
I just realized that I forgot to return the lost fairy after finishing Woodfall and rewinding time.
>数十年振りにやってるんだけどアクの強いキャラしか出てこないねこのゲームCan I clear it without any攻略 information?
>>4I’m managing with faint memories, but I feel like Rockville might be impossible.
Since reading BEN’s occult stuff, I can’t play Majora anymore.
The density is amazing because the world is small.
Many nameless ones are still trapped in the three days of Clock Town.
64? DS?
The Deku Nut Link feels uniquely eerie yet cute.
It seems like it will take a ridiculous amount of time to play the stray fairy without a strategy guide…
Collecting the stray fairies in Snowhead without the hookshot is quite brutal.
The dramatic elements of Zelda are great, aren’t they?
Lighting with a bow and arrow through a candlestick is quite a challenging thing to notice, isn’t it?
>>11It’s aimed at heroes who played the previous work…
>>12The difficulty level is equivalent to the forest temple, starting from the first dungeon.
The first time I did it, I had no idea what the moth was and got torn apart.
Tell me about your favorite mask transformation.
>>14Giant monster battle with a giant mask.
>>20A giant swing from a headlock is something Ultraman wouldn’t do very often!
Well, Majora’s Mask is basically like Ocarina of Time 2…
Every element is difficult, and the worldview is dark, making it a work that really chooses its audience.
Compared to Ocarina of Time, the hiding spots for Golden Skulltulas and Heart Pieces are more reasonable.
But the difficulty of the mini-game is too high.
I really love chaotic worldviews.
The difficulty assumes that you guys are just playing Ocarina of Time anyway.
In other words, the text is explaining as if it assumes you’re already playing Ocarina of Time.
>>21Ah, I just remembered! I can’t help but laugh at the item descriptions in Link’s reactions.
>>25Link suddenly reminiscing about memories with Princess Zelda is just too funny from a chat perspective.
I have an impression that it was kind of scary.
You went through a tough experience, didn’t you?
When I ask in the chat about the continuing monsters from Ocarina of Time, I get told “You don’t know that!?”
>>24I liked this, but I heard it won’t be on 3DS anymore and will be properly explained.
That’s good, isn’t it?
The Final Song
It’s definitely Epona’s song!
The design of Majora’s Mask, which makes it clear at a glance that it’s a useless item, is amazing.
The design of the mirror shield is just too awful…
>>32😮
The Legend of Zelda (where Zelda appears in only one scene)
There are only four main dungeons, which is quite bold.
In addition, there are only four heart containers.
>>34Instead, it’s designed to make you go through it multiple times.
>>37In other words, the journey to reach the dungeon in each region is also quite dungeon-like.
It’s more adventure-oriented than a dungeon, so well…
So what’s up with that mask shop, huh?
>>36Disappear! Villain!
>>54Wrong!
Among all the games, Princess Zelda’s lack of presence is quite notable.
It’s strange for her to appear, considering it’s a side story of Ocarina of Time, isn’t it, princess?
It’s impossible! The song of time, the song of time! It’s stepping into the meta and it’s hilarious.
The dungeon can be shortcut with new arrows after defeating two mid-bosses, so I wonder if they are expecting to clear it in two parts.
When I think about the stray fairy, I have to run through it all at once…
>>42There is a frog.
Isn’t it a bit malicious that the initial mask transformation movie can’t be skipped?
>>43Rather, I feel more sympathy for those who can skip after the second time.
The stray fairy has a lot of extra gameplay elements.
>>44But the fact that my magic power is doubled is too enticing to ignore.
Even with four dungeons, the journey to the dungeons is as dense as a dungeon…
It is clearly stated at the beginning that it is a journey to search for Navi, so I don’t really mind if Zelda doesn’t appear.
Ta-da!
Thank you!
>>51I… I’m dead…
>>51After this, I will work hard to make a grave for you, Link, how kind.
I’m going to learn the Great Spin Slash at Woodfall!
