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[Uma Musume: Pretty Derby] Bond hint 80 reset, bond skill success rate 30 reset, success rate 30 reset.

Japan Otaku Reviews+

…I can’t complete it; I want help.

1: Japan Otaku Reviews

It’s because I’m just resetting.

2: Japan Otaku ReviewsYeahx15

Windy-chan, who knows no compromise, is so cool!

Stop complaining and keep leveling up!

3: Japan Otaku ReviewsYeahx8

I will leave it to you and be satisfied with receiving a participation prize.

Calm and relaxed days are coming.

4: Japan Otaku Reviews

It should be at least completed to the level of a compromised individual.

5: Japan Otaku ReviewsYeahx5

I don’t care about juniors or anything like that.

It’s more important whether you can draw two strong cards in the first half of the classic.

6: Japan Otaku Reviews

If you can’t get Friendship 25 and Motivation 120 with 5 and 6, it’s basically a reset.

7: Japan Otaku Reviews

If you can’t draw motivation around 567, you’ll never be able to draw it in your life.

If I don’t see it at 5, I’m already in despair.

9: Japan Otaku Reviews

To be honest, my straightforward impression is that it could be used for any of them.

If I had to say, it’s Taishin, but are you going to train for a strong finish?

14: Japan Otaku Reviews

>>9

Oru might continue to develop in the future.

If I had to say, Windy-chan would also become Taishin, but there is also a dream of fully maxing out Dantsu.

10: Japan Otaku Reviews

Everyone is too conscious.

If Windy-chan gets one star 3 each of training effects and motivation effects (excluding heart performance) until the Classic or after 2 bonds in Senior, then I will continue.

11: Japan Otaku Reviews

Finally, I ran out of Tough Drink and have entered into Stone Breaking.

As expected, I can’t eat Valentine’s chocolate…

12: Japan Otaku Reviews

I’m raising Kitasan, but it hasn’t been improving much in the senior category.

Three spring matches and three autumn matches are tough.

13: Japan Otaku ReviewsYeahx8

Hint 80 can be compromised, but I’m losing motivation for Skill 30, so I’m resetting.

17: Japan Otaku Reviews

>>13

In reality, Hint 80 can pick up hints quite well, but Proficient 30 is really at a level of mere error.

15: Japan Otaku Reviews

I’ve been able to achieve a win rate of about 80% in Rummo.

Since last time was about 20%, I’m doing a lot better this time.

I’m just scared of whether I can get platinum because sometimes you just lose.

16: Japan Otaku Reviews

I want the conditions for June to be announced soon.

18: Japan Otaku Reviews

The runaway cat Maya can’t be caught by me.

Is there any other measure besides releasing the cat myself?

21: Japan Otaku Reviews

>>18

If it’s a surplus of UB5 or more, it can be caught.

22: Japan Otaku Reviews

>>21

Yeah, yeah, if it’s about UB5… don’t be unreasonable!

19: Japan Otaku Reviews

I don’t know about the meta environment, but it seems that a fleeing composition including Cat Maya is still top tier, just like at the start of the meta.

23: Japan Otaku Reviews

>>19

It is!

Cat Maya > Orpheus >> Others

29: Japan Otaku Reviews

>>23

Cats have (though it’s highly completed).

20: Japan Otaku Reviews

If it’s just Debadeba, we can still compete.

It’s suspicious from the three devices.

Speedy is not good.

24: Japan Otaku Reviews

Maya the cat is indeed sharp; if she fails, it’s a reset case.

If my partner Kita-chan comes to the debut match and it ends up being a disappointment (but it’s not going to have the cuter character this round…), then I’m resetting.

25: Japan Otaku Reviews

I think there is no difference between the king and the cat, as everyone says.

I mean, the king can come flying from anywhere, and it’s scary.

26: Japan Otaku Reviews

I guessed the king, but I’ve only raised the knight, ha ha ha!

I’m going to go with a 3-point lead now.

27: Japan Otaku ReviewsYeahx1

>>26

I’ve never seen Rumma win the most.

