Utilize the tune and the pilot SA.
It’s a good idea to let your partner use their SP as soon as it’s accumulated.
It feels like I’m taking more damage compared to the VITA version.
Maybe it’s because the impression from playing after the upper limit was lifted is so strong.
Since it’s a type of game where the pilot levels up, it’s better to honestly rely on guest characters at the beginning.
The Strike Freedom is surprisingly difficult to use!
>>4Predictive shooting… Use predictive shooting…
I want to strengthen to achieve a high score, but I need a high score to unlock the enhancement limit…
A life hack like a sniper Buppa from Battle Universe, isn’t there?
>>6Companion aircraft Exus
How do I dodge the enemy’s attacks…?
>>8By default, maybe press the direction keys plus the boost button lightly?
The buildings in the downtown stage are too big!
>>9And Destroy is so small!
The Guff’s finger vulcan is surprisingly large, making it look like a continuous energy projectile and it’s intimidating.
I mean, the Gouf is really strong, seriously strong. In long range, it lays down a barrage, and when you get close, it takes you out completely with whip attacks followed by melee combat.
>>10The effects are overall bigger than in the original version.
I’m going to shoot a rifle while rapidly pressing the skip button.
Even if you don’t raise the shield, it can still block attacks, so just skip to make the shield face the opponent.
If you’re in trouble, use the red beam; it penetrates the terrain.
>>13Actually, the mouth beam of the Cerberus Zack on its back is a green beam, but it has a red beam attribute, so it has terrain penetration and a high hit accuracy, making it incredibly strong.
I wonder if the character illustration on the loading screen is a new illustration.
Did it exist before?
Even a unreliable soldier like me can support you, Kira.
You dragged me into this Cyclops… I won’t forgive you, Archangel.
It’s funny that I can die from being riskilled by a Cyclops the moment I redeploy…
“Stop the rising and the rapid button pressing, named ones!”
The shoulders of the Abyss are so tough, it feels like they have a shield effect!
Don’t you think the main game of Ark Angel is too soft if you know its hardness?
It’s a balance where, after all is said and done, it’s not impossible to get an S rank, but it’s a false peace that clearly doesn’t allow for that.
Somehow I can get an S on my first try, but at the end it suddenly ramps up the difficulty, doesn’t it?
I wanted to play by surviving with the mass-produced machines, but it was incredibly tough, so I ended up fleeing to the protagonist’s machine when it appeared.
>>25Even mass-produced machines can fight if they are trained extremely hard.
As expected, the latest machines that are set to be strong from the beginning are indeed strong!
I am Blue Cosmos, who cleared the Seed Death Alliance, and I fought through Seed 105 Dagger (Aile) and Seed Death with Dagger L.
The ending was really tough.
Even though it should be a guaranteed kill if it hits with the Strike Freedom, it still feels like it doesn’t hit… has that not changed?
We’re also here to destroy Genesis, you know!
I hope Asran and Kagari don’t attack me!
>>29The protagonist goes to destroy the core of Genesis, kills Aslan Kagari who came to destroy the core of Genesis, and returns after destroying the core of Genesis.
This game guard is quite important.
I remember that guarding against the enemy’s bullet-spamming SPA improved my defense stats.
Also, dodging involves repeatedly performing small jumps with side boosts.
Honestly, I feel like it’s stronger to abandon close combat and just strengthen the beam rifle and the “gerobi.”
I am impressed by the high mobility when equipped with the Jet Striker at Wyndham.
I thought it was a natural victory! But then the chairman died off-screen and before I knew it, I was out of the loop.
It’s a game where you can belong freely, but ifs don’t occur.
I remember when I played on Vita, I used a natural build and stacked damage skills, crushing everything with Noir.
>>36Ultimately, everyone discards the coordination that uses up one skill slot and runs naturally.
Is there no additional content from the original work?
>>37Addition of Astray’s BGM
>>37Kagari’s voice has changed to the second generation.
Verde-kun, who will change the world with Bull and Noir… you can just sit down.
Is it this game where your behavior becomes strange once you become a Boosted Man?
I have a memory of switching equipment with a clanking sound during a mission in Strike E, it’s nostalgic.
Also, the effects have become quite extravagant.
I remember that Deathpulse Noir and Bur Duel were easy to use, but I wonder how it actually was.
I didn’t notice the guard and got instantly killed by Freedom’s full burst.
Can I do something like kill Shin and Lunamaria and from today call myself the Freedom Killer?
>>47I can’t.
The enhancement of graphics is quite noticeable.
Is it because I’m playing on the Switch that the loading between stages is kind of long?
It’s troublesome that I can’t face upwards.
If you’re not careful, the phase shift can come off in an instant, which is troublesome.