Home » Game » Splatoon » [Splatoon] The quick bomb is strong, isn’t it?

[Splatoon] The quick bomb is strong, isn’t it?

1: Japan Otaku Reviews25/05/25(日)11:59Yeahx14

I thought about arguing, but it was definitely impossible.

2: Japan Otaku Reviews25/05/25(日)12:28

In the end, the older sub is stronger, so even with a new release, there isn’t much of a difference…

8: Japan Otaku Reviews25/05/25(日)12:32

>>2It’s true for all subs, but their default range is too long.

17: Japan Otaku Reviews25/05/25(日)12:53

>>2Quibo
Supbo
Cuban
It’s a problem that it’s already completed in large, medium, and small versions…

4: Japan Otaku Reviews25/05/25(日)12:29

It is said that having a quip is one of the conditions to become tier 1.

5: Japan Otaku Reviews25/05/25(日)12:30

>>4There are exceptions, but most of those exceptions are pretty much dead…

6: Japan Otaku Reviews25/05/25(日)12:30

The reason you can become a tier 1 weapon without relying on the burst bomb is that the main weapon is even crazier than the burst bomb.
Basically, I’m dying.

7: Japan Otaku Reviews25/05/25(日)12:31

Why did the Sharp Marker come back to life here? Because they didn’t nerf the Squid Bomb.

15: Japan Otaku Reviews25/05/25(日)12:38

>>7The crab is also crazy…

9: Japan Otaku Reviews25/05/25(日)12:32

The balance of weapons isn’t that bad, at least for the main ones.
It’s just that the difference in the special is strange.

10: Japan Otaku Reviews25/05/25(日)12:35

Come to the event match with the rule of a short-range shooter without sub weapons.

13: Japan Otaku Reviews25/05/25(日)12:36Yeahx1

>>10Garon is the strongest and it’s boring.

12: Japan Otaku Reviews25/05/25(日)12:36Yeahx5

I think it’s better to stop adjusting by weakening the sub or special because the main is strong.
In the end, only strong weapons will be used for both main, sub, and special.

14: Japan Otaku Reviews25/05/25(日)12:37

Both the main and sub are not that strong, and I was just getting by on my specs alone.
There are some weapons that have been taken out of the special category and have been weak for a long time.

16: Japan Otaku Reviews25/05/25(日)12:49Yeahx1

The current environment is incredibly boring, you know.
Those with S-range shooting cannot face the main opponent.
Even if the range is longer than the S-Brella, if you can’t cover as much ground as a nice ink bomb, you’ll gradually be pushed back and lose.
As a result, the SP has become too weak and the long-range capabilities have increased too much, making it feel like a degraded version of the end of 2.
So it’s boring that the optimal solution has become to paint with Shapman and sushi while spinning Karinurl.

18: Japan Otaku Reviews25/05/25(日)12:55

>>11If Splatoon is a game that competes for disposable time, then the ability to hold back opponents with suppressing fire is just too strong.
However, the main idea is to get kills with the squid and steal the enemy’s time…

19: Japan Otaku Reviews25/05/25(日)12:56

Basically, there are no human rights in short-range weapons without bombs, except for 52.

22: Japan Otaku Reviews25/05/25(日)12:59

>>19Please take care of my unreliable red sponge for both sub and special, as well as main.

20: Japan Otaku Reviews25/05/25(日)12:58

The three-round burst one also had a quick bomb attached, but it’s weak, NE!

21: Japan Otaku Reviews25/05/25(日)12:59

There are also Kaekas who are crying!

23: Japan Otaku Reviews25/05/25(日)12:59

First of all, there are too many long-range weapons in Splatoon 3.

27: Japan Otaku Reviews25/05/25(日)13:01

>>23You can’t win in short range without skill.
→Having a medium range cannot win against long range and sensibly short range.
→It has a long range! I won!

30: Japan Otaku Reviews25/05/25(日)13:03Yeahx3

>>27Long-range two-person formation.

28: Japan Otaku Reviews25/05/25(日)13:01

>>23The map’s structure puts a huge amount of stress or burden on the front line.
The position with the most severe wear and tear, yet cannot die, is a hellish ambivalence.

24: Japan Otaku Reviews25/05/25(日)13:00

The mobility of the Shapma and the fact that it has a curling bomb and a crab is truly an amazing game.

25: Japan Otaku Reviews25/05/25(日)13:00

The current environment and the deterioration of the S bra have almost solidified evaluations, which is sad.

29: Japan Otaku Reviews25/05/25(日)13:02

>>25Something’s weird about the squid research club!

35: Japan Otaku Reviews25/05/25(日)13:05

>>25Gym
It’s hard to hit from a distance, but even if you do, it’s only 70.
In close range, if you don’t hit, it’s rather weak.
S Bra
Super fast, long-range, one-hit kill.
In close range, it’s only strength, from one-hit kills to big explosive ink bombs.

26: Japan Otaku Reviews25/05/25(日)13:00Yeahx2

Isn’t it the case that the management is to blame for making the judgment to attach a crappy special to a crappy main weapon, given that a main weapon with a subpar special isn’t really strong?

31: Japan Otaku Reviews25/05/25(日)13:03

When it comes to S bras, it goes like this: attach a squid beak to a crappy main → the crappy main gets strengthened in that order.

32: Japan Otaku Reviews25/05/25(日)13:04Yeahx1

I’m done with this—two archers just randomly matched up.

