
Super Famicom Sarisarara Naga 2 Was it “also” that? The tale enters a new stage. The power of the snake, what is it? Victor
I will never forget the opening and the background music of Ryuen.
Please take it home.
Mr. Anonymous, Yuuki and Mucha are different.
Samsara refers to the cycle of birth and rebirth.
One day, you might have been me and I might have been you.
Wake me up when it’s ported to the Switch.
>>6
It’s fine on Steam.
Honor and praise your master.
This perspective on religion has taken root in me.
A world that is rapidly collapsing.
A regular standing soba shop.
I want to eat soba.
The outcome of Amrita deeply pierced my heart.
>>11
I have always loved design, but every time it comes up, it only leads to sad stories, which is heartbreaking…
I think people who like this also like Saga.
I’ve never played it, but I’ve been incredibly drawn to its world through the gameplay videos and the famous soundtrack.
As a story, it might be fine, but I didn’t want to lynch Amrita together with the dragon at the end.
>>14
Your master is clearly weak.
The strategy guide had the protagonist’s monologue in it; it brings back memories.
Can I talk about that day when I cried my eyes out during Last Breath?!
The arrangement of the soundtrack’s overture is too good.
I like the sound of names like Amrita, Dapp, and Parira.
I wonder if Oshii named it.
I like the setting of traveling with a female dragon.
I never figured out what the best way to deal with children’s colors was back then.
My travel companion, whose name I don’t even know, was NTR’d by a dragon?
Even by today’s standards, the production team is luxurious.
However, the technical skills of the developers and the UI have too many issues, making it difficult to play and hard to recommend, and the series also lacks good ports…
But I still have a strong attachment to the song, as I occasionally listen to it again.
>>23
(All members are amateurs in game development)
>>25
The manufacturer is also Victor…
>>31
The port of Dungeon Master has good graphics and music, but the processing is unusually heavy.
I remembered that I used to open the menu screen and defeat monsters without showing them.
>>23
Also, Oshii’s policy of “making it hard for the player” is something…
The high encounter rate and having to fight statues endlessly.
I love it, but I wonder what kind of expectations you had for things like the drama CD.
I want to do it again after a long time.
Gathering food for the baby dragon is the only thing.
It’s quite rare to incorporate an Indian worldview.
>>27
The Indian vampire Pishacha becoming a curry uncle is simply impressive.
I don’t really understand why the world was collapsing.
>>32
You can hear it at layer 7, but the one who pulled the trigger on everything is the protagonist, isn’t it?
At that time, using Indian mythology as a motif was quite daring.
What should I think about that ending of 2?
>>34
Samsara
>>34
Title recovery!
>>34
Reincarnation
Poro Piro~ Piro Piro Piro
I remember my friend, who liked being able to pick fights with NPCs in 1, was disappointed in 2.
>>36
There are various reactions, and it’s interesting, isn’t it?
All the dragons of the dragon tamers are female, while the males are wild, large, and ferocious (though I haven’t seen one).
I was attracted to that setting.
It’s really sad that the transplant of 1 and 2 was done with so little effort and ruined, making it even less recommendable.
>>38
I want to commend the increase of cute white dragon events in the early part of 2.
>>38
The one for the GBA? I don’t know the differences because that was the first one I played.
>>58
I don’t think the presentation of the last breath in 1 and the cutscene after the Chaos Dragon battle in 2 are acceptable.
At that time, the visuals of Chaos Dragon were really scary.
>>41
The one with spider-like eyes looks like winter worm summer grass, and the second one also gives off a strong feeling that it probably can’t communicate.
I thought I bought a strategy guide, but it turned out to be a fan book.
The story of Amrita leaving after burning the Dragon Garden is a sad memory.
Is the game interesting? Which one is the masterpiece, 1 or 2?
>>44
Both are masterpieces.
It’s tough as a game to do it now.
Obtaining it is also difficult.
>>44
1 was an ambitious and bizarre system for its time, and it was selective in who it catered to…
Compared to 1, 2 has become somewhat normal, but it damages equipment, so it depends on the person…
I’m the weakling who couldn’t clear it without using DappPalira.
>>46
Even in regular play, we can hunt whales in the second layer and counter Mega Lupi with pigs.
I can’t handle the eighth layer without buying instant death items.
