
It’s fun, but what’s frustrating is still frustrating.
However, when you keep facing higher-ranked opponents, your movements gradually become optimized, and you start to take things more seriously, finally becoming aware of your challenges.
In ranked matches, I clearly can’t win as much in casual matches, but the stress from losing feels lower somehow.
I tend to just memorize the combos and that’s it.
It’s most fun to experiment with a character in shallow water, around slightly below their optimal level.
I’ve just reached Platinum 5 in Street Fighter 6, and while I can’t achieve a 10-game win streak, I can still win consecutive matches, so I’m thinking positively and wondering if my rank is still appropriate.
I think having about two combos is enough.
As expected, I will remember the punish combo.
Put Cristiano Ronaldo in the middle.
Although I am still aware of being in a lower rank.
That’s why, without knowing the countermeasures, everything goes completely to waste…
My win rate dropped by 10% due to the spiral of losing and becoming complacent…
I am a super shallow Street Fighter 6 man.
I can see all characters reaching Platinum 3.
I can’t win at all in the Hungry Wolf.
Whether there is a win rate of 20% or not.
I’m warmed up, so I’ll do up to B1.
It can be said about all fighting games, but it becomes more important to catch your opponent and finish them off rather than just focusing on guarding.
It might be easier to understand if you play Guilty or something like that.
Isn’t the impact of the hungry wolf too strong?
As a Street Fighter player, I am filled with dread now that system adjustments have been clearly stated amidst the chaos of Tekken.
I really don’t understand Rashid and just lost in PP.
Goooh!
I’m doing my best in Garou: Mark of the Wolves, but I can’t break out of the C1B5 loop.
It’s obvious that my skill level is lacking, but there are definitely some aspects I want more from this character!
I lost to Ken who was wandering around at a distance where M. Lily’s crouching heavy punch barely hits.
When I rush, he stops me, and when I jump, he makes me fall. Why is this guy a Platinum?
I don’t know how to counter Venom’s Stinger in Guilty Gear.
Is it good to have the same feeling as Chaos’s shooting?
I want to have a close match where I can draw out my full potential and the results of my good practice, and win.
What about the hungry wolf?
There are still many things I can do in GBVSR, but I’ve reached S++.
I can become even stronger.
I mean, Vayne is incredibly strong.
The feeling of psychological victory when I lost twice in the Guilty Tower and finally won the last time.
It seems like it’s negative in terms of internal scoring, though.
It seems that we’ve reached a point where we can’t avoid doing individual character matchups any longer.
To be honest, it’s a hassle! I just want to win by carelessly exploiting my character’s strengths!
When I tried the advice I received on the message board, “If you’re in a low rank, you can make chaos with Hepple,”
I got hit by Zangief’s precise micro-jump Borscht, and instead of steaming hot, it turned into fried rice.
Are you really gold?
I wonder, Vayne really struggles against certain characters and has a hard time with them…
Stinger should just close the distance by micro-dodging.
That character will end up losing on their own.
Unlike Stinger Chaos, it doesn’t hit instantly, but it’s fast, so it’s hard to get the timing right.
It’s obvious since the number of times shot is on a different scale, but I still somehow understand the rhythm of Chaos’s shooting.
Despite being a main character that I use quite a bit, when faced in a mirror match, I end up losing as my strengths are forcefully imposed on me.
When I’m using it, I think, “What a heroic character!!” But when someone else is using it, I just want to see the face of the person who’s using this crappy character!!!!
Is Vayne strong right now?
When I was doing it, it was just an annoying and mediocre character.
This guy knows how to counter me! I can’t fall for it!
Even though I’m in the top right, I’m already enjoying the loss.
I feel like I’m sending other people’s ranks up while accumulating a losing streak…
Aerial defense is weak, so it seems quite reasonable to just fly for now.
It’s fun at the top right, but I’m doing side-to-side jumps between the 7th and 5th floors.
It has made some progress since it was between the 6th and 4th floors until last month.
It’s really fun when I’m playing pre-match and I anticipate my opponent’s favorite combos and respond, and then they start changing things up a bit, like “What’s with this guy?!”
I might like it more than ranked matches that are one-shot only.
Even if I take about five stingers, if I can land a massive counter from an air dash, I can not only cancel it out but even turn the tables…
When I first hit the accelerator on the 9th floor, I was taken out without being able to do anything.
I mean, the character I encounter for the first time is definitely unbeatable.
I feel like Venom is a bit subtle, but I wonder if there’s any adjustment…
In the Switch version of GGST, the population decreases as you go higher, so the rank tower feels suffocating.
Isn’t everyone strong in Street Fighter 6 even at Platinum rank?
It might just be that I’m not good at it.
I feel like Venom and Dez are currently the weakest duo.
“Earlier, I could have returned it if I had handled it like this!”
I wish they would include a post-match advice feature like that.
I’m playing GGST, but isn’t it impossible to escape throws…?
If you are thrown in, you will be killed just like that.
The gallery is extremely interesting.
There are a lot of things I want to say, and there’s an overall feeling of something being off, but for now, it’s interesting.
By the way, I wonder when the rank match changes for Guilty will come.
“Even if the game says, ‘It’s a break from the attack, so you can stand up,’ don’t you feel like saying, ‘I know that already!’?”
Venom has a certain level of strength in maneuverability, so I have the impression that he receives a fairly decent evaluation.
I think Dez is currently a weak one.
I want to play Caliber.
I hope the new work will miraculously become popular.
Dizzy, is it really that bad? I’m struggling with projectiles and a giant ice that looks bigger than it actually is.
