
For that reason, the quality comes from being able to postpone for years and being original, which allows for as much detail in the animation as desired.
I still have mixed feelings that the series might come to a halt because of that kind of game development, questioning how it all works.
Far from being inferior, the quality of the anime is simply at its peak right now.
Well, there is simply the fact that Tose is amazing.
Is it the 10th anniversary of MD this year?
It’s a cursed work that has caused a lot of delays, inconvenienced the anime company, doesn’t have sales that match the delays, and fans have come to expect this level of quality.
I wonder if they’re making it now…
Looking at it this way, Alto’s stake is just too short and it’s funny.
Most of the aircraft move in a dynamic way during the big moves, there are many three-dimensional movements, and the cut-ins are incredibly detailed; it’s really amazing.
It’s amazing, and it feels like if it were this detailed, it would take several years to make one work.
I thought there couldn’t be more beyond the OG side story, but they have consistently evolved by tightening where it needs to be tightened and extending where it needs to be extended.
It was also interesting as a game.
I’m not beautifying it; I know because I started over last year.
The texture of the strongest father coming out of the core looking all gooey was truly breathtaking.
The hints of it were there since the time of Nilfa~MX, but…
As anime continues to be HD-ified, it feels like the differences in quality have become too pronounced, which has had a negative impact.
No matter how far you go, in the end, the niche OG clearly has a higher budget than the original, but naturally, the sales are lower…
I have a feeling that it would be nice if all OGs could at least have an attacker, considering the narrow scope of twin units and pilot training.
>>12
I feel that the differing user opinions on that point might be part of a troublesome issue.
The reason is that clearly the adjustments in OG make it more interesting as an SRPG than recent works.
Of course, I understand the opinion that says there is no need for gameplay and just wants to be invincible.
Stop making attackers and leadership unique.
There’s no disagreement that this is the current pinnacle.
I think the freedom is definitely different when it comes to robot anime with original animated footage compared to combat anime.
There’s no cooler anime than Over-Kaiser Sword.
When Jean Chevalier charges after the enemy thrown with a claw.
I love that cut-in where the camera rotates with the aircraft’s turn, with the cockpit background and the alarms sounding, coming in from the side.
There is no cut-in production that surpasses that in my mind.
>>17
It was a bit too innovative.
Is this the one that took a solid 3 years to make?
>>18
I’m not sure how many years, but it’s true that it was postponed.
No, it’s simply because I’m annoyed that a certain captain is showing favoritism, so just quit, Attacker.
Fire! Fire! is cute, but the animation of Frickerai is really cool.
When it comes to the new resolution, I remember talking on the radio about how we have to create a lot of materials.
I really like Nutron Busters.
I really wanted them to reappear because they were quite crazy at the point of the side story’s Shura faction…
My favorite D was the one I put the most effort into, so it’s good… but still, it’s only usable with Fortegigas and it’s a hidden one…
OG also uses direct stun shocks and relaxation quite a bit, so it’s not that much…
It’s better than ending with a recent determination MAP spam.
The neutron buster has a more understated movement compared to the claw anchor burst.
The changing cut-ins and dialogue effects in the final stages are just so sly, right?
In fact, around the time of the OG side story, this was already the pinnacle of the combat animations in Super Robot Wars.
It’s just a difference between whether you prefer a more expressive writing style or a beautiful one.
I think even the OGs move quite a bit.
The combat animation in Second OG is really strange.
Personally, my favorite battle anime from OG is Overkaiser Sword.
Copyright: T’s LSC Assault Combat
I watched the video, and it really is amazing…
The background in this video is amazing, the depiction of the city lights is very detailed.
Even with the change in angle, the depiction of the city lights spreading below is done beautifully and artistically…
I’ve thought this since the side story, but I sometimes prefer the regular weapons that are shorter, like the divine transformation Yal-Dabaoth’s God Punch or Belzebain’s Orgone Rifle.
I remembered thinking that if they say they’re adding an inspector disc as a bonus, there’s definitely going to be a delay…
I like how Ash’s T-LINK Sabre is short and cool.
It’s filled with cool moments like the real-life cut-in from Mantobasā, the quiet sheathing cut-in at the finishing blow, and the cape flapping dramatically in the blast—yay, it’s so cool!
