Home » Game » Splatoon » [Splatoon] My X match is very chaotic, with players around rank 2000 mixed with those just above XP 2000.

[Splatoon] My X match is very chaotic, with players around rank 2000 mixed with those just above XP 2000.

Japan Otaku Reviews+

Isn’t this the volume layer…? Why is there such a variation…?

Splatoon 3

1: Japan Otaku ReviewsYeahx2

The way to categorize XP is only below 2000, from 2000 to 2500, and up to 2000 rank, so there’s not much to choose from!

2: Japan Otaku ReviewsYeahx2

The rate isn’t working, you know.

Isn’t it amazing?

3: Japan Otaku ReviewsYeahx1

There are only stupid matches, so just accept it.

4: Japan Otaku ReviewsYeahx5

The only ones playing in the current X match are just warriors.

5: Japan Otaku Reviews

The real deal starts in May!

6: Japan Otaku Reviews

Are you really separated at 2500? Isn’t there a mix between over 2000 and under 2000?

It’s just over 2300 now, but people with the silver badge for the Yako server are appearing frequently.

11: Japan Otaku Reviews

>>6

Well… it’s not the last month, after all…

7: Japan Otaku Reviews

So, you’re saying that all 2500 of your allies will take them down, right?

8: Japan Otaku Reviews

>>7

(A strong-looking squid with a badge is running around for some reason holding a golden model.)

9: Japan Otaku ReviewsYeahx5

There’s no way there are enough people left to use the matching feature now!

15: Japan Otaku ReviewsYeahx1

>>9

If we’re talking about whether it’s remaining, it should be remaining.

It’s just that a small number of higher-ups are not matching at all, so it’s not a game unless they come down.

And the game breaks.

21: Japan Otaku Reviews

>>15

“You shouldn’t come down here!” is correct, right?

28: Japan Otaku Reviews

>>21

I mean, it’s not like we’re in a high-ranking tier, so before we ask for someone to come down, there should be players with similar ranks, right? Who is this silver badge holder…

10: Japan Otaku Reviews

Even in 2300, silver X appears, so this kind of matching seems strange.

19: Japan Otaku Reviews

>>10

I mean, I’ve been fighting against the silver badges since around 2100.

I’m always fighting battles where I can just barely win because there’s a strong ally on my side.

Sometimes not there.

12: Japan Otaku Reviews

It’s surprising that even a strong-looking badge squid can get kills with the main weapon while swinging around a gold model.

13: Japan Otaku Reviews

>>12

Now the modeler’s range is normally long, so you can get kills.

16: Japan Otaku Reviews

>>12

Strong people tend to be strong regardless of what they use…

14: Japan Otaku Reviews

I think that the range around 2100 to 2300 is just a band where individual performance fluctuates up and down normally at that time.

“Don’t come in with 2000 units.”

20: Japan Otaku Reviews

>>14

The differences in performance, such as weapon composition and team composition, are significant, and in this regard, I think a +/- 200 is probably just a margin of error.

The fluctuations are likely to become smaller at 2500 or above, so it might converge more appropriately.

17: Japan Otaku Reviews

There may be something to the fact that I, as the seminar leader, am not able to make movements that benefit everyone.

Only my kills/deaths are plus, and everyone else is in the negative.

Getting support kills 1-2 times in a row makes my heart ache…

18: Japan Otaku ReviewsYeahx2

It’s been a while since I played, but the map is different… Does this side plaza at Talapo even have any meaning?

22: Japan Otaku Reviews

>>18

The speed of resolution is determined by how you choose to approach the developments from there.

The restraint in front is too strong, so here’s the space that was prepared.

23: Japan Otaku ReviewsYeahx3

>>18

In a territory battle, it has some meaning, but ultimately it’s a dead end, so if you can’t defeat the enemies that come to chase you down, it doesn’t matter.

97: Japan Otaku Reviews

>>18

Hoko Delay Hotspot

24: Japan Otaku Reviews

The Yagura until 11 o’clock was only backliners, brushes, and blasters, and it really wasn’t interesting at all.

