Home » Game » [Nintendo] Looking at it again, it seems the Switch sold the most.

[Nintendo] Looking at it again, it seems the Switch sold the most.

Family Computer (1983) 61.91 million units, Super Family Computer (1990) 49.1 million units, NINTENDO 64 (1996) 32.93 million units, Nintendo GameCube (2001) 21.74 million units, Wii (2006) 101.63 million units, Wii U (2012) 13.56 million units, Nintendo Switch (2017) 150.86 million units.

1: Japan Otaku ReviewsYeahx42

Was the Wii U not selling well…

6: Japan Otaku ReviewsYeahx3

>>1

Instead, the 3DS sold about 75 million units…

2: Japan Otaku ReviewsYeahx20

I feel something is missing.

3: Japan Otaku ReviewsYeahx1

The Famicom only sold that much!?

I thought so, but is the NES a different conversion?

96: Japan Otaku Reviews

>>3

It’s included with NES.

The Famicom sold 14 million units just in Japan.

4: Japan Otaku Reviews

There’s no DS.

19: Japan Otaku ReviewsYeahx12

>>4

First of all, since there is no game boy, it must be limited to home consoles.

5: Japan Otaku Reviews

You really bounced back well from the Wii U…

9: Japan Otaku ReviewsYeahx1

>>5

Can I say that they successfully recovered since the DS and 3DS were selling like crazy at the same time?

7: Japan Otaku Reviews

I’ve often heard of failed succession, but was that all there was to it?

8: Japan Otaku Reviews

I want to know about mobile devices as well.

10: Japan Otaku ReviewsYeahx19

It turned out that the Super Famicom was like that.

11: Japan Otaku ReviewsYeahx2

One of the 13.56 million is in our possession…

12: Japan Otaku Reviews

Is that all there is to the GameCube? It has Pikmin, you know?

16: Japan Otaku ReviewsYeahx4

>>12

It must be the heyday of the game hardware competition…

13: Japan Otaku ReviewsYeahx4

That’s just how it is.

At that time, it felt like everyone had it.

48: Japan Otaku ReviewsYeahx5

>>13

Since the PS came out around here, there are probably many that I’ve touched but haven’t owned.

133: Japan Otaku Reviews

>>48

This was ours, wasn’t it?

I mostly touched 64 at my friend’s house.

14: Japan Otaku Reviews

The reason I thought about adding a portable mode to the Switch somehow comes from the WiiU.

15: Japan Otaku ReviewsYeahx10

I knew the Wii was a big hit, but I had no idea the Switch was even bigger.

And the way the Wii U failed was more impressive than I expected.

17: Japan Otaku Reviews

I haven’t played games around the Wii much. What was popular back then, was it Wii Sports?

21: Japan Otaku ReviewsYeahx1

>>17

Resorts and Wiifit also became popular.

18: Japan Otaku Reviews

What about the disk system?

20: Japan Otaku ReviewsYeahx1

The Wii was this amazing too.

22: Japan Otaku ReviewsYeahx5

GC is just a losing hard game, only bolstered by nostalgia.

23: Japan Otaku ReviewsYeahx12

How about Virtual Boy?

30: Japan Otaku Reviews

>>23

I found out that 770,000 units were sold!

24: Japan Otaku Reviews

Is this the whole world?

Please compare only within Japan.

25: Japan Otaku ReviewsYeahx17

The GameCube always had the image of not selling very well since back then.

Maybe it was because the PlayStation was strong.

107: Japan Otaku Reviews

>>25

Around 64, it was the time when the PlayStation and Saturn were in a three-way split of dominance.

The year the GameCube was released, Sega withdrew from the game hardware business.

The sales figures will increase due to Sega’s influence, as the Wii will become one of the two strong contenders alongside the PS3.

Are you asking if Xbox has had an influence? I wonder…

126: Japan Otaku Reviews

>>107

It’s not done in three minutes.

26: Japan Otaku Reviews

Having both the qualities of a portable device and a stationary console is too strong.

27: Japan Otaku Reviews

The Wii is selling like crazy, huh…

28: Japan Otaku Reviews

The PS2 not only became popular as a game console but also as a DVD player, which is a massive achievement.

29: Japan Otaku ReviewsYeahx5

After being forced to buy a Wii, they released a similar WiiU and told me to buy it, but I just thought, “No way.”

Many people probably had similar thoughts.

