Home » Game » Fighting game » [Fighting game] I have already played Toki and Raoh, and now I’m left with the top-tier characters, Reiyuda.

[Fighting game] I have already played Toki and Raoh, and now I’m left with the top-tier characters, Reiyuda.

Japan Otaku Reviews25/05/24(土)00:05+

If we’re talking about which one is not about strength but rather about how much it sucks?
Well, I guess I’ll become a Judas…

1: Japan Otaku Reviews25/05/24(土)00:06Yeahx22

Dam
Wit and strategy
Daga-cyan
There are too many unacceptable actions.

2: Japan Otaku Reviews25/05/24(土)00:07Yeahx7

It seems like you mistyped the numbers, right?

14: Japan Otaku Reviews25/05/24(土)00:18Yeahx2

>>2Even if you guard, the accumulation will still break.

3: Japan Otaku Reviews25/05/24(土)00:10Yeahx2

Personally, I wanted Ray, who closed the Nakano TRF, to arrive at this timing.
Well, Rei feels like a strong character purely loved by development.
Juda and Rei are weak characters, right? I guess that’s the end of it.

4: Japan Otaku Reviews25/05/24(土)00:11Yeahx1

Is it Judah before the Souther arc?

5: Japan Otaku Reviews25/05/24(土)00:11Yeahx2

It’s impressive how they can move so freely, not just Judas.

6: Japan Otaku Reviews25/05/24(土)00:13Yeahx6

In the first place, it’s only allowed because it’s Hokuto; all of them are terrible characters.

7: Japan Otaku Reviews25/05/24(土)00:15Yeahx8

Souza is that.
This character is so strong in attack, but is considered weak in this game?! It must be the direction.

8: Japan Otaku Reviews25/05/24(土)00:15

I don’t know about Hokuto, but who’s the weakest character?

10: Japan Otaku Reviews25/05/24(土)00:16Yeahx11

>>8Heart is the weakest, but the finished Heart is the most unmanageable.

13: Japan Otaku Reviews25/05/24(土)00:17Yeahx3

>>8It is said that Heart-sama, who doesn’t have a single common system, is a weak character with one bottom missing.
In terms of teams with a common system, at the bottom are either Shin or Jaggi, and in terms of predictions, Shin, despite having potential, will end up in last place.

9: Japan Otaku Reviews25/05/24(土)00:15

If you pull QMZ with a Tama character here, Tama will also pop out.

11: Japan Otaku Reviews25/05/24(土)00:17Yeahx1

Everyone in this game is a terrible character…

12: Japan Otaku Reviews25/05/24(土)00:17

Jaggy is a given, but Mamiyah seems like she would also look good in videos.

15: Japan Otaku Reviews25/05/24(土)00:21Yeahx1

The benefits of having no accumulation bugs are significant, aren’t they?

16: Japan Otaku Reviews25/05/24(土)00:22Yeahx1

The cursed realm of Toki Stage, where even veterans can crash, is really something, isn’t it?

17: Japan Otaku Reviews25/05/24(土)00:25Yeahx5

The Toki has been called the strongest character by everyone for 20 years.
Depending on Rey and Judah’s combo accuracy, they are treated as being among the strongest group, right?
If Raoh is a combo master, he would get caught by the top 4, and in terms of being a bad character, he might be on par with Toki.
Kenshiro is said to be not particularly strong or weak as a whole, yet he is the protagonist.
If Mamiya could unleash all of her resources where she should, she’d be about the same level as Kenshiro in terms of being a mid-tier fighter.
The three from South Jagi Shin are competing for the lower rank.
Well, they say that the soft Holy Emperor is the strongest among the lower ranks when it comes to offense.
Jaggy is still somehow able to participate in the game AC Hokuto.
Shin’s character concept is not well-liked by the game concept, and it is quite harsh.
It feels like Dobu is definitely Mr. Heart.

18: Japan Otaku Reviews25/05/24(土)00:26

You should be able to appear on the side of the shitty character with Danko Rising Dragon Greml King Buster Bind…
Jagihart is not weak either.

19: Japan Otaku Reviews25/05/24(土)00:27Yeahx8

There’s no disagreement that the Heart is weak, but if you get into an accident, it can be taken away in an instant…

20: Japan Otaku Reviews25/05/24(土)00:27Yeahx3

Among those said to have the weakest Heart, there are so few users that one cannot gain practical experience and ends up getting killed.