It’s not a big spinning slash in the DS version!!!
I won’t forgive that weapons and shields could not be swapped with forced overwrite.
When I’m told that there’s no point in swapping because of performance, I can’t argue against that.
Getting to dungeons like Great Bay or Ikana is quite difficult.
Was there a scene where I used Deku Nuts in the song of the shed skin? I don’t have any memories of using them since they’re light and don’t weigh me down.
>>56It’s nothing more than just a flavor.
>>56By the way, don’t you recognize this shell?
I never thought they would continue Star Kid and utilize it like this in the sequel.
>>59It’s too sad that what Link gained in Majora’s Mask is only his relationship with the Stalkid.
It’s a pity that the feather sword, which I somewhat like the appearance of, is positioned in a way that I hardly use it.
Those who can’t jump like flying fish have no qualification to come to the grade bay!
>>63The research institute is still good, you know, the Guyo-G battle…
The permanently borrowed and modified Kokiri Sword is nice, isn’t it?
>>64It has been a little altered from the beginning, so it’s safe.
A truly one-of-a-kind worldview and system.
I want a new release that lasts about a week.
>>66Of course I can’t remember the events in just one week!
>>66Considering the residents’ schedule, a week might be a bit long…
It would be nice if fast-forwarding and skipping could be done more easily.
Inarca has two dungeons in total if you include the old castle.
A work that engraved “Zelda is scary” in my heart.
A memory of being made to go back and forth at the well, and then getting angry because there were no big bombs at the old castle.
It was enjoyable to think about how to intervene in the actions of the NPCs as they followed their own timetable over the course of three days.
I think the person who designed the Reverse Dungeon in Rockville is a genius.
Getting my hands on the Demon God’s mask was really tough back then.
Don’t you even know about ◯◯◯?
It’s sad to be stuck in a loop where it suddenly perishes in three days…
I love the stylish line Captain Kita says when he takes a short break to pass away.
>>80I was worried that Link wouldn’t react well, but I’m glad he saluted properly.
>>80It’s nice for the captain to say he wants to save his subordinates now that the war is over… but he did serve that king, didn’t he…
I can’t help but wonder if it’s going to be okay that people think Mikau and Darmani are still alive…
I don’t know if the world will be completely destroyed!
A sequel to Ocarina of Time in a year and a half?
I can do it!
>>82Halving the number of dungeons? The main element is solving the town’s problems? Adult Link’s retirement? External memory purchase required?
What is this overly peaky new release…
I want to play a Zelda like this again…
Igosudoi Karna is nice, isn’t it?
That world being unreal is just something the officials say on their own.
>>86It’s official.
The Great Bay is complicated in a different way than the Water Temple.
Freeze! Thaw! Freeze! Thaw!
>>88(Waterwheel stops at a strange angle)
>>91Gaaaaaaah!
>>91You don’t need to calculate things like that carefully!
>>91I realized that this is missing from the 3DS.
>>91But once it was confirmed that it would stop horizontally in the 3DS version, it became different! That’s why I’m a troublesome player.
The hero of time returns to their era after bringing peace to the future, but no one knows about it.
Next, they get caught up in the Majora’s Mask incident, but it’s almost like it never happened, which is pretty sad.
I want you to seriously dive into UFO topics soon.
>>92I feel like I’ve pretty much conquered everything, so maybe it’s time to go to space next.
The Water Temple is just a hassle with manipulating water levels, but the Great Bay also does damage to your vision.
I think it’s really tough for people who get motion sickness from games.
First of all, the save system is too quirky.
>>96Day 1 begins!
Obtained silver rupees by crossing the store’s roof!
Running around the outskirts of the town, rolling and replenishing various items!
I can no longer go back to a world without saving anywhere.
The directions are quite clear.
It feels rare for a direct sequel without a time jump in the Zelda series.
Aside from Majora, maybe Tears of the Kingdom?
>>102Just in case, there’s also Wind Waker → The Dreaming Hourglass.