No one seems to want to face each other…

25: Japan Otaku ReviewsYeahx2

Please release the third type along with the dropped frame rate and the changed rating system for 3DX.

26: Japan Otaku ReviewsYeahx1

Please erase things like Squik, bamboo, and soy already…

Why can you be separated from liters? Aren’t you a different category?

27: Japan Otaku ReviewsYeahx1

A very small number of top players are too strong, leading to excessively long matchmaking times, and I keep facing the same opponents, making it difficult to play properly. Additionally, those players have a lot of influence, which results in overly negative impacts, and there’s really nothing that can be done about it…

It’s probably just got to do with the fact that we’re weak…

29: Japan Otaku ReviewsYeahx1

Stronger players who don’t match are at the top level of the crown, so they have nothing to do with the commoners below the top 2000!

It’s unrelated, but the matching is incredibly loose!

32: Japan Otaku Reviews

>>29

There is a relationship, or rather, there is some connection.

The reason is that the matching was broadened before the implementation of the 2000 rank isolation.

30: Japan Otaku Reviews

I was playing the Yagura yesterday, but I got -100 with scores of 2300→2000→2200.

Sometimes, obviously high-level squids get mixed in.

31: Japan Otaku ReviewsYeahx1

The silver badge has become so commonplace that I don’t really think about it anymore.

Gold is surprisingly scary.

44: Japan Otaku Reviews

>>31

It’s not just that silver badges are common; the problem is that we can’t have someone like that in the first place.

The crown is normally incredibly strong, right?

33: Japan Otaku Reviews

Is it poop?

34: Japan Otaku ReviewsYeahx1

Shouldn’t we go back to ranked matches?

36: Japan Otaku ReviewsYeahx1

>>34

That is definitely so.

It may sound harsh, but versions below XP2000 shouldn’t really exist.

99: Japan Otaku Reviews

>>36

Well, since that XP also has a minimum guarantee, if you accidentally win consecutive matches, it’s harsh to go for that power.

35: Japan Otaku Reviews

I think most people with gold badges are from external servers, so I’m relaxed about it, but sometimes people I know appear, which is surprising.

I’ve never encountered it in X matches, as expected.

37: Japan Otaku Reviews

This game doesn’t nurture the lower ranks; instead, it filters them out, so the successors won’t grow.

39: Japan Otaku Reviews

>>37

It’s like there’s too little opportunity for growth; under the current circumstances, it seems only those who suddenly bloom with talent can rise to the top. What’s up with that?

38: Japan Otaku ReviewsYeahx1

I made it too easy before entering X; S is just a passing point, isn’t it?

40: Japan Otaku ReviewsYeahx1

If the matching by power is done properly, I don’t think it matters if it spreads downwards.

The 3-set system is the root of all evil.

42: Japan Otaku ReviewsYeahx1

>>40

In a sense, the ranking match system is the one where matching based on power is the most strictly divided.

If it’s not clearly divided like in the 2000 ranks or XP2000, it will turn into a game where the one who draws the short straw will lose.

41: Japan Otaku Reviews

Have the X power three-digit monsters already disappeared?

43: Japan Otaku ReviewsYeahx1

The range of match rates is wide, and they are definitely matching two strong players with two weak players, so it’s not surprising.

48: Japan Otaku Reviews

>>43

It’s already a Pokémon battle.

45: Japan Otaku Reviews

You should just run away from X Match.

46: Japan Otaku ReviewsYeahx1

>>45

Because the proof of my strength exists only there…

52: Japan Otaku ReviewsYeahx1

>>45

There are some people locked in rivalry matches, but if your XP isn’t high, you’ll ultimately be looked down upon.

47: Japan Otaku Reviews

The hellish system where you get integrated into the carry match as you improve a little.

Didn’t they think it was strange while making it?

51: Japan Otaku Reviews

>>47

It’s not strange in itself; it’s natural that you can’t rise to the top without demonstrating your abilities.

