
Isn’t this the volume layer…? Why is there such a variation…?
Splatoon 3
The way to categorize XP is only below 2000, from 2000 to 2500, and up to 2000 rank, so there’s not much to choose from!
The rate isn’t working, you know.
Isn’t it amazing?
There are only stupid matches, so just accept it.
The only ones playing in the current X match are just warriors.
The real deal starts in May!
Are you really separated at 2500? Isn’t there a mix between over 2000 and under 2000?
It’s just over 2300 now, but people with the silver badge for the Yako server are appearing frequently.
>>6
Well… it’s not the last month, after all…
So, you’re saying that all 2500 of your allies will take them down, right?
>>7
(A strong-looking squid with a badge is running around for some reason holding a golden model.)
There’s no way there are enough people left to use the matching feature now!
>>9
If we’re talking about whether it’s remaining, it should be remaining.
It’s just that a small number of higher-ups are not matching at all, so it’s not a game unless they come down.
And the game breaks.
>>15
“You shouldn’t come down here!” is correct, right?
>>21
I mean, it’s not like we’re in a high-ranking tier, so before we ask for someone to come down, there should be players with similar ranks, right? Who is this silver badge holder…
Even in 2300, silver X appears, so this kind of matching seems strange.
>>10
I mean, I’ve been fighting against the silver badges since around 2100.
I’m always fighting battles where I can just barely win because there’s a strong ally on my side.
Sometimes not there.
It’s surprising that even a strong-looking badge squid can get kills with the main weapon while swinging around a gold model.
>>12
Now the modeler’s range is normally long, so you can get kills.
>>12
Strong people tend to be strong regardless of what they use…
I think that the range around 2100 to 2300 is just a band where individual performance fluctuates up and down normally at that time.
“Don’t come in with 2000 units.”
>>14
The differences in performance, such as weapon composition and team composition, are significant, and in this regard, I think a +/- 200 is probably just a margin of error.
The fluctuations are likely to become smaller at 2500 or above, so it might converge more appropriately.
There may be something to the fact that I, as the seminar leader, am not able to make movements that benefit everyone.
Only my kills/deaths are plus, and everyone else is in the negative.
Getting support kills 1-2 times in a row makes my heart ache…
It’s been a while since I played, but the map is different… Does this side plaza at Talapo even have any meaning?
>>18
The speed of resolution is determined by how you choose to approach the developments from there.
The restraint in front is too strong, so here’s the space that was prepared.
>>18
In a territory battle, it has some meaning, but ultimately it’s a dead end, so if you can’t defeat the enemies that come to chase you down, it doesn’t matter.
>>18
Hoko Delay Hotspot
The Yagura until 11 o’clock was only backliners, brushes, and blasters, and it really wasn’t interesting at all.
No one seems to want to face each other…
Please release the third type along with the dropped frame rate and the changed rating system for 3DX.
Please erase things like Squik, bamboo, and soy already…
Why can you be separated from liters? Aren’t you a different category?
A very small number of top players are too strong, leading to excessively long matchmaking times, and I keep facing the same opponents, making it difficult to play properly. Additionally, those players have a lot of influence, which results in overly negative impacts, and there’s really nothing that can be done about it…
It’s probably just got to do with the fact that we’re weak…
Stronger players who don’t match are at the top level of the crown, so they have nothing to do with the commoners below the top 2000!
It’s unrelated, but the matching is incredibly loose!
>>29
There is a relationship, or rather, there is some connection.
The reason is that the matching was broadened before the implementation of the 2000 rank isolation.
I was playing the Yagura yesterday, but I got -100 with scores of 2300→2000→2200.
Sometimes, obviously high-level squids get mixed in.
The silver badge has become so commonplace that I don’t really think about it anymore.
Gold is surprisingly scary.
>>31
It’s not just that silver badges are common; the problem is that we can’t have someone like that in the first place.
The crown is normally incredibly strong, right?
Is it poop?
Shouldn’t we go back to ranked matches?
>>34
That is definitely so.
It may sound harsh, but versions below XP2000 shouldn’t really exist.
>>36
Well, since that XP also has a minimum guarantee, if you accidentally win consecutive matches, it’s harsh to go for that power.
I think most people with gold badges are from external servers, so I’m relaxed about it, but sometimes people I know appear, which is surprising.
I’ve never encountered it in X matches, as expected.
This game doesn’t nurture the lower ranks; instead, it filters them out, so the successors won’t grow.
>>37
It’s like there’s too little opportunity for growth; under the current circumstances, it seems only those who suddenly bloom with talent can rise to the top. What’s up with that?
I made it too easy before entering X; S is just a passing point, isn’t it?
If the matching by power is done properly, I don’t think it matters if it spreads downwards.
The 3-set system is the root of all evil.
>>40
In a sense, the ranking match system is the one where matching based on power is the most strictly divided.
If it’s not clearly divided like in the 2000 ranks or XP2000, it will turn into a game where the one who draws the short straw will lose.
Have the X power three-digit monsters already disappeared?
The range of match rates is wide, and they are definitely matching two strong players with two weak players, so it’s not surprising.
>>43
It’s already a Pokémon battle.
You should just run away from X Match.
>>45
Because the proof of my strength exists only there…
>>45
There are some people locked in rivalry matches, but if your XP isn’t high, you’ll ultimately be looked down upon.
The hellish system where you get integrated into the carry match as you improve a little.
Didn’t they think it was strange while making it?
>>47
It’s not strange in itself; it’s natural that you can’t rise to the top without demonstrating your abilities.
The problem is that it’s really difficult in team games… but then what about those players who are dominating?
>>51
Those who have arrived at the truth of the game.
I should just kill them all.