Whose hobby is the nude Exexbein?
Because we can freely create anime ourselves, that’s why the Cyber Buster can have various forms, like a transformation assault type or a bird-launching type.
Copyright can be restrictive in both good and bad ways, right?
It’s the same technique as a combat anime, but I was a bit surprised by the opening in English.
I love how people were saying, “The Rising Meteor from MD is way too flashy, the hurdle for Divine Thunder is just too high.”
I was just looking at that Ash’s cape flapping, but the Saber from Exxex has some great effects too.
While sliding and charging, just the flow of throwing the strike shield, catching it while spinning, and drawing T-link is already like, “What, what, what!?” But the finish with the psychic explosion followed by the saber coming back into my outstretched hand is so cool that it makes me want to laugh.
I can understand why some might find it a bit amusing that the spiky appearance of the Exexbine slider looks so lifelike.
In combat anime, the way they fly in and come back to be equipped is portrayed as super cool, and I really like that.
Just release it every year at least at the SRC level, Super Robot Wars.
Everyone will be happier that way.
I want to do an OG that Group Z has joined.
>>44
You’re full of motivation when it comes to setting up the sphere, right?
Why can’t you do it!?
Well, I’ll focus on the uncle’s conversation again…
Although it’s mostly characters from the former protagonist, it’s more about excluding realistic or mass-produced types.
I think the fact that we only have flashy super robots in appearance is also speeding up inflation in various ways.
The Z faction is already moving quite a bit, so I don’t really feel the desire for them to come that far.
I wanted you to work hard and release something for the DS group.
>>48
I’m curious about how to handle Group K.
>>51
I wanted to see a re-take of the setting without making it weird or silly.
The W group has aspects that are too fully realized in the original work.
Dandy Kachina Russell riding a geshu has become his unique trait…
It’s great that that Saber is returning, as it reminds me of the G Sword Diver…
It’s a shame that the series itself was discontinued, as it should have naturally led to a W.
In the end, what exactly is Son Koryu… it’s been nearly 20 years since I suddenly encountered him in Sarufa and killed him, and I still don’t understand.
>>53
It’s a character from the Ryuko-oh manga that appeared in Alpha.
Well, even if you read that, the true nature is still vague.
Just make a concluding part, even if it’s just an anime series…
>>54
I mean, just wrap it up in any form for now…
It’s only natural to ask for that much after being a fan for over a decade…
It’s definitely strange at this point in the side story, and that’s actually true.
The battles of W group have many magic circles at the DS stage, making them easy to imagine even in OG.
Before OG, remake and port the Masou Kishin series…
Since Monolith seems to be idle, I wonder if they could help out.
If we’re making a conclusion, I guess the main characters will be Balmer and Kubo?
>>61
While OG is not around, the setting of Keisar being the same person across all parallel worlds has become quite a situation in the collaboration…
There is the premise that because it’s OG, they could do whatever they wanted.
To be honest, the quality of the main series seems to have hit a ceiling; I wonder if there’s a breakthrough coming.
>>63
The technical expertise of BB is…
I honestly don’t really understand the production company, but I wonder if it’s possible to outsource just the animation to someone else.
I thought there were too many instances where the character attacks for a long time and comes to the front while the enemies explode in the background; the animation is amazing, but I think the direction is at a low level.
DD means that the enemy is attacking and exploring various ways to counterattack and showcase their strategies.
>>65
I honestly thought that the movie of the combo attack between Hi-New and Nu Gundam was ridiculous.
I liked how characters that only had names or were mentioned as past stories in the licensed Super Robot Wars would properly appear as characters in OG, even though they had little to no screen time or face time.
Alvada, etc.
The 3D transformation of the background in the thread image has evolved incredibly thanks to that change, hasn’t it? It’s really astonishing progress.
It seems that it’s really impossible due to the parts that can’t be adopted in the main story from now on, even though it’s subtle…
>>69
Just by being a little diagonal, it somehow becomes a lot cooler, doesn’t it?
>>79
Not cutting and being able to change angles while rolling the camera gives a sense of strength.
I can’t help but think how I wanted to see X’s Zelguard’s body slam in one cut from the accelerator summon.
I like it when Fortegigas separates to attack and then fusion again.
