
Oh, has the Tengen single already arrived?
I realize that it’s impossible for me.
Doing both this and the trial solo is just right!
It’s tougher than multiplayer, so if you can do this, you can do multiplayer as well.
Don’t give up!
The feeling of a premonition is too brief and somehow difficult.
Just the worry of running out of time.
Wake me up when the curly hair comes.
I have an overwhelming desire to trade Zoshimos.
It’s honestly helpful because even someone with modest experience can easily check if they can deal 2 million damage with their initial attribute.
If I can clear this, can I just wait for someone with a favorable attribute to remove the barrier, use a 40% high, and then spread the block? Can I manage that even in a random match? Is it okay if I don’t have a block?
I might check it out once the announced system improvements are implemented.
Just knowing how many turns you can last in a regular fistfight makes a big difference.
Whoa, the attack hurts more than I expected.
First, I have to do Spa Bah.
Because our firepower is somewhat halfway, it’s a bit tough if we don’t proceed with the guard.
Light can summon Zeus and go on guard.
It’s more of a practice for predictions, so it’s not a waste to do it.
If you have a shield, you can exceed 40, so you can manage with something like Grim Bro, Gojo, or Zeus.
I couldn’t do it even if I wanted to because I didn’t even meet the prerequisites.
That’s right, I forgot. It’s fine with Gojo, Hikaru.
I just threw Zeus and a potion at the part where I was about to die, and then I won with full auto.
Is it okay to go for multi now?
The turn damage for large attributes is too big, making it impossible to practice since the enemy’s HP is too low, and for small attributes, it’s tough because you have to keep moving, making it quite difficult to stop or pick up Lushi.
But I feel like it’s enough because I can practice not using the 40% ability too much even if I unlock 2 million.
I feel like the issue of low HP doesn’t really change since it can still be rapidly decreased even in multiplayer.
I somehow managed to clear it by feeling, but is it okay to do this in public?
You can ignore the warning signs and act if you want, but you’ll experience hell after level 40 when your dragon energy increases.
It seems good for preparing for the feeling of damage to see if you can simply surpass 2 million hits.
The movements after 15 are too quick to learn anything from.
Is it okay to take 3 turns when using the 18 Ta or ultimate move in multiplayer?
You can do it with a setup that passes 40 and unleashes the ultimate technique 18 times.
When it seems impossible to cancel a premonition, can it be managed with a guard?
It becomes practice to see if I have the ability to do this.
In addition, there is an element of maintaining consistency in the multi-version practices, so it is necessary to study that aspect.
There’s no reason for the rescue to succeed at the heavenly origin.
The progress in endurance aspects of this game is too gradual.
I haven’t played recently, so I was surprised by how strong Siegfried’s ultimate is.
I think 40% of the way is sufficient for practicing the removal of the TA or the sacred trials afterwards.
This part is completely the same as the multi.
The wind and light can easily be flown by one person at 15%, so if we make it to the end, it becomes a formality.
I think it would be better to try it in the trial version before asking if you can do it in multiplayer, even though you managed in the free quest version.
The free ten-gated ended with Shiete and Limishal destroying about 70%!
I don’t know what a barrier is or anything like that.
On the contrary, I wonder what would happen if I completely guarded against all premonitions since no one would get angry with me… It would be okay to think that way, too.
Since there is no barrier, I think it has become significantly easier to do damage checks for preparation.
There’s a big jump rope from High Stamps, right?
Well then, I’ll steadily do it solo…
Whether or not to experience the trials and the part after 40% is quite a different mindset, isn’t it?
I had been shrinking back around that area for a while in multiplayer.
Can you stand up! Anonymous Heaven’s Room!
It seems like the ratio of Wind and Light will be crazy once the distribution of those who cleared this free quest comes out.
I made my first attempt and got to 40%, but I lost because I cut Gobro right before the end.
200 million damage 12 times or 15 times, don’t mess with me, damn it!
Which unpopular traits of the multi?
The wind is just too easy, but it wouldn’t work if everyone is the wind, right?
Anyway, I understood that the darkness is unpopular.
Isn’t Schiète too much of a V2 destroyer?
I tried it with water, but has the kettle become this easy to use?
Light and wind are the privileges of the initiator.
It’s fine that I don’t have to go to Luci Zer0 or Tengen because I can still run in the old battlefield…
If you want a wind frame, voluntarily participating is probably the quickest way since it’s quite popular.
Is it okay to include Gobro and Satori in the insurance?
Not being able to preserve Gobro is a failure that, after doing it once, you’ll never forget, and it can even be said to be a good mistake as a rite of passage.
Fire is relatively okay, but the darkness really cannot be filled.
