
Copa Copa Burn Knuckle!
I feel like I’m more accustomed to the game than Cristiano Ronaldo.
The new protagonist of Garou: Ganatchi.
This old man is always in the thumbnail…
I have enough confidence to make a stranger believe that I was in a past work.
>>4
Wow, how many years ago was that last time I went out!? If I steer the conversation that way, I can definitely get there!
>>4
If it had been announced as a new character and kept the fact that it’s a real person a secret, it would have blended in so well that no one would have said anything.
I haven’t played Garou, but when I see Ganatchi, I can’t help but open the thread.
If someone said, “It’s not enough to enter KOF, it’s just a quirky slot,” I might actually believe it.
When Ganatch can confirm a hit with a far C and then a 2C, he can deal a lot more damage.
However, those with projectile weapons can be suppressed by their maneuvering.
>>7
Are you talking about when I countered?
It’s been quite a while since the original fighting anime was done, even before Garou.
Compared to the monk who scatters caltrops, this feels more familiar.
>>9
It’s vague what “wolf-like” is, but I feel like I can insist it’s more “wolf-like” than “double horn,” since I’m associated with Duck…
Although they are rivals in the Shiranui-style ninjutsu, both are involved in the situation.
It’s the official slot for the look-alike character that I made on my own.
The lookalike of Big Bang Vader was made by other companies too, so it’s safe.
Why are you laughing? His reproduction of the original work is perfect, isn’t it?
>>15
On the contrary, you could have made your face look a bit more similar.
>>16
It’s not good to make it too similar…
>>20
Since it’s actually you, make it resemble you, okay?!
>>22
He must have definitely confirmed with Cristiano, so this means it’s okay with Cristiano.
In the first place, 3 stands out overall.
>>17
The Delta Park in the last stage of 3 in EOST is a building that suddenly appeared… I was like, “What?!”
When I’m told it’s a friend of a duck, I can’t help but feel convinced that it’s that guy’s friend…
In the first place, placing 2C against Ganach is a high-return countermeasure, so if you casually throw out a far C, you’ll die.
Since the composer appears on stage, I realized that it’s actually a plausible line for Steve Aoki, and it was bad.
It’s just like Duck King, this guy.
I think the appearance of the new character, Suikaku, is the beginning of Andy’s downfall.
>>27
First of all, the double horns are a character that was released during the Oda Nobunaga boom, so if you take off the hat, it’s actually Oda Nobunaga…
Duck’s friend is such a character that you can immediately accept it as SNK-level in terms of setting.
If I were to say whether it exists or not, I would say it exists.
“It’s unfair that you can handle everything with ‘There is an unknown side of me as a fighter.'”
>>32
A sentence that seems often used by a typical fighting game character.
I’m playing classic songs on the jukebox and stuff.
Franco’s songs are really cool.
About 90% of the Ganatch I encounter in ranked matches are jumping JC Pyon Pyon Maru.
It’s probably still around C3.
Yesterday, Storm Kubo was doing it, but this looked quite tough.
>>38
It’s abnormal for Kubo to ultimately decide to quit.
>>42
Has it become that tough?
>>42
I couldn’t see everything, but so that’s how it turned out in the end…
Well, even before being teased, I was already dealing significant damage by expending a lot of gauge, but now I can’t even do that because the difficulty has skyrocketed…
MajiStep is almost dead, so it’s just PyonPyon.
Well, originally, to completely copy an existing character and release it without permission is a tradition that goes back to the original Street Fighter II in fighting games.
…Well, why did it come to be established as a tradition?
>>40
If anything, the original Street Fighter also needs a mic…
Did Maruko get revised too?
The names of Vega, Bison, and Balrog have been swapped around.
For now, I was able to learn about Ganatchi’s music…
The stage BGM is also a good song…
But Cristiano Ronaldo’s iconic pose was the best…
I still can’t shake off the habits from Street Fighter 6.
Isn’t the adaptability of professionals you see in streams amazing?
If it’s a setting related to ducks, I wanted them to do a toilet baby.
In the end, it’s about what kind of fighting style you wanted to allow.
>>51
There are still some uncertainties for those adjusting.
I tried playing Fatal Fury for the first time, but I can’t win!
I tried playing ranked matches for a while.
The win rate is 3%, and the rank points are 0.
The number of victories is one.
But it’s somehow fun.
I understand you wanted to address the eternal problem, but unfortunately, everything else ended up getting weaker as well.
There are so many common systems that we are still in the dark about where and how interactions will occur.
I wonder if the people who did MOW already understand it through experience.
I think it would have been good to have an increase in knockback for close-range C.
It seems like I can join, but even if I do, it feels like two sets is about the limit.
>>55
By doing this, the basic combo of close C → C Great Earth Beat → 2C will die.
It would have been better if there was a forced down after C3 three times or more…
I think it could have been solved just by adjusting the timing of the cancellation.
There is hardly any invincibility except for Big Fall, yet the range of this two-spin throw is too narrow.
For now, it seems like they just permanently deleted it without making any adjustments.
A power-up will come eventually.
I don’t know the original work of Ganache, but it seems the reproduction level is high.
>>62
The EOST exclusive dance is just like the MV of HORSE.
I hope it gets better gradually.
It’s different from the days of NEOGEO when things ended after discovering permanent patches or debug specs.
If you delayed the dash cancel timing for anything other than C to crush Eterna, I would be annoyed, but I could still understand it.