Rice and things like that have a better chance of winning.

28: Japan Otaku Reviews

I became a sharp Maya with a distance S after completing the support without causing a failure in the speedster.

When choosing skills, there’s only the trick of green escaping, so this guy can’t even use solidification, haha!

30: Japan Otaku Reviews

Your attitude of deliberately choosing a difficult approach is admirable.

31: Japan Otaku Reviews

The appeal was a great success.

32: Japan Otaku Reviews

If I gather all the latest support cards, they seem strong except for acceleration.

33: Japan Otaku Reviews

Above the Wima level, it’s an image of Cat Maya being overwhelmingly strong, while for the casual players around there, Orpheus is overwhelmingly strong.

34: Japan Otaku Reviews

Rummo’s Deva 2 is fine, but stop with the Stadeva.

It doesn’t really work on cats, but it kills everything else.

37: Japan Otaku Reviews

>>34

Doesn’t the cat work that well?

I think it had an effect that could reduce gold recovery by two or more if you had two Stardew Valleys.

35: Japan Otaku Reviews

It’s tough that I can’t use the latest support card for my favorite due to skill restrictions.

It's tough that I can't use the latest support card for my favorite due to skill restrictions.

36: Japan Otaku Reviews

Meno was left behind.

To be blunt, no one can keep up with the fine-ass cat Maya.

39: Japan Otaku ReviewsYeahx3

Cats can recover even from uniqueness, huh…

40: Japan Otaku Reviews

Until now, I had been mindlessly choosing Su-san in the three-choice questions, but when I started choosing Seiko-san instead, for some reason, the low point at the end of my misses increased…

41: Japan Otaku Reviews

It’s a debuff game, and they even use debuffs to escape.

42: Japan Otaku Reviews

I feel like I often see reused devices coming at a timing that can’t be helped anymore.

43: Japan Otaku Reviews

Cats have recovery from both Gold Recovery 2 and Unique Recovery, so they are hardly affected by something like Startup Damage 2.

45: Japan Otaku Reviews

Since it’s unique + gold 2 + α, it won’t make sense if I don’t put in multiple, but I don’t want to do the debuffing myself.

46: Japan Otaku Reviews

I raised Meno a bit and tried some test runs, but even if I get passed in the final straight, her unique ability activates, so I feel like she absolutely won’t let go, just as her character suggests.

However, there is no need for me to catch up with those who have surpassed me.

47: Japan Otaku Reviews

It is a sad present for Topuro, which is seen as lacking in basic strength despite being in its first full power environment.

55: Japan Otaku Reviews

>>47

If you modify to escape, it becomes strong.

It’s harder to complete than Akakita.

60: Japan Otaku Reviews

>>55

I also thought about Windy-chan, but in the first place, there was a lack of escape factors, wahaha.

48: Japan Otaku Reviews

When I saw that both my own acceleration and inherited acceleration failed completely during the Luma broadcast…

The ace debadeba thought that it didn’t want to do it.

49: Japan Otaku Reviews

If it’s a Stun Debuff 2, then there’s no problem.

If the other opponent brings along a stun debuff, even Cat Maya will die.

Windi-chan lost to a weaker opponent because of that.

50: Japan Otaku Reviews

It feels like Maya, who started in 2nd place, has been overtaken somewhere along the way, but is that just luck?

51: Japan Otaku Reviews

I feel like the vibes that were embedded as factors in the recovery are doing a great job.

I think this deserves more recognition.

52: Japan Otaku Reviews

There may be a sub-ace that can beat Orphe, who is called “Dance of Escape.”

Is there a sub ace that can beat Oikomi and Cat Maya?

56: Japan Otaku Reviews

>>52

Is Barrier Oshin not good…?

62: Japan Otaku Reviews

>>56

To be honest, isn’t it all dependent on the developments and the final result?

If it’s only occasionally, it’s fine to see Shion, CB, and the cafe winning too.

71: Japan Otaku Reviews

>>62

Windy-chan has also seen Dura’s victory.