I realized that getting 2 million multiple hits is harder than I thought.
Being able to practice like this is helpful.
The wind is too strong for the lineup of Raifoshar Katzetshatora.
Of course, it’s popular with the wind.
It’s something that can completely lift all signs.
Shiete really has an unusual strength…
I shot a Toji Zero and released the premonition, and then it turned into a big deal and I died…
In other words, if I can definitely work in the dark, clearing in the wild would be easy…?
When I try to increase the speed, I can bypass it, but the way to lower the hurdles is crazy.
In the ten-formation state, there are cases where I cut Golbro or play par-2 even though there are no signs!
The wind has a low barrier for characters, and if you’re not concerned about speed with gear, using the Sieg sword is fine; it’s also easy to remove predictions, so yeah…
Does moving aggressively in other attributes with Tengen Multi have any disadvantageous effects?
I will go! I will go! I will go!
So, does it mean to spend 6 turns to rotate the CT and use an ability that won’t be used later on the 6th turn?
Even if it’s troublesome, let’s create the chart.
Even without Schiète, I could go for free, but in the end, it’s still a wind slot…
When I jump into the incoming rescue, it’s generally filled with wind and light.
On top of that, about half of them stop working immediately.
Other than the wind, the hurdles are relatively low with light and water.
I usually inflate the hit count on the surface to unlock it, so I don’t really know.
Is it not allowed to release a 50% 15 hit under Torizero?
I wish it would at least trigger a 2 million damage warning twice.
Once it starts generating power, it’s quite challenging to manage it three times.
What you should not do is at the 40% mastery TA18 times section.
Everything else is fine.
The current Ten Gen is really progressing rapidly, so be careful if you’re relying on Yamato 1 or the secret Trizeo while doing 2 million, as you might not make it in time.
There’s quite a lot, right? If you have this weapon composition, it should be perfect, but if you go in, you’ll find you’re lacking in damage.
I once pressed high on Gobro at 40 just once and got an incredible number of buffs; what was that?
I wonder why dark characters are so unpopular despite having a low character hurdle.
You can earn a decent contribution level too.
For some reason, the wind can now change Shatora’s first ability from a cooldown of 3 to 2 in Artifact, making soloing Tengen much easier.
I’m doing it with Kofusui because it’s easy!
I can’t clear this multiplayer when everyone is like that.
Fire darkness is absolutely necessary.
Why does the foolish Cygame want to make the attributes varied, and why do they have to put contribution rewards on things that need to match that?
People with 2 million can use the three-zero…
I thought this was also no good.
The fact that Shiete can remove all warnings every two turns is too lawless.
And when the FC signal and 2 million signal are consecutive, it dies.
Since that fire darkness can enter anywhere, it’s easy to create a formation if you can.
Shiete is, needless to say, too much for the Limiter Commander.
If someone who is really good at it could operate my smartphone, I could probably get by, but it seems impossible for me.
When there are no signs, try to resist by prioritizing ability cooldowns with guarded progression.
If you want, I can try my best until the trial with a black kirin on one side, but I don’t know what happens after that! It’s fine to do so.
40% stepped on, stamp.
It’s correct to understand that the 15% means you don’t need to do anything special, right?
High barriers or difficult attributes have the advantage of making it easier to secure a seat…
When you’re not used to multitasking, it’s best to make spontaneous actions in the wind a daily routine.
The wind is the only thing that can cause trouble; it’s hard to make big mistakes.
I didn’t do Spabah, so I didn’t qualify to participate.
It’s basic, but be careful not to use potions when strong pressure or undead attributes are applied in the light and dark zones.
Can the current multi with Siegfried and Limilshar using a tap-tap Ultimate setup keep up…?
Fire isn’t really difficult, so beginners can do it too.
It’s just difficult to aim at M.
Lucifer Zero 20 can be paused only once.
If you step on 40%, then it’s “Hi!” and you can’t pass through fire and darkness after immediately rushing in!
If you step on it at 40% speed, others will get hit hard and die.
When I first did it in a party, I was using main Lushi, but when I tried it in a random group, the black Kirin couldn’t keep up at all, so I realized that carrying Bahamut is more stable…
If you can’t break the 2 million premonition three times at that speed, it seems like others will take care of defeating it as long as you don’t make mistakes at 40%.
〇〇 activates Winds of Eternity!
I think it’s safe to say that everyone doing Ten-gen probably makes enough mistakes that they can’t count them on both hands.
The BGM after surpassing 40% is cool, so I’m going to make it a daily routine.
There are probably quite a few guys like me who have finished gathering memories through Spa Baha rescue… I think.