
While it was the Leviathan that felt a sense of crisis for its life, the other side is just so strangely different…
SUBNAUTICA
What? It is completely harmless creature, you know?
I really hate that I’m feeling anxious even with Seamos because of the EMP.
The place where this octopus is located is also scary.
Is this guy really okay with being an octopus?
>>3
The official name is Club Squid, so it is not an octopus.
Well, if you ask if it’s squid or crab, that’s not the case…
During our first encounter, I was so scared that I screamed and ended up pooping my pants.
It’s amazing how different the feeling is when exploring places you know compared to exploring places you don’t in this game.
This guy really goes all in on looking scary, doesn’t he?
You can keep something really small.
Even though I knew somewhat about it from live gameplay, it was really scary when I actually tried it.
Even in the early stages, I feel like I don’t want to swim at night in the sea.
>>7
I wonder why it’s so colorful and fantastical, yet so frightening…
I also encountered the sea radar Leviathan at about the same depth, and I was scared thinking that this would turn into a different game from here.
I used to love underwater exploration games, but this one completely traumatized me with the Reaper, so I gave up.
I never thought I would scream while playing a game in my old age…
>>9
Isn’t it a bit too mean to consider whether that guy’s habitat barely gets found when boarding the crashed ship?
>>14
Where is the entrance? The sand is mixed in, and my visibility is bad… then I got ambushed from behind and my controller went flying…
A jellyfish-like octopus crab squid.
The octopus in the picture is huge…
Voice recorders are just normally scary.
The wrecked ship I have to go to first is scary.
There’s relatively enough oxygen and food, so there’s not much stress in that regard.
The most troublesome thing is the player’s fear.
I just want to spend my whole life only around the base.
Oxygen…
I think I managed to enjoy the experience of being attacked by the Reaper and having to escape from the Seamoth while only being able to watch it get destroyed from afar.
Let’s overcome it by killing the Reaper with the gas ball.
After being scared by the Reaper, I am healed by the Leaf Back.
The reaper was super freaked out but didn’t feel stressed.
The ones who warp and chase are just crap, crap, and more crap.
There are places to go out with this octopus alien…
It’s really fun to enhance the base in the shallow waters, and sometimes when I don’t dive at all, I feel like I might wet myself when I encounter the thread image.
I know it’s not that kind of game, but I want to heavily arm the prawn suit and have an intense battle with the Leviathan…
I was pretty scared when I was forced to warp to another place and confronted this guy in my real body.
The Reaper and this guy have really creepy voices.
It was a game where I would occasionally taste invincibility only to be reminded otherwise.
There are nutrients that can only be obtained from the Cyclops in this game.
>>30
🔥🔥🔥🔥🔥
I think the cry of that Cave Sulfur is too scary, even without considering the damage.
When I first dove into the deep with a sea moss, I screamed and threw my controller when a creature appeared right in front of me from the darkness below.
Originally, I was really excited about the Cyclops, but it ended up being quite stressful, so I prefer the Sheet Rock.
>>34
Hit-and-run is too strong!
The real challenge begins after losing to Seamos.
At first, even a stalker level was scary.
Hey! Drop your fangs, shark bastard!
Ah, it’s like “To the window! To the window!” when it comes to the exploration points, seriously, don’t mess with me…
This game is, after all, a deep-sea exploration horror game and not Monster Hunter, which can be felt from the lack of rewards for defeating Leviathan-class monsters.
>>39
Even if you defeat them, they will respawn eventually, so it’s really just a waste of time to defeat them.
Thinking about the fact that Reapers and Ghosts aren’t just appearing as enemies but are always swimming in that ocean is really terrifying.
The Reaper is scarier than the Leviathan in the second half, you know.
There’s something about the face that seems to have a hint of intelligence and the slippery body that really evokes a strong sense of disgust in me.
It all started when I got annoyed by the ghost in that corridor and killed it.
The depth while I was chasing the Degashi was the scariest for me.
I’m stuck outside the house where an electric octopus and something like an eel are exploring!
It was somewhat relaxing to know that if they required fighting skills, I would just have to run away.
Knowing that even a super scary reaper can be handled easily by swimming sideways makes it feel easier.
Are there people who don’t find this game scary?
It was a long time ago, but I was excitedly traveling with Sea Moss, and suddenly I ended up in a place where there were only Leviathans, and it was extremely scary.
Talking only about octopuses and livers will never make me have deep sea phobia.
Once you experience the pleasure of sticking with grapple and scraping with a drill to kill the Leviathan, you can never go back.
>>26
Mom should choose the timing to talk a bit more carefully.
I swung a knife around.
The Cyclops, which is both a base and a means of transportation, is a boy, isn’t he…?
If the seat track had a little more living space, it would be perfect.
The back side of the crashed spaceship is murky, making visibility poor, and it’s become a Reaper’s den, which is really bad for my heart.
You don’t have to go, but…
Turn the inside of the cyclops into a melon field.
Load enough building materials to establish a forward base on-site.
Dock the prawn suit.
I love the final sequence of aiming for the deepest part.
>>56
(Huh… I can do this without the Cyclops…) It’s the second playthrough.
What was really frightening was the thought of getting drunk myself…
A game that provides nutrients that can only be obtained from reading a PDA while sitting on a bench after returning to the base.
Seed Dragon is just cool in a different way than before.
The scariest thing in the volcanic area was the caterpillar that parasitizes the Cyclops.
Since the entry into Lost River, it has really felt like an ocean adventure! It’s fun.
The part before that was seriously horror-like, but…
>>61
Isn’t it the final stage?
I like to adjust the sheetrock myself and make it comfortable.