Is it really just a matter of a game from nearly three years ago and being a weekday afternoon?
It would be nice if the switch could show something like the number of connected users.
>>49
Honestly, I haven’t played X matches much, so I can’t really say, but in open matches, it tends to be a better competition during the weekdays in the daytime.
I don’t know why.
It was too obvious to end up with someone like, “How on earth did this person come up so frequently?”
There’s no way someone who can’t achieve even X match-level numbers can become strong in a competitive match.
>>53
Cool…
>>55
But that’s just how it is, right?
It depends on whether you can team up with the other party in XP.
If you have low XP, skilled players won’t play with you.
If you don’t encounter skilled people, you’ll remain weak.
>>59
It seems to have around 5000 xp.
>>59
You have the qualification to hold a badge.
I like middle to backline weapons, but playing aggressively in the front line makes it easier to win in carry matches.
>>57
Well, if you’re going to carry, it’s more like middle support, and right now S-Bra is at the top.
The method of getting a lot of kills at short range is not stable at all.
In reality, people with high XP are almost certainly strong.
There is no one who can win in competitions but has extremely low XP.
Those who only play in competitive matches end up with distorted strategy and fewer cards, so before they know it, they become weaker…
It’s a matching system where people keep quitting.
There are a lot of squids that get trapped in the competition at around 27, right?
>>64
There are a few strong acquaintances around 28 to 33 years old, but everyone says they’re tired of X matches and is doing league matches or open matches instead.
It seems that there are quite a few people who quit when they reach badges like 1000th place or 500th place.
Isn’t it enough just to be within the top 2000?
Rather, there are no weapons that can exceed the firepower of S-grade weapons, so it has turned into a painting environment now.
>>67
It’s said to be almost a superior version of the gym, so it makes you think, “Is it really that great?”
It seems that it’s easier to earn based on skill as a midfielder, but in reality, it’s the forwards who earn more, which doesn’t match my perception.
Although the rules are directly connected to the outcome more than kills and deaths, is it really that far off?
What is a rivalry match…?
>>69
It’s just rephrasing what we’re playing among ourselves.
>>73
So it’s private, huh?
>>69
Team competition
Gather allies, recruit opponents for a 4v4 fixed team match, and hold a serious private game to 5 wins.
To be honest, there are many people who just can’t admit that they’re not good at something.
The key point here is not ‘weak’ but ‘clumsy’.
At the level of Green X, there are many players who are just strong in face-to-face situations, and when considering the maximum XP, they are completely overwhelmed by those who can calmly handle far lower-ranked opponents.
As we delve deeper, the power of face-to-face interaction becomes negligible.
You won’t be able to win with that unless you are exceptionally strong…
Is S-Bra being treated like that now!?
>>72
Subspecies are in the quick bomb nice bullet.
Since the blast radius has increased by 1.3 times from the beginning, the launch motion has decreased by 5 frames, and Nice Dama has been enhanced, I feel like this is all I need now.
The S bra is the number one used item in all rules, it’s just ridiculous.
Don’t make variable weapons have broken performance, how about that?
There are pros, aren’t there?
If you’re going to complain about things like silver badges at 2300, there’s no end to it.
The near explosion is too big, and even if you close the short range, it still causes accidents. S-Bra.
>>82
The blast radius is wider than in November.
>>82
The explosion has a slow kill time, so you can get the kill first if you have a short range.
I understand that losing to blast waves from behind walls or from below a step is one thing, but if you’re approaching from the front, the only thing to be afraid of is a direct hit, right?
I understand that it’s understandable to quit X match because you’re tired, but do you get the feeling that it’s a bit much when it develops into saying that XP is a waste?
Before focusing on strength, there are weapons that excel at getting kills with strong painting. Can’t we stop with the unbalanced compositions…?
>>85
If there is a difference in skill levels, it’s obvious that a kill weapon will lose to a painting weapon, so I don’t think that’s very important.
The thumbnail specs of S-class bras are high, but there are rarely strong people who can handle them as S-class, so it’s disconnected from the reality of the environment.
Always the usual streamer’s exaggerated expressions.
>>86
Even if there is no one who can handle it.
That weapon is strong enough if you can handle it halfway.
>>86
When you can handle it, there’s almost only one person, but that silver badge S-tier is ridiculously strong like a monster…!
This is the result of only seeing the top and bottom layers in the matching system, causing the middle layer to experience stress and gradually fall out, resulting in this.
I’ve never seen a strong person say that XP is useless!
There are really a lot of strong people who, when their spirits are broken, start saying things like “Anyone can reach a power level like mine.”
Not many people can hit both close and long distances accurately!
I got a bad hit, but I covered it with a quick bomb! There are quite a few.
I’m not saying technology isn’t needed, but at this point, if you can use S-Bra, that’s all you really need.
Unlike the Lombre, the Kewbonice ball isn’t weak in coverage either.
Strong at long range, but also strong at close range.
The theoretical value is also the strongest.
It’s not that the matching is bad because there are few people.
The matching has been terrible since the release, which is problematic.
I tried holding a long bra in a long bra environment! There were a lot of people who said they couldn’t move!
The first one was quite a silly game, and the second was designed with competition in mind, but I really couldn’t tell what direction they wanted to take with the third.
>>96
I don’t know how to put it, but it’s overall half-hearted.
Just watching the videos is enough to make you shudder at how strong those S-Bra players are, right?
Lumbra had poor mobility, requiring either a strategy of being shot at unilaterally from a distance or the physical ability to land a one-hit kill up close…
The Kuibo is bad; it covers the legs and can kill from close range with a close explosive Kuibo before you can get close.
It’s impossible for there to be no people.
The matching itself is super fast… It’s okay if it takes a little longer, right? Get creative?