Because it warms me up, it takes about twice as long as a mobile game.
I feel like it’s bad for my health.
That said, I think Dizzy is stronger in actual combat than Venom because she has a chance with her firepower.
The Sperm Extraction Ward Fighters could probably do it in the arcade too.
It feels like a golden age for fighting games right now.
I don’t drink alcohol on the days I play ranked matches, so I’m healthier because of that.
I feel really grateful that, despite everything, other titles besides Street Fighter 6 seem to be gaining momentum.
Since Shin just came out, it’s fine, right? Since I was taking damage, how about Venom too?
It’s not fun to keep losing three times when I go to the 9th floor…
I think you might not know how to deal with Dizzy freezing the ground, but even Dizzy users don’t know how to handle it either.
The GGST rank tower ends after 3 matches, so if you want to learn character matchups, it’s better to take your time in the park or in casual matches.
It’s a matter of whether there’s a suitably skilled opponent available.
Although it’s said to be dead, there are still 6,000 people playing on Steam, so Tekken Village is safe.
In the end, the characters used by family members are the easiest to deal with.
It feels good to destroy the overpriced points.
Following Venom, Billy also seems oddly fitting, so I’m starting to wonder if I actually like long weapon characters.
I’m wondering whether to practice JP from a one-chance rook.
The sound effects and hit stop in Garou are so satisfying that it’s really fun to play.
I realized for the first time as an old man that games that make you feel like you’re about to lose your mind are incredibly addictive.
“I’m playing fighting games to get angry.”
I’m worried because Galleon and Elena seem to be coming out around the same time.
Many beginners instinctively burst when they are broken with a cross-up guard, so if you’re using a character with a mix-up option, you can easily exploit them by stopping at a close S after a hidden hit.
It’s easier to play Rank Tower than Park; I don’t know when to leave in Park or Prematch.
I want it to become a huge counter for every game.
Beginners can burst easily even if they panic, so there are times when I think it’s easier to read.
Rank Tower is great, isn’t it?
It’s nice to be able to play without worrying about slight fluctuations in numbers.
Even if a huge counter appears, I can’t confirm a single hit.
It’s better to burst early, so the damage will be less severe.
If you’re not used to it, you tend to push the button reflexively when you get hit by a big startup move.
I’m just satisfied with having entered the master rank in GBVSR.
My opponent is too strong, and I can’t find any motivation… At times like this, I wonder if I shouldn’t be using a character that can’t fully unleash their abilities.
I didn’t intend to play Fatal Fury, but after watching threads and videos, it looked fun, so I ended up buying it… and it’s even more fun than I expected.
Burst care should definitely be in mind, but the discomfort when it happens is abnormal.
When I first went to the 9th floor, I got beaten to a pulp by Chaos and thought, “There’s no way this is the 9th floor!!”
In reality, even people who challenge themselves on the 9th floor sometimes slip and fall, or rather, I understood a year later that it’s terrifying because I’ve experienced falling.
I like the one where the camera zooms in during the counter move in Tekken.
Ranked matches should start with character-specific ratings from the celestial realm.
If you get tired of ranked matches, then just go back to the tower or the park.
I don’t know if there are people over there after the rank match implementation.
I’m starting to feel that the Miria battle isn’t interesting.
Well, I understand you’re trying your best, but…
I am still measuring the distance with my opponent.
(Umm, the start of the combo I practiced is 2K…)
It’s a stage where you think about things like that in your brain.
Once ranked matches are implemented, the population distribution in Guilty will be incredible.
It’s not limited to Guilty, but the difference is too large depending on whether or not there’s a Shoryuken.
I would like to ask the developers how they intended to cope with characters like Elfelt who don’t have moves like the Shoryuken.
Stinger and Kar98k alone can take the round!!!
After watching Stinger, isn’t it too late for Karkus to make it in time?
In the end, Miria can only win by continuously winning rock-paper-scissors, no matter where she goes.
Skilled players say that first, you should practice each combo in training mode by doing 1000 practice swings to become able to do it effortlessly.
If it’s against a scarecrow, it’s only natural to be able to combo.
I can’t connect the combo even after doing it 1000 times…
They’re doing their best to correct the disparity in Guilty Gear regarding whether or not there’s a Shoryuken, such as making invincibility similar to version S and making it impossible to RC.
Nevertheless, the gap is significant.
The current Tekken is incredibly fun to watch.
From Miria’s perspective, it’s still better because you can crush the opponent who is using the rising dragon from behind.
Aizen is seriously something that cannot be tolerated in his very existence.
Gaaaah, Stinger!!!!
When adding new techniques to Sorukaileo, I want the invincibility of the Shoryuken to be removed.
Shoryu tends to be a character that makes you think, “Why does it have to be you who has it?”
In other dragon ascensions, there are overlapping moves that can be avoided, but with Aizen, the range is so ridiculously large that you can’t dodge and end up getting hit.
What are you even?!
If it were the old SNK, there might have been a chance that they would have added Shoryuken to Hokutomaru.
I want to add “Shoryuken” to the hobby section of the tester.
It seems that Score is not from the Leaf Village of the Hidden Leaf.
Even if people say Dizzy and Venom are weak, I don’t like them, so I hope they won’t get any buffs!!!!!!!!!!
I think Dragon Uppercut is too strong, but characters that have been iconic in the series for a long time generally possess it, and those characters have their own unique strengths as well. Therefore, I feel it’s a quite distorted situation that new characters can’t be created relying on the performance of Dragon Uppercut now.
I wanted to be born as a person who can enjoy losing.
I want to swap my brain.