>>107I thought it was a descendant, but wasn’t that the whistle of the earth?
Originally, the angle of the waterwheel and being able to grab Mika when transporting it were fixed in the overseas version, right?
Using the glitch to enter Clock Town as an adult Link size demon is seriously cramped, that town.
I want to play a Zelda game like Majora’s Mask again.
It was fun to think about the schedule and stuff.
I love the feel of the song “Healers’ Song,” which encapsulates healing, kindness, sadness, and longing all at once.
The impact of the moon is too strong!
When it comes to characters that eat everything, I think of the one in the thread image.
I love the music in Clock Town on the third day too much.
A main melody that urges forward and a disturbingly ominous background melody.
It’s quite unique even among the Zelda series, isn’t it? The mask.
>>113Every time I wear it, the performance is horror.
>>137Uhh… 😱 A “A”A”A”A”A!
As the days go by, it seems that Mikau is gradually moving away from the beach.
On the contrary, you’re being too persistent…
Abduction has entered my kink a little.
The number of dungeons in Ocarina is crazy compared to all the predecessors.
I’m playing online on Switch, but the controls for the bow are really difficult!
There’s no way a world like that, where Koume and Kotake casually talk to you, exists.
I was floundering around, splashing about without really knowing how to get Mika out of the water.
Before I knew it, I was launched and died…
On the third day, while aiming at targets, there was an earthquake.
>>120I remember this.
It’s nice to see Crimea-san behaving in a way that suggests they have been through various tough situations.
When I saw the road blocked, I realized it was a bandit attack.
>>121Link decided to spend the rest of his life at the Maron Ranch after being hugged tightly by Crimea…
What is that Daigoron causing the snowstorm? Why is it blowing a snowstorm that troubles its own kind? Why can’t I see it without Makoto’s glasses?
>>123Let’s say that Stalkid is bad.
I like to believe that the idea that Tarmena is entirely a product of imagination is something the officials are just saying on their own.
Batta-kun is Romani’s boyfriend!
My favorite character in Majora is the second son.
>>128I am Camaro.
Chasing seahorses, sneaking into the pirate hideout, and collecting eggs.
Isn’t it too much of a hassle to get into Great Bay?
It’s like how Saria and the Kokiri don’t appear, even if they resemble each other, right?
I love events where you raise chicks in Bremen.
There are quite a few characters that look very similar in Ocarina of Time and Majora’s Mask.
>>133It’s a different world, and to put it meta, it’s using and slightly altering the model from Ocarina of Time, so Kaafei is also a modification of Link.
Looking at it now, the monkey torture is too gruesome and unsettling.
What happened to Butler Nut’s son?
>>138From the hallucination or dream that Link saw at first, it seems that he was bullied and killed by his own kind.
It’s nice to repeat the melody that the monkey whispered to me in a loud trumpet sound…
As a result of research by those who desperately want the blue dog, which is set to never win in the dog race, to win.
I like the one where it was discovered that there is a slight goal judgment bug in the course, and if the coordinates miraculously coincide during the race, you can win.
>>140In the end, it seems like the only way is to rely on chance through the number of trials, so I wonder what kind of research this is.
If you play with the same mindset as Ocarina of Time, you’ll end up getting hurt.
I don’t understand this at all without a strategy, like turning a chick into a chicken on the breach side.
Moreover, what you receive is an incredibly important infrastructure-level item.
>>143I’ve already received hints from Guruguru-san…
>>143In the world of Zelda, rabbits were treated like messengers of the gods, right?
>>143The leader is good at raising them, and there are hints on how to use them for animal children!
The changes in dialogue with the passage of time and each event are incredibly detailed…
I didn’t know until recently that the soldiers from the old castle march in Bremen…
In the remake, the inside face of the child’s mask inside the moon looks too creepy for a mask shop.
I want to try playing Zelda again, but I can’t understand it without looking at a strategy guide!
That commercial brings back memories.