
SD Gundam GGENERATION ETERNAL
It’s really a problem on the side of the aircraft that can only be solved by swinging an axe.
Isn’t that Machu-san who took down the Black Three Stars all by himself?
I can only imagine them swinging an axe in anime…
What are we going to do about this? It’s scary hunting the Big Zam while saying that.
From level 16, the maximum stamina only increases by 1…
But now that there are three requests, I wonder if the unlockable elements will be raised for the time being?
If I had shot even once in the theater, I wouldn’t have ended up with such a combat-heavy status.
It’s tough to have multiple different series of capture missions come after receiving daily rewards and battleship ones…
Skip has also finished the main parts…
It’s better to save the skip and daily rewards until the evening.
Since it’s 1 hour and 12 recoveries, if we have a limit of around 100 for now, we can get a healthy 8 hours of sleep.
Machu, with extraordinary performance as a distribution SSR.
Character requests are at 1, 8, and 5 PM every day, so it’s best to consume them after skipping!
I think that as you develop each attacker separately and your opponent becomes tougher, there will be less reason to use Mach.
Well, I use it when I want to finish off the weak monsters quickly.
I wonder if I said somewhere… stop bothering me already…
It sounds like something Mika would say…
I thought Auto-kun was smart, but it seems he’s starting to lose his stars because brute force isn’t working.
Ugh, Drysen is too annoying…
The event is the red Gundam.
I feel like it might be okay for Zeke Ax to become an SP.
Once you start auto farming, you just can’t help but rely on Machu.
Isn’t it okay for the ultimate mecha to have enhanced performance even at SSR level, like one dupe?
I don’t know much about the red Z, but when you put a Shirocco on it, it somehow looks right and makes me laugh.
When I attacked Fan in Eternal Road, I was told, “What kind of attack was that…!?” But seriously, what was that punch?
You know that “Gikakusu” is the code for a machine that celebrates the victory of the axe, right?
I pretty much did everything, so when I started the second round with a gacha restriction, there was a mission on the first page of the beginner missions to spin the gacha, and I got stuck.
Bind… Mission and Machu
It’s amazing how many Gundam-related threads have popped up because of this game.
I started yesterday, but I was under the impression that once I developed an MS like in G Generation, I could create it at Capital…
What is this red Z’s rocket punch…?
What is this!?
Zikaku Smachu becomes scary once fully trained, starting to one-punch even weak enemies, even on hard mode.
There are some that are unranked, but they’re dealing more damage than Sazabi…
After doing 110 pulls post reroll, not getting a single UR is making me want to start over…
The boss is left to the UR attacker, and Machu is really helpful in taking care of the three weaklings with three actions.
The EVOLVE series is great…there are many that are just cool.
I would be happy to hear Kawasumi’s Trans-Am! and God Finger! so I want the pilot too.
Doesn’t Miorine have really high status?
Shooting and melee skills are only about 20 points different from Guel, and my reaction is 70 points higher than Guel’s.
This time, will you shout things like “Funnel!” or “Trans-Am!” even if you put in characters from other works?
Trans-Am, everyone says.
It’s lonely that despite the strong aircraft, Camille and Heero are only SR.
The SSRs often distributed in social games are not very strong, usually falling behind gacha-produced ones, and their performance gradually decreases over time, but they are still powerful and have an incredibly wide range of applications for a long time.
Are you saying that you’re controlling this hand with psychic control and crushing it with a rocket punch?
Even if I get a UR, the machine produces a lot of materials, but I don’t have enough pilot materials, so it’s hard to incorporate into the main force…
In the side story, they have been exaggerated to the point of becoming a formidable scientific power of the Titans.
It seems that Zeke Ax is strong, but honestly, I don’t have the enhancement costs to invest in it, so I’m still weak.
The development of the three idiots is hidden, but I wonder if the all-in-one Raider that recently came out as a model will also be released.
The tip of the lipstick is probably IWSP.
Gacha Premium Gacha 3/6 UR Phenex Gundam (Ability Unlock) (EX) Exchange Points 218 Exchange Shop *Gacha revival units cannot be developed. The same machine Status Details Details/Provision Ratio Obtain characters as well! Draw once First-time limited 300 The last draw guarantees SSR or above Draw 10 times 3000 TICKETS Home Strengthening Development Stage My Pace Gacha Menu 50 483,240
I’m completely empty, Nameless…
If you spend 10,000 yen and use all the completion stones for the story, you can reach the limit, Anonymous!
Since I have 10 URs, Machu will go straight to the warehouse.
Anonymous is really a Gundam nerd, huh?
I have almost no complaints about the UI and feel, but I would like a feature to develop multiple instances of the same model all at once, similar to the annoyance of favorite functions during development, to be implemented soon.
I wish Zeke Axe would throw a Tomahawk Boomerang too.
In the beginning, it felt nice and I thought it was interesting that they were doing G-Generation properly!
As I progress to a certain extent, there are times when I feel that the play feel here is a bit off…
It’s a tradition in G Gen that melee weapons with range 2 are strong.
I want to go to the right… Oh, I’m pressing standby, ah, ah.
Do something about the idiot AI in Auto.
We’re still using the Zeek Axis because we have Rain.
The UI and combat demo are good, so I want to play it even more on PC.
What are you doing spinning permanence like that, Setsuna!?
The strength of Machu and Setsuna’s Mav allows them to go as far as they can.
Alright, I’m going to level up Quax by 3, but then I got stuck on the third stage of Eternal Road… Both the seeds and double Zeta just don’t provide enough firepower here.
The red Gundam invasion event reward includes Shuji too, huh?
I hope it’s an SSR pilot.
I realized after finishing ZZ that the series units are a waste of materials, huh…?
Currently, CS2 rounds are valuable, so they won’t go to waste.
