
I saw the Zamzazathree fall yesterday.
Is it Zamuzazasu?
It might be a Zamazaza thread…
Isn’t it a Geluzuge?
>>3Wait!
Don’t lose yourself.
What you have is not an I-field or a positron reflector.
How long should I wait for UR Zamza?
>>5I think it’s a good SR, Zaza…
> [id表示] Thank you for making it easy to talk!
If it’s UR Destroy, it could definitely happen by the end of next month if it’s fast.
Every time you change, a gorilla comes more and more; it’s intended behavior.
>>10In the first place, the range of forces that can appear is limited, so only gorillas come to the gorilla slot.
It’s a change to draw a gorilla with a biased composition or arrangement.
Are you also using my Hyperion technology?!
Ahhhhhhhh!!!!!!
Waiting for the UR Big Lang with the Oggu Dance.
The subtlety of the newly born ancestors is becoming a source of anxiety, Zamzathar.
Compared to Zamzazargelsge, Euclid is too plain.
By the way, the NEET said today to pull the trigger lightly, Big.
It looks like I’m going to finish with 90,000 points.
If there’s someone who seems strong only at the end of the month, I’m planning to throw all my stones at them.
>>16An event is coming, so maybe around Dendrobium and Neue Ziel?
If the larva is SR, then the adult is being given SSR out of pity… Is it considered a material for destruction?
Zamzaza believes that it should become stronger.
The evolved positron reflector should be coming back to Zam.
There is a fairly common theory about the regular size of the Destroyer.
It’s mostly because of you psycho people.
>>19Here it comes… Destroy Yona…
I want UR Destroy.
I want to quickly mass-produce Destroy.
Zamuzazazahan
Zamuzhazazahn
The event rewards are like asking how you will live using the gold medals.
In Super Robot Wars, having a strength that can invalidate damage below 4000 is relatively strong, but in a game where damage in the tens of thousands is the norm, it’s just a decoration…
>>25Triblade
Triblade
Triblade
The power has become ridiculously high! There are also times when this is a chance, though.
There is a possibility of Zaza being a hospitality team with attackers lined up.
The era of Zamzazar and Gelzgee is over…
And the strongest is this Super Gurudorin Perfect!!
If it’s invalid below ◯% of remaining HP… Hmm.
>>28Eternal expertise will be the worst!
>>33Even now, there are things like unconditional CS, so I want to get the adjusted ones installed.
The four-square judgment of large aircraft has a horizontal standard feel.
After a long time, I challenged the Eternal Universe Century Expert, and though it was a bit close, I surprisingly felt like I could do it and cleared it.
Thank you, URZ Gundam and UR Striker Custom… thank you to the red gunner for support attacks and debuffs, Le Seine… and the Incubus of the SP-enhanced S Gundam piloted by Amuro from CCA!
The best spot is in the middle 🦍, with general spots 🦍 on both sides, and child spots 🦍 at both ends, I guess?
>>32Encounter with the Space Gorilla
It feels like the AT field from Super Robot Wars F…
Even after leveling up, only my HP increases and the damage taken doesn’t decrease…
It’s the same in every industry that when you make a change, a scary old man comes out…
The combination of Stokas and Itto-kun is really strong.
It’s also important in Etalo to not let the opponent defend.
Coordinator 🦍 and Natural 🦍
>>41Your appearance is like mine 🦍
Yona-kun will be transformed by players in the future.
I learned that the effects of the GN Field and Positron Reflector in Cross Rays come from Cross Rays itself.
I found it! The distortion of the world!
I think there is a New Type of monkey, right?
>>45It’s not official!
Sometimes, Noname-chan is playing Etaro Expa, but isn’t the Universal Century really tough?
Is it better to do it from the others first?
>>46What!!?
It depends on the hand I have!!
>>46Other things are similar, or rather, the Universal Century is the easier option.
>>54No way.
I keep getting knocked down in one hit, so maybe I’ll go with a defense-oriented SP build and increase my numbers…
>>62The defensive type is something that can die.
>>46If there are quite a few SEED-type units, it’s relatively easy to repurpose them for SEED → Alternative, but it might be tough if there is completely no distribution for Astray.
>>46Brain muscle degree
Seed Alter Universal Century
Degree of using your head
Space Century Seed Alter
Let’s discuss it with those in hand.