When playing for the first time, I think I can only run away.
It’s just the same because it’s Samsara Naga (the dragon of reincarnation).
I wonder if Amrita or someone else had immediately disposed of the Chaos Dragon, would they have escaped from the cycle of reincarnation?
I learned about Mamoru Oshii’s existence for the first time with this.
A middle school era filled with various disturbances.
Today’s business has ended.
Please come again tomorrow.
Normal battle BGM after the special performance of the Chaos Dragon battle.
Is the silver dragon the previous one, or was it the white dragon?
Last breath of 1
In the chaos dragon battle of 2, it’s surprising that the white dragon suddenly takes one head with it and dies.
Being shuffled around by the bureaucrats leaves an impression, but it’s still better than having encounters or long hallways.
The system where the value of currency changes with each level is interesting but cumbersome.
>>62
I feel that forcing it to be real doesn’t bring any good in currency exchange.
The umineko is too creepy for a mascot.
The background music is really good and I like it.
I could listen to Haratama forever.
So what is the sea monster of the Brahmins?
>>66
Did you eat it?!
Even though I shouldn’t have heard it for many years, the opening theme and other BGM flow into my mind, it’s amazing.
It was incredible that even when the HP went negative because it started breathing before recovering with royal jelly, the item would definitely take precedence.
The convincing imagery of my dragon turning into a skeleton after defeating the Chaos Dragon.
Revere and praise your master.
The grotesqueness of Chaos Dragon has significantly diminished, hasn’t it, Advance?
The chaos dragon of 2 is too scary.
>>74
But he’s a pathetic guy.
The Dragon Tamer’s Ten Commandments is incredibly memorable.
When the White Dragon is born in the last world, Amrita is also present, so I wonder if something has changed?
The 2 Chaos Dragons definitely don’t look like dragons at all! I really love their appearance.
>>77
That feeling of being too late is really strong, isn’t it?
The enemy design is unforgettable once you’ve seen it: “Chon Chon Winter Worm Summer Grass Yangbo Manbo Marbo.”
The final growth illustration of the blue-red is scary.
I’ve only played 2, but the BGM has stayed in my heart even now that I’m an old man.
Recently, I learned about the means to obtain the Heavenly Dragon Armor.
I guess there might be a cycle where the protagonist was a chaos dragon, too.
A work that makes you involuntarily agree with the review saying, “A masterpiece that you never want to play again.”
It was much more unpleasant than I remembered.
The black dragon of Amrita has a different will from the Chaos Dragon and had been devoted to Amrita as its master, which is unfortunate.
>>90
That’s why it’s painful to call out their name after defeating them. 😭
>>90
I’m pretty sure Amrita… was always saying something like, “It’s painful…”
This guy is more of a plant-like ecosystem rather than a dragon.
This is slowly sliding up from the bottom to be captured.
>>92
It’s nice that only the sound of the heartbeat can be heard until the full picture of the Chaos Dragon is revealed.
It would have been great if there was a special theme for the final boss battle…
The girl’s diving suit is provocative and nice, isn’t it?
I thought that even if we defeat the Chaos Dragon, it ultimately just goes through reincarnation and repeats the same thing over and over, so it doesn’t really solve anything and feels like an ending without resolution… but maybe that’s not the case… there’s no salvation…
>>95
If what the confused white dragon said is true, then okay.
Rei Sakuma is voicing Amrita in the soundtrack.
We killed that Amrita… it was us…
Not just once, I’ve played 2 dozens of times.
1 is really tough on the system, but it’s only a few times.
Since I have some extra money, I think I’ll treat myself to gold leaf soba! But then, regardless of whether it was delicious or not, my teeth got all gritty from the gold leaf, which really brought my mood down.
In the world after reincarnation, the Dapp effect is gone.
If, hypothetically, the name of the white dragon was Dap, would the Dap effect activate?
I remember that the game book had a multilateral ending where the ending could split into serious or gag depending on the dragon’s wisdom.
The last dungeon is so awful!
>>105
(I wonder which story it is.)
>>105
By combining ridiculously difficult levels and depressing story developments, the player’s suffering multiplies!
I really disliked the memory of weapons having a limited number of uses.
The background music for the stage fighting Amrita is too sad.