36: Japan Otaku Reviews

>>29

But I feel like Switch 2, which is similar to the Switch, doesn’t really have the same “I don’t want that” feeling.

50: Japan Otaku ReviewsYeahx2

>>36

Is it the difference in the demographic of people who are happy that the Wii’s hardware performance is improving and those who are happy that the Switch’s hardware performance is improving?

31: Japan Otaku Reviews

“Wii has sold over 80 million units just with Wii Sports.”

40: Japan Otaku Reviews

>>31

Wasn’t it because you were forced to buy it bundled when you were overseas?

43: Japan Otaku Reviews

>>31

In most areas, it was bundled software.

32: Japan Otaku ReviewsYeahx2

The Wii was being pushed extremely hard on TV back then.

It had also become products in various places.

33: Japan Otaku ReviewsYeahx1

33: Japan Otaku Reviews

Nintendo DS Hardware: 154.02 million units Software: 948.76 million copies

34: Japan Otaku Reviews

I think about 90% of people bought the Wii U because Super Smash Bros. was released.

35: Japan Otaku Reviews

I thought the PS one was selling less than 64.

37: Japan Otaku Reviews

For me, the Wii was a dedicated machine for Rune Factory F.

38: Japan Otaku ReviewsYeahx10

The market size itself differs depending on the era.

47: Japan Otaku ReviewsYeahx2

>>38

In terms of the otaku population and otaku residency rights,

The difference in era between the time of the Famicom release and the time of the Wii release.

The difference between the time of the Wii’s release and today.

It seems like there is a considerable gap.

39: Japan Otaku Reviews

I somehow bought two Wiis, but it wasn’t a console I particularly liked.

41: Japan Otaku Reviews

It feels like the Wii U transitioned to the next generation so quickly because it didn’t sell well at all.

I’ve been fighting for 5 years until I connect it to the switch…

46: Japan Otaku ReviewsYeahx13

>>41

Wasn’t the one actually fighting mainly on the 3DS?

42: Japan Otaku Reviews

Splatoon 1 is on the Wii U.

44: Japan Otaku Reviews

It has often been said that the concern about switch2 was due to the transition from Wii to Wii U, but this is a clear numerical difference.

By the way, could it be that this is why the production numbers for Switch 2 are surprising?

49: Japan Otaku ReviewsYeahx2

>>44

I feel that, apart from the improved hardware performance, other strengths are lacking.

73: Japan Otaku ReviewsYeahx4

>>44

2.2 million is almost four times the initial shipment record for the PS2 in Japan, so I don’t think even running the manufacturing line at full capacity would be enough.

79: Japan Otaku ReviewsYeahx6

>>44

No matter how much you make, there’s no way you can suddenly prepare 2.2 million just for the official Nintendo lottery!

45: Japan Otaku Reviews

The generation that grew up with the Famicom is around their 40s, so sales are likely to continue to increase for another 20 years.

51: Japan Otaku Reviews

I wonder if it was a stepping stone to release the Switch after all.

52: Japan Otaku Reviews

The Wii U didn’t sell well at all and was heavily criticized by Nintendo haters at the time, but the company’s overall sales were at a level where there were no issues because they were making money from the portable gaming business…

53: Japan Otaku Reviews

The Switch is too complete.

54: Japan Otaku Reviews

The Virtual Console was great, right!?

55: Japan Otaku Reviews

Wait, has it already been 8 years since the Switch was released?

Elementary school students grow up to be adults…

57: Japan Otaku Reviews

The Wii U sold less than the GameCube…

58: Japan Otaku Reviews

The PlayStation has sold 102.49 million units.

That’s amazing!

66: Japan Otaku Reviews

>>58

That’s why Dragon Quest and Final Fantasy went to PlayStation.

During that time, the DQ that was being released on the GB was good, though.

Nintendo is outdated! That’s what they said, and now they’re banned from FF.

59: Japan Otaku Reviews

In the past, both home consoles and handheld devices were released, but now that they have been integrated, it seems like the risk has increased compared to before.

93: Japan Otaku Reviews

>>59

I think the current one has lower risk in the sense that you can release it on an indie route without having to make it exclusively for mobile.

60: Japan Otaku ReviewsYeahx1

Well, the developers must surely be aware of the concerns regarding the Switch 2…

62: Japan Otaku Reviews

That pad itself wasn’t bad, as it matched pretty well with stuff like squid, but you know, Wii U…

63: Japan Otaku Reviews

What about the Game Gear?

