think it will just go normally.
>>156In reality, the zombie strategy is not Ogata’s strength, and since Ogata is a guy who loves friends and companions, it’s not surprising that he would make such statements.
Isn’t Urame a physical body, so it could easily be taken down by Okkotsu with Jacob?
>>149Before falling into Sukuna’s honey trap, it would be fine if you were an angel, but after becoming physically incapacitated, your basic combat power declines too much, and you would die without multiple layers of support from those around you.
It seems like it would be fine if it were caused by Mahito saying “Don’t move” or “Die,” but it would be a problem if it gets decided that way, so I can’t really try it out.
There’s a story about how things like melon bread and techniques are often applications from games, so it seems that people were getting used to playing mahjong and such.
I can only think of this as something that was properly reflected.
The fights aren’t very interesting because the balance doesn’t use any special moves and mostly just punches and kicks.
>>154I really liked the technique that forced wannabes to make statements that criticize their favorite plot developments in manga.
It’s completely unengaging and doesn’t even feel like a game of chance; it’s a gambling ability that, in a way, is quite novel.
>>158It’s like being in a situation where you’re just endlessly watching the scale play pachinko next to you.
If you draw a winning ticket, you will be punched.
I like the character, but I don’t think a gambling character that doesn’t lose from beginning to end is good.
Black flash has become a pachinko.
When the scale performs a black flash, luck improves even more.
It’s incredibly capable as a stalling character, being both really tenacious and not weak enough to be ignored.
I absolutely don’t want to fight.
I always thought that characters like this usually encounter their first piece of bad luck at the moment they least want it to happen.
In the end, having such incredible luck goes beyond reasonable limits.
>>164The curse user who also deals with luck died in that way…
The luck of seemingly getting all versions of Switch2, including the regular version, the Mario Kart version, and the other language versions.
>>165On both PS5 and Switch 2
I’ve never been rejected.
If there had been some leeway to depict the Uraume battle, perhaps there could have been, but there really wasn’t anything.
Weekly serialization is scary, isn’t it?
A man who couldn’t be stopped even by a perfect answer for freezing or immortality.
Because this guy was here, we were able to seal the back plum, but if he hadn’t been here, I feel like a few of us could have dealt with the back plum, held down the number of the Sukuna side, and reduced the chaos.
Even if touched by Sukuna, recovery through reversal is still possible.
I think we can have an incredibly intense, unresolved, and messy battle.
>>171It seems like it will be chopped into small pieces in an instant.
Urami could probably use domain expansion with their abilities, but they couldn’t defeat them with certainty, right?
Even during the time-saving period, I hit jackpots at the same speed as in a bonus round, so if my territory expansion happens, there’s nothing I can do.
The luck to pull any gacha’s pickup within 30 tries.
I can’t help but feel that in the end, facing Sukuna will make me a black flash punching bag.