The problem is that it’s really difficult in team games… but then what about those players who are dominating?

56: Japan Otaku Reviews

>>51

Those who have arrived at the truth of the game.

I should just kill them all.

49: Japan Otaku Reviews

Is it really just a matter of a game from nearly three years ago and being a weekday afternoon?

It would be nice if the switch could show something like the number of connected users.

54: Japan Otaku Reviews

>>49

Honestly, I haven’t played X matches much, so I can’t really say, but in open matches, it tends to be a better competition during the weekdays in the daytime.

I don’t know why.

50: Japan Otaku Reviews

It was too obvious to end up with someone like, “How on earth did this person come up so frequently?”

53: Japan Otaku Reviews

There’s no way someone who can’t achieve even X match-level numbers can become strong in a competitive match.

55: Japan Otaku Reviews

>>53

Cool…

59: Japan Otaku Reviews

>>55

But that’s just how it is, right?

It depends on whether you can team up with the other party in XP.

If you have low XP, skilled players won’t play with you.

If you don’t encounter skilled people, you’ll remain weak.

60: Japan Otaku Reviews

>>59

It seems to have around 5000 xp.

62: Japan Otaku Reviews

>>59

You have the qualification to hold a badge.

57: Japan Otaku ReviewsYeahx1

I like middle to backline weapons, but playing aggressively in the front line makes it easier to win in carry matches.

66: Japan Otaku Reviews

>>57

Well, if you’re going to carry, it’s more like middle support, and right now S-Bra is at the top.

The method of getting a lot of kills at short range is not stable at all.

58: Japan Otaku Reviews

In reality, people with high XP are almost certainly strong.

There is no one who can win in competitions but has extremely low XP.

61: Japan Otaku Reviews

Those who only play in competitive matches end up with distorted strategy and fewer cards, so before they know it, they become weaker…

63: Japan Otaku Reviews

It’s a matching system where people keep quitting.

64: Japan Otaku ReviewsYeahx3

There are a lot of squids that get trapped in the competition at around 27, right?

79: Japan Otaku Reviews

>>64

There are a few strong acquaintances around 28 to 33 years old, but everyone says they’re tired of X matches and is doing league matches or open matches instead.

It seems that there are quite a few people who quit when they reach badges like 1000th place or 500th place.

65: Japan Otaku ReviewsYeahx1

Isn’t it enough just to be within the top 2000?

67: Japan Otaku Reviews

Rather, there are no weapons that can exceed the firepower of S-grade weapons, so it has turned into a painting environment now.

70: Japan Otaku Reviews

>>67

It’s said to be almost a superior version of the gym, so it makes you think, “Is it really that great?”

68: Japan Otaku Reviews

It seems that it’s easier to earn based on skill as a midfielder, but in reality, it’s the forwards who earn more, which doesn’t match my perception.

Although the rules are directly connected to the outcome more than kills and deaths, is it really that far off?

69: Japan Otaku Reviews

What is a rivalry match…?

73: Japan Otaku ReviewsYeahx5

>>69

It’s just rephrasing what we’re playing among ourselves.

78: Japan Otaku ReviewsYeahx1

>>73

So it’s private, huh?

81: Japan Otaku Reviews

>>69

Team competition

Gather allies, recruit opponents for a 4v4 fixed team match, and hold a serious private game to 5 wins.

71: Japan Otaku Reviews

To be honest, there are many people who just can’t admit that they’re not good at something.

The key point here is not ‘weak’ but ‘clumsy’.

At the level of Green X, there are many players who are just strong in face-to-face situations, and when considering the maximum XP, they are completely overwhelmed by those who can calmly handle far lower-ranked opponents.

As we delve deeper, the power of face-to-face interaction becomes negligible.

You won’t be able to win with that unless you are exceptionally strong…

72: Japan Otaku Reviews

Is S-Bra being treated like that now!?

77: Japan Otaku Reviews

>>72

Subspecies are in the quick bomb nice bullet.