The sky garden and Amrita are too good.
If I continue to accumulate through the cycles of reincarnation, will I eventually attain liberation?
When I watch Wataru, the name keeps coming up.
There is a specific song for Chaos Dragon on the GBA board.
I don’t like the idea that the last Amrita might have a face and personality like that, and even be named Cow Mask…
For dragons, the most important thing.
What is precious?
Dappu…
Dappu…
For the sake of the dragon, we cannot allow you to pass through here.
“Master, to be frank, you are a weakling.”
Does “Dapp” have some kind of Buddhist meaning?
>>116
Buddha?
>>119
Ah…
Everything about Amrita is still piercing like thorns.
>>117
Overall, the BGM is good, but I especially like Amrita’s theme and the opening.
Wasn’t the Chaos Dragon born for the cycle of reincarnation (destruction phase)?
I prefer the first one in terms of gameplay.
The durability of weapons fits perfectly into this game in terms of providing an “absolutely unforgettable gaming experience.”
That works at its maximum capacity when the dragon is hospitalized and has to hunt alone; it engraves in the brain just how tough it is to earn food and hospitalization costs.
Only the last battle is better on the SFC.
It has a worldview without salvation, but it’s so outrageous in various ways that it feels almost refreshing.
If Dapp is Buddha, then what is Parira?
What Amrita did and the feelings of sorrow.
It’s a heartbreaking ending that completely blows away the fleeting nature of the world’s collapse.
“I can’t bring myself to harm my own dragon…! Such lines are great, aren’t they?”
At the end of reincarnation, was there a possibility of having fun with Amrita and making children together?
What can I say, simply put, everyone is pitiful!
I think it was probably just decided on a whim at the scene. What should we name these guys in debug mode? Should we just pick something random?
The original source is probably around bikes, like Zündapp and Parilla.
I love that sleepy, silly face so much that I can’t leave the green dragon out of the party.
Many middle-aged men who were reminded of Wataru’s commentary from a little while ago.
Fall Cup!
Does choosing the egg of option 1 change anything?
I used a simple, strong blue dragon for attacking and a powerful red dragon for magic.
>>135
Is green a buff or a debuff?
>>135
The mantra will be done by the white dragon…
Just wait, don’t disappear at the very end.
The GBA has improved in terms of operability and convenience, so I don’t dislike it that much, but the overhead battles didn’t convey the fear of the Chaos Dragon at all…
I wish they would reissue the soundtrack.
I don’t remember where exactly, but there was a part that I just couldn’t understand and got stuck on during gameplay.
I sent a letter asking the manufacturer for help, and they sent me a copy of the strategy guide pages.
The story, atmosphere, and background music are great, but isn’t the game part quite lacking!?
Not just the encounter rate, but also being passed around by the government offices.
>>142
I want you to rest assured that the evaluation there hasn’t changed for several decades.
>>142
Thanks to that, it must be stuck in your memory, right?
>>142
Well, it’s something that’s done intentionally, so there’s nothing we can do about it.
At that time, we reflected the complaints of Oshii and Tamakichi, who were stressed out from parenting and applications at the office, directly into the game, making you players suffer as well.
Never enter the deep parts of the lake.
>>143
Huh.
The teal, green, and red are all taken directly from Tama Kichi’s DQ2 characters, after all.
In Moonburg, where the half-hearted magic of Samaltoria is mixed with the punches of Lorecia.
Cows are messengers of the gods, so killing a cow in town really lowers the morality, right?
The encounter was quite brutal…
It’s fine since the government offices won’t pass it around!
I won’t allow door loop rooms without hints.
The shopping elements are typical of games from that time, but they aren’t really fun to do at any time.
Is there some kind of setting for why Amrita’s dragon doesn’t grow from its juvenile form?
>>152
Aren’t you being sucked into the Chaos Dragon?
It seems that it was apparent quite early on.
I love that the final battle uses the usual battle theme, as it’s intense in its own way.
The protagonist fought with the initial equipment that never breaks because they really disliked weapons and armor breaking.
I like how the Yakuza, who were quite strong in the early game, are clearly weak by the end.
A survival strategy to avoid being killed by maintaining youthfulness.
Green is essentially a superior version of mom, so if you don’t want to overlap roles, just say red and blue are fine.