UB Oh Myler was certainly defeated.

53: Japan Otaku Reviews

When it breaks, you can also recover to white!

…I wanted to inherit the white speed more, but something seems off with the inheritance…

54: Japan Otaku Reviews

Depending on how it unfolds, the New Year’s Ace can also do reasonably well.

58: Japan Otaku Reviews

>>54

Is this a big escape? Or is it a normal escape?

57: Japan Otaku Reviews

I don’t see Windy-chan winning in dance competitions very often, so the impression of her in random matches seems to vary quite a bit from person to person.

63: Japan Otaku Reviews

>>57

I occasionally see victories.

I’ve never seen the New Year’s CB win.

69: Japan Otaku Reviews

>>63

Windi-chan is completely the opposite, so we have already broken up.

59: Japan Otaku Reviews

How many races do you think you’ll have participated in by the summer training camp?

I’m trying to go out 4 times, but even if I run out, I don’t have enough skip points.

67: Japan Otaku ReviewsYeahx1

>>59

Isn’t there no point in entering wild races, aside from target numbers and big escape conditions in this scenario…?

61: Japan Otaku ReviewsYeahx2

I trained Kita-chan several times, but it’s impossible to finish her, so she’s fired.

65: Japan Otaku ReviewsYeahx1

If you pull with a big escape, there’s a pretty good chance for anyone to use it, but the characters in the back are fixed.

66: Japan Otaku Reviews

I’m training Meno, but I don’t really understand a build that can win in the first place.

Is there not enough acceleration? Is the mid-speed increased?

68: Japan Otaku Reviews

>>66

The acceleration in the middle and the speed in the final stage are all maximized.

78: Japan Otaku Reviews

>>66

The inheriting properties want Joy and Natsu Hare at the very least for DoYaBre.

If possible, I also want the Wasshoi, and I also want the mech sister or Schwa-chi’s stuff.

83: Japan Otaku ReviewsYeahx1

>>78

Wahaha

70: Japan Otaku Reviews

I’m weak in practice, so racing is still an option until the summer training camp.

72: Japan Otaku Reviews

I want to release a volleyball to deal with the Maya.

76: Japan Otaku Reviews

>>72

I think that if Volleybon is finished, it would be quite impressive.

…I may sound condescending, but I actually lost once, hahahaha.

73: Japan Otaku Reviews

What’s common is that sometimes it doesn’t win.

74: Japan Otaku Reviews

I tried calculating the stamina, but if you’re going to meta with cats, you definitely need Stardew Valley 4.

With the Studebaker 3, it has about 31% endurance conservation.

75: Japan Otaku Reviews

At first, I saw that CB was winning quite a bit, but now that I’m improving, the impression of being able to win is fading.

77: Japan Otaku Reviews

Let’s do it… Triple debuff!

79: Japan Otaku Reviews

Which is stronger, conserving or applying monopolistic power?

84: Japan Otaku Reviews

>>79

I think “Conservation” was about one speed skill worth or something like that.

87: Japan Otaku Reviews

>>79

You can freely choose whether to pray for the other person to come to Stadeva or to definitely want to make it late.

80: Japan Otaku ReviewsYeahx1

I thought about Stadeva, but since the opponent wouldn’t have Stadeva either, I decided it would be fine to go with Speedeva instead.

81: Japan Otaku Reviews

If you practice a little weakly and enter a G1 race, at the end, if Ai-chan also enters and gets defeated, it’s a bit advantageous for Skipo.

82: Japan Otaku Reviews

If you escape and make it to the late game, anyone can find a winning path.

85: Japan Otaku Reviews

Personally, I think it’s better to have monopolistic power.

Studeba won’t catch any cats unless other parties are involved.

86: Japan Otaku Reviews

The chain is the starting point for UB2 Orphe.

1914/1621/1384/1341/1233

Professor and Hayate couldn’t obtain UB1 Orfe.