Since the blast radius has increased by 1.3 times from the beginning, the launch motion has decreased by 5 frames, and Nice Dama has been enhanced, I feel like this is all I need now.

74: Japan Otaku Reviews

The S bra is the number one used item in all rules, it’s just ridiculous.

75: Japan Otaku Reviews

Don’t make variable weapons have broken performance, how about that?

76: Japan Otaku ReviewsYeahx2

There are pros, aren’t there?

80: Japan Otaku Reviews

If you’re going to complain about things like silver badges at 2300, there’s no end to it.

82: Japan Otaku Reviews

The near explosion is too big, and even if you close the short range, it still causes accidents. S-Bra.

84: Japan Otaku Reviews

>>82

The blast radius is wider than in November.

102: Japan Otaku Reviews

>>82

The explosion has a slow kill time, so you can get the kill first if you have a short range.

I understand that losing to blast waves from behind walls or from below a step is one thing, but if you’re approaching from the front, the only thing to be afraid of is a direct hit, right?

83: Japan Otaku ReviewsYeahx3

I understand that it’s understandable to quit X match because you’re tired, but do you get the feeling that it’s a bit much when it develops into saying that XP is a waste?

85: Japan Otaku Reviews

Before focusing on strength, there are weapons that excel at getting kills with strong painting. Can’t we stop with the unbalanced compositions…?

89: Japan Otaku Reviews

>>85

If there is a difference in skill levels, it’s obvious that a kill weapon will lose to a painting weapon, so I don’t think that’s very important.

86: Japan Otaku ReviewsYeahx1

The thumbnail specs of S-class bras are high, but there are rarely strong people who can handle them as S-class, so it’s disconnected from the reality of the environment.

Always the usual streamer’s exaggerated expressions.

87: Japan Otaku Reviews

>>86

Even if there is no one who can handle it.

That weapon is strong enough if you can handle it halfway.

95: Japan Otaku Reviews

>>86

When you can handle it, there’s almost only one person, but that silver badge S-tier is ridiculously strong like a monster…!

88: Japan Otaku ReviewsYeahx1

This is the result of only seeing the top and bottom layers in the matching system, causing the middle layer to experience stress and gradually fall out, resulting in this.

90: Japan Otaku Reviews

I’ve never seen a strong person say that XP is useless!

There are really a lot of strong people who, when their spirits are broken, start saying things like “Anyone can reach a power level like mine.”

91: Japan Otaku ReviewsYeahx2

Not many people can hit both close and long distances accurately!

I got a bad hit, but I covered it with a quick bomb! There are quite a few.

92: Japan Otaku Reviews

I’m not saying technology isn’t needed, but at this point, if you can use S-Bra, that’s all you really need.

Unlike the Lombre, the Kewbonice ball isn’t weak in coverage either.

Strong at long range, but also strong at close range.

The theoretical value is also the strongest.

93: Japan Otaku ReviewsYeahx3

It’s not that the matching is bad because there are few people.

The matching has been terrible since the release, which is problematic.

94: Japan Otaku ReviewsYeahx1

I tried holding a long bra in a long bra environment! There were a lot of people who said they couldn’t move!

96: Japan Otaku Reviews

The first one was quite a silly game, and the second was designed with competition in mind, but I really couldn’t tell what direction they wanted to take with the third.

100: Japan Otaku Reviews

>>96

I don’t know how to put it, but it’s overall half-hearted.

98: Japan Otaku Reviews

Just watching the videos is enough to make you shudder at how strong those S-Bra players are, right?

101: Japan Otaku Reviews

Lumbra had poor mobility, requiring either a strategy of being shot at unilaterally from a distance or the physical ability to land a one-hit kill up close…

The Kuibo is bad; it covers the legs and can kill from close range with a close explosive Kuibo before you can get close.

103: Japan Otaku Reviews

It’s impossible for there to be no people.

The matching itself is super fast… It’s okay if it takes a little longer, right? Get creative?

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