>>70
It’s impressive that you’re properly restraining them and not just attacking, Riot Buster.
To be honest, I liked the military rigidity, especially with Miles from MD, so it was tough that it wasn’t accepted by the majority.
>>71
The entire scenario felt a bit stiffer compared to past works.
Please release everything up to Moon Duelists on PS5…
I’ll pay the money…
MD has a lot to say about how the GC team is handled and various other things.
I really want them to release both Astrana Gunn and Disastrana Gunn somehow…
I want to see it in a smoothly animated way…
There were parts in the MD that made me go “hmm…” here and there, which is understandable.
I wonder if there wasn’t enough time.
I think the ultimate technique is just shooting with an open chest, AstraNagan.
I’m also concerned that Shu won’t be able to take revenge on Alvarda if it’s not a continuation.
I love that when Daizengar appears, the vacant pilot slot for the Zeroth Type becomes Rishu-sensei’s beloved machine, and it remains strong all the time.
>>81
I mean, it’s just strange how Professor Rishuu is too strong both in terms of setting and gameplay, that old man.
Everyone gets excited when there is an astonishingly effective tactical performance.
>>82
If it were to be recreated now, it would be long! I guess the overwhelming sense of nostalgia and this and that would win out!
The first time is
It seems that the battle anime is like the craftsmanship of a few people.
Even if it were to be revived now, it seems impossible to recreate the quality of that time.
I wanted to see a cool “dosukoi” robot from W.
>>83
I think what makes OG remarkable is that all their anime have a consistent quality, regardless of whether the length is short or long, without any extreme differences in quality.
The differences in the BB representatives are still vividly apparent, often leading to disputes over disparities like “the person from ◯◯.”
I simply feel that everything is under control, which makes me not sense that kind of thing.
As for anime, it has definitely deteriorated because of DD.
You can see hints of that in Y as well.
>>84
DD has some good ones, but generally, they’re mostly bad.
Recently, 0083 had a good selection of characters.
Considering the production period, the quality of the Nutcracker from the α spin-off is also quite strange.
In the current Super Robot Wars, you can’t see movements like this, seriously.
It was nice that D’s character joined the fight, but I was thinking that they don’t really interact much with the other members…
I wish they would make it possible on PS5…
>>91
Doing that also uses resources at the level of a new release…
It’s a different company than DD, so it has nothing to do with it…
It was disappointing that Forte Gigas was stated to be a lesser version of Dracodeus.
>>95
Did we have that kind of conversation?
>>109
I think it was mentioned that the final boss of MD, when ForteGigas went all out, briefly stepped into the domain of Dracodeus.
Make it so that the Demon Gear God can be done currently too!
AstraNagan is looking forward to feathers and swords.
The Axion Buster has been like that for a while…
The movements in Macross Δ had quite a bit of DD-like quality, didn’t they? Y
The company that was making Super Robot Wars is gradually going out of business.
>>100
Do you check the Winkysoft site every day?
They say they’re allowing MD to be presented out of pity because they don’t think such sales can be expected.
The series has progressed too far, making it difficult to follow from the middle.
>>102
The models are all different…
I honestly feel that there is quite a difference between good movements and subtle movements in the supermarket genre.
I don’t think there’s much difference between PT and real-life systems.
I like Z in the licensed Super Robot Wars anime, and in OG, I like Second Impact and MD.
Transplanting must be tough, but new game hardware keeps coming out…
It would be fine to just port it directly from Steam…
Even so, it’s still easier to get rid of than KH…
>>111
Recently, I compiled some things, so it might be easier to catch up on KH now…
Since even the low-ranking soldiers are saying that Zovalk, who is supposed to be equal to Balma, is an easy opponent, the Earth side has really grown.
Isn’t it getting difficult to create a challenging development?
From casually saying things like “just port it” doesn’t take into account the need to secure staff for that porting process.
Bandai Namco has had some Tales games that were worse after being ported, and porting is more troublesome than users think.
I can’t help but think that super robot designs look better with taller proportions, so I don’t dislike the current licensed Super Robot Wars super robot designs.
Even just a general cut-in is pretty effective, but having four of them lined up for a Maximum Break is really great…
I don’t want to demand that much, but I want all the generic cut-ins to be available for everyone.