23: Japan Otaku Reviews25/05/24(土)00:28Yeahx1

>>20Even if I encounter a Heart-type opponent, they won’t use their abilities in a casual match, so I can’t gain any experience!

21: Japan Otaku Reviews25/05/24(土)00:27Yeahx1

Even in the Reiwa era with Venom, it’s impressive how Arc can still create strengths and weaknesses with 1P2P…

22: Japan Otaku Reviews25/05/24(土)00:27Yeahx6

“Cheap as long as you don’t die” is really true, isn’t it, Hokuto?

31: Japan Otaku Reviews25/05/24(土)00:32Yeahx3

>>22On the contrary, I laughed upon hearing the explanation that there are both high and low prices for instant death combos.

36: Japan Otaku Reviews25/05/24(土)00:35Yeahx7

>>31Collecting the gauge for the next round is important, you know…

39: Japan Otaku Reviews25/05/24(土)00:36

>>31How much of a disparity in gauge resources can we create in the next round?
This game’s permanent combos are extremely important.
In that area, Raoh has really grown a lot in the past 10 years.

32: Japan Otaku Reviews25/05/24(土)00:32Yeahx2

>>22If you don’t give up, your opponent will make a combo mistake.

59: Japan Otaku Reviews25/05/24(土)00:46

>>22It’s a good balance that you can’t go permanently without a boost gauge or aura gauge.
In Hokuto’s negotiations, you have to touch it at least twice.
Are you listening, Raoh?

24: Japan Otaku Reviews25/05/24(土)00:29

Perhaps the work where Komaku stands out the most.
They’re not in the PS version, and they’re not in the strawberry flavor either.

25: Japan Otaku Reviews25/05/24(土)00:29Yeahx2

I know the red jaggy is strong.

26: Japan Otaku Reviews25/05/24(土)00:30

Every time I see Kimozumi, I think how clever it was to directly hit Komaku to lift it.

27: Japan Otaku Reviews25/05/24(土)00:31

“Since Toki is common and Rei is also popular, it generally gives the impression that they are exaggerated in games.”
I wonder if there are other strong Hokuto games like this with Judas.

28: Japan Otaku Reviews25/05/24(土)00:31

The boost from Heart-sama is quite intense, you know.

29: Japan Otaku Reviews25/05/24(土)00:31Yeahx1

Over the past ten years, Raoh and Mamiya have clearly improved and increased in their character rankings.

30: Japan Otaku Reviews25/05/24(土)00:31Yeahx2

Yuda-sama is truly a person with a good head.

35: Japan Otaku Reviews25/05/24(土)00:35Yeahx3

>>30I used the car.

33: Japan Otaku Reviews25/05/24(土)00:32

As long as you don’t mess up the combos, Raoh, who should be able to take 100% from anywhere, isn’t strong enough to be the strongest character in the game.

41: Japan Otaku Reviews25/05/24(土)00:37

>>33It’s a game mechanic where instant death is the default, isn’t it?

34: Japan Otaku Reviews25/05/24(土)00:33

I learned about Mint Brahmange from this game.

37: Japan Otaku Reviews25/05/24(土)00:35

Even in the finals, there are times when I lose due to a heavy malfunction with just a few dots left.

38: Japan Otaku Reviews25/05/24(土)00:35

It’sなんか strange that Judah, who is said to be the side without it in the movable figure, is actually the side with it in the fighting game.

40: Japan Otaku Reviews25/05/24(土)00:37

In fighting games, being able to consistently land high instant kill moves is basically fundamental.

42: Japan Otaku Reviews25/05/24(土)00:38Yeahx4

I’ve never heard the term about how to build a combo route with low damage before.

43: Japan Otaku Reviews25/05/24(土)00:39

Mamiya’s basketball is incredible because the opponent’s gauge doesn’t fill up at all…

51: Japan Otaku Reviews25/05/24(土)00:43Yeahx2

>>43Isn’t it something anyone can do if they prepare advanced input for accumulation cutting?

44: Japan Otaku Reviews25/05/24(土)00:40Yeahx1

I understand intentionally making the correction strict to recover your own gauge, but what’s the logic behind not letting the opponent charge theirs?

