
Although 6 allowed both disorder and raw cash, you…
Keep it up and never come out again.
Hmm, but you must have started to miss it a little, right?
>>3
If I were to form a team on the monster side, would I be unable to exclude this guy?
In the turn-based action, the monster teacher doesn’t attack with 6, and since there’s a “Dosukoi” (a sumo wrestling move), it feels like it was okay to have it there.
Above all, the Yamabushi and Fudo of Myradorabi are the atmosphere.
>>5
I don’t want to deal with this guy at the super god level!
Well, it’s better than an elephant…
It would have been fine if it had been a 6.
You, who are 4 to 5 years old, drop dead.
This guy.
Elephant
Gathering of 4
The three most boring enemy characters.
>>8
Stag beetle: “What about me?”
Bearborg: “What about me?”
🦘 “What about me?”
When the elephant and the crab were banned, it became clear how utterly pointless the ability to nullify powers is.
>>10
It fundamentally denies the concept of a roguelike that progresses while using resources.
>>12
I honestly wondered whether it was okay that even after being sealed, the enemy’s attacks are still high.
The text consists of emojis and does not have a direct translation in words.
It makes sense that abilities can accidentally chain and lead to death.
Dying almost instantly in a single hit is crap.
True evil has come.
It’s really bad that there are people who want to breakthrough but can’t.
Although the water gun was quite strong in Asuka, it became really weak and couldn’t be filled in 6.
I don’t think they’re boring enemies just because what they do is flashy.
Damn it! I think so, but…
Honestly, it’s not a monster that pulls you in.
Pappo
Just nerf it so it only attracts the Shiren.
I can understand if it’s about attraction or something like that.
What’s fun about the enemy moving first in a group?
>>24
🐇 “Calling Shiren is simply consumed as my action, and I’m following the rules.”
Beep beep beep.
I’m a player who’s not good with nights.
This is tougher than the night.
>>27
You’re just waiting all night and making time pass until morning.
If it’s impossible to let it progress, then I’m just preparing to sense the presence and avoid it.
The monsters from 4 and 5 have almost disappeared.
Overall, there are many 1s and 2s.
For some reason, the Paris Don variety that was just air continues to be just air.
>>28
Since it has metal properties, its weaknesses increase, what the hell is this guy?
What appears in the depths is the cause of death, but as a gimmick, it’s fine.
Elephant, what are you doing? It’s against the rules to absorb your own seal.
I think it would be forgivable as long as it was just the entire hierarchy that was messed up and it was within the same room.
Of course, adjusting the appearance of monsters that come out at the same time is essential.
It’s rare to even reach the level where this guy is.
Rabbits and elephants don’t matter; the feeling of it being pointless and boring hits me more.
A rabbit that may die without being able to take a turn if called.
If it’s just that the buff also invalidates bad statuses, that’s one thing, but the elephant continues to recover completely and increase its stats every time it absorbs.
These guys who came up with this have never played a roguelike, right?
I remember that Balizdon appeared as a high-level monster in one of the dungeons of 5, and if you got hit by him right away, you would be on the brink of death or dead.
It seems like there’s only a weak way to handle this guy…
4 is just running away in the late game and it’s boring…
I don’t like elephants, but they allow for conversation more than gatherings, so I can totally accept that.
It’s inevitable that something like “Isn’t it just foolish?” gets added as the series progresses.
It seems that you understood that the part where it properly disappeared at 6 was unpopular.
Asuka → The Ether Devil and the Kangaroo-like crap disappeared in 4 & 5 as well.
It feels good that you did subtraction properly with 6.
There are some unavoidable aspects because elephants also have a meta against status conditions.
It’s too strong to have the status abnormality mark applied for free.
>>40
Either way, it’s game over with the seal state being ineffective and a buff plus full recovery.
I mean, having abilities like level 4 right from level 1 is not okay.
Don’t call me and act like that, you idiot!
I was wiped out three times by the mushrooms that put me in a Kigu state when I hit them, so I quit Shiren 3!
There isn’t anyone who actually did 4, right?
Unlike the absurd amount of ports for 5, there are only DS and PSP.
>>44
Why does that mean no one has done it?
>>48
There is simply a difference in sales.
>>52
If the sales are just less than 5, you can say that few people did it.
It’s strange to not be there.
>>60
Did you do 4?
I only did 1 and 5.
>>44
I’ve done it before, but even though I reached the 99th floor in Platinum Paradise,
I thought it was stupid to make us bring our own puzzles.
I think the elephant is quite well-crafted as an adjustable gather.
Bows are easy to use and attach special attacks to, and sometimes they can absorb disadvantages.
>>46
It was totally useless even after adjusting it…
The elephant will only suck on long throws.
I understand that the abnormal meta is clear, but if I don’t add abnormal seals, I can’t even engage in a fistfight because the enemy’s power is way too high, which is a tough aspect of the elephant.