1916/1607/1271/1295/1445

Both of them have gain heels, so I’ll compromise with the former…

This guy’s enthusiasm is way down…

88: Japan Otaku Reviews

Is there really someone who will use Studebaker 2 in the main event? Not just playing around in room matches?

98: Japan Otaku Reviews

>>88

I think there are some people who will submit because they don’t have time.

89: Japan Otaku ReviewsYeahx1

I’m talking about things I don’t understand, like UB!

It’s a story that Turbo wouldn’t understand!

102: Japan Otaku ReviewsYeahx2

>>89

Is it too low for Turbo? Wahaha!

90: Japan Otaku Reviews

Three years of Uma Musume, Shinko Windy.

We will begin the 2025LONG development.

172: Japan Otaku Reviews

>>90

Isn’t this rather someone who can actually do it?

91: Japan Otaku Reviews

I think Stardew Valley 2 would be a good choice if you want to pick up wins against weak opponents, as you can kill everything except for Cat Maya.

92: Japan Otaku Reviews

I think Deba 2 is viable in the finals.

93: Japan Otaku ReviewsYeahx3

Rather, isn’t the turbo understandable?

94: Japan Otaku Reviews

It seems that Meno would have a better chance of winning by abandoning monster evolution and escaping.

95: Japan Otaku Reviews

Which branching evolution is Windy-chan, who is raising Danceunus?

97: Japan Otaku Reviews

>>95

Run away~

96: Japan Otaku Reviews

Turbo can participate in the Champ Week for the first time in a while.

I’m happy.

99: Japan Otaku Reviews

>>96

You can also see nature!!

100: Japan Otaku ReviewsYeahx1

The cat Maya King New Year CB recommends it, but when it comes to the real thing, you all act meta. That’s what you guys are like.

105: Japan Otaku Reviews

>>100

Rather, if I can meta, I want to meta.

107: Japan Otaku Reviews

>>100

Isn’t it rather the case that even if one or two people are countered in that party, there are still winning possibilities left?

101: Japan Otaku Reviews

It’s TB, after all.

103: Japan Otaku Reviews

In Stadbab 4, I’m about 96% in endurance conservation.

As for running at full speed until the very end, I still have a little over 200 stamina to spare, haha!

104: Japan Otaku Reviews

The leader has become the escape, and the escape has turned into a leading position.

A big escape is evil.

106: Japan Otaku Reviews

By including a big breakaway, the speed-specific abilities for the horses ranked below second can confidently use their breakaway tactics, wahaha.

112: Japan Otaku Reviews

>>106

Before speed hybrid recovery became commonplace, I used to stack Purity of Heart to escape.

108: Japan Otaku Reviews

There is no such thing as a cat dreaming of Maya.

I have no choice but to throw a more refined cat Maya than the opponent’s cat Maya.

109: Japan Otaku Reviews

The cat is too far in front and can’t reach the study desk.

Orpheus will die.

110: Japan Otaku ReviewsYeahx2

>>109

Since the long-range stadeba is only a whisper, its range is infinite.

120: Japan Otaku Reviews

>>110

So, it’s just that I won’t take the risk of hitting in all directions since it won’t hit anyway?

I see… in other words… it means to remake the debuff…?

111: Japan Otaku Reviews

This time, there are too few options, so it’s impossible to meta.

113: Japan Otaku ReviewsYeahx1

When I encounter debuffs like all-around vigilance or stamina greed, I can’t help but chuckle.

114: Japan Otaku Reviews

This time, there are very few options, just like in the Championship where there was only the dirt horse Talmare Ricky to choose from.

115: Japan Otaku Reviews

It’s not a “fufu,” it’s a “hahaha.”

116: Japan Otaku Reviews

In the first place, there is a difference as large as the New Year’s CB in terms of the royal cat.

117: Japan Otaku Reviews

It seems that the Ooi 2000 has a relatively good chance for a mid-distance front-running type if there are modifications, but the acceleration gap is tough, isn’t it?

118: Japan Otaku Reviews

I’m proud that the sexy Maya is making a splash.