36: Japan Otaku Reviews25/05/25(日)13:05Yeahx2

>>32If it’s Torakora, I can somewhat forgive it since it has clear actions and a purpose.
Please explain how those who have raw trust use that trust to win.

67: Japan Otaku Reviews25/05/25(日)13:28

>>36Even top trust users switch it up according to the rules, so what are you talking about?

33: Japan Otaku Reviews25/05/25(日)13:04

I want at least the SP and sub that can harass long-range weapons to be shared.
It’s a hell where you can only rely on formations with weapons that can’t reach, and you have no choice but to push through with determination.

34: Japan Otaku Reviews25/05/25(日)13:04

The top occupancy rate of certain weapons is dazzling.

40: Japan Otaku Reviews25/05/25(日)13:06

>>34Well, it’s a tradition in Splatoon, or rather in FPS/TPS games, that weapons with fast kill times rise to the top…
It may become more difficult to handle, but professionals will overcome it.

37: Japan Otaku Reviews25/05/25(日)13:05

In other words, if Gaeon receives an enhancement in the main aspect, it will transform significantly.

43: Japan Otaku Reviews25/05/25(日)13:07

>>37If you could make the firing speed about 1.5 times faster, I would forgive you.

46: Japan Otaku Reviews25/05/25(日)13:08

>>37I’m scared this might break.

38: Japan Otaku Reviews25/05/25(日)13:06

Only those who have the endurance to withstand on the front lines and the ability to control mid-range can qualify to have short-range.

39: Japan Otaku Reviews25/05/25(日)13:06

When I keep holding onto the 큐이ボブキ (quibobuki), there are quite a few times I want a Splatoon ball to roll down the cliff.

41: Japan Otaku Reviews25/05/25(日)13:06

The numerous specifications that would definitely not turn out this way if people who are interested in playing competitive shooters were to create them.
I’ve started to think that I might actually be able to play a really rare game.

42: Japan Otaku Reviews25/05/25(日)13:07

Ultimate Line Marker
Marker pen is the strongest.

44: Japan Otaku Reviews25/05/25(日)13:07

I think both types of Gaen are really excellent just looking at their sub-stats.
It’s just the subspace…

45: Japan Otaku Reviews25/05/25(日)13:07

In reality, the gym has been heavily nerfed, and it can’t win against S rank, so there’s hardly anyone around.
Of course, there are enthusiasts to some extent.

47: Japan Otaku Reviews25/05/25(日)13:08

Since Gaen’s presence has virtually disappeared, just tweaking the main a bit could lead to an S-rank blunder.

48: Japan Otaku Reviews25/05/25(日)13:09Yeahx2

I might be hiding behind the S-bra, but I seriously won’t forgive the Splash Roller.
Being ranked 2nd in usage rate for all Bankara rules is not acceptable.
Of course, the top spot is S-class, so get along and be handled well.

49: Japan Otaku Reviews25/05/25(日)13:10

If only the bow had charge keeps.

50: Japan Otaku Reviews25/05/25(日)13:11

Even now, Sprola is probably in the strongest state ever.

52: Japan Otaku Reviews25/05/25(日)13:13Yeahx1

>>50The horizontal swing splash range has increased with the update, and it’s super strong.
The two-shot range is about the size of a Garon.

53: Japan Otaku Reviews25/05/25(日)13:13

>>50Why is this…?
Did it get stronger or something?

58: Japan Otaku Reviews25/05/25(日)13:15Yeahx2

>>53The long range has increased too much, and there is too much bait.

51: Japan Otaku Reviews25/05/25(日)13:12

I hate the Blaster environment because it feels very irrational.

54: Japan Otaku Reviews25/05/25(日)13:13

I wonder if adjustments will come in the future?
The deadline is not specified.

55: Japan Otaku Reviews25/05/25(日)13:14

I don’t really know why, but actually my performance has become terrible (to be precise, it’s gone back to a state worse than the period right after the Graph Festival when things were better).
Naturally, the roller blaster, which has strong area attacks, is powerful.

60: Japan Otaku Reviews25/05/25(日)13:16

>>55I wonder why this happened…

63: Japan Otaku Reviews25/05/25(日)13:20

>>60According to those who are verifying it, a method has been established to equip respawn armor for about 10 seconds, and when I applied that as a quick fix, various things went crazy.

56: Japan Otaku Reviews25/05/25(日)13:14Yeahx2

Looking at the current situation, was a dental nerf really necessary?
While being a painted slave, it was the only existence that could close the distance with a step and potentially kill S-Bra!

57: Japan Otaku Reviews25/05/25(日)13:15

It’s easy to face off against Sprolar, right?
It’s obvious, but unlike shooters, the range of confirmation when splashing with a mechanism is not comparable.

59: Japan Otaku Reviews25/05/25(日)13:16

I want them to reduce the use of Qui-bo’s paint.
Also, mute the hit sound.

61: Japan Otaku Reviews25/05/25(日)13:16

If you throw it against the wall and it makes a sound, you’ll figure it out.
After confirmation, damage is also applied.

62: Japan Otaku Reviews25/05/25(日)13:18Yeahx1

Lag deterioration is
× Yako → Arome
〇 Arome → Yako
I wonder if this also has an impact.

64: Japan Otaku Reviews25/05/25(日)13:21

I wonder if lag worsening is an issue on the game’s side.
Is it possible for that to happen without updating the communication systems?

65: Japan Otaku Reviews25/05/25(日)13:25

I really hate that the hit feeling changes from game to game due to lag.

66: Japan Otaku Reviews25/05/25(日)13:26

How many times has this game messed up with the quick button?

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