In Balmar, Laodicea hasn’t appeared yet.
I defeated Yuzess.
KH is currently being sold as a bundle, so if you do that, it should be good enough!
In terms of overall coolness in anime, OG definitely takes the lead.
The copyright has too much fluctuation…
Please pull the guys who were making Super Robot Wars at Tose and BB Studio over to Bandai Namco…
>>121
?????
Aren’t all of them Bandai Namco?
I apologize if you have someone you like, but what’s with all the OG helmets being so uncool?
Isn’t anything other than a goldfish bowl acceptable?
Didn’t To-se go bankrupt the other day?
>>126
Sorry, I mixed this up with AI… The one that went under is AI, the company that was in charge of mobile Super Robot Wars.
>>129
I see.
I thought DD was made by AI.
I think the ATX team is the least cool.
Stop saying that you can’t follow just the goldfish bowl.
Well, I understand what you want to do, but it’s not something you should put on a cute girl, in terms of appearance…
>>128
I mean, why is it just the goldfish bowl that’s like this when the others are dressed in their usual outfits like they don’t care about the formal swimsuit?
There’s no need to focus so much effort on weak, general-purpose techniques for copyrights and OG; it’s enough if they can just do their best on the big moves for the battle animation…
Class D was all cool and I was very satisfied…
Nakamura Josh is great, right…?
Even if you try hard on the big tricks, to be honest, the motions and the animation storyboards that come before them heavily depend on sense.
No matter if you spend five times more time on someone who can’t do it, you won’t catch up to someone who can do it…
On the contrary, I wonder if Masaki in casual clothes and the D group aren’t scared of going into space… ?
>>134
If we start pointing that out, we won’t be able to play Super Robot Wars…
I would like the black horns on the ATX frame to be removed.
Isn’t it possible to raise development funds through crowdfunding or recruit volunteers to create it?
Honestly, I don’t think Hyperion and Ryuko-Oh look that cool in the OG or the anime.
Regarding the Dragon Tiger King, there’s something about how cool the Sparrow Warrior King is.
There are times when I think it’s not about putting effort into big techniques or anything like that…
It’s about copyright, specifically the way to launch the Shine Spark from Shin Getter Dragon.
>>140
Was there anything strange?
It seems like it was mostly on the extension line of Getter Dragon’s Shine Spark.
>>179
If it’s a different Getter Dragon that can shoot a Shine Spark with a sudden stop, then it won’t stop suddenly and instead will do a somersault to shoot the Shine Spark.
>>180
I was looking back at various things, but that’s really it after all.
However, there have been quite a few variations in the length of the Getter Shine pose even in past Super Robot Wars Dragon, and the movements after the attack are also quite different. Moreover, since it is technically a different unit, I think it falls within the range of personal preference for presentation…
I wish it had been a standalone work at least; I wonder why they made it a sequel.
Thanks to you, I never expected it wouldn’t be completed…
Excellence is not a topic of discussion… it’s sad…
>>142
The important Lightning Eternal only features in the spin-off where she shines.
Ryuko King prefers the true anime, but Toriyu King prefers the non-true one.
The fact that the Zanshin Rikkou sword is delicate is a major factor, but…
Isn’t it possible to do something about the fact that there are characters with story developments that have ended, just like in licensed Super Robot Wars?
Group R has both enemies and allies…
The allies are related to Gilliam and Shadow Mirror, and the enemy is just a bonus with Dark Brain…
Well, just wait and see… After the release of Super Robot Wars Y, new information about the OG series will come…
First, let’s start with the SHO remake.
The Grungust’s Keitora Sword inevitably brings to mind the Fourth Super Robot Wars, and I feel a sense of incongruity with the OG’s Jūmonji Slash and the rotating movements.
The final beam not coming from the whole body.
Aren’t there a lot of people who think, “Wow, did you really have that style in Winky Super Robot Wars?”
Specifically, Grungust and guest mecha.
I think the quality of the anime from DD over the past two years is higher than that of Y.
Up until around the PS2 era, there were occasional instances of non-small machines having poor motion.
In games like Lifegaios or SD, you often wonder where the hands are, so it’s impressive how they managed to make it look so good.
Remake Sukutama 2 too (suddenly).