71: Japan Otaku Reviews25/05/24(土)00:52

>>44In this game, when you perform combo-related actions like rapid canceling, chaining, or special move canceling, an internal value known as “accumulation value” builds up.
When this accumulation value is high, for some reason, the gauge recovery amount increases.
The gauge to give will also increase.
So if you do something special, you can reset this accumulation value to 0 during a combo.

45: Japan Otaku Reviews25/05/24(土)00:40Yeahx2

If whether or not you have a gauge affects whether you can achieve an instant kill, then the combo routes for the gauge are important, right?
The episode about researching how to avoid dealing damage was a little interesting, but…

46: Japan Otaku Reviews25/05/24(土)00:41

This poison will take you down instantly.

47: Japan Otaku Reviews25/05/24(土)00:42

Mamiya’s bind trick is a way of jumping that you absolutely shouldn’t do in a basketball game, and it’s hilarious.
But even with that, it only stays as a mid-tier, so it’s good that it’s a proper gauge move!

48: Japan Otaku Reviews25/05/24(土)00:42

Why isn’t Mamiya throwing?

50: Japan Otaku Reviews25/05/24(土)00:43Yeahx1

>>48I just forgot to put it on for a moment…

49: Japan Otaku Reviews25/05/24(土)00:43

Clearly suspicious behavior is the honor of a bad character.

52: Japan Otaku Reviews25/05/24(土)00:44Yeahx1

If Mamiya’s Garble value was high, it would have been dangerous.

53: Japan Otaku Reviews25/05/24(土)00:44Yeahx1

I still don’t understand what they were thinking when they implemented Daga-kyan.

55: Japan Otaku Reviews25/05/24(土)00:45

>>53I think it would have been really bad if there were no special moves set for the back rising dragon B after that.

54: Japan Otaku Reviews25/05/24(土)00:45

Shigeru Chiba from Komaku also does narration, so it’s impressive that they often called Yasunari Yara for minor roles like in Dagaal.

56: Japan Otaku Reviews25/05/24(土)00:45

The way gauge management is considered changes depending on whether it’s 2R or 3R, so it seems like the diamond will move.
Still, I guess Tokirei won’t waver.

58: Japan Otaku Reviews25/05/24(土)00:46

>>56Moves incredibly.
Raou will become extremely troublesome, and the likes of Shin Saouter will hardly be seen at all.

65: Japan Otaku Reviews25/05/24(土)00:49Yeahx2

>>58It’s amazing that Mufu Tensei can carry over rounds.

57: Japan Otaku Reviews25/05/24(土)00:46Yeahx1

Rei has such a high standard of strength that there are hardly any moments that make everyone laugh out loud.

60: Japan Otaku Reviews25/05/24(土)00:47Yeahx2

>>57Tobeyuria

61: Japan Otaku Reviews25/05/24(土)00:48Yeahx1

When you first see the slide bug, you’ll think, “What the heck is this?”

62: Japan Otaku Reviews25/05/24(土)00:48

Mamiya has to prepare one aura at the beginning part of the combo, so that part is tough.
We will defend that area and use everything available to make a touch, so there will be a significant difference in tactics depending on the user.

63: Japan Otaku Reviews25/05/24(土)00:48

Somehow, I feel like Shin, who drops basketballs, is less likely to see the chaos than Heart-sama, who can pull it off.

64: Japan Otaku Reviews25/05/24(土)00:48

It’s kind of surreal that Daga-kyan is screaming at the stage of striking a cool pose.

66: Japan Otaku Reviews25/05/24(土)00:49

“I’ve loved the phrase ‘Raoh’s high defense is his weakness’ for the past 20 years.”
It’s too incomprehensible, isn’t it?

69: Japan Otaku Reviews25/05/24(土)00:50

>>66In a 3-round system, it becomes frustrating again due to the high defense.

70: Japan Otaku Reviews25/05/24(土)00:50

>>66I have a lot of stamina, so I can hit a lot.
You can recover the gauge because you can punch a lot.
It tends to naturally result in a high instant death rate.
This is a weakness.

67: Japan Otaku Reviews25/05/24(土)00:49Yeahx4

Strong characters and weak characters are similar yet fundamentally different concepts.
It’s the “Shitty Character Chronicles” video series.

73: Japan Otaku Reviews25/05/24(土)00:52

>>67I was feeling uncertain about something inside me, and this was the reason.
So in the Smash Bros episode, honestly, I was like “hmm…” when they mentioned Fox or Jigglypuff, apart from Meta Knight.
I woke up when I saw Dedede.