65: Japan Otaku ReviewsYeahx9

>>61

I thought it was selling better than I expected.

67: Japan Otaku ReviewsYeahx1

Looking at this result, why has the Switch 2 only prepared less than 2 million units?

Make sure you have at least 10 million prepared.

72: Japan Otaku ReviewsYeahx8

>>67

It’s physically impossible!

68: Japan Otaku Reviews

I thought the GC was declining more since it’s selling pretty well even without killer software.

86: Japan Otaku Reviews

>>68

Don’t you know there are various games like Super Smash Bros. DX, Luigi’s Mansion, and Air Ride?

69: Japan Otaku Reviews

The only decent game I remember around the time of the Wii is Xenoblade.

71: Japan Otaku Reviews

Didn’t they say at first that they would be releasing a different home console instead of the Switch?

Are you talking about the mobile device?

77: Japan Otaku Reviews

>>71

For mobile devices.

In the end, it was integrated.

75: Japan Otaku Reviews

We might be playing video games across three generations now.

76: Japan Otaku Reviews

>>75

There is a possibility of four generations.

89: Japan Otaku Reviews

>>76

When there are about 20 people across generations, it is possible for the oldest to be in their 60s to 70s.

80: Japan Otaku ReviewsYeahx1

>>75

When I was young, I used to play a lot of Invaders, and now it’s retirement age…

78: Japan Otaku Reviews

Looking at the numbers alone, it seems that from the Famicom to the GC, there has been a downward trend…

109: Japan Otaku Reviews

>>78

By the time of the GC, it was the peak of the PS era, so naturally there were even more complaints about it.

That’s why the Wii, which incorporates a different audience than before, is amazing.

81: Japan Otaku Reviews

The WiiU’s fatal flaw was that it was marketed not as a gaming console like the Wii, but rather more like a health device.

The Switch is an extension of portable consoles, so it could win, or rather…

I think the biggest change was stopping the quirky dual-screen like the DS and opting for a standard single screen.

82: Japan Otaku Reviews

Was the Super Famicom worse than the Famicom?!

92: Japan Otaku ReviewsYeahx1

>>82

Rather, it should be said that the sales of the Famicom were too good for that time.

83: Japan Otaku Reviews

It’s strange that while the PS4 sold hundreds of millions, the PS3 didn’t do as well.

88: Japan Otaku Reviews

>>83

At that time, the box was strong too.

113: Japan Otaku ReviewsYeahx4

>>83

Isn’t it nothing strange if you were doing it back then?

Clearly, 3 was losing momentum, but 4 was gaining unstoppable momentum.

122: Japan Otaku Reviews

>>113

I definitely played a lot of 4, but I only remember Katamari Damacy from 3.

84: Japan Otaku Reviews

I bought 4 3DS consoles, but I think it was pretty significant that I never bought a Wii U.

85: Japan Otaku Reviews

I’m glad they didn’t release a handheld after the Switch.

The specs are too low for the market, and you were just competing among yourselves.

87: Japan Otaku ReviewsYeahx2

There weren’t many kids around who openly had a GameCube…

At that time, I was a junior high school student, so even though there was a trend of graduating from Nintendo after the 64 and getting a PS2,

90: Japan Otaku Reviews

If you only look at software sales, there are almost no domestic million-sellers for the GC.

91: Japan Otaku Reviews

Wii to WiiU, it turned out that there was a longer gap than I thought.

I had the impression that it didn’t sell well because it came out pretty quickly.

94: Japan Otaku ReviewsYeahx2

Wii is amazing!

95: Japan Otaku ReviewsYeahx1

The Wii U is more about health equipment, rather than…

I think if we’re going to do this together, we might as well play 3DS together.

97: Japan Otaku Reviews

When I look at the sales figures section on Wikipedia, I find a lot of interesting things that I remember.

Bandai has always been somewhat ambiguous.

98: Japan Otaku Reviews

I also haven’t bought a Wii U for some reason.

What was it again?

Perhaps it’s because I didn’t find any attraction in games that can only be played on the Wii U.

111: Japan Otaku Reviews

>>98

As a home console, its performance isn’t that high, and I felt that the unique gamepad was sufficient with the 3DS.

99: Japan Otaku Reviews

Why the 64DD…

100: Japan Otaku Reviews

What are the representative titles of the Wii U?

102: Japan Otaku Reviews

>>100

Splatoon

Mario Kart 8

Smash Bros for

103: Japan Otaku Reviews

>>100

Splatoon

101: Japan Otaku Reviews

The Switch sold this well, huh?