>>61Alright! Since I’m playing Astray, let’s do some Seed!
It becomes a powerful damage cancellation ability.
I’m starting to get scared about facing the group of Arouz aircraft that I’ve piled up.
The Destroy from SEED Freedom, rampaging through the city, looked like a monster, but didn’t it shrink dramatically when receiving the Kirashin combined attack!?
>>48It’s best not to worry too much since everyone is relatively variable in size!
In a face-to-face situation, Narrative-kun is quite annoying, isn’t he…
I simply want the GN field to be subtracted as is.
It’s not very effective against super firepower, so we come to agree on that here.
>>51I don’t like that Etaro’s golden shine is getting too strong.
It’s frustrating that something like whether it’s a hit or a miss is attached to an attack aircraft.
I’m not happy even in Super Robot Wars.
I don’t feel happy that attacks that can be disabled in the GN field have been disabled.
Guaranteed to be a useless slot for fixed damage immunity, huh…
>>58Even with Super Hyperion in a constant barrier state in Cross Raise, fully investing in HP and defense still only felt like just barely managing in the maximum difficulty Golden God Festival…
The Universal Century can drive you crazy with puzzles, but the hurdles are low.
>>59There are a lot of firepower, after all.
Destroya has different map weapons in MS form and MA form in G Generation, so if there were something like Seed Destiny Eternal Expert, it could be a crazy situation…
Due to the two-action relationship, it seems like it’ll change form while unleashing map weapons with the motto “Switch on Change Destroy!” and make any formation set up for map weapon countermeasures pointless!
Compared to the alternative where we would be ravaged if we don’t eliminate the ambassador before his own attack ends, the Universal Century is definitely kinder.
Simply put, there’s a high possibility that I can draw the most URs in the Cosmic Era.
I dove into the Etero Expert unprepared and got baptized, but now I’m watching攻略 videos and isn’t it amazing that someone found a way to beat it? What’s going on…
>>67In the community, simulation enthusiasts are conducting research day and night.
Highly reproducible techniques and formations are being systematically organized more and more.
>>123Simulation
>>127General officers, shut up!
Isn’t it easy to take down each SEED expert one by one?
I was thinking, and then the turn limit…
>>68I don’t have enough hands!
>>74If you line up fully maxed SR characters and fire map weapons, that will generally solve the problem.
>>80I imagined something like a G-Bit Satellite Cannon, but it didn’t work out.
90,000 feels far away.
I tried a lot, but with a fully leveled Exia that has a breakthrough buff, I rush in and end up dying because I held back, so I understood that this game mode doesn’t suit me.
A game with not enough battles…!
You can receive it with a fully awakened Psycho or Mansa without needing to SP evolve.
I want details about the next event soon, Valor…
Game cleared the Universal Century Etaro Expa with the Human Trash Operation.
All advanced panels are now unlocked! UR tickets! An aerial overlapping game… I wanted the EZ8, which is said to be a damage monster, or the X1, known for its critical hits…
The enemy is far away, isn’t it, Taneetarou?
Also, EN is tough.
>>75I was using the Seed Destiny Kira and had CCA Char pilot the Strike Freedom.
Whether you die or not, the chance step will activate anyway…
Having someone who can endure makes it easier to control the psycho.
Isn’t it tough without at least something like Exia in the Alternative?
The firepower is too low, so the ambassador doesn’t seem to die at all.
About half of the difficulty in Etaro comes from the turn limit.
>>81If the attacker’s firepower is insufficient, no matter how hard you try, it will be impossible…
Eternal Expanse might often find it easier in the Universal Century with one person in charge of firepower and a strategy to deal with human trash.
I feel like Alter Expa needs enough firepower to take down the Golden Ambassador, including counterattacks, by the end of the first enemy phase.
SEED Exパ is my best MAP weapon.
>>82Hey, was I speaking in Kansai dialect???
If you always go forward with all your might, that’s good, right!!
If you do that, in the very end, the heavens will act four times and bring it to a conclusion.
>>83If you defend four times and then counterattack, it will become smooth sailing.