121: Japan Otaku Reviews

I used to say I didn’t need this scenario SP adjustment, but when I trained a small character without any adjustments, I realized how important you are.

122: Japan Otaku Reviews

>>119

The goal is not easy for everyone, wahaha.

123: Japan Otaku Reviews

Speaking of which, which one is better for the cat’s pacer, Dance Unsku, Akakita, or Daiken Kuripa?

129: Japan Otaku Reviews

>>123

If you’re going to use it as a catapult, anyone can do a big escape.

If you’re thinking of it as a winning card, then do your best with the Hell’s Red Kita.

131: Japan Otaku Reviews

>>123

Basically, it’s a big breakaway, but being a part of the big breakaway is the worst.

It is also acceptable to ride along on a big escape.

142: Japan Otaku Reviews

>>123

The roles of a big escape and a regular escape are different.

The big escape makes it easier to win the escape, and Unsu Red Kita is the sub ace.

124: Japan Otaku Reviews

That’s why I said not to boost the performance of Mayano, which can definitely be seen as a sharp one.

127: Japan Otaku Reviews

>>124

When the cat Maya was announced, I seriously thought, “Is Cygames stupid?”

It’s not good for a child who is definitely sharp to be strong.

125: Japan Otaku Reviews

I was losing a lot of coins because I only managed to complete the training about 1 out of every 20 times.

130: Japan Otaku Reviews

>>125

If you have some time to spare, you can try not to give up and watch anime or post on forums.

126: Japan Otaku Reviews

I was thinking of trying to apply a de-buff for the escape suitability G, but is it perhaps not okay?

128: Japan Otaku Reviews

Unnecessary adjustments in this scenario.

That is… the spirit adjustment, Akakita…

133: Japan Otaku Reviews

>>128

Meno has a stubbornness of 20 and stamina of 10, wahaha!

153: Japan Otaku ReviewsYeahx1

>>128

What is really unnecessary is not just level 3, but even level 2, as they automatically max out the speed correction.

160: Japan Otaku Reviews

>>153

If it’s Speed 2, having 10 is fine.

I want you to stop at 20.

132: Japan Otaku Reviews

In the end, is it that you’d rather have your stamina debuffed than your speed debuffed?

136: Japan Otaku ReviewsYeahx1

>>132

If you don’t intend to win against Cat Maya and just want to kill Orphe, then it’s Stadeba.

140: Japan Otaku Reviews

>>132

In this case, I dislike the idea of having two Stadeba.

134: Japan Otaku Reviews

The big escape debuff is best suited for Turbo.

135: Japan Otaku ReviewsYeahx1

I want a condition that easily triggers and overlaps with a sharp decrease of 5% in SP before it disappears.

155: Japan Otaku Reviews

>>135

I feel that leaving it as an upside factor while relatively weakening it isn’t a bad idea.

137: Japan Otaku Reviews

The sharp ones are an element that torments both light users and heavy users, wahaha.

138: Japan Otaku Reviews

The winning rate of a runaway is drastically different depending on whether there is a big escape or not, so if you want to win with a cat, you must definitely make a big escape.

If you rely entirely on others, then it’s different.

141: Japan Otaku Reviews

It probably won’t happen, but if I can secure a sharp-witted person in the friend zone, it would be resolved.

143: Japan Otaku Reviews

Only Orpheus can definitely be killed.

144: Japan Otaku Reviews

Sometimes I see a runaway strategy that doesn’t make a big break in Lummo and I think, “Is that how you underestimate it?”

152: Japan Otaku ReviewsYeahx2

>>144

It is for the purpose of free riding.

From Windy-chan, who is making a big getaway, it feels like “just die.”

145: Japan Otaku Reviews

It’s too difficult to boost Maya’s power.

146: Japan Otaku Reviews

Even clever Mayano often has frequent Junior romance consultations, so it’s like gacha on top of gacha on top of gacha, so let’s be a bit more lenient.

