
I’m about to lose it!
An upper avoidance attack is good.
>>1
Does the flipping have a captivating feeling?
If I win next time, I’ll try to be mindful of it.
>>1
Everyone forgets about this, right?
The DJ might also be well-versed in Hakkyo Seiken.
>>3
I thought it looked like Chinese martial arts.
Hurry and reveal your true muscular form.
Isn’t Cristiano Ronaldo’s firepower a bit too high…?
Isn’t Hotaru’s face kind of big?
Th-That’s it! That’s what the viewers are looking for!
If the Molotov cocktail had been adopted as a technique for Ganatch, it might have been really dangerous with long-range firepower…
Akemono’s rock and Terry’s final boss costume are lame, but the techniques are cool, so even though the costume is lame, I want to use it myself.
How’s the internet situation?
>>12
So far, there are no problems at all.
>>14
Alright… (draws sword)
I thought it was strange that the super special moves in Street Fighter 6 aren’t placed in the combo list like they are in Modern.
If I did that in this game, my stamina would probably evaporate immediately, so it’s better not to…
Maybe that guy is an unlockable character instead of DLC, but when will they be available… I just want to try him out normally…
>>16
I’ll add it together with Andy at EVO JAPAN, so look forward to it! I predict we’ll release a PV.
>>24
Well, SNK has had instances where they suddenly add slots for annual planned DLC characters or additional character lists (in KOF)…
Network errors are surprisingly rare.
You’ve grown up, huh…
I felt a bit melancholic about Cain’s AkE ending.
Mr. Nikumura puts on a great performance.
Remembering Street Fighter 4 has made things fun with lively movements.
JD can be done as expected, and the battles are surprisingly comfortable…
All the endings are good, aren’t they?
There are also many combinations that say get married soon.
>>21
Huh?! Terry and Rock are getting married?!
>>22
Marriage between a father and an adopted son is prohibited by law.
Isn’t EOST something that fans of these characters would drool over?
>>23
I wasn’t expecting much at all, but it’s actually really interesting, so I thought you should properly advertise that it also has a single-player mode!
Many people are now paying attention to the richness of solo modes in fighting games.
>>23
The official service is way too generous!
Actually, I was quietly surprised that this DLC character comes with the base game instead of the season pass.
>>27
I’m putting it out with a season pass, just in case.
Every character has incredibly high firepower during SPG.
I wonder if it’s better to place it early on?
>>29
There is indeed a higher potential for increased firepower when placed in the latter half, but as the strategy progresses, it seems that finding a way to defeat the opponent without turning them into an SPG will become more important, so I feel that having a stable lead is better.
I was playing Marco’s story mode, and it was so crazy that I kept laughing the whole time.
Billy seems strong, but the combos don’t come naturally to me.
I mean, everyone is too complicated!
A thread image that seems to capture the heart more than Cristiano Ronaldo.
>>36
Since Ronaldo has neither an arcade nor EOST, I can’t even tell if he’s an enemy…
>>36
What can I say?
I think the gag character slot in fighting games is great.
Terry and Billy from EOST are a bit stylish, right…?
>>38
They have been coming for decades.
Are SNK character fans really going to be okay with being bombarded with that much voiced dialogue when they’re fundamentally starving for character interactions?
>>39
It’s unlikely that I’ll die just because of a supply that hasn’t been available for 26 years.
>>41
I’m dying…
>>39
Since the character interactions have increased significantly since KOF14, it’s still not at a lethal level.
>>39
In KOF15, the ending was a voiced paper theater, but in this game, having voices for both sides is such a luxury; it’s terrifying…
I wanted to use a dance, but the only ones that feel right in my hands are Hotaru and Hokutomaru.
Hokutomaru… you’re a good guy… but you don’t have many skills for braking…
The Ganatch’s past works reference characters here and there, so someone who doesn’t know might mistakenly think they’re old characters.
When it gets extreme, it gets just defended, so is there a situation where it would be better to use a normal move for anti-air?
>>44
In mid-air just is not possible during dash jumps or small jumps, and it can be clearly stated that in this game, it will mostly be normal jumps, which is impossible.
So it might turn into watching out for jumps.
It became easier once I understood that I could brake with the command shift push REV button.
