
@Loves_Only_You LIVE …… Loves Only You Hmmm? Everyone, what’s up~? Since your favorites have won, let’s get excited~♡
Please provide the Japanese text you would like translated.
Was it too serious?
At least it’s not “lol.”
Are you using Gaile or something?
It’s not about the character you use, but to know the opponent’s love.
I think it’s important to remember the character matchups and movements of all characters.
>>5Scary…
Are you a pro?
Handle the bridge somehow.
It seems like they’re using Honda.
>>8Estimated to be Charlotte, so it’s generally correct.
It properly takes into account frame advantages as well.
But I’m the righteous messenger hunting down the newbies showing off at the game center since New Year’s.
A cool woman who quietly participates in fighting game tournaments, wins, and becomes sharp based on that experience.
Well then… today I’ll be using Asuka R-Kreuz!
>>14Could you please stop using characters that would make the game unplayable if mastered perfectly…?
>>15It’s troublesome because it seems I could master the demon’s multitasking ability of Giri… Loves.
A fighting game player who possesses youth, knowledge, and skills.
Asuka is no good.
In other words, there was probably only one person in this world who could fully master it at 100 percent!
Because they’re a child who doesn’t feel good unless they’re multitasking.
Characters that require strategic thinking due to special systems will become intense.
Asuka, I don’t know, but is it really that serious?
>>20In fighting games, everyone has a set of basic moves.
Isn’t it normal for fighting games to have about 5-6 special moves and 2-3 super moves?
Asuka is in a special move card deck.
The card draw is random, and there are about 30 types of special skills.
Every time you use it, draw mana and cards while understanding the corresponding functions of each technique and improvising to execute combos.
It’s a character that plays without taking any hits, as taking damage while managing about four gauges, including the mana gauge, puts you at a significant disadvantage.
>>23Well, um.
Yes?
Huh???
??????
Are there still people like that in fighting games?
Isn’t the weather nice today?
>>22I have to hang the laundry!
Don’t put characters with unique systems in fighting games!
It’s theoretically the strongest slot.
It’s just that only one person was able to master it.
>>27Is there one person…
>>28There was one person.
Moreover, that guy was so strong that he was 100 percent usable, making it really not a game at all.
So there is an incredible history where we got nerfed because of that guy.
Even though it was nerfed, it only had an effect on almost one person, so nobody was happy or sad, which in a way makes it truly legendary.
>>31In fighting games, there are often nerfs to strong characters like Zangief from Street Fighter 2.
Theoretically, among those finishing moves, there are cards with super ultra-level performance.
Asuka is a character at this point that doesn’t make sense because it is stronger to deliberately use a super move to draw any card during a battle.
Moreover, because that super move can deplete your resources in an instant if you take too much time, you must perfectly assemble the desired cards within a few seconds.
I’m going to use Arachne~
The measures also require specialized items, and the randomness is so high that multiple measures are needed, so it’s joked that using those would get you refused in matches.
Because this character requires playing a card game while also playing a fighting game…
Regarding Asuka, it seems that before multitasking or thinking, the ability to improvise while spinning is necessary, so it might be tough even for Loves.
The level of consciousness required to play a card game with strict time limits for turns while also engaging in a fighting game is legendary.
“I really made that character well in various ways…”
Actually, Love seems usable for Asuka.
When it’s nice out, everyone says it’s good weather.
Even if we try to take measures, there aren’t enough of them in the first place, and the strong ones really don’t play the game seriously.
I have a bad feeling that even if Love becomes skilled at using Asuka, achieving 100% with Asuka will be difficult.
When I think of card games and fighting games, I remember Tensoku.
Since I’ve been living a multitasking life since I was little, my brain gets bored if I’m not constantly thinking of a lot of things. I’m perfect for the character of “Loves.”
>>40That’s the kind of child they are…
It is judged impossible to master on CPU, so in the arcade mode’s final boss mode, Asuka is using a cheat mode with automatic mana recovery, automatic draw, and a deck that has superior playable effects.