Finally cleared the SEED expert level… Relying on the Meteor’s map weapon is helpful, but it makes it difficult to use CS, so movement was challenging…
Hahaha!!! The Freedom that gained levels through the reward parts and UR tickets is invincible!!!!!!
If you can survive the first turn with a formation that doesn’t allow for a MAP attack in the Universal Century, you can win.
If you can drop the gold gym in the first turn, you can win.
SEED → If you can drop the Provi on the first turn, you can win.
In the case of the species, it’s not that if the ace does their best they can find a breakthrough; rather, if the allies aren’t uniformly strong, they’ll be overwhelmed by numbers.
>>87The quality of the weak ones is high, so their counterattacks also hurt normally.
I want Exia and Strike Freedom.
Furthermore, I want support with two additional layers.
Simply put, the Alternative series often has unfinished scenarios and few implemented URs, which is tough.
I guess it’s fine to just buy UR weapon materials for now with the league medals.
It seems like you can either use the season reward gold medals for development and SP enhancement chips, or save them to use as upgrade materials.
I guess I’ll accumulate凸 materials…
>>92If I think that the next time the silver medals will increase in the same way, I feel like I can just use the surplus silver medals all for support experience points.
>>104If you can’t carry over the silver medal, then after taking the weapon materials, it would be better to use them up quickly.
I started攻略のエタロ, but does Iron-Blooded only develop, and is Graze Ein going to be the defensive role?
I think it’s definitely this guy.
>>93It feels reasonable to overlap the collectible Kimaris and dilute the tea.
>>93If you want to clear it, you should honestly use MS from other series.
>>93Just line up the Kimatoru that drop from the hard mode…
>>93Actually, in “Iron Blood,” the game ends once you defeat the boss, so just putting in some decent defense is enough.
Tifa from UR Support is super strong!
The boss killer unit with the one-hit kill tag has increased firepower, which is helpful.
I didn’t raise the Beecham because it was annoying, but this sturdy unit might also become bothersome if its stats go up.
SR is quite strong, but I think it’s properly adjusted since EN runs out quickly.
It’s interesting how each character in Etalo requires a different strategy to approach.
The SEED expert’s positioning after defeating the enemy is the most important.
If you fully awaken and raise the maximum level of an SR that can be obtained from a normal gacha, that will be enough for your strength.
The firepower of the Alterna’s expert is way too low, so while looking at the SSR during development, I thought, “Barbatos has high firepower, let’s make this,” but when I actually took it into practice, I completely forgot about the morale restrictions.
It’s tough not having any weak enemies around…
Since Tekketsu only has the Ettaro Normal, you can clear it without needing to think about support roles or defense roles.
The victory condition is just to defeat the crescent moon.
Isn’t the Iron-Blooded Etalo leader giving some amazing buffs?
I finally conquered the entire Etalo.
The Universal Century struggled the most, for better or worse.
The reason why I can’t endure in Iron-Blooded Etalo is because of the commander who is in the back.
The Iron Blood units are mostly located midway through the tree, so it’s hesitating to enhance them…
If I could pull a UR Mika, that would be a great win, but I’ve trained up my Kalta and Graze like crazy and broke through, you know…
I希望 they would have a different effect for the GN Field from the second season of Double O onwards.
If I could smoothly defeat the golden shiny one, it was fun to attack by targeting the range holes next, or to take on roles like decoy and support defense in battle.
Even without UR form 6, the attack form 6 is usually strong, so if you level it up and casually attack, it will finish quickly.
Because I’ve only been able to win once in Diamond.
If I can clear the Eternal Expert and pull a UR, I feel like I can make it to promotion… but I can’t win at Expert.
>>118It’s tough at that point, but the expertise is really intense…
You can still win even against a level 90 Astaroth.
The Iron-Blooded Etharo can defeat just the mobile worker in front and position itself a little further back, and Mika will come charging in on his own…
If we defeat the demon, we win, Mika!
>>122I’m feeling frustrated, so I’m going to rush in and take down the leader…
What the hell… Mika just came to get crushed on her own before that, and it’s over… What are you doing, Mika?!
The normal mode is easy because you can handle it with the overwhelming power of the development machine’s凸 and levels.
I just started, so I want to strengthen my units more, but why are there limits on the training stages I can access in a day?!
>>125It’s a bonsai game, so that’s how it is.