I can’t believe there are so few in ranked matches, as shown in the thread image.
Putting aside strong and weak, overall, the run type is more enjoyable.
But visually, the ones I want to use are all step types.
Former fans are happily letting go of Terry’s hand and falling down.
>>51
Bwahahaha…!!
Is it true that you can’t do a just defense with a small jump?
Cristiano Ronaldo has his own unique nutrients!
This guy reminds me of Pierre from Breakers.
The old man in the thread image is somewhat ambiguous.
Aren’t you a little weak…?
Ganache has too many techniques where the risks and returns do not align…
Looking at Donfan’s frame, it seems like it could cause some trouble.
I can’t handle the controller because I’m too busy.
I don’t see it now, but I think once this game reaches its peak, we will see things like multi-hit red blocks and guard cancel super specials.
Well, I feel it’s a bit uncertain how much value can be found in producing a super move from a guard cancel since it’s way too strong.
I’ve never played Garou at all, so I thought I’d start with the beginner-friendly combo trials and did them all, but you know…
This isn’t for beginners, is it?
REV attack seems to be adjusted soon.
I can’t even do a jigsaw.
There’s no game that’s geared towards beginners all the way to the very end in combo trials.
Even Street Fighter 6 is like that.
In this game, you only need to learn the combination trial of Breaking → Super Special Move.
I’ve played the combo missions from past SNK games, but I can definitely say this one is by far the easiest.
You can use smart mode if you want.
I mean, the Smart Gryphon is quite good.
I hardly ever do things like picking up twice or repeatedly using REV techniques.
I think it’s enough to include REV in a combo at most twice since the adjustments are tough, and if you overheat, you’re practically done for.
Maybe it’s because Billy raised me in rock, but I have a close connection with Terry, and it’s nice that in the ending, I’m questioning my current situation.
After connecting the REV accelerator, finish with a regular special move to recover the gauge.
I’m unsure whether to finish with a good REV art and go for an offensive wake-up.
I think the characters’ personalities have definitely become more rounded compared to what was initially envisioned during the MOW development.
Well, it’s properly wrapped up and ends on a refreshing note, so I guess that’s okay…
>>72
Since GG has become more rounded in character, the story has progressed and it’s become interesting…
>>72
The ending was too gentle, and it didn’t work for me.
If there were a murderer named Freeman in this world, it would stand out.
>>154
They are around, aren’t they…?
I realized from the thread image that fighting games become quite amusing when they frequently use direct camera angles.
It seems that everyone should get used to braking and feints before they become accustomed to them, as it makes it difficult to use smart moves.
I thought the pre-church was going to be tough at first, but…
This guy has high firepower.
When mixed with Hidden Gear, it can normally fly close to 500.
It seems like Ganatch is easy to impersonate in fighting games.
I’ve managed to get used to braking somehow, but I still can’t grasp feints at all.
It seems like the increase in combo damage is on a whole different level, so I want to somehow grasp the trick to it.
Billy will buy a suit for Hokutomaru and teach him party etiquette.
Terry doesn’t even have savings to buy a suit.
The only way to cancel a small move into a special move for Pritcha is with the weak kick…
Billy has a younger sister, and he’s good at taking care of others…
Braking is fundamental because without it, you can’t increase your power.
The feints have become stable in practice, but I really can’t execute them instinctively in actual combat.
But the most fun in SNK games is when I’m mixing in feint breaking small jumps and keeping my opponent locked down.
Terry really needs to get a steady job; otherwise, it would be bad…
>>84
A string…
Billy has gradually become the top, and there’s no way I can be in Gies-sama’s shoes… but no, you’re suited for the top.
>>85
The second-generation president’s groundwork is too good…
Isn’t it rather tough to not have even one combo that mixes in feints during the trial?
Billy is in charge of the connection this time, after all…
But this SNK character is way too visible…
Isn’t there too much disparity between those that have a variety of feints and those that only have one type?
I think it’s better to wrap things up quickly at that level rather than getting stuck as a beginner in the trial and thinking you can’t participate in actual competitions unless you do this.
Both fighting game characters and fighting gamers have become softer.
How does everyone input Donfan’s aerial super combo?
