In the Amatsu battle, every time I was hit by big moves (like rising currents or instant death attacks), I would immediately escape using a Recovery Item, whether it was multiplayer or not.
It’s difficult to avoid that…
It’s better for you to stay alive even if your DPS drops than to die.
You’re great for being able to dodge properly.
>>2Is this avoidance? I’m starting to worry that it might just be harmful play, where instead of being cowardly, they ignore the drop in DPS and just escape freely.
I wonder if it’s acceptable to escape before the opponent’s big move with a Modori ball.
I’ll go back even if it’s a drill for my balls.
Not dying is impressive!
I was using a Recovering Ball when Mirabalkan flew away.
The kindness of not sealing away the Modori ball.
If someone dies three times, it’s a failure.
If we can’t attack anyway, it doesn’t matter, right?
It’s more worthwhile to survive than to show off and die, seriously… As for firepower, if a decent player is playing in multiplayer, the firepower is excessive anyway.
>>10When four anonymous users battle in the bulletin board room, it ends really quickly, doesn’t it?
I won’t allow anyone to run away when p3 or xx’s Amatsu enters the Dyson system.
It’s fine if you want to quit or run away.
It’s much better than giving up and quitting.
If you die, there’s a possibility that I will fail the quest when I die.
Being messy in life is actually cool, you know.
It’s fine to go back to camp and sharpen your weapons since you’re in the air flying with the Great Wyvern anyway.
Even if you use a legitimate workaround, it will just become a time when nothing gets done…
During that time, I can’t attack at all, so it doesn’t really matter, right?
It seems that the seniors from Yukumo defeated this guy while completely naked.
>>18No… it wasn’t this bad when we fought.
I want special downs if I throw manure in someone’s mouth.
It’s much more sinful to provoke a rush after a sandstorm, so you don’t need to worry about it.
If it’s something that would create a major opportunity for an attack, then it’s different, but it’s Amatsu, right? No one is really complaining about running away.
It’s much more problematic to have the limit on the three instances of death removal than to have DPS reduced, so it’s better to run away.
I flee to camp when Jindahado uses its powerful technique.
There is joy in watching the Banter crew fail to shoot down the Dyson and collectively get knocked out three times.
There’s no big chance to stop it, and the time is long, so I don’t really feel the need to go along with it…
If you don’t get it, it’s not a loss.
When I tried it solo for the first time, it turned into a battle that lasted over 40 minutes.
I thought… I’m bad…!
>>26Those who are truly bad will lose.
You are good for winning.
Amazu is normally strong and has a nasty way of moving, but I’m just used to it because I go around in circles like crazy.
Since there have been deaths, others have no choice but to be more cautious.
When I first implemented it, there were many times I wasted time trying to stop Dyson and forgot the position of the crossbow.
What’s really bad is that I shouldn’t worry about the fact that there are some who don’t understand hanging dragonflies.
>>31It’s nice to see a newcomer falling for it…
I don’t feel like I can fight without the power of madness.
>>32Sometimes I get killed by slip damage while hanging.
I like dropping the big barrel during the big lightning explosion move, but it doesn’t do much damage, does it?
I forgot how to execute the command for dodging a charge after not playing for a while, and I got hit directly.
It’s better to wait it out and return until the big move is over rather than staying back and getting defeated for no reason.
The lightning explosions seen from the camp are beautiful and nice.
Monster Hunter is a game where only those who are alive can deal damage.
Well, I don’t think it matters much either way since there isn’t much return from evading using the Great Bug.
Use Ichimoku Club.
Since you can come back right away, just do normal things like resupplying items at camp.
Showing off and getting eliminated in second place is troublesome when exiting.
By the way, if I use a Return Ball as a premonition and go back to the battlefield immediately, will I suddenly end up in the slippery area?
>>45I’ve seen you return quickly and get eliminated like that several times.
It’s much more constructive to replenish items with BC or reapply buffs and take care of sharpness than to be carelessly grabbed by a large flying insect.
Isn’t it faster to go back than to avoid the big move?
Unless it’s something extraordinary, I can defeat it within the time limit (although I failed a few times).
The possibility of failing due to three defeats is much higher than that.
I think the biggest advantage of evacuating with a giant insect is being able to look down from above and see the incredible power of the great technique.
The drill rotation of the testicles was using a Modori ball.