147: Japan Otaku Reviews

It is rare for the enchanting whisper of 564 activation to come out before positioning adjustments, so if you are going to deploy a studebaker, make sure to build up tension and pressure without rushing.

148: Japan Otaku Reviews

The cat buff is ultimately safe.

If there is a big escape and you are not leaving it to the cat, then leave it to me.

149: Japan Otaku Reviews

There is a theory that the management is manipulating the numbers in Mayano’s relationship advice.

151: Japan Otaku Reviews

If you fall to 3rd to 4th place or lower early on after a big escape, it’s almost impossible to win.

Regardless of Rumma, it seems unlikely that there will be a big runaway in the actual event.

But I can’t help but worry about the worst-case scenario.

154: Japan Otaku Reviews

At the point when it becomes a big escape 2, it’s fairly frustrating.

184: Japan Otaku Reviews

>>154

If you say that, I can’t open the UI and I can’t participate, wahaha…

156: Japan Otaku ReviewsYeahx1

The escape pamira ends as soon as the opponent’s runaway has used a lot of speed skills on the first straight, no matter how well the cat is performing.

157: Japan Otaku Reviews

When there are three big breaks, it becomes quite a chaotic race, so I can understand why they wouldn’t want to put out a big break if it’s trending.

But in reality, it probably won’t come out like that.

158: Japan Otaku Reviews

I want to challenge myself with UC8 as a compromise.

Reality is ruthless…

163: Japan Otaku Reviews

>>158

If you have decent skills, getting a good outcome should be pretty easy, and I think you can get Platinum at around 10-30%.

168: Japan Otaku ReviewsYeahx1

>>163

Given the long distance, I have a feeling that the gap between the actual performance and the practice is going to be significant.

165: Japan Otaku Reviews

>>158

If your skills are properly aligned in the latter half of the UC, then against anyone other than a sharp opponent, it’s just a matter of error.

159: Japan Otaku Reviews

When raising Cat Maya Arima, this never happened.

There are many screams even in x.

Anyway, it’s strange to ask for love advice.

161: Japan Otaku Reviews

The free-riding strategy is useful in real situations.

Oh, if I send out a big escape and a cat Maya, is it strong? Someone who just casually asked about it is coming up with a half-baked composition.

162: Japan Otaku Reviews

Rather, for distances of medium length or beyond, I want a correction for stamina that only extends through guts and power that only extends through speed.

164: Japan Otaku Reviews

Without a large breakaway, the scenario where only the two leading horses can be overtaken tends to happen, so it’s quite a gamble.

In such races, Orfe is usually the one that wins, not the front runner.

166: Japan Otaku Reviews

In this scenario, North Flight’s optimal distance and correction do not match at all.

167: Japan Otaku ReviewsYeahx1

In that case, having Speed 30 makes it easier to do Speed 1, so it’s a valid option.

169: Japan Otaku Reviews

I was satisfied with creating a stud buff that took away all of Windy-chan’s hesitation and anxiety, but…

I didn’t think at all and ended up removing the eight-direction glare…

Could it be a remake?

176: Japan Otaku Reviews

>>169

It’s been that way since the time of Oi 2000 Cri-O-Guri, that you shouldn’t just stare and take it in.

It’s a mistake that can’t be forgiven.

177: Japan Otaku Reviews

>>169

Since debuffs will end your development immediately, stop looking at things like this and hurry up and level up!

170: Japan Otaku Reviews

I lost to Yukino after being non-stop attacked five times.

“Die.”

I lost to Yukino after being non-stop attacked five times. "Die."

“`
Record Record Class Bronze Total Record 3 races 2 wins Fans Acquired 17,268 Major Victory History Hopeful Stakes Race History EX Dream Fest Classic Stella Hanshin Turf 2000m (Mid-distance) Right・Inner ☀ Good Strategy Come From Behind Race Period Junior Class Late December 3rd place GI Hopeful Stakes Nakayama Turf 2000m (Mid-distance) Right・Inner ☁ Yielding Strategy Come From Behind Race Period Junior Class Late December 1st place Debut Junior Class Make Debut Sapporo Turf 2000m (Mid-distance) Right ☀ Yielding Strategy Come From Behind Race Period Junior Class Late June 1st place Close
“`

183: Japan Otaku ReviewsYeahx1

>>170

Loser

187: Japan Otaku ReviewsYeahx3

>>170

It’s beautiful…

171: Japan Otaku Reviews

This time, power is important in the Champions’ Match, as it is mentioned in the commercials too.