But cute.
The final boss in the GBA version of Chaos Dragon 2 lacks a certain dignity, doesn’t it?
The sleepy eyes of the green dragon drive me insane.
I have heard that blue-blue and red-red are also strong.
>>162
Aoi is interesting because it can reach max damage with sheer power.
>>165
It’s amazing that even an attack from the Chaos Dragon only does 1 damage.
But in the final stages, it’s just fixed damage attacks…
It’s set up so that a dragon that should not be born in the first place exists.
It’s not a natural birth; it comes out by tearing through.
The Amrita dragon was born by tearing apart its mother’s womb like that…
First layer: To be separated from the world with the dragon garden, wandering in darkness forever.
Second layer: One day, the eggs stopped hatching and it naturally collapsed.
Third level: All volcanoes erupt simultaneously into the lava.
Fourth layer: An unprecedented great flood occurs and land disappears.
Fifth Level: A massive outbreak of monsters beyond human control.
Sixth Level: The Palace and the Dragon Tamer’s Mutual Destruction
Seventh Layer: A world that originally had nothing but is destined to perish.
You managed not to have a mental breakdown seeing everything, Haratama manager.
The story and system are unique or have a lot of quirks, but the elements at first glance are of very high quality.
With the last breath, losing a head makes me wonder if you’re mocking the original players, huh?
The Sansara Naga series is, to put it simply, just Takeshi’s challenge that’s made incredibly well.
Damn it! I’m creating it with the mindset of “If you think you can throw it, then go ahead and try!”
I thought that just the collapse of the world was wicked, but how about the mindset of the kids back then who were suddenly thrown into reincarnation from there?
>>172
(Disappearing Save 1)
>>174
It seems that there are quite a few brothers who have gotten into fights because of this vicious specification.
The feeling of achievement when I obtained Asura’s sword is great.
It’s tough that the white dragon is gone, more than anything about the players.
Wait! Don’t go, healer!
>>177
I have the Shield of Hōrin…
Gathering food for the second layer of baby dragons is tedious yet enjoyable.
The GBA version has been made to allow for a trade-off…
Does this mean I’ve been reincarnated into exactly the same situation, as if the world’s collapse is imminent again?
>>180
Wasn’t it a set where the White Dragon is born along with the Chaos Dragon?
>>185
Poor thing…
When you start over from the beginning after a total defeat, is the level carryover a bug or an intentional reincarnation?
>>181
It seems like there was something in the instructions saying that if you play without saving, you might end up with 3 before clearing the game!
I like that after the White Dragon disappears, the announcements like “It’s the Chaos Dragon’s 〇〇!” properly stop.
So, after witnessing my mother’s last breath, I like that the least reliable-looking Midori is doing her best.
I don’t know why, but the mantra of Samsara is really effective, isn’t it?
It’s unfair that only the girls have sexy diving suits or can equip accessories.
Accessories don’t change that dramatically.
>>187
I remember that the man only had something like a foul cup.
>>187
There’s an axe, isn’t there!
>>187
Without any ulterior motives, it was widely observed at the time that in gaming theory, women were often favored in terms of equipment and performance.
It seems to be part of a relief measure for female players who have been distant from gaming.
>>199
Is that true? Is that the reason?
I didn’t understand what a men’s athletic cup was back then.
Lego
Pampers
What was the other one…?
>>191
rubber nipple
>>191
Hamicom
>>195
It wasn’t one, but two… Thank you.
It’s still fine if weapons or things like that break.
It’s annoying when shoes that change speed break.
Tamakichi too…
Knock knock knock knock knock knock knock knock knock knock knock knock knock knock knock knock knock
>>198
Shut up!!
Mizuneko is cute, isn’t it?
It’s incredibly memorable.
Umineko Call
It’s a creature with legs that looks like either snow crab or king crab, found in a can.
I think the sense of Tamakyoku at that time was amazing.
You wrote “Mandarake,” right?
The phrase “Let’s Samba” by Sanbagarasu oddly sticks in my memory.
Shachihokooru
Shachihoko!
The true identity of the Kaibataihōtō seems to still be unknown.
The characters, dragons, and monsters were all sharp and striking, weren’t they?
(Cyber Sato has become a corrupt merchant)
The background music is incredibly good.