68: Japan Otaku Reviews25/05/24(土)00:49Yeahx1

Since there’s an explosion upstream, there’s no way it will stop just by hitting the Komaku.
I want you to think about it with common sense.

72: Japan Otaku Reviews25/05/24(土)00:52

I remember seeing a video back when it was trending that the number of rounds differs between the West and East, changing the diamonds.

74: Japan Otaku Reviews25/05/24(土)00:52

>>72There was a 3-round system store in the Kanto region too.
Shibuya Hall, etc.

75: Japan Otaku Reviews25/05/24(土)00:53

Judas’s accumulation bug is too much of a crime.

77: Japan Otaku Reviews25/05/24(土)00:54

>>75Well, there are situations like the Judah-exclusive front and back pressure because I don’t ride…

76: Japan Otaku Reviews25/05/24(土)00:53

It’s strange that there is a performance difference in guard cancel.
It’s strange to be able to cancel with a guard.
I hate anti-air counter hunting.

78: Japan Otaku Reviews25/05/24(土)00:54Yeahx1

It’s just plain stupid that they only do the easiest things compared to others, aim for victory with that, and there’s no way to criticize them.

79: Japan Otaku Reviews25/05/24(土)00:54

When you see Heart in tournaments, they dissolve their opponents at an incomprehensible speed, which is terrifying.

80: Japan Otaku Reviews25/05/24(土)00:54Yeahx2

I’m weak against instant-generated crappy characters like Ten Samurai Rasetsu Tam Tam.

81: Japan Otaku Reviews25/05/24(土)00:55

It’s strange that there’s a difference in performance with guards; it’s really unfair.
It’s normal to decide whether to apply the Garkle gauge for everyone or not…

83: Japan Otaku Reviews25/05/24(土)00:56

>>81I thought there were characters who had no basic guard and had a guard crush gauge imposed on them…

85: Japan Otaku Reviews25/05/24(土)00:57Yeahx1

>>81Does Raoh’s guard get broken when he is hit by Mamiya?
Isn’t it strange, you?

88: Japan Otaku Reviews25/05/24(土)00:58

>>85If you’re saying that, then Raoh could also have everyone equipped with Garklages, right?

89: Japan Otaku Reviews25/05/24(土)00:58

>>85Is it not strange to fall with Mamiya’s helmet or to die from poison?

92: Japan Otaku Reviews25/05/24(土)00:59Yeahx6

>>85Isn’t that just like Souther joining from the strawberry-flavored dimension?

82: Japan Otaku Reviews25/05/24(土)00:55

Judah’s existence judgment is also behaving strangely, and when you use a bunny cancel with Toki, a ridiculous pushback occurs.
The center point setting is also strange, and it has pivot resistance as well.

84: Japan Otaku Reviews25/05/24(土)00:57Yeahx1

Who said shoulder pad gauge?

86: Japan Otaku Reviews25/05/24(土)00:57

It’s really not good that there are characters with a lower guard rank than Toki.

87: Japan Otaku Reviews25/05/24(土)00:58

A game where you just guard and let out an “ah” sound.

90: Japan Otaku Reviews25/05/24(土)00:59

It is a common sight to see Souther being killed by Toki or Rei.

91: Japan Otaku Reviews25/05/24(土)00:59

It’s disappointing that there were no additional household characters unlike Basara.

93: Japan Otaku Reviews25/05/24(土)01:00Yeahx3

I only occasionally watch competition videos now, but every time I do, I think everyone has such great voices…

98: Japan Otaku Reviews25/05/24(土)01:05Yeahx3

>>93I think that a portion of the enjoyment of watching Hokuto comes from the quality of the voices.

94: Japan Otaku Reviews25/05/24(土)01:01

I’m stuck with a small pang, so even if I try to cancel, I get hit by a counter and die.

97: Japan Otaku Reviews25/05/24(土)01:05Yeahx1

>>94I didn’t aim for it much since it doesn’t reach that far from ground to ground.
It was dangerous, and I was securing confirmation with either 2A or far B.