Iron-Blooded Etaro is not as difficult as the recommended combat power suggests; it’s more like targeting a specific boss with strategies similar to those for the red Gundam, making it quite quick to complete.
The Danmaku of Dainsleif is set up in a horizontal line in Kuro no Ketsubetsu 2.
I can’t level up because the next one comes after SSR Barbatos’ tree.
>>130I don’t think I’ll be kicked out of the new Eto’lo 10-unit formation when the next one arrives, so I believe it won’t be a loss even if I push forward.
>>130It’s okay to level up and prepare for the Iron-Blood Event when it comes.
Well, it’s probably quite a while away.
I would like to see some action taken regarding the issue of not having enough育成素材.
Tifa! You said there are 4 captured aircraft, but there are way too few stages where you can capture X!!!!
>>134Of all times, it had to be in the second half…
X is a kinder option because there are many types of aircraft that can be captured in hard mode, so if you do hard runs, it will finish quickly.
I cleared all three Etalo Expert stages and thought “Haha, I did it!” but then I saw the remaining G Gundam Normal…
The aircraft and pilots are both in terrible shape, like Mikero and Rose riding on Devilmon or Maxster, and Chapman riding with them…
>>136If you focus on raising just the Shining Master Spiegel, you can make it to Hard.
I wonder why Jura or Polar Bear isn’t the development machine…
Isn’t it good to be sandwiched between Septem and Octape?
You’re planning to capture us, brother!
Iron-Blooded Eitaro’s opponent’s defense is pretty annoying.
I might have been angry if the objective had been a complete failure.
The gacha reroll for 60 pulls has become too exhausting while seeking good results.
If I only pull Belchill and Z in the first 20 pulls, I want to re-roll and take just the Sazabi to proceed.
Is it possible to proceed without having that many URs?
>>140If you have a Sazabi, you won’t have any inconvenience.
>>140If it’s 60 pulls, you should hold out longer.
The more URs there are, the easier it is.
>>140I think it would be a lot easier to get Z and Sazabi.
The development unit is strong too.
>>140I think it’s fine to start since the development stuff can fight well enough, but if you can do 60 pulls, I believe you can definitely aim for Z+ and a suitable UR or two, plus Audumla.
>>157As expected, doing 60 pulls makes me want to fully awaken Z1 and also get about 3 more URs, but it’s tough since the support characters aren’t dropping at all.
Mr. Barutofeerudo is very welcome.
>>185Let’s keep the account with the Bandai Namco ID for now and go back to rerolling.
I believe I won’t be able to do 60 consecutive pulls soon.
>>214What!? Seriously!? What’s the reason for that!? I think the limit is until we break the Z pick anyway.
Unit enhancements have settled down, but pilot enhancements are still far from enough.
It’s a bug that they won’t increase the number of development stages even though it’s the best time for development in the league.
>>145This time, most of the strong ones are usually strong guys…
>>151If you choose and train a machine and support specifically for the league, you should be able to significantly raise your rank in the league at least within the Master and below tiers…
To properly defeat the assaults and events, I’m using up my materials, making it hard to level up my favorite machines!!
The hard mode of X drops SSR materials for special shooting, so it’s worth grinding.
Since capture is less likely to get bogged down, Tifa’s capture requests are good capture requests.
What I don’t want to do is the armor of Solebi.
Why are those guys branching out further from there…?
>>152I wonder if I’ll become an O Raiser.
>>152The GN Armor included in the full completion of CB2 Phase is for 16 units!
>>159I will kill you… I will kill you, Ioria Schhenberg.
>>164That’s why your character is small-minded.
The problem of pilots not leveling up enough.
Isn’t the material requirement a bit high?
One drawback of leaving it to auto is the high accident rate, X Hard…
Hit Rose with the Master’s MAP weapon.
Strip the super one-hit from Bolt and Dragon with other machines.
If you step on everything with the most upgraded aircraft like Shining or Spiegel, you can win.
I’m starting to get interested in the main story of Mercury now that I’ve read the spinoff manga.
>>161If there are fatalities over there, will they come over here?
When I think about what might be added to the remaining lineup and gacha of Iron-Blooded Orphans, there is a part of me that wonders when a fully enhanced SSR Barbatos will become available, assuming it’s with Etaro Hard.