It’s no good that you’re slowing down moves that have nothing to do with the dash.
I’ve come to realize that it’s not a game where you have to set up various things like in Street Fighter 6.
>>66
There are many preparations around defense.
I think they’ll incorporate characters that can only use far-range attacks as a super combo.
>>66
It’s fine to incorporate even techniques like braking.
I totally flopped after Ronaldo… I was really turned off.
Right now, I’m listening to “Fight Dirty” 10 times a day.
If things stay as they are, a readjustment will definitely happen.
Let’s take a long-term view.
An overly luxurious jukebox.
However, if you watch it before the story, you might get a little spoiler.
That’s the kind of place it is, SNK.
Preparation is important, especially regarding defense.
In SNK games, it’s really rare for them to be less busy than Capcom games in terms of handling.
It’s around Reiwa, I suppose… but it also depends on the character.
The color edit pattern is so messed up that it’s actually quite amusing…
>>75
Tangero overflowing in the streets.
Isn’t it too soon to give a rating just two days after the release?
>>76
I thought it was still two days away, but I guess if I haven’t made a reservation.
Many older players say that we can’t expect balance adjustments from SNK, but…
It’s okay to have expectations…
I can feel their motivation from the swift response in announcing the permanent deletion and actually carrying it out, so I think I can expect good things.
If anything, they’re responding properly, so you can expect something, right?
It definitely looks like a temporary fix, so I feel like it’s pointless to talk about adjustments or anything like that…
Recently, SNK’s adjustments don’t seem like a company that can be expected to improve battle balance.
If anything, Xiaohai, who doesn’t really cater to SNK, says that the adjustments in KOF15 are really good, so other companies should take notes.
In the end, Re:Sam was good… well, I won’t deny that there were some issues, like the mass nerfing of female characters for some reason.
Even someone like Xiao Hai says, “SNK should hire employees in charge of UI,” indicating that the UI is lacking.
If we actively make adjustments, it will probably be in a decent shape in five years.
>>86
The initial response is important, but if it becomes a good game, there’s a possibility it could become popular due to a sale or something like that.
Regarding battle balance adjustments, recent SNK has quite a few achievements that make it more trustworthy.
People saying that the balance is like that because it’s SNK probably don’t know the recent circumstances and are just returning players.
Well… I can’t deny that there might be some mysterious nerfs and mysterious buffs in the process until it ultimately comes together nicely… but those kinds of adjustments happen quickly…
KOFXV is interesting, you know.
I don’t understand why there are so few people; it’s interesting to that extent.
>>92
It took too long to reach a good balance.
>>97
Kids these days have such short tempers, it’s troubling.
We should know the next generation that endured and persevered until the new work was released, regardless of the content.
>>104
If you start saying that things were better in the old days, it’s really over.
If there are any flaws, it’s definitely better to update it.
>>92
For people who play KOF, it’s hard to understand, but usually, suddenly learning three characters is an incredibly high barrier.
Kevin’s Gatling Free super is a 0-frame guard cancel, huh?
If you’re going to use Kevin, there are parts that you need to practice quite a bit.
I don’t dislike Re:Sam, but by the time it was finished, there were no people left…
I still like it enough to occasionally start it up…
It’s been mentioned a lot, but the initial tropical conditions in 15 were a bit concerning, and that wasn’t good.
I was also having fun until around Sylvie.
Well then, can I expect that this ganache’s magical step will somewhat return?
>>106
Since the character is a character, there is a high possibility that it will be properly adjusted.
That step is part of the character’s charm.
>>106
I don’t know if Magical will come back, but the adjustment frequency is quite high (there may be parts that change from previous cases because there are big prize tournaments this time).
Whether good or bad, there are many populist adjustments, so if there are complaints, I think something will come back quickly.
Well, it might feel like a high hurdle with three characters, but…
The characters in KOF are naturally based on the premise that you learn three characters, so there are quite a few fundamental aspects that are common.
Using three characters in a street fight is a completely different level of difficulty, though.
Well, KOF15 took a bit of time to become a good game, didn’t it?
I want some kind of enhancement for Ganatch.
Upon thinking about it, I wonder why Ganatch is so popular.
Well, they are already a celebrity to begin with.
>>110
It’s interesting to watch.
If there is a problem, it might be that the shoes don’t ride on the car.
It’s rather convenient to be able to quickly erase things permanently with such agility.
KOF is avoided just because it’s KOF, partly because the existing players are already so skilled.
In that regard, Garou is a good opportunity for a fresh start.
>>115
Well, I think there is something to this.
Compared to Samsp, it’s fairly straightforward.
I can’t say that this adjustment to Ganatch is good, but I think it’s quite impressive how quickly it dealt with the endless combo.
If we go by the precedent set by KOF, once things settle down, Hotaru will first be completely broken and left with nothing.
On the contrary, if you raise it too much per box, it will break through.
I overdid both of these… and then I feel like going back a bit, and those guys end up becoming around mid-level.
>>117
In other words, I just need to touch Terry from now on!
In a video by a certain overseas fighting game streamer, Ganatchi wrote “I’m a fan, please let me know your clothing size because there’s a surprise,” and it was no good.
>>119
That guy is way too quick on his feet…
Well, in the fighting game community, new version upgrades come out quite quickly, so they might be a bit impatient.
Marco was the type to wear down the game’s lifespan at lightning speed.