95: Japan Otaku Reviews25/05/24(土)01:04

Mamiya has high performance with her guard cancel, so if she has gauge, she can guarantee a certain level, but Souther…

96: Japan Otaku Reviews25/05/24(土)01:04

Despite the intricate recreation of the original work, the soft Holy Emperor’s origins are unclear.

99: Japan Otaku Reviews25/05/24(土)01:08

>>96There is no stance in my fist.
Advance to suppress, nothing else.

100: Japan Otaku Reviews25/05/24(土)01:08

In the original work, he actually had a more defensive special move, so it’s even harder to understand the weak guard of Souther.

101: Japan Otaku Reviews25/05/24(土)01:09

If you want to show a quick attack in the arc, you’ll have to do it with the determination to take risks.

114: Japan Otaku Reviews25/05/24(土)01:12Yeahx1

>>101This is about the Toki…

115: Japan Otaku Reviews25/05/24(土)01:13

>>114The柔 (gentle) overcomes the剛 (strong).

102: Japan Otaku Reviews25/05/24(土)01:10

Judas seems to either float or not float strangely even when we’re hitting him, which is just frustrating.

103: Japan Otaku Reviews25/05/24(土)01:10

I remember a thread on the old Shitaraba fighting game board with a title like “I want to stand and pee in Souther’s guard pose.”

116: Japan Otaku Reviews25/05/24(土)01:13

>>103Is it a standing guard?
I’ve only seen you in a crouching guard position.

104: Japan Otaku Reviews25/05/24(土)01:10

Ray’s character-specific specifications prepared by the developers are simply strong.
However, just like Ken, it is probably one of the first characters created, so the hitbox is like a tissue box and there are several situations where it gets hit and has a unique recoil, which is a disadvantage.

111: Japan Otaku Reviews25/05/24(土)01:12Yeahx2

>>104The basic combo practice dummy feels like it should start with Lei first.

123: Japan Otaku Reviews25/05/24(土)01:15

>>104It’s strange that only that guy can cancel all his air normal moves into special moves.

105: Japan Otaku Reviews25/05/24(土)01:10

But a well-handled Judas is undoubtedly beautiful…

110: Japan Otaku Reviews25/05/24(土)01:12

>>105Insects! I like the stylish combo that bounces off the weird wall and goes back and forth on the screen.

112: Japan Otaku Reviews25/05/24(土)01:12

>>105A truly beautiful person.

106: Japan Otaku Reviews25/05/24(土)01:11

Judas is fairly honest, but how should I put it, the hitbox for airborne attacks is round.

107: Japan Otaku Reviews25/05/24(土)01:11

The strengths and weaknesses of characters and their classification as bad characters are different things, so Hokuto is really a game suited for the series.

108: Japan Otaku Reviews25/05/24(土)01:11

If you only look at the individual offensive aspects, it’s hard to understand why Souther is considered a weak character.
Unfortunately, this game was apocalyptic.

109: Japan Otaku Reviews25/05/24(土)01:11Yeahx4

It seems that those who get hit by techniques while crouching lack the talent to use Rei.

113: Japan Otaku Reviews25/05/24(土)01:12

While attacking, I also heard the term “strong character.”

117: Japan Otaku Reviews25/05/24(土)01:13

The flying Judas is truly a beautiful person…

118: Japan Otaku Reviews25/05/24(土)01:13

Danko has a performance that lives up to the name of ultimate secret technique, but when it is said to be prepared for a trade-off, I’m not so sure.

120: Japan Otaku Reviews25/05/24(土)01:14

That’s why your guard rank is low, Souther, because you’re standing there guarding like that.

121: Japan Otaku Reviews25/05/24(土)01:14

There are signs of Ray trying to balance or lean back, like crouching.

122: Japan Otaku Reviews25/05/24(土)01:15

>>121Why are you trying to find balance in such a weird place…?

124: Japan Otaku Reviews25/05/24(土)01:15

It feels a bit lonely that the opportunities to see stylish combos have decreased, possibly because the pursuit of gauge efficiency has become more important.

125: Japan Otaku Reviews25/05/24(土)01:16

The emerald sword is nice, isn’t it…?

126: Japan Otaku Reviews25/05/24(土)01:17

I wonder if there was a judgment that having Shin able to do a command throw from close D into a low jump cancel is not acceptable.

127: Japan Otaku Reviews25/05/24(土)01:17

Smack!
Ooooooohhhh!!!
Smack!
Oooohhhh!!!
Smack!
Whoa!!!
Thud!
Ooooh!!!
It appears that there is no Japanese text provided to translate. Please provide the text you would like me to translate.