By the way, it was said that during the era of the second boss, they were playing a shooting game.
>>43It’s interesting how fighting games can be described with adjectives in a way that’s different from a pet shop…
Which is better, fighting game streams or LoL streams?
Well then, I’ll use Happy Chaos~
Actually, I’ve played against that person’s Asuka a few times while doing ranked matches in the upper realm.
I thought during the playtest that I could hold out until I got somewhat exhausted and defeat it with a brute-force attack.
When we faced each other, I really couldn’t get close, I would keep casting spells for a lifetime, and in the end, I’d warp away, and I wouldn’t even understand why I lost.
It wasn’t because I was pushed and lost with a strong technique.
Even though I’m a ranked player, losing without understanding what’s happening is the scariest experience I’ve had while playing fighting games.
>>47I’m playing Street Fighter 6, but I don’t have that kind of experience!
It’s tough that the discarded cards are not stored.
Well, if it gets stocked, it’ll be too strong.
>>49In reality, there are only about 5-6 really strong cards.
Focus on getting that right.
When you hear that, you might think there isn’t much to consider, right?
Because it is necessary to consider combos ad-lib based on whether or not that card was used during the match, for some reason, there are more things to think about than when there are 30 special moves.
>>58I don’t like that when I discard things like a single-use staff setup that have almost no meaning, it creates the hassle of having to restock that card, which can lead to accidents.
I wanted some kind of return, like a slight mana recovery, instead of the discard just being a negative effect.
Isn’t it the level of doing things that even the committed community members dislike?
>>50It’s true that even former pro gamers can be easily defeated, and winning tournaments around here is something that regular community members can’t even come close to.
I’m going to use Jack-O from her prime era!
This game had characters that weren’t fighting game characters at all!
Stop using characters with quirks all the time.
Because there are high-performance options that involve random elements.
It’s like talking about how amazing it would be if you could perfectly use Hero in Smash Bros.
>>55Add an MP recovery skill to the hero’s magic.
Press it continuously and use it one after another.
If it reaches zero energy, it will almost die with just the main body’s attack power, so be careful not to let that happen.
While managing the distance, make sure not to run out of MP and go for the targeted technique to defeat the opponent.
If you can gain an advantage, then with a full order you can almost certainly draw what you want with a super rare card, and go for the lethal attack.
Firstly, it’s not often that you have life experience fighting a character with around 30 special moves…
>>56When you play Tekken, both you and your opponent have over 100 moves!
You’ll never see those 100 things in practice!
In fighting games, it’s quite common for final bosses that players can’t use to be found in shooting games.
Sometimes the player side starts bullet hell shooting or tower defense.
That guy has a structure that probably wouldn’t even show up in manga based on games.
Could it be that Loves is super good at games where you have to control both old men with one controller all by yourself?
>>60He’s a multitask man, after all…
…It’s nice weather today!
Since there was a strong fighting game player who had a share in a racehorse, perhaps…
I thought so, but it was Win, not Banuushi.
The battle with Asuka in Episode 2 was really tough.
Well, that’s not a fighting game, though.
Characters with crazy personalities should have crazy abilities.
In theory, it’s strong, but it mostly ends up being a killer without understanding, and it’s not worth going that far, Asuka.
If you spend time mastering Asuka and other characters, your skills in simple fighting games will improve even more.
It seems like you can have Pokémon running side by side with your left and right hands in Love’s.
Is this really a fighting game that we’ve been talking about?
>>71It’s just that a person who plays fighting games has started making people play card games while playing fighting games and shooting games.
I’ve never heard that the brain is bored before.
I never expected such a high-difficulty fighting game character to appear in the Reiwa era.
It might be the most difficult possibility even when looking back at the past.
It seems like using something like Jack-O would result in something amazing.