Even though it’s technically a handheld, it’s still a runaway success.

104: Japan Otaku Reviews

The Wii U suffered due to the fact that there were hardly any opportunities for trial play because its controller was too unique.

105: Japan Otaku Reviews

The Famicom sold well because it was cheap and long-lasting.

The budget version has also been released in large numbers.

106: Japan Otaku Reviews

Can it really surpass the DS and PS2?

If we could sell about 9 million more units globally, it would become the best-selling home gaming console in the world.

108: Japan Otaku Reviews

The Wii U is not suitable for multiplayer in a university club room either…

110: Japan Otaku ReviewsYeahx3

Splatoon and Breath of the Wild, now that I think about it, you were on the Wii U, huh… that feels really intense.

123: Japan Otaku Reviews

>>110

Well, I don’t think many people played Breath of the Wild on the Wii U…

112: Japan Otaku Reviews

It’s surprising that it continues to decline from FC to GC.

119: Japan Otaku Reviews

>>112

It’s simply because other companies’ hardware has been continuously gaining market share.

114: Japan Otaku Reviews

It’s obvious, but once something sells, the next step is to create a hard product that is conscious of that, and if it doesn’t sell, switch it up until it does.

115: Japan Otaku Reviews

Until the Wii, it was a good competition, but now Nintendo is the only strong one.

125: Japan Otaku ReviewsYeahx2

>>115

The thread image represents the global total, so I’ll speak assuming worldwide context, but it’s not a dominant force…

116: Japan Otaku Reviews

It seems that developing third-party titles for the WiiU was also difficult.

Before the number of units became widespread, multi-platform support was not available there.

Improved various aspects with the switch and also enhanced the multiplayer situation.

117: Japan Otaku Reviews

It’s not so much a stall, but I messed up at the start in 3.

158: Japan Otaku Reviews

>>117

I thought 5 was on the same course as 3, but it has made quite a comeback…

118: Japan Otaku Reviews

I remember thinking that something about the design of the WiiU was just nice…

120: Japan Otaku Reviews

The Wii U was a bit too innovative, and third-party developers couldn’t keep up.

141: Japan Otaku Reviews

>>120

The DS and 3DS were quite innovative, but there were no competitors already.

I remember reluctantly buying both the GBA and the WonderSwan Color because there were games that could only be played on the WonderSwan Color during that time.

121: Japan Otaku Reviews

Three is difficult to develop for various reasons, and the performance reached its limits quickly, so the timing wasn’t good.

It could not have been worse.

137: Japan Otaku Reviews

>>121

There are many software titles I wish would be re-released, but it seems that trend isn’t happening at all, which makes me think that the development environment is really unique.

124: Japan Otaku Reviews

If Japan continues to change its hardware standards like this while the overseas market accumulates know-how in PC gaming in one direction, it’s no wonder they were overtaken in the 2010s.

127: Japan Otaku Reviews

There was a situation where domestic manufacturers that are not major players couldn’t keep up with the shift to HD.

128: Japan Otaku Reviews

If I had a Wii, I felt like the Wii U was just okay…

129: Japan Otaku Reviews

What are the specs of the Switch?

130: Japan Otaku Reviews

Breath of the Wild is understandable, but Splatoon is completely from the Wii U, right?

131: Japan Otaku Reviews

Even now, Nintendo has a strong sense of independence as Nintendo…

139: Japan Otaku ReviewsYeahx3

>>131

If you’re not releasing a mobile version this time either, it’s a platform that has exclusive titles like Mario, Pokémon, Zelda, and Animal Crossing, so it’s pretty strong.

132: Japan Otaku Reviews

I calmly remembered that I was playing PlayStation 2 games on the PlayStation 3 back then.

152: Japan Otaku Reviews

>>132

Calm down.

You can’t play 2 on the PS3.

Some archives existed, but…

159: Japan Otaku ReviewsYeahx3

>>152

The early high models can play PS2.

170: Japan Otaku Reviews

>>159

I bought that…

162: Japan Otaku ReviewsYeahx2

>>152

The initial version is done…

163: Japan Otaku ReviewsYeahx2

>>152

It was possible with the initial model…

166: Japan Otaku ReviewsYeahx3

>>152

Hahaha, this one is surprising.

I can’t believe there are people who don’t know the original version.

134: Japan Otaku Reviews

By the time I had mostly exhausted the Wii, I had already graduated from gaming.