128: Japan Otaku Reviews25/05/24(土)01:18

If Souther could fully control the stone sky, he might go up a bit more, but it’s a speed that can’t really be controlled by humans.

129: Japan Otaku Reviews25/05/24(土)01:18

Nantobakuseihannanntobakuseihack

130: Japan Otaku Reviews25/05/24(土)01:19

I love the combo of repeatedly throwing a spear; it’s funny with the voice.

131: Japan Otaku Reviews25/05/24(土)01:20

Shin is clearly being affected by adjustments made with the assumption of a guard break.
Still, I really can’t see the low dash JB mix-up, so I’ll get killed when I’m supposed to.

132: Japan Otaku Reviews25/05/24(土)01:20

While watching the match, I can feel that Jaggy is being very careful, but it’s also apparent even to an amateur that Shin looks constantly cramped.

134: Japan Otaku Reviews25/05/24(土)01:22

>>132It’s recommended because it makes you laugh when you lightly touch Rei and then come back to Shin.

135: Japan Otaku Reviews25/05/24(土)01:23

>>132Small pan, small pan, small pan, small pan, the Hell Slayer Fist… has such modest firepower that it’s hard to believe it’s from the end of the century, and it’s sad.

133: Japan Otaku Reviews25/05/24(土)01:22

I really like the javelin throw combo because it gets exciting and then dwindles down.
Fuhahafuhahafuhaha

136: Japan Otaku Reviews25/05/24(土)01:23Yeahx2

The Jaggi statue is too mysterious in the Guacla system.
Why is there no gauge when there’s a risk of getting ganked by anyone?

143: Japan Otaku Reviews25/05/24(土)01:25

>>136Original work reproduction
…No, there’s no scene where Jagi blocks enemy attacks with a statue!

148: Japan Otaku Reviews25/05/24(土)01:28

>>136Is there anything other than trying to make it a weak character?

137: Japan Otaku Reviews25/05/24(土)01:23Yeahx1

Shin has a good choice of lines, regardless of the character’s strength or weakness, and I like it.

139: Japan Otaku Reviews25/05/24(土)01:24

Don’t drop it with the Executioner Fist, keep playing basketball.

140: Japan Otaku Reviews25/05/24(土)01:25

The dam is only used for the Serpent Wing Break Heaven Blade now.

144: Japan Otaku Reviews25/05/24(土)01:26

>>140It will be used in Cheat Dam (Time Stop Dakar)…!

141: Japan Otaku Reviews25/05/24(土)01:25

I wonder which one will die first?

142: Japan Otaku Reviews25/05/24(土)01:25

I won’t die from your martial arts! Why is there any need to hesitate? I also like those things specifically for Shin.

145: Japan Otaku Reviews25/05/24(土)01:27

I also like the voice that isn’t influenced by Jagi.

146: Japan Otaku Reviews25/05/24(土)01:27

Zagi

147: Japan Otaku Reviews25/05/24(土)01:28

Shin’s recent feather-woven combo has been a hot topic.

150: Japan Otaku Reviews25/05/24(土)01:29

>>147With that, it’s now possible to create a similar set play to Kenshiro, where even from a fairly short combo, if a staggered wake-up pressure is established, it can lead to dizzying the opponent and finishing them off with the next combo.
It seems there are still many challenges regarding combo difficulty and the way boosts are distributed.

149: Japan Otaku Reviews25/05/24(土)01:29Yeahx1

Shin looks really cool when he goes for the South Star Geyser move.
Although it has no elements of the original work and its strength is questionable, for some reason, the Nanto Geyser suits it very well.

151: Japan Otaku Reviews25/05/24(土)01:32Yeahx1

Shin finds Naori SP to be extremely beautiful.

152: Japan Otaku Reviews25/05/24(土)01:32

If only Shin’s Raishin had at least been a ranged attack judgment…

153: Japan Otaku Reviews25/05/24(土)01:35

>>152Huh… what kind of judgment is that…

154: Japan Otaku Reviews25/05/24(土)01:36

>>153For some reason, the strike judgment causes a pushback to occur.

155: Japan Otaku Reviews25/05/24(土)01:36

Three major sins
Naori of Naori SP
Mutekin’s Deep (various theories exist)
The five variations of ┌┤´д`├┐.