My sleepy rattle~
I think this game has somehow continued to this day with players and developers both feeling that they don’t really understand the balance adjustments since the first version.
>>51
“I’m never playing this crappy game again → But then they end up playing it because it seems that most players have a tendency to get addicted to pachinko.”
Since I was wiped out after being hit by Nduba while synthesizing weapons in Warehouse 4, I haven’t gone to dungeons where I can bring weapons anymore…
The old road is crap at night.
Well, it’s just that the only things allowed are those that can be brought in and those that won’t be done.
There are very few people who express “not being present” as “being scarce,” but you should stop that.
>>56
I think they want to say that they are, in any case, not here (in this thread).
Well, even if they’re around, they won’t compromise their stance at all…
Since the gather doesn’t recover, I think it’s better than an elephant…
I don’t know about 4.
>>57
It’s better not to know.
I really don’t understand why they made it so that when summoned, you act before the surrounding enemies…
Even if I bring up topics like the path of the Shura, I won’t get a response.
>>62
I quite like it, but it tends to happen that large ones every 10 floors become supply points… that’s true.
I honestly don’t feel that threatened by elephants since you can just poke and hit them with a bow.
It is ridiculous to compare it to the thread image.
>>65
If it’s just the elephant, it can still be managed, but it’s the worst to have it paired with the rabbit.
It’s impossible to handle while surrounded without using status abnormalities.
>>65
It hurts to get hit normally, and that’s also difficult…
The moment you force a fight, it’s already no good.
What does it mean that I can just attack with a bow?
In Recoveries that are extremely tough, the premise is that you first get through unscathed.
>>68
I don’t understand why I’m forced to fight even though bows and staves that aren’t affected by status ailments work.
>>77
Before being approached, attacking with arrows is fundamental, not just against elephants, but if there is no detection of presence, it is inevitable to be approached.
The basic approach is to use resources to deal with situations when approached, but the problem is that we can’t do that.
The situation where you can deal with it without damage using arrows was never considered a problem from the beginning.
>>77
Even if someone says that resources are infinite and it feels like the elephant is conveniently coming closer, my only impression is that it’s better to play without cheating…
>>90
In my opinion, monsters that can be defeated with just a bow are weak.
Since there are no arrows blown away or jumps, saying that one will die can be said for everything in the depths, so it cannot be evaluated.
One should hate those who come and kill, ignoring half-hearted resources like the ones in the thread image.
I still have a bill.
There are many enemies I want to throw 4 feathers at.
Ora Gyaasa… I wanted to fight you…
I prefer Shura over Hamabe because it’s easier to build up correction values and engage in brawls steadily.
I’m quite anxious about what happened with the night system because I don’t really know the past works.
>>74
Monsters are fighting each other invisibly, leveling up, and then dying from instant-death power due to accidents.
There is a technique to quickly understand the position of the stairs, and since the monsters at each level are separated, it can be easier to descend if used effectively.
>>74
Without a torch item, visibility is limited to just one square.
If there is light or if you are not equipped with the night shield, you will die if attacked.
The enemy becomes stronger by fighting among themselves, and of course, they die when hit.
You can only deal damage to the enemy with techniques specifically for the night.
There is a skill to search the stairs in 5, but there isn’t one in 4 yet.
Day and night switch with the passage of turns.
There are benefits, but the tendency to get instantly killed and the forced switch to specialized playing are unpopular aspects.
>>81
(Even if there is, there are times when it leads to instant death.)
>>74
It has a certain level of interestingness.
But it’s not something I want to do in Shiren.
>>74
Until I get used to it, I feel like I’m being forced to play something I don’t really understand instead of my usual Shiren.
There are people who sometimes hate it before they get used to it and end up resenting the night.
In rogue-like threads, there are always people who want to express extreme opinions regularly…
In the end, they’ll say they’re not playing now.
Even though it was permitted for this guy to cling to a Dosukoi six times.
There are a few guys with pretty unreasonable performance, even at level 6.
The elephant is in a layer where kappa also appears, and when attracted together with higher species of the slay images in the monster house, it exclaims “damn it!”
Is it number 4? The one with long throws on it.
>>82
4 and 5
So when you want to daze, it’s good to line up two targets side by side and throw.
Being surrounded by multiple enemies is the worst situation, isn’t it?
Compared to gathers, both have their pros and cons; they’re both crap.
At night, the balance becomes more intense.
Personally speaking, 4-6 is forgiven because the drop rate for revival grass is high.
Asuka’s Devil Kangaroo is simply unforgivable.
I think the night system would have received good reviews if it appeared as a special dungeon after clearing, like a dungeon that operates day and night.
>>91
The Dungeon of Sleep on the Night of Five is interesting.
