While following a guide, I accumulated flags and reached the true route.
This time, I feel like there were a lot of voice lines, but not so many illustrations.
It was mainly about Galion, Gorg, and Age.
It feels like the final boss appeared out of nowhere.
I thought the story was pretty ordinary, but I was surprised when an incredibly shocking twist was inserted at the end.
Isn’t this karaoke robot really strong…?
The Super Robot Wars I’m participating in is pretty crazy, you know, Mike.
Let’s do α3 and W too, huh? Uh-huh.
>>1The karaoke robot that has the Hi-Mat Full Burst is something I didn’t know about…
The karaoke robot in Super Robot Wars (including Macross and Gargantia) is generally strong.
>>2It’s terrible that when they come out at the same time, they become stronger in a synergistic way.
Once it comes out, that karaoke robot will be 100% destruction-level strong in terms of balance…
The body performance isn’t that high, but the weapon performance is at a level that can make up for it, and if you train or upgrade it, it can become more than strong enough…
It’s a bit lonely that there are no more modified parts.
Management is easy, but
It has high-power long-range attacks and map weapons, as well as buff map weapons.
Compared to UX, it’s built more solidly, but there aren’t any major missteps with BX, right?
It had been progressing with a vibe of healthy siblings, but at the very end, I was surprised to see Youta and Yuki having a conversation completely centered around the idea of having children.
I remember when we tried it in the past, there was a medley of songs, but the BGM didn’t play, so we ended up stopping.
Did I possibly defeat the secret boss on my first playthrough…?
>>11It is adjusted so that you can collect all the hidden items in one round.
However, it’s tough if I don’t farm infinite reinforcements with Knight Gundam just for the number of shotdowns.
The impression of the glowing battleship, which is probably a Galleon mech, is too strong.
In other words, I’ve only seen Galian Nova, so I didn’t know it was that kind of story…
Knight Gundam Respect is amazing.
>>13The performance of the kira card is wonderful.
As the end approaches, the karaoke robot, fully defended with the bonus barrier and the courage of perseverance.
It’s nice that GaoGaiGar is strong in ways that aren’t just about combat power, fitting for the GGG.
>>16I only wish they would show up when dealing with bad companies’ tanks and helicopters that I want to take down…
The Goggurian AGESD Gundam has me curious about its original source.
But I wonder if Knight Gundam’s voice was this rough.
I’m wondering how it would be if I’m weaker than Alex until a considerable number of episodes.
Why do you work for a bad company!?
I remember the voice of the Buddha statue sounding quite strained.
I’m glad I was able to save Zehart…
>>22Everyone was trying to save each other, but when you flip it over, won’t the original die a lot…?
This game has strong special moves.
The indomitable barrier also succumbs to barrier penetration.
Therefore, this special armor-equipped King Jaida.
Supporting characters may be somewhat strong from the beginning instead of gaining new weapons and skills.
You will place the microphone in the front during the deployment preparation, right?
On the first turn, move everyone to the microphone and Disk P!
At the beginning of the second turn, Disk P!
>>29I used to do this every time I had a stage where I could bring out a mic.
>>35If it’s a map where you don’t need to attack, on the third turn you can use Disk P! and if you shoot down the approaching enemies with range 7 pairs, everyone will be at maximum morale.
Despite having seen the攻略, you managed to reach the true ending…
King Jaida seriously has no elements that can make it lose other than Dispel.
A character from Nadesico named Girard Sprigan.
I feel that Mardal was quite魅力的.
Like the size of a vessel.
>>33I wanted to see Drake getting involved!
>>33If anything, the final part of the anime has become “Armored Galient” instead of “Armored Mardal.”
I think it was good that Frit told his wife he loves her over the phone after the battle was over.
GGG’s support is overly generous.
The Estebalis are strong with their combined attacks, but they suddenly become weak if they mistake the terrain of the sky and space.
>>38Gravityless valley…? For now, it looks like we’re on the ground based on the terrain! Air combat frame!
>>43If we combine air combat and OG, wouldn’t the compatibility for air and space feel good?
This won’t activate the combined attack…
It’s really unfortunate that there’s no freedom in specific stages since there are flag point distributions even for the commanding characters, despite not carrying over through the rounds.
The hero king who has become a driver uncle.
Battleship-type maps have been slightly debuffed lately.
One row is a bit too difficult to use.
>>42This game is overdoing both the Meiyou system and the specified impact point type.
If you ask me what the strongest mecha is, I would have to say GranGalan and Nadesico.
Mistakes in esthetic equipment changes happen frequently.
I remember thinking, “Silverion Hammer!?”
You really brought such a ridiculous weapon, huh…
>>45Since it’s a resonance between J and G, its firepower is among the top class in that world.
