I thought about arguing, but it was definitely impossible.
In the end, the older sub is stronger, so even with a new release, there isn’t much of a difference…
>>2It’s true for all subs, but their default range is too long.
>>2Quibo
Supbo
Cuban
It’s a problem that it’s already completed in large, medium, and small versions…
It is said that having a quip is one of the conditions to become tier 1.
>>4There are exceptions, but most of those exceptions are pretty much dead…
The reason you can become a tier 1 weapon without relying on the burst bomb is that the main weapon is even crazier than the burst bomb.
Basically, I’m dying.
Why did the Sharp Marker come back to life here? Because they didn’t nerf the Squid Bomb.
>>7The crab is also crazy…
The balance of weapons isn’t that bad, at least for the main ones.
It’s just that the difference in the special is strange.
Come to the event match with the rule of a short-range shooter without sub weapons.
>>10Garon is the strongest and it’s boring.
I think it’s better to stop adjusting by weakening the sub or special because the main is strong.
In the end, only strong weapons will be used for both main, sub, and special.
Both the main and sub are not that strong, and I was just getting by on my specs alone.
There are some weapons that have been taken out of the special category and have been weak for a long time.
The current environment is incredibly boring, you know.
Those with S-range shooting cannot face the main opponent.
Even if the range is longer than the S-Brella, if you can’t cover as much ground as a nice ink bomb, you’ll gradually be pushed back and lose.
As a result, the SP has become too weak and the long-range capabilities have increased too much, making it feel like a degraded version of the end of 2.
So it’s boring that the optimal solution has become to paint with Shapman and sushi while spinning Karinurl.
>>11If Splatoon is a game that competes for disposable time, then the ability to hold back opponents with suppressing fire is just too strong.
However, the main idea is to get kills with the squid and steal the enemy’s time…
Basically, there are no human rights in short-range weapons without bombs, except for 52.
>>19Please take care of my unreliable red sponge for both sub and special, as well as main.
The three-round burst one also had a quick bomb attached, but it’s weak, NE!
There are also Kaekas who are crying!
First of all, there are too many long-range weapons in Splatoon 3.
>>23You can’t win in short range without skill.
→Having a medium range cannot win against long range and sensibly short range.
→It has a long range! I won!
>>27Long-range two-person formation.
>>23The map’s structure puts a huge amount of stress or burden on the front line.
The position with the most severe wear and tear, yet cannot die, is a hellish ambivalence.
The mobility of the Shapma and the fact that it has a curling bomb and a crab is truly an amazing game.
The current environment and the deterioration of the S bra have almost solidified evaluations, which is sad.
>>25Something’s weird about the squid research club!
>>25Gym
It’s hard to hit from a distance, but even if you do, it’s only 70.
In close range, if you don’t hit, it’s rather weak.
S Bra
Super fast, long-range, one-hit kill.
In close range, it’s only strength, from one-hit kills to big explosive ink bombs.
Isn’t it the case that the management is to blame for making the judgment to attach a crappy special to a crappy main weapon, given that a main weapon with a subpar special isn’t really strong?
When it comes to S bras, it goes like this: attach a squid beak to a crappy main → the crappy main gets strengthened in that order.
I’m done with this—two archers just randomly matched up.
>>32If it’s Torakora, I can somewhat forgive it since it has clear actions and a purpose.
Please explain how those who have raw trust use that trust to win.
>>36Even top trust users switch it up according to the rules, so what are you talking about?
I want at least the SP and sub that can harass long-range weapons to be shared.
It’s a hell where you can only rely on formations with weapons that can’t reach, and you have no choice but to push through with determination.
The top occupancy rate of certain weapons is dazzling.
>>34Well, it’s a tradition in Splatoon, or rather in FPS/TPS games, that weapons with fast kill times rise to the top…
It may become more difficult to handle, but professionals will overcome it.
In other words, if Gaeon receives an enhancement in the main aspect, it will transform significantly.
>>37If you could make the firing speed about 1.5 times faster, I would forgive you.
>>37I’m scared this might break.
Only those who have the endurance to withstand on the front lines and the ability to control mid-range can qualify to have short-range.
When I keep holding onto the 큐이ボブキ (quibobuki), there are quite a few times I want a Splatoon ball to roll down the cliff.
The numerous specifications that would definitely not turn out this way if people who are interested in playing competitive shooters were to create them.
I’ve started to think that I might actually be able to play a really rare game.
Ultimate Line Marker
Marker pen is the strongest.
I think both types of Gaen are really excellent just looking at their sub-stats.
It’s just the subspace…
In reality, the gym has been heavily nerfed, and it can’t win against S rank, so there’s hardly anyone around.
Of course, there are enthusiasts to some extent.
Since Gaen’s presence has virtually disappeared, just tweaking the main a bit could lead to an S-rank blunder.
I might be hiding behind the S-bra, but I seriously won’t forgive the Splash Roller.
Being ranked 2nd in usage rate for all Bankara rules is not acceptable.
Of course, the top spot is S-class, so get along and be handled well.
If only the bow had charge keeps.
Even now, Sprola is probably in the strongest state ever.
>>50The horizontal swing splash range has increased with the update, and it’s super strong.
The two-shot range is about the size of a Garon.
>>50Why is this…?
Did it get stronger or something?
>>53The long range has increased too much, and there is too much bait.
I hate the Blaster environment because it feels very irrational.
I wonder if adjustments will come in the future?
The deadline is not specified.
I don’t really know why, but actually my performance has become terrible (to be precise, it’s gone back to a state worse than the period right after the Graph Festival when things were better).
Naturally, the roller blaster, which has strong area attacks, is powerful.
>>55I wonder why this happened…
>>60According to those who are verifying it, a method has been established to equip respawn armor for about 10 seconds, and when I applied that as a quick fix, various things went crazy.
Looking at the current situation, was a dental nerf really necessary?
While being a painted slave, it was the only existence that could close the distance with a step and potentially kill S-Bra!
It’s easy to face off against Sprolar, right?
It’s obvious, but unlike shooters, the range of confirmation when splashing with a mechanism is not comparable.
I want them to reduce the use of Qui-bo’s paint.
Also, mute the hit sound.
If you throw it against the wall and it makes a sound, you’ll figure it out.
After confirmation, damage is also applied.
Lag deterioration is
× Yako → Arome
〇 Arome → Yako
I wonder if this also has an impact.
I wonder if lag worsening is an issue on the game’s side.
Is it possible for that to happen without updating the communication systems?
I really hate that the hit feeling changes from game to game due to lag.
How many times has this game messed up with the quick button?