Bringing items is not allowed, so it creates issues at the early levels, making immediate descent impossible.
However, when waiting during the day, I can’t see my surroundings, so I get killed by enemies that suddenly approach.
This pattern is generally like this.
>>92
It’s better not to wait during the day since there are no means like torches to block the entrance.
It depends on the case.
Come on, chaos wave.
The skills of the night must be learned in advance, which is a drawback.
It’s hard to take on the challenge casually when prior preparation is necessary, yet bringing in materials is not allowed.
Stop making me go through the story while having to walk around with someone at night in the dungeon.
>>96
If it’s a story, it’s still okay since I can bring in the ability to sense presences.
After clearing, there are almost no dungeons at night, and you don’t have to do the ones that are available.
Due to the night on the old road, the fox sisters and Gen-san will never return.
At night, I will have Jirokichi become a wall.
I like the night itself, and I also enjoy it when it suddenly rains at night.
However, it will definitely not be universally appealing.
It’s nice that dragons and gatherers appear when HP recovery slows down at the beach…
>>101
If I can’t pull one of the three sacred treasures of the armlets by that area, I want to give up.
I just started using Procylen.
It’s hard to accept that attacks from companions specialized in night monsters are nullified by Night Geyser because they are ranged attacks.
It would have been nice if the night techniques could only be used in specific dungeons like Asuka’s secret techniques, allowing for strategic exploration.
Well, it was just painful like a bird flying through a demon.
The adjustment of 6 is praised, but to be honest, I think the sacred artifacts are boring…
>>106
The usual weapons and shields are weakened and their existence is almost dead.
It was good that the requirement for silver to be stripped revealed useful aspects for Odoro and Chidoro.
>>106
I think there are quite a few people who have those kinds of small complaints.
It’s definitely odd that there are so few marks for vanilla weapons.
I hate most monsters.
>>109
Did the monster kill the wandering wanderer?
When the level goes up, it becomes even more unmanageable, which is a real pain. At least it should be limited to within the same room, but once I reach the stairs, I can’t just hop down, it drives me crazy!
Old roads are easy to earn from, so it’s a piece of cake, and if you want, I can even create new types.
There are quite a few torches falling, and I’ve never waited during the day.
Isn’t it better to get off quickly before using up your skills?
The balance isn’t such that you would get stuck if you don’t pick up all the items on every floor.
>>114
It’s fine for the second half, but what will you do after it becomes daytime in the early part?
I have neither levels nor resources.
>>114
In the early stages, you can’t say that.
The torch is in the way, and it disappears with some rust trap or something; what kind of rule is that?
It tends to be a style of earning money at night through casual activities while desperately waiting for night during the day.
On nights with wave-like vibes, the choices increase, making it fun.
But it’s a hassle to remember.
It cannot be denied that the beach is said to be a bracelet game.
I think the difficulty of the battlefield is higher than the beach, but the balance is better than the beach.
Since the old road has new tools, it would be easy to get to Gen-san’s place without being restrained, right?
>>120
I see, but since there are people who dislike new species, I think it’s better not to assume that as a premise.
I pushed through with floating presence detection and the evasive large meteor shield.
I often see people who absolutely refuse to forgive the night.
I came to hate the night because when I first reached Fortune Tower, a nasty jerk attacked me with some crappy staff from out of sight and killed me.
I think it’s strange how the challengers criticize it so harshly when I just like it normally.
The scenario that comes out doesn’t leave a good impression, you know.
The place where this guy is on the map, while sensing and not moving, is laughable.
No, it’s not funny. Are you serious?
I understand the feeling of not liking how the game’s balance changes due to new species or techniques that involve preparation outside of dungeons.
I think some concept dungeons that include night are pretty good, but I feel that there shouldn’t be a story or more than half of the dungeons mixed in.
What I thought while playing 6 is that the special abilities of the shield have been getting weaker with each series.
In the past, the seal of the sea lion could protect against both sea lions and Gamara as well as Gyadon.
The old Yamabiko shield could defend against both skeleton sorcery and gaze attacks.
Why do you keep breaking things down unnecessarily?
I am really grateful that the dragon shield has started to reduce normal attack damage.
In a roguelike game, there are as many experiences and strategies as there are players, so there’s nothing you can do about it.
I was surprised that there are quite a few people who almost never do things that are not allowed to be brought in.
>>132
You can roughly understand it by the clarity rate of the essence.
The level of curiosity to explore is very limited.
>>132
Bringing in items is too much trouble for preparation, so I never do it.
I’ve done more things with no items allowed than with items allowed.
I understand the concept of 4 at night, but why is there a continuation into 5…?
Don’t call it a shield if it has lower defense than a zabuton, even in name.
If it has lower attack power than a pickaxe, it shouldn’t call itself a sword.
I only do what is not allowed to bring in, and everyone is different.