Pilots are always in short supply, so they sometimes launch into battle in a Gundam using people like Rakan, who they would normally never use.
It feels like there’s a wicked conspiracy with the mistaken killing of General Noventa and the bombing of the soldiers with Gundam, but isn’t Treize-sama too much of a noise?
It looks like I’m about to break on the Z hard stage in the air.
Since there are quite a few I want in SSR, I think I can get at least SSR, so I’m rolling for it.
If other aircraft are going to fall in the future, the ceiling is quite forgiving, isn’t it?
It seems like there will be series restrictions in future events too.
It takes quite a bit of time… but it’s fun.
You can see the maximum values in the encyclopedia, but the combat power of the Zieg Axes when SP-enhanced is amazing.
Honestly, I want some characters and aircraft to a certain extent, so I think it’s okay to roll at the beginning.
I want to make at least one enhancement on attack UR units.
Rather, when it comes to Eternal Road, it’s essential to train 5 people and 5 units for the scenario team.
Today, I welcomed KATANA and Lucione to UR for the first time.
Who?!
I just started with Mercury, but I can’t scout the 4-year-old sister?
The storyline and development encourage clearing the hard mode and challenging the Eternal Road, so the pathway to end content for each series is clearly established.
The series unit is not needed in normal circumstances, but a time will definitely come when it will be useful, so if you don’t level it up, you’ll regret it anyway.
I think it’s worth nurturing the Zeta series units.
Specifically, I’ll quickly bury the Aeug with Zeta, Hyaku Shiki, and Psycho to get the red Zeta.
It’s a matter of order, but even if we are developing for Etaro, it’s more efficient to train Free first and leave the series for later.
It seems that the performer of W is acting while thinking, “What is this guy saying?”
When I’m going all out on gacha for my favorite work, does it mean that from a development perspective, I need to go all out on other works as well?
Rather than pouring resources into a series unit.
It seems that it’s easier to progress without stress if you first level up the main five characters, focusing on Setsuna, to at least level 80 or higher.
Eternal is not that time yet… for me…
If Lalah dies, I’ll be able to make the G3 Gundam!
I was told that, but I’m a bit hesitant to funnel experience materials up to level 30!
I’m currently at an average PT level of 26…!
Please let me know if the event has an event gacha… I’ll roll if UR Shuji comes…
The reason Z and the Hyakushiki are recommended for training is because they can be used as a series unit in both Z and ZZ.
When it becomes a Red Zeta UR, does the range increase? Scary…
I’ve learned to make Wing Zero, but I’m debating whether to upgrade Sandrock to its new version for the next stage in space.
Etaro’s hard is too much.
While reading the story, I wonder why the Knight can use Solar Ray in Lacroan Heroes…?
How can I make an ultimate machine go up?
The last part of the battle against Klause was almost fully voiced, and it was no good.
It’s good to make a high-level Secchan early on, regardless of whether the others are useless or not.
I thought the artwork of the Z scenario suddenly improved, but it’s from the movie.
For now, if I can train at least five characters with aerial adaptability, I should be able to complete the story.
Ettaro can take his time to think about it.
The sky and the sea are really tough!
It was the right decision to get Exia through rerolling.
I read the Z Z scenario properly for the first time.
I didn’t know Puru was this cute.
I haven’t cleared the Eternal, so I’m still not an intermediate player.
I don’t think they’re really expecting to tackle something harder than that within the first week of starting…
I think it would be fine to train the series after finishing the free troops enhancement as a priority.
Unlike the red Z, Z can still apply debuffs with high megas even when transformed, which is impressive.
Why does Pull die?
Is it true that Pultzu will die, and does that mean there is no humanity in people?
First, the series team will completely ignore and train the five free players intensively.
Quickly clear the training stage and each hard mode with a well-trained team.
If that happens, training resources will be surplus, so we’ll train the necessary characters for each series to conquer the Eternal Road.
If you ignore the atmosphere, this is the most optimal.
It’s about whether you can get a stone or not! It’s worth trying to invite!
The Z’s Hard 2 has restrictions on the unit and is locked into its flying form, which is tough…
Who is this red Z…?
The first hard mode of Etalo was easy because it was restricted to the Universal Century.
When trying to strengthen the series, experience points are drained into development.
It ends up becoming a uniformly weak formation…
When doing auto farming, waiting for the appearance of the secret squad is tedious.
FAZZ may not be very maneuverable, but its firepower is quite high.
Gryps War – The development of the First Neo Zeon War SSR is generally excellent.
I feel like Zero isn’t very strong; a range of 5 is impressive, though.
Isn’t the power of the Twin Buster too low?
I think I’m still around the point of clearing the seed and Z, so it’s within the developers’ expectations.
Are you doing auto farming to make up for the materials you lacked because of the skips?
It’s a strong adjustment saying that development will progress up to Z!
Stop suddenly betraying me in ZZ.
When starting with Mercury, I can get Aerial and Lubris, and the pilots are Suleta and Chuchu, but it didn’t work out with the senpai who has good compatibility with Aerial.
Hard eroge is quite rewarding, so just clearing one makes things much easier.
Since my AP ran out, I’m doing cross raises, but still… it’s old-fashioned!
Writing FAZZ is a bit complicated!
After all, the current Wing Zero is support, so it’s no surprise that its single-shot firepower is low.
It seems like there will be limited events related to the series and its surrounding elements.
Map weapons feel quite underwhelming unless they are enhanced.
I wonder if the new gacha will come with the Astrea event when the red Gundam arrives or by the time it ends…
It’s also easier to rely on support by preparing a Musou-type machine as usual in G Generation…
I don’t have a UR support unit, but is there a recommended SSR?
Right now, I’m using Gaplan (Joniko), but…