Well, I’ll operate it in its final form as it is.
I cleared it quite a while ago, but I got a new PC, so I want to play around in VR mode.
The prawn suit is also excellent in mobility, so you can explore from the initial base to the end without needing to create sub-bases or cyclopes.
I have no particular problems with food or fuel on hand.
>>65
But when I see a ghost tree, I think, “Let’s make a base over there!”
>>68
It’s an area considered to be the final stronghold where geothermal energy can be harnessed.
There is no real meaning to it, but the walls of the base will be made partly of glass.
It has no meaning at all, but I will definitely create an observation room.
The deep sea where the bottom cannot be seen is scary.
Even though I know there’s nothing there, it’s really scary.
>>69
It was tough until the end, so I was glad that the latter part was like that…
I don’t really know how to convey this, but I seriously got lost trying to find the 7 escape pods.
I felt anxious, but strangely enough, I started to enjoy not knowing where I was.
The ghost tree is beautiful, but when I looked up the settings, I feel like destroying it.
From the remaining text, I realize the protagonist works at an absolutely terrible company…
>>72
Everything you pick up belongs to our company, okay?
>>83
When I was told to compensate for what I used, I couldn’t help but think, “That’s ridiculous!”
That’s enough! I’m going to live here with Mom!
There are complete foods like melon and lantern tree, yet those guys are building coffee and potato chip generators at the base.
For better or worse, there’s no map, so I get completely lost on the first try.
I like that the lantern tree looks stylish.
Having the prawn suit deploy and then being sucked into the ground, falling for about 200m, or getting eaten by a Cyclops against the wall, and being stuck due to the loading not keeping up was the scariest part.
Using VR to experience a bottomless deep sea makes my heart race, and it’s fun!
This planet itself is strange…
Why is there only a dead zone outside this space where ghosts gather?
>>79
This kind of depression is the setting of this game, where it’s actually normal for only ghosts to be present.
I thought that once I built a vacation home on a deserted island, I could just live here, right?
In reality, the weather seems unstable, and both the reaper and warper are right there.
The landing point of 1 is just messed up, but there was normal land below zero…
A giant monster like a land-based Leviathan has appeared.
I cried during the encounter with Mom and in the Reaper and Dead Zone…
>>85
I didn’t exactly cry, but I did let out a scream, so that’s how it is…
Even when playing horror games, it doesn’t end up like this.
The feeling of the Cyclops’ growl is something you can’t easily experience in other games.
There are probably still some incredibly huge creatures out there in the open sea that I’ve never seen before…
Thinking that living individuals of that gigantic fossil might be living on the ocean floor outside of our observations excites me, but at the same time, it also scares me.
The giant corporations in SF are crap.
Everyone knows, right?
If that giant fossil was alive, it would be unbelievably huge…
>>90
It’s the one called Gargantua, right?
It seems that just the skull is nearly 100 meters long, which is quite shocking.
>>113
It seems that if you’re alive, you can swallow a Cyclops whole.
It seems that 2 can be played in multiplayer, so I’m seriously looking forward to it.
I hope it’s improved since it’s a game that has issues with optimization.
Marguerite coming out calmly in below zero is too abnormal.
I didn’t think I would survive from there…
>>93
I just killed a little Leviathan, hid its body, and floated through the dead zone to get by!
What the heck is this guy, the top predator of this planet?
The desert area full of reapers to the west was immediately avoided, but I wonder if there was anything good there.
I got a message from Mom at the time the rescue ship was shot down, so I thought you were the mastermind!
Mom is cute, isn’t she…?
The initial appearance of the character is pure horror, yet the extremely kind mother is great, isn’t she?
I desperately tried to communicate with the people who locked me up, but my thoughts didn’t get through… It’s just too sad in a normal way.
It’s convenient when you can use sonar, but I also like the point that new fears emerge.
Whoa, there’s a Reaper…
Whoa, it suddenly got too deep…
As the game progresses, it’s nice to gradually understand that the place where the protagonist landed had very good luck.
It was fun to carry materials for the research room and go on staged expeditions.
Since this area is new, we might as well set up a simple base here…
>>103
It’s great that if you build at the edge of the existing area, the depth won’t be enough, and a large part of the new area will be out of the scanning range.
Huh… is it this deep…?
It’s also fun to input internal cheat codes and play again after clearing it.
>>104
There are lots of Aurora ships!
It feels like a fantastic alien romance when creatures that look like inflatable floats are proliferating and creating floating islands.
>>105
I like it because when you stick that on, the target becomes fluffy and immobilized.
>>112
An existence meant to enjoy watching Leviathan, who is in a strange posture, going “Gwaaaah!”
Even if I follow the distress signals, everyone is dead and it’s painful…
>>108
The manufacturing machine is broken and only toys are coming out… or passengers are being selfish and the crew is being taken down with them, how pitiful.
In the second loop, if you make a Seaglide with materials around there, you can immediately aim for land, allowing you to skip the food issues and the materials for diamonds all at once.
It’s better to clean up the octopus before exploring, because the serious sea moss is destroyed and you’ll die if you stay in that place.
If you try to defeat these guys, they’re weak.
Using a large number of those blob-like creatures makes the game’s behavior quite strange, doesn’t it?
Compared to the big-headed fossil of 1 and that ice-encased one of 2, Mama is a cute size…
Naso
nin
I love the world view where the seadragon is preying on the reaper.
Dragging you into the deep sea and burning you in a volcano.
You’re excited to customize your first sea moss, right?
You get submerged and lose your composure, right?
From the second Sea Moss, it will already be the default, right…?
I really can’t experience this kind of feeling coming to a place like the Lost River for the first time in any other games…