156: Japan Otaku Reviews25/05/24(土)01:37

Shin and Suiren-san.

157: Japan Otaku Reviews25/05/24(土)01:41Yeahx1

In the end, the question becomes how to accumulate gauge for characters with a high dependence on it.

158: Japan Otaku Reviews25/05/24(土)01:48

Oshin
Mebiusha
Koala’s March

159: Japan Otaku Reviews25/05/24(土)01:48Yeahx1

There aren’t many Mamiya, are there?
Veteran Mint-san
Mamiya Miyagi
Well, there’s no population that can be countered.

164: Japan Otaku Reviews25/05/24(土)01:50

>>159I forgot the name, but I think there were still 2 or 3 people active.
No, even so, it’s still too little.

160: Japan Otaku Reviews25/05/24(土)01:49

Ken’s strength is low damage.
Ken’s weakness being low damage is really well balanced.
I like Ken, who risks it all and charges in aggressively.

162: Japan Otaku Reviews25/05/24(土)01:50

It’s sad that combos that can be executed in just five minutes of touching Shin, if you’re used to fighting games, frequently appear in high-level battles.

163: Japan Otaku Reviews25/05/24(土)01:50Yeahx1

It seems that the Heart Suit is the weakest when it comes to diamonds.
If you make one mistake against Heart-sama while having one aura, you will die.
The heart is scary because it’s not eternal but instant death.

165: Japan Otaku Reviews25/05/24(土)01:51

Earth sticks and decreases sharply even with an air throw, so it’s quite a heart, isn’t it?

166: Japan Otaku Reviews25/05/24(土)01:51

The Heart-sama weak character theory is
I think it’s the same as saying that Oichi from BASARA is the weakest.

167: Japan Otaku Reviews25/05/24(土)01:52

I saw Souther die after being thrown by Heart just three times.

168: Japan Otaku Reviews25/05/24(土)01:52

Compared to when I played as Souther with a weak character, I’m still stronger now.

171: Japan Otaku Reviews25/05/24(土)01:53

>>168What should I do, Souther, if I’m being attacked by Toki at the edge of the screen without any aura?
It’s the fault of the person who backs into the edge of the screen.
Ton

178: Japan Otaku Reviews25/05/24(土)02:01

>>171Do your best to do a 2D horse mackerel and rub the magical knees!

169: Japan Otaku Reviews25/05/24(土)01:52

Ace of Hearts
Kempo Killing
It hurts!
Super required, the excellent Heart-sama.

170: Japan Otaku Reviews25/05/24(土)01:53

Well, if you look at the theoretical value, Heart-sama is indeed weak.
But there are a lot of ways to kill without understanding, so when presented suddenly at competitions, there are few people who can handle it properly mechanically.

172: Japan Otaku Reviews25/05/24(土)01:55

I like the type that kills in one hit without relying on basketball, like KEN.

173: Japan Otaku Reviews25/05/24(土)01:56

I think Raoh’s combo is the hardest.

175: Japan Otaku Reviews25/05/24(土)01:59

>>173It’s always about trying to hit the right point… those playing are pointing to the dice while praying.

174: Japan Otaku Reviews25/05/24(土)01:57

It feels like I’m going crazy over the back side or something.
If it’s that, it still seems possible.

176: Japan Otaku Reviews25/05/24(土)02:00

The thing done with artisan skill is called Copan massage.

177: Japan Otaku Reviews25/05/24(土)02:01

I have a memory of hearing that Mamiya was weak in the past, but is that not the case…?

180: Japan Otaku Reviews25/05/24(土)02:02

>>177Same mid-level as Ken.
If there’s a bind, forever is strong from anywhere.

179: Japan Otaku Reviews25/05/24(土)02:01Yeahx1

Aren’t you actually not weak against Heart?
The part that seems to be missing is how Heart manages to touch the opponent before them in the first place. Generally, Heart users are working hard while looking into the future, but that aspect is not appreciated, especially when they are not using Earth.

181: Japan Otaku Reviews25/05/24(土)02:04

The fact that only one person can’t use the basic system’s boost means their maneuverability is already at a huge disadvantage…
The armor grant has its weaknesses, but there’s a chance of high damage output, so its practical value is high, but its theoretical value is the lowest.

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