Even DD is lame, especially the mirage.
It might just be difficult to make the mirage itself look cool in a combat anime.
>>154
I think it’s overly deified, with just a very small number of intense anime being used as a banner, DD…
>>159
It’s not just DD, it’s the same for any series.
I am still not accustomed to the slender legs of the Grungast.
Lightning only appears in the spin-off, but I really love how the presentation of the weapon is perfect, even at the beam saber class.
Isn’t the recent animation simply slower compared to this time?
I feel like there are many things that are just right when fast-forwarded.
Honestly, I don’t really like the Raul harem from R group…
It’s fine for my sister’s partner to wear glasses.
How are they moving in SD size?! It’s like, while focusing on impact, it actually makes sense, so those details don’t really matter… I often feel that way.
The black hole cannon summoning that Exexbine is performing.
The Mao company is using something like an anchor from the side story to make it possible to be in Huke, that company is too barbaric.
Mirages are pretty impossible, huh… it’s like spreading your arms and shooting a beam…
>>163
Since I saw it in the theater, it’s the machine that Lulu is fighting with while holding her head in the back.
It’s unreasonable.
I wish they would release the OG series together in a steam version…
There is a considerable difference that is almost absurd when comparing DD to the initial participants and the recently added ones.
I think the Grand Dasher currently appearing in Combattler DD is cooler than the one from 30.
The quality of the anime is amazing, but…
The series getting cancelled is pretty much expected… it has that feeling.
The zero beam isn’t particularly cool either, Mirage… It’s being masked by Lulu’s talk.
Only letting Despinis survive…
The coolness of a mirage is like the coolness of fireworks.
It’s impossible to make Gawain’s Hadron Cannon look cool… that’s what happened with Z2 and DD.
The leader of the combat animation team for this resigned and even filed a lawsuit against Tose for overwork…
DD’s ZZ is amazing or something.
ZZ is currently cool and unfair with all its armaments.
I think it would be a waste for the combat anime of this class to just disappear like this…
It’s impressive that it still looks cool even now.
I wonder if they could port the OG series all together to Steam.
The true Shine Spark didn’t have very good robot cut-in artwork, felt overall sluggish, and I was bothered by the lack of direct hits.
I almost wish they had thrown a Shine Spark instead.
I was suddenly surprised and thought, “Wow, amazing Bali!” about G-Compa.
In the end, there were still some units that only received HD upgrades and one cut-in, even in the MD version, which was a bit unsatisfying about OG.
Because they move the new anime too much, it becomes even more apparent.
It’s quite common for characters that have already been finished to be left behind when prioritizing the overhaul of characters that have a role to play.
I really like how the Royal Heartbreaker has enhanced direction in the series, but the order of attacks hasn’t changed; those small details are quite appealing to me.
The quality variability of the OG series combat animations is impressive, isn’t it?
Recently, it’s not good that even at the point of standing illustrations, the copyright is clearly producing a sense of discomfort when lined up.
Even if the worst movement is different, I want the balance of the character’s height and things like that to be matched.
The disparity in the anime quality of Super Robot Wars is a bit disappointing…
It’s honestly quite questionable that Kodar and Belial are cooler and better made in the anime than the main character, Lebertain.
There is quite a difference in the coolness of the aircraft’s paint job.
The latest battle animation of the Masoukishin in the second OG is so cool! I wonder what will happen if I get possessed…!
I used to think that way in my teens, and before I knew it, I became a middle-aged guy in my 30s.
>>192
If you’re a fan of magic suits and doing OG in your teens, you must be too influenced by Super Robot Wars…
>>193
I started with Super Robot Wars from A and had a lot of fun playing OGs and the DS Masou Kishin too!
OG should wrap it up quickly. What will you do about the third?
OG should have been developed as a social game.
The discrepancy in body proportions also occurred in the original, so it’s hard to say.
To be honest, the combat animations used from the HD version of OGs are still quite high quality by today’s standards, which is a bit surprising.
>>198
Personally, I would appreciate it if Ash Savior and Lars Raven could be cut some slack.
>>198
That’s something made by the fans…
I’m not really used to that kind of joint movement like in that Flash animation for the copyright, but if it’s going to be HD, is that the only way to do it…?
>>200
Isn’t the budget being cut?