“`
Deployment Preparation Save Formation List Search Formation Details Stage Details Series Mobile Fighter G Gundam Only Deployable Front Placement Terrain Information Ground Unit 1 LV90 LV60 LV51 LV1 LV52 LV20 LV50 LV1 LV45 LV22 Supporter LV50 Combat Power 47,550 Recommended Combat Power 65,000 Formation Change Deployment Target Bulk Formation Auto Formation Deployment
“`
Even with something like this, G Gundam can still work!
It seems that there are many people who have enough materials to fully enhance Arke at this point…
I’m developing something to play W’s Etalo Hard, but isn’t the ratio of defense characters in the scout quite high?
>>168W is troubled by a lack of support, and arranging the Tallgeese is the standard ceremonial procedure.
Here is the extracted text: “` Saved formation list Edit details Stage details Series Only deploy in New Mobile Report Gundam W Terrain Information Ground Front configuration Rear configuration LV50 LV50 LV1 LV58 LV20 Supporter LV1 LVI LV55 LVI LVI All stats of the target unit increase by 30% (excluding EN) — One-hit kill Change placement Deployment target Bulk formation Auto formation Combat power 87,430 Recommended combat power 175,000 Saved formation list Edit details Stage details Series Only deploy in New Mobile Report Gundam W Terrain Information Ground Front configuration Rear configuration LV40 Supporter LVO LV20 All stats of the target unit increase by 14% (excluding EN) … Alternative Synthesis Room Deployment target Bulk formation Auto formation Combat power 87,430 Recommended combat power 175,000 “`
Support units are probabilistically the best candidates for serious rerolling, but in terms of the enjoyment of progressing, they are far inferior to UR units…
W is tough, isn’t it…
I haven’t watched the original work, but I couldn’t help but laugh at how many different forms Barbatos has…
If there are already six versions while the scenario is still in progress, will there be up to the twelfth form once it’s completed?
>>171Just two or three more and it will be over.
You can take a look at Cross Raise by buying it now.
>>171Based on what I saw, I think it probably gives the impression of having changed at the timing when the wrench and sword were equipped, about twice during the second season.
The G-Gundam Normal can still do pretty well even if you only have a fully enhanced Shining.
As expected, if I focus on育成 that much, I would want some kind of battleship with a higher adjustment.
If I use it for development, all the凸 will become useless, so I haven’t raised any SSRs that continue in the tree at all…
It’s nice that I can level up SSRs without thinking about the end point.
The development tree will probably be opened up far in the future, so I’ll just let the future me handle it… I’m casually stacking it up.
But when I think about it, I didn’t really need to stack even the units I wasn’t using, did I?
Since UR pilots are too important, it’s more advantageous to do your best if you can…
I’ve finally finished watching Mercury.
The evaluation of Guell continued to rise.
Also, Mamiko Noto was scary.
>>180If you run away, just one! One is okay!
Aerial (Youth Frontier)
>>181I feel like I could barely put it out in G Generation if it were a bike.
I accidentally posted the image before development, but I cleared it with a similar setup, so it’s fine!
The implementation of SSR pilots hasn’t caught up with the enhancement of the aircraft!
I feel like W could have managed if he trained with Epyon.
However, it seems that Mr. Baldfeld’s support coverage is very subtle…
When it comes to Gundam W, it’s Rashid, right!
I’m steadily preparing for W hard, but I feel like I might be overdoing it.
Epion, Epion, Altron, Wing Zero, Tallgeese 2, Tallgeese 2 has been fully enhanced.
I remember it was a game where Altron was rampaging.
You just need to train your characters without being stingy with W hard…
Well, it makes sense in terms of imagery, but the lethal hit rate for the SSR in W development is incredible; even the gacha SSR is like that.
>>194It seems that EW will be the same way.
>>194I wish the Tallgeese II could also be a one-hit kill!
>>203Wait! The precious breakthrough tag defense SSR, Guis II, is the only one!
>>210Should I put both on?
>>229One-hit breakthrough!
>>233It turned into a tag that feels like pachinko…
>>251Nameless Naji-kun
If you can hear me, stop the magical modifications of the tags.
Mr. Rashid is a more understandable character choice than the initial characters other than G’s Domon…