It seems like the beginner hunter has about mid-level skill, and that person is perfect…
>>76The initial hunting is mostly packed with basic movement countermeasures, so if you can get past those basic movements, there might be a way to deal with unexpected attacks.
>>76In Street Fighter 6, even among advanced players, getting a perfect is quite common and not that unusual.
The interesting thing about Asuka users is
When we won, everyone made a fist pump, and it was a great moment.
The Asuka user places a burden similar to that of an enhanced human during combat.
A character that is so out of place that most of them are completely exhausted after a match, without even being able to feel any pleasure.
An arcade fighting game tournament should be held…
The skilled Asuka that can be seen at the tournament is truly amazing; I can only think that something must be wrong with their head.
>>80It’s really terrible that everyone is almost collapsing from exhaustion when they win.
I’m playing a fighting game that’s almost making my brain short-circuit.
…Why use Asuka when the burden is so high?
>>83Isn’t it fun?
Isn’t it great? It’s that guy!
Asuka is the only one doing the Ten Soku, and it’s the easiest explanation, but there is the dilemma that there are few people who understand it in Ten Soku.
>>85Astronomy isn’t that difficult!
>>85It’s not gray, but this sky law!
As long as there are specifications as a game, truly unexpected movements are impossible, so a perfect score can happen when it happens.
Regardless of whether we win or lose, the feeling of being awesome when things go well is incredible for both Asuka and Chaos.
It’s the same in any genre; specialized terminology can make it seem like they’re speaking a different language to outsiders.
In beginner hunting, you don’t need strategies beyond basic combos…
It is a task that involves dealing with basic movements while waiting for beginner mistakes.
>>92It’s about whether to go for an aggressive wake-up attack to finish them off or to sit back and wait, responding to beginners who have limited options. It’s beginner hunting.
It’s a character that definitely offers a gaming experience that is rarely encountered.
It’s cool that you can wear out your brain that much…
There should have been a tweet about Fastiba winning the rock-paper-scissors by throwing a koma in the GBVS tournament, but it’s gone somewhere.
>>95
Is this just Rising?
>>101This is a good example of a parfait happening even among fellow gourmet enthusiasts.
>>101Losing at rock-paper-scissors during the Fastiva battle really turns out like this, so it’s really scary.
Usually, it specializes in basic movements, so even if you take it seriously, I don’t think you can reach a strong mid-level; hunting beginners…
What is the reason for winning?
Because I understood the advantageous frames.
Beginner hunting basically just means to keep flipping and throwing coins forever.
Is it correct that it was Gobou-san who could handle Asuka?
I’d like to see if there are others.
>>100I wonder if Cure Majesty was also using it.
Well, there are only a few people when you count the whole thing.
Beginner hunting is about overwhelming beginners who lack knowledge, so the skill of beginner hunting is different from actual strength.
The weakening of Asuka is truly sad, because bullets can now be easily sliced.
It happened just yesterday…
If you’re at an intermediate level, you can naturally hunt beginners without even being aware of it.
Those who act with the purpose of hunting beginners from the very beginning will not even become intermediates.
This is what Asuka looked like at the peak of her strength.
>>109So cool…
Honestly, it’s okay if it’s weak, I just want to try using it in Modern.
You can easily hunt beginners just by aiming for a counter.
I remembered when Heavy-A was nerfed.
The Heavy Armor Mark II was just a strong machine that gave off a crafty vibe with that easy, annoying move.
If I had used a C throw at the end instead of a U throw, I would have died much earlier, but the fact that I intentionally went into an extra mix-up and defeated them with the throw technique is a big plus.
Even if you have the ability to achieve a perfect score in arcade mode, that doesn’t necessarily mean you’re strong in player-vs-player; it’s more like the strength of someone hunting beginners.
C Groove
Blanca Honda Sagat
Even now, the speed of the full-order button for Gobou’s Asuka is amazing.
In full custom orders, taking more time puts you at a disadvantage, but you can swap out cards.
The ability to identify cards in an instant is terrifying.