After that, I saw the Wii U commercial and thought vaguely, “This can be played on the Wii too, right? Like the DSlite.”

I wasn’t thinking of buying new software anymore, so I didn’t properly research afterwards either.

135: Japan Otaku Reviews

What’s amazing about the Wii is that even people like aunts who don’t usually play games buy it.

Well, those people probably bought it as fitness equipment.

136: Japan Otaku Reviews

World

Domestic

World Domestic

| Game Console | Type | Manufacturer | Release Year | Global Sales | Japan Sales |
|—————————|—————–|————–|————–|————–|—————-|
| Nintendo Switch | Home / Portable | Nintendo | 2017 | 150.86 million| 36.82 million |
| Nintendo DS | Portable | Nintendo | 2004 | 154.02 million| 32.99 million |
| Game Boy | Portable | Nintendo | 1989 | 118.69 million| 32.47 million |
| Nintendo 3DS | Portable | Nintendo | 2011 | 75.94 million | 25.26 million |
| PlayStation 2 | Home | Sony | 2000 | 160 million | 21.98 million |
| PlayStation Portable | Portable | Sony | 2004 | 80 million | 19.69 million |
| Family Computer / NES | Home | Nintendo | 1983 | 61.91 million | 19.35 million |
| PlayStation | Home | Sony | 1994 | 10.49 million | 18.85 million |
| Super Famicom / SNES | Home | Nintendo | 1990 | 49.10 million | 17.17 million |
| Game Boy Advance | Portable | Nintendo | 2001 | 81.51 million | 16.96 million |
| Game & Watch | Portable | Nintendo | 1980 | 43.40 million | 12.87 million |
| Wii | Home | Nintendo | 2006 | 101.30 million| 12.81 million |
| PlayStation 3 | Home | Sony | 2006 | 87.40 million | 10.27 million |
| PlayStation 4 | Home | Sony | 2013 | 117.20 million| 9.71 million |
| PlayStation 5 | Home | Sony | 2020 | 74.90 million | 6.53 million |
| PlayStation Vita | Portable | Sony | 2011 | 15.81 million | 5.86 million |
| PC Engine / TurboGrafx-16 | Home | NEC | 1987 | 7.64 million | 5.58 million |
| Sega Saturn | Home | Sega | 1994 | 9.26 million | 5.85 million |
| NINTENDO 64 | Home | Nintendo | 1996 | 32.93 million | 5.54 million |
| PocketStation | Portable | Sony | 1999 | 4.90 million | |

138: Japan Otaku Reviews

It may be about time for other manufacturers to release new hardware as well.

157: Japan Otaku Reviews

>>138

Hey, why don’t you try to say it properly and specifically?

173: Japan Otaku Reviews

>>157

A company that has various genres of IP and can release exclusive hardware would seem strong…

Capcom!

164: Japan Otaku Reviews

>>138

The timing is bad right now.

140: Japan Otaku Reviews

Not many people have probably done it, but I felt that they must have wanted to play Breath of the Wild on Wii U.

146: Japan Otaku Reviews

>>140

Key assignments and switches can be quite restrictive, you know…

142: Japan Otaku Reviews

The Wii U is the only console I’ve gotten rid of after playing Xenoblade Chronicles X.

I never thought I would be able to play Xenoblade Chronicles again on the Switch 2.

143: Japan Otaku Reviews

I bought a Wii U, but I only bought Splatoon, Mario Kart, and Xenoblade Chronicles… Well, I did have a lot of fun with those three.

144: Japan Otaku ReviewsYeahx2

The timing of the PS3 was not very good as it coincided with the transition period to HD televisions.

Everyone was still doing their best in the era of low-resolution CRTs.

169: Japan Otaku Reviews

>>144

Isn’t it more about the price?

145: Japan Otaku Reviews

I made a mistake, it’s the Switch.

147: Japan Otaku ReviewsYeahx1

I just found out that Breath of the Wild was also released on the WiiU.

154: Japan Otaku ReviewsYeahx1

>>147

It was originally a WiiU title, after all.

160: Japan Otaku Reviews

>>147

I’m surprised too right now.

I thought Skyward Sword was the last one.

148: Japan Otaku Reviews

Smash Bros is probably the most iconic.

It was enough to get a 3DS rather than buying a Wii U…

149: Japan Otaku ReviewsYeahx3

I’m always surprised to hear that the 64 had poor sales, even though everyone had one when it was released during my elementary school days.