173: Japan Otaku Reviews

Because my conditioning didn’t improve at all with mechs in Star Trek, the medium-long conditioning adjustment was quite strong.

Legends, on the contrary, raise stamina a lot in Star Trek, so stamina correction is pretty much unnecessary.

174: Japan Otaku ReviewsYeahx1

At the time of Arima, Cat Maya was the sub ace and the main was Palmer.

180: Japan Otaku Reviews

>>174

We had a Palmer red kitten named Maya.

The one who was winning the most was Maya, but in the finals, Akakita took it away…

175: Japan Otaku Reviews

Windy-chan won the championship at North Flight, hahaha.

178: Japan Otaku ReviewsYeahx1

Reworking debuffs is something that can be finished quickly, so hurry up already.

179: Japan Otaku Reviews

I was completely defeated in a match against a creature with a power of 15000 on a good track, just once.

182: Japan Otaku ReviewsYeahx1

>>179

With 15,000 or so, it’s cheating, so of course you can’t win.

181: Japan Otaku Reviews

It’s become easier to take hints, so it’s easier to develop debuffs.

By the way, is it okay to use a mech for debuff training now…?

186: Japan Otaku Reviews

Is running away in a big way not good?

Windy-chan is enjoying playing Uma Musume in her own atmosphere.

188: Japan Otaku Reviews

>>186

The unique seat for Cat Maya will be reduced to only one, so a game of luck will begin.

189: Japan Otaku Reviews

>>186

The cat Maya can only activate her unique skill up to around 3rd place, so if we’re not careful, we might run out of stamina.

194: Japan Otaku Reviews

>>189

From Orfe’s perspective, I hope Sky comes in third.

191: Japan Otaku Reviews

>>186

Didn’t we compete and die together happily?

190: Japan Otaku Reviews

Mame-chin doesn’t have any shortcomings, but if I had to say, it would be that there’s a lack of early positioning…

192: Japan Otaku Reviews

The big breakaway started to fade in the middle, and the cat, who was in fourth place on the far backstretch, overtook and showed an amazing surge with its unique ability, proving that everything ultimately comes down to luck.

193: Japan Otaku Reviews

I have a question: based on the situation in the image, is it a race or a speed event?

Since speed will eventually hit the maximum, is it a race?

I have a question: based on the situation in the image, is it a race or a speed event? Since speed will eventually hit the maximum, is it a race?

5th turn objective: Gather 5,000 fans. Turn details: DreamFest performance, energy: excellent condition, speed level 1, turf, 1 turn remaining. Miscellaneous marks: +6 +2 +1 +18 +22 +46. Skill points: +4 +4. C 445 /1882 D 323 /1609 E 292 /1625 E 240 /1500 E 213 /1466. Decision: Failure rate 0%. Speed level 1, stamina level 2, power level 1, guts level 2, wisdom.

197: Japan Otaku Reviews

>>193

You can get quite a bit of SP, so the speed is stable.

195: Japan Otaku Reviews

At this rate, it doesn’t seem like the final big escape 3 is impossible, and Windy-chan is already excited about it.

196: Japan Otaku Reviews

I am drawn to the places that are shining.

198: Japan Otaku Reviews

The big escape 3 is interesting because the rankings get all mixed up.

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    [Gundam GQuuuuuuX] A fun-looking opening.

    • April 24, 2025
    [Gundam GQuuuuuuX] A fun-looking opening.

    [BanG Dream!] Am I… going to become a magical girl…?

    • April 24, 2025
    [BanG Dream!] Am I… going to become a magical girl…?