It’s too busy to jump and then do two waves.
>>93
After charging the wave twice, jump.
>>93
It’s fine to just input wave vibrations on the ground.
>>93
It is 2362369B.
>>93
It will appear on the ground at 2362369.
I just found out that I can brake using the REV button.
But I still don’t know how to use Jenny’s 2 feints.
A lot of distractions have disappeared from Marco’s victory lines…
But Billy seems so overwhelmed that he gives off the vibe of ending up alone…
My sister might end up marrying a world Muay Thai champion.
Once you learn braking, your power will increase significantly.
If I can’t do it, I can still have fun fighting properly.
This time, the only one who is mischievous is the final boss.
Most people are rational…
Did you also realize that Billy wasn’t just a mad dog, Master Geese?
Relative to others, Terry is quite free and mischievous.
In what situations should I use the upper block?
>>107
When Marco rubbed the REV Hien Impact!
>>107
It’s annoying how there’s no attack hitbox at my feet with that poking move → dodge and attack from above!
>>107
It depends on the character, so it’s hard to answer without mentioning specific names.
For example, if it’s Marco, it’s better to avoid the opponent’s rev blow and then go for a high attack with Tiger Cannon > Breaking > … to deal more damage than to simply counter with a rev blow.
The upper dodge is probably the longest ground move, so it is useful as a deterrent.
It is a very important technique, as stated.
I struggled in ranked matches with Donfan, but this guy might be a character that bets his life on Core Core Thunder.
The old version of Billy is a character who would kill if Gise told him to kill Lily (the staff who talked about that setting is also part of the current staff), so he is a mad dog in that sense.
Whether good or bad, when you find yourself in a position to bring people together, it’s probably not easy to remain that way.
Hotaru was such a pushy child…
Moreover, this kid has quite a muscle-headed way of thinking.
>>111
That’s that guy’s sister, you know?
>>111
My older brother is like that…
>>111
It’s a kid who remembers Qigong to make up with the family and is going to beat up his older brother, right?
>>121
In the previous work’s ending, I also punched my older brother as punishment! That’s why.
>>128
Slap! It’s a slap!
>>111
Let’s search for my missing brother! For now, let’s participate in the fighting tournament! That’s just how they are…
For now, I’m making a living with taps spin, but I can’t shake the feeling that it won’t work out in the future.
I made a button because I feel like I can’t quickly execute evasion and feints.
Where is that guy?!
Avoiding the upper attack cancels properly when it hits, so let’s extend the combo to around 300.
I’m grateful to know that I can avoid it with the upper dodge since I was being killed just by Ganache’s JC.
I haven’t even tried to see if I can combo from the upper dodge!
>>122
Pritcha is quite a lifeline!
It has firepower, but the reach is disappointingly short!
Check out this crouching weak punch!
Cristiano Ronaldo has a bothersome aspect like a deathbound.
That aside, I think Hotaru’s dad is a loser.
Marco is especially like that, but rev blow is fast and has no counter, so it has low power! That’s what’s happening.
Ganatch can also avoid the upper attacks from a distance!
Depending on the character, you can casually avoid attacks from above.
It can win against REV, Billy Rod, and Cain’s crouching C.
Donfan realized that he could confirm a hit with C before going for C Shiden, which has allowed him to earn quite a few points.
In places where you can see a normal jump and then do an air throw, it’s quite wicked.
There are many cases where you don’t need to use REV during combos, so I was using REV for the aerial Thunder Clap and Flying Leg.
Honestly, things have become healthier since Goose was alive, thanks to Billy.
Ganachi seems to have hoped for a weak character, as everything about their actions is weak…
>>134
The variety characters don’t really go that wild.
Fireflies have become quite strong.
Well, they’re from that house, so the last resort will be force.
Trying to avoid and launch an attack.
The throwing device is malfunctioning.
>>136
Let’s make a button!
Well, the fact that he can keep the Howard connection healthy shows a lack of talent, doesn’t it?
That was created by Geese for his ambitions and revenge against his father.
Donfan experiences an unusual awkwardness when guarded by near C.
The close C feint is difficult to use because it combines with the performance of other normal moves.
Donfan, make an effort to extend the 2C a little more.