When you make power the axis, it’s not necessarily bad, but I can’t help but think it’ll turn out like that later…
Is this the finishing blow…? It’s a combined move of Gaug that’s done about four times.
>>49“Did I… manage to do it like Zenon-san?”
“Ah… it’s marvelous.”
What kind of barbarian was Zenon?
>>60Ah… I remember the time I spent with Zenon.
When I do BX, I think AGE is a good work.
The battleship with an indomitable barrier is a bit too much.
Nadeshiko is usually strong whenever she appears.
I was finally able to use Akatsuki properly, and I was so happy.
>>55I’ve only dealt with rich people who have been sarcastic until now.
I was happy to see the caring character who plays the older brother role from the original work prominently featured.
In a circuit, the number of shootdowns becomes easier, and surprisingly, the flags that can be set for each stage are not that significant, but there are few stages where the tactical command can be freely chosen.
Furitto’s life is too tumultuous…
>>57From now on, it’s going to be a tough life for Grandpa Flitt.
Silverion Hammer without tool assistance!! I love feeling the performance difference compared to GaoGaiGar.
It’s sad that the unique bonuses from modifications are gone.
Battle anime is cool, but the moon surface frame is really hard to use.
>>63It’s tough because you need a lot of things for preparation, like setting a B save and whether to go for hit-and-away, a rush, or pairing with someone who has a rush skill part.
I sometimes feel like, “Why am I going through the trouble of making friends with these discs?”
>>64But that has a huge impact.
I like how they used the backstory that only the Galleans made Gallean to connect with Gog.
I wanted a combined attack with Servine and Zwaus.
It seems that if you put Sho on Bilbine and Baan on Zwaarth, it can be done.
>>66There is a combination attack that uses elements from UX, specifically for Billbine.
>>66The use of graphic UX in Zuwaasu is really out of place…
I wished for something like Dunbine to be of higher resolution.
Twin Aura Attack (Ma)
Sometimes it’s more interesting if you die in the event, right?
It’s probably because it’s located around there that the hidden items are not forcibly obtained during the laps.
The true ending gives a sense of achievement, but when it comes to the final boss, I felt that George was better… just a bit of a disappointment with Dispel.
I feel like the Banshee was unusually weak.
It’s awful to throw away the Armored Armor DE, which also serves as a booster, and get close because the saber’s animation is a reuse from the unicorn.
>>72Without the combined attack, Delta Plus and Qubeley are more convenient.
In the combined attack, Sho is being really annoying with “Marvel Marvel.”
There are a lot of combination attacks in BX.
Bochun or something
>>79Oh, should we try using the combined attack? It seems pretty strong, doesn’t it? That’s Bochun.
The gap between the redrawn Durandal and the other Macross Frontier characters is pretty tough.
>>80At least if they could make the missile’s behavior new…
Quadran and Koenig had newly provided missiles, so I was using them.
The fact that the support-like system became almost fixed due to the back route was not good.
In the beginning, Liddy is a refreshing big brother-type ally, so I laughed at the thought that when he later becomes an enemy, people will say, “Liddy is sick!”
The border-crossing fusion technique is honestly just delightful.
>>83It’s nice, isn’t it? The final stage of Shin-Ma.
The tension is strange.
If I had to wish for something, I wanted to use the Full Armor Knight Gundam as a unit.
It was unusual for moon frames to be distributed according to the number of people.
I didn’t use it much, though.
The unicorn’s anime adaptation is quite questionable… and the customization features are a hassle as well.
Estebalis should unify the frames for ground or aerial combat in a combined attack team to be stronger.
I think Estebalis had the coolest moves in the past.
Banaji-kun is liked too much by old men…
>>92It’s true to the original, but…
I’m grateful that I can now do Iron Kaiser vs. Magin Kaiser SKL Wing Cross, which I couldn’t do in UX.
Is Raijin-O really that story?
The child seems like they are about to cry.
The combined attack itself is strong with high firepower on terrain S, right BX?
Honestly, other than that, things like esthetics are pretty mediocre.
It was also lonely that the early developments of the unicorn were consumed during the intermission.
I know it might sound strange, but it was a rare opportunity since Amuro and Char are not around.
With those two around, unicorns really aren’t that interesting, huh?
When it comes to unicorn memories, it’s the hyper-evolved Garuda class.
>>98Using Gog’s Wing Boomerang on that map makes it look like you’re snatching it from Garuda, which is a bit funny.
I remember it being quite suffocating when I tried to take the alternate route because almost every episode had some kind of flag.
I wanted an option to turn flag transfers on and off during the rounds.
>>99It was great that it automatically carried over like UX.
You can branch out with the last choice.
I was going to go with Audrey, and even though I was really curious afterward, by the time the scene changed, it was over…
BX joins after Banaji and the others have progressed to around ep3, right?