176: Japan Otaku ReviewsYeahx3

>>149

Well, everyone didn’t have it.

There were times when we gathered around those who had it.

198: Japan Otaku ReviewsYeahx1

>>176

A friend who, for some reason, is an only child but has multiple controllers.

180: Japan Otaku Reviews

>>149

On the contrary, since no one around me had one, I was like, “Huh? Is Nintendo okay?”

150: Japan Otaku Reviews

The Wii is acting strange.

153: Japan Otaku Reviews

At first glance, the Famicom might seem like just this much, but…

Outside of major countries, counterfeit goods were circulating, so I thought about that; it’s nothing like this.

167: Japan Otaku Reviews

>>153

At that time, there were still many parents who showed strong resistance to games.

184: Japan Otaku Reviews

>>153

The reason why the Famicom featured in photo materials is usually a knockoff.

In countries where photographic materials are made, it’s a harsh reality that copies circulate more than the originals.

155: Japan Otaku Reviews

One hundred million?

156: Japan Otaku Reviews

It would be nice if the 64GC was at someone’s house…

161: Japan Otaku Reviews

Why doesn’t the XBOX 360 sell well in Japan?

172: Japan Otaku ReviewsYeahx2

>>161

It’s just a trend of the software.

193: Japan Otaku Reviews

>>161

It was probably because there were few software options for Japan.

165: Japan Otaku Reviews

A 15% discount on the WiiU just for conditional lottery reservations, huh…

168: Japan Otaku Reviews

I think the Wii U is not developer-friendly because they have to create the screen and controls for the pad as well.

171: Japan Otaku Reviews

The PS3 had a completely failed launch.

Sony has misjudged too many things.

174: Japan Otaku Reviews

If it’s about 10 million more Switch1 units, it should be possible to accumulate that in about three years, right?

178: Japan Otaku Reviews

>>174

Is there really a group of people who would buy 1 now that 2 has come out?

186: Japan Otaku ReviewsYeahx1

>>178

Even from the perspective of those who haven’t bought a Switch, if they can do it in 2, they would probably choose to buy 2.

175: Japan Otaku Reviews

The Wii U had an unappealing name and appearance.

Many people recognized it as a Wii peripheral.

183: Japan Otaku Reviews

>>175

In the early days, quite a few people thought the 3DS was just an updated version of the DS with 3D features.

194: Japan Otaku ReviewsYeahx1

>>175

As mentioned above,

Because I was doing a similar compatibility business on the DS.

I thought it was that pattern again.

177: Japan Otaku Reviews

I remember that at the very beginning of 3, they were trying to inherit the way of 2 and had basically integrated 2 at a fundamental level, as Hage said.

179: Japan Otaku Reviews

My friends mostly had the Donkey Kong 64 game, but it didn’t sell that well, did it?

181: Japan Otaku ReviewsYeahx1

There were quite a few people who only bought the controller for the 64.

182: Japan Otaku Reviews

The Famicom and Super Famicom give the impression of being three times this number.

185: Japan Otaku Reviews

The Famicom was widespread enough that most households with children had one.

187: Japan Otaku Reviews

The number of gamers is increasing tremendously.

200: Japan Otaku Reviews

>>187

I think it’s true that the demand for staying at home due to COVID-19 was real.

188: Japan Otaku Reviews

The mobile device has been hitting consistently, so it was a wise decision to lean towards that direction…

189: Japan Otaku Reviews

I often see discussions about Smash Bros and GoldenEye, so I get the illusion that they were quite popular.

190: Japan Otaku Reviews

The Wii U released its main titles, including Super Smash Bros., on the 3DS…

191: Japan Otaku Reviews

It’s not just selling things, it’s nostalgic.

Is it already nearly 20 years ago?

192: Japan Otaku Reviews

The Nintendo console was a game system where we gathered at the house of those who owned it to play Smash Bros. and Air Ride, or at least that was the case for me and my friends.

195: Japan Otaku Reviews

In most cases, I was playing multiplayer games, so it was enough to be able to play them at a friend’s house.

196: Japan Otaku Reviews

It feels like everyone gathers at the house of someone who has either a 64 or a cube, and I don’t have the impression that anyone owned one.

197: Japan Otaku Reviews

I bought a 64, but I only bought GoldenEye…

199: Japan Otaku Reviews

The proportion of people around me who have a 64 Cube Wii U is noticeably low.

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