>>141
I want to cancel the special move from far B and far D, even if it’s just like that.
I’ll manage with the worst case, so please give it to me.
I saw the MV where Ganatchi hits his grandma.
What is this…? What…?
>>142
Honestly, the affinity with SNK characters is too high.
Donfan has good frames in close B and D.
At first I was anxious, but now it’s incredibly fun…
Make it more popular.
The firepower is high, woooh! I rushed through it!
Kevin is starting to feel quite exhausted.
Hotaru-chan is just trying to kill her enemy normally…
Of course, big brother will stop you too.
Nameless Lee! I don’t understand how to fight in PuriCha! Teach me!
>>148
Do your best to get closer, use feints, pretend to be solidifying, and clumsily combo from an invisible mid-hit with the 214P follow-up.
I’m sorry for winning and leaving early since there were just too many fireflies.
I think Donfan can disrupt with the breaking around Tornado P, Wave K, and Tornado K.
It’s too difficult to even touch it in order to do that…
Donfan’s down C doesn’t seem to have much of a chance to shine this time.
The awkwardness when you try to use Hidden Gear and end up doing a forward step instead.
It’s good to proceed with the EOST Fang Blade.
Because of Hotaru-chan, I am vomiting blood.
To be honest, looking at the performance of the members in this work, there probably would have been many who were weak or had different appearances.
The behavior is straightforward and it’s a run type, so it’s too easy to get into.
The dance feels extremely heavy and sluggish.
Once you get used to it, it’s probably a character that moves lightly.
Hotaru really is loved for having a spinning top and also having a wide throwing range.
Big is protecting someone who seems to be Mary, and the security in South Town has improved…
>>160
Well, BIG is someone who started the mafia after he couldn’t stay in the military even though he helped his colleagues…
Personally, I want to remove the forward step in front of the REV button.
The previous step goes out of control…
>>161
It’s tough to try to reverse guard and backstep.
I still don’t know where to use Marco’s charge attack!
The fireflies are more than anything, really enjoyable to move around.
I feel like the concepts of guilt and a gentle world are spreading in fighting games.
>>165
Exhausted from the battle.
The dance is probably designed with a loose cancel timing for beginners, but that actually makes it feel harder.
It’s too hard to deal with Hotaru using Gryphon.
In the first beta, it was said that Hotaru was plain and boring.
Well, compared to the beta version of Cainpreta, it was indeed somewhat boring…
Could it be that it’s actually really well balanced?
>>172
Everyone is so chaotic that it feels balanced in a roundabout way.
Despite being a Donphan OraOra type, the combat style is too modest.
Well, in terms of balance… I think the significant disparities will likely become visibly apparent before long.
However, it’s clear that everyone has a distinct experience, and each offers its own enjoyable aspects.
Even if the strong tornado is guarded, it’s only -2 or something like that, so if it’s guarded, just go with this for now.
The far-standing strong punch moves a little forward and can be canceled, so if it hits, follow up with REV Rekkaken.
Perform a tornado feint from a solid form or a REV slash kick, and make them guard from a REV circular to gain an advantage.
For now, what I’ve come up with is something like this.
It’s more fun than when MOW was around, isn’t it?
Whatever you do, it feels really rewarding.
Hotaru Kain is clearly strong.
I guess it’s Terry after all.
I’ll wait for the official release date for things like balance.
It doesn’t feel like an unresolvable imbalance, but I feel like there is some level of character disparity.
While the skill gap can’t be helped,
There are some hidden gears with a 5F generation frame and some without, so I’d like that to be standardized.
It will probably gradually become a source of dissatisfaction in the future.
It’s much more well-organized and interesting than I imagined.
It’s a mystery what the criteria are for those who have 4f tricks.
In the end, it will come down to the frame competition…
I’m quite often messing up with simultaneous pressing of REV arts.
I guess I’ll just have to get used to using the simultaneous press buttons…
The disparity between characters is clearly present, and it’s probably not something that can be overturned even as research progresses…
It seems like Jenidon and Kevin are having a really tough time.
Hotaru Kainterii Hokutomaru looks like it’s high-ranked.
Intellectual Hokutomaru…!?
I’m going!
“I’m coming!”