I know that Jispel is the mastermind behind everything, but I wanted to have a final duel with Lord Balgius after defeating Jispel even in the true route.
For Youta and Farseiber, the fateful opponent is indeed Lord Bargias.
Bocchun makes it troublesome to identify each aircraft.
The game often crashes when I watch the unicorn battle demo.
I wonder what was going on.
>>106It seems that the initial model of the 3DS is prone to falling.
I got frustrated when I lost in the event battle.
>>111I had a new3DS, though…
The stage where Ridi kills the Banshee was quite nerve-wracking.
I ended up selling it without clearing the true route…
It’s nice how the sacred treasures of Knight Gundam were each embodied in UC00AGE.
It’s a bit unfortunate for Banaj that the unicorn activation leads to instant capture, allowing the story to rush all the way to Barao.
I feel like there were 30 pairs that were just air.
>>109So, why did they release it after the original story ended?
>>109One of the heroines doesn’t even have a voice.
It feels good because we did it carefully in the third Z!
>>110I didn’t think the story would progress so roughly in V.
Frontal survives by default even if you can’t make him an ally.
>>110At the time of “Jigokuhen,” episode 7 of the anime was still not out, so there were probably quite a few original characters included!
By the way, Balgius gets defeated by Dispel, huh?
Maybe I can defeat it by using a lot of upgrade costs and skill parts.
I thought I got a Zuaas, but a Zuaus came along with it.
I wonder if the reason UC can’t make Roni playable, even though she can survive, is because the higher-ups are being difficult…
Wasn’t Rimuru coming? Zuwaasu.
>>118It was in the original work too.
(I guess I can obtain the server in here if the conditions are met…)
I was using it because Banana-ji was holding back.
Strong…
The BGM has evolved tremendously from the UX.
I like Planet Cradle.
>>124I heard that you completely renewed your equipment, and I realized that such things are really important.
>>124LEGEND OF KAISER is completely different from UX.
>>134It’s looking really cool…
The awakened unicorn can hang up under certain conditions, but you can avoid it by restarting the power to clear the memory.
I’m watching the live stream on YouTube right now, but by the second episode, there’s not even a hint of Gog.
Whenever Roni appears, a survival route is almost always created, but he doesn’t join.
Even if there is X Estebalis, there are no pilots to switch, so it would have been fine for Munetake to participate properly… ?
AGE dying too much problem
The Banshee from BX mostly uses animations from the Unicorn, huh… Don’t drop the shield!!
>>131(The Banshee Norn does not come with an old man.)
>>131Since there are no combine attacks, it’s stronger to have Ridi and Marida pilot Delta Plus and Qshatriya, isn’t it?
It’s us! Hell!!!
(Age-3 Fortress is burning down Yoshinobucho)
I think it would have been nice to have the conveniently framed enemies in Macross 30.
Honestly, the UX for the BGM aspect was quite lacking, so I was genuinely happy to see improvement in that area.
Garian World is amazing, isn’t it?
>>140The violin is cool!
If I had to be greedy, I would have wanted about 10 plasma diver missiles.
>>141Anyway, I’ll shoot like crazy with awakening and resupply.
It’s rare to see Nadesico’s serious or realist side being so strongly emphasized.
>>142I really love the change where the fact that the Jupiter lizard is human breaks down because Munetake accepted it due to a difference in worldview and reconciled.
To be honest, this was the first time Nadesico was properly reproduced in a TV version.
As usual, it’s a Zonuda robot that makes me not want to touch it at all…
>>146And it’s still as difficult as ever to aim for the original procedure that gets destroyed in sequence by super AI.
Since we’re at war with Zeon and Vagan, what does it matter that Jupiter lizards are now humans? That’s what I think.
Seeing the true ending was the hardest part.
I think there were feedback requests saying not to reset hidden elements from the previous work, but it’s too extreme.
>>149I guess the survey asking for all the collected rewards came at the same time and was done simultaneously…
Without any hiding, it’s somewhat tricky to handle Dunbine and Zwaarth.
Not enough people who can use Hyper Aura Slash!
Once you can use PDM, the Sui and infinite reinforcement stage will appear…
I wonder if it’s because of mixing AGE, Nadeshiko, and Macross.
The Earth Federation in this world is quite on the weaker side, isn’t it?
I occasionally like talking about Disk X in Super Robot Wars.
The Banshee is like that, but Ridi herself is somewhat favored.
In Super Robot Wars, the form before the rampage, which is often underestimated, is given proper screen time, so the character is well-respected by their allies, you know. BX.
>>156Before leaving, I was really admired by the younger group.
>>156The period of episodes 2 to 3 in the main UC story is notably long, so in BX…
Lieutenant Liddy is quite a bridge between various copyright works.
I like your hero.