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At that time, it was shocking just to be able to use zero.
Come back quickly.
It’s tough because there are only high-durability weak enemies with armor installed, either on the wall or ceiling, and there are no weak enemies for healing at all.
Once I took off the arm parts, it was really uncomfortable to use.
Was there anything that existed besides bad?
I struggled even to hit Sigma with the busted timing and stopped feet.
The specifications of Zero are stingy.
I just want to be able to use the X2 version of Zero indefinitely.
If it’s against Kaiser Sigma, the Cross Charge Shot will shine.
It’s different from up to 2, but there’s something addictive about the BGM.
I think the design of the armor is the best.
I love the BGM of the opening stage.
It’s not something like a damn, damn, damn, damn game!
It’s a game that’s just kind of… dull.
The part about good places feels like the pain of existing water squeezed from a dirty wet rag in a desert with depleted water.
I’ve been accumulating a lot of little stress from the enemy’s toughness, the order of parts collection, and everything else.
It’s more like you’re making a mistake in the cooking method.
That’s not the case; there are plenty of elements.
Good points.
There are many ride armors.
Bad parts
There aren’t many places to use it.
The way to defeat enemies has hidden elements, and the bosses change; it’s quite elaborate… it’s just that the adjustments haven’t been made.
It sounds like a frog, doesn’t it?
Reasons for the decline of the series
Thanks to X2, this thing, which turned out to be garbage, sold well, so X4’s sales were sluggish, leading to X5 being what it is now.
The ease of running through the stage is unparalleled in the series.
The shutter for Nightmare Police on the way is a nuisance, but…
A presence similar to Kane in the series.
The two major giants of X7 and crap.
Even the pumpkin doing the RTA is in such a state that it can only complain.
It’s clearly half-hearted from five onwards.
Even the performance after selecting the boss
When reviewed with a point deduction system, this type tends to have its negatives exposed.
It’s not a thread to criticize someone for doing it alone just by talking about the good and bad points.
X4 is considered a masterpiece, but in terms of action games, there’s really only the fact that Zero can be used seriously that makes it interesting.
In the PS era, many 2D action games died out, so Mega Man also explored possibilities with variations like DASH and EXE.
If you’re just going to label someone as doing it because it’s a work I really love, why not just point out the good things yourself?
The weak enemies felt strangely tough.
Perhaps because there are exploration elements, the stages are unusually large.
Cross-charge is flashy, cool, and I don’t dislike it.
Practicality, well…
It’s rare to see such enthusiastic antis for 3, at least after 5.
The charge shot for special weapons has low practicality.
I like a lot of background music.
Stages like beetles and bees
I think it’s stupid that the function of the head parts, which are a prerequisite for acquisition, is the ability to search for items.
Is this a work between X2 and X4…?
It looks like a McDonald’s, doesn’t it? lol
I like the opening theme of Zero, as mentioned above.
I like the resolution with Sigma.
Why are you coming back as if nothing happened, you bald guy?
Only X3 can’t remember the names of all the Reploids.
For the purpose of playing without enhancements, the SFC trilogy has the least unreasonable elements and is the easiest to replay.
While 2 is a masterpiece, the luck-based gameplay of Bio is a drawback…
I hate turning completely gold with the hyper chip.
I love the background music of the airport stage.
Many people say they dislike it just because the background music is too loud.
It stands out from the series in a negative way.
I like that the charge shot effect looks the same as in 2 but is a bit more luxurious.
The mouse trap at the arm part is quite difficult to get past.
I often left it unattended until I got the hyper chip and filled the sub-tank to the brim.
The background music doesn’t count as a rating for this game.
The sound is flashy and noisy.
To be honest, I feel like there are a lot of ambiguous points in X after 3.
When it comes to hopelessness, X5 and X7 are much worse, so why do I hate X3 this much…?
For children, video games are luxury items, so it’s understandable to get frustrated if they turn out to be a disappointment.
It’s a bit questionable to still be complaining with this level of passion after 30 years.
The foot parts are so difficult to obtain that it has turned into a game where you can’t even go to the places to get the parts after removing the foot parts, which is really frustrating.
There’s something creepy over there…
The action depiction has also degraded in some places.
A clear example is Vava MK2.
I do like design, though.
Instead of saying don’t complain, why not point out the good parts or just ignore it and close the thread?
The head parts are just really off tempo.
The drop in performance is really bad.
Don’t make such a low-class response as if you’re going to turn it into a video.
God Karma Machine = O = I like the sound of Inari.
I couldn’t master the special weapon…
If a skilled person played, it could have been utilized even more.
It was hard to increase the remaining lives, so I often ended up game over until I got used to it.
It seems like I’m playing a different world of Mega Man X…
The reason for outsourcing the World division at Mizuguchi Engineering is clearer, which is somewhat better.
I can only remember about two good things about the air dash.
I liked that.
It’s great that you can do an air dash from a dash jump.
It’s good that the restriction of relying on tricks for damage taken has been lifted.
It wasn’t the Tornado Whirlwind Kick, but…
I hated not knowing where to hit the bald spot when in that state.
Even though 6 can surprisingly be played until the end, aren’t there a lot of stress factors?
Anyone who treats the game itself as garbage, except for Nightmare and some elements, should just die!
If you’re just clumsy, then that’s understandable.
I liked how the plot changed when I defeated bosses like VAVA in the 8 Boss Stage.
Admitting that you’re bad at lowering the X6 itself.
You have a unique sensibility, loving 6 and hating 3.
Nightmare is too widespread to be called a part, and the combo with instant death is too vicious…
It’s alright to become an Inari even if it’s just one person… that’s how I felt.
I want more variations.
I thought X6 was the kind of game that people say is a terrible game, but I like it…
You’re not treating X6 as a masterpiece if you haven’t played it…
Hasn’t VAVA become weaker with this MkⅡ… ?
That’s not the case.
I think there are people who like the strange taste of 6, but they also understand that the general evaluation is that it’s a bad game.
I’ve only done up to X4, but I want to move on to X5 or X6.
I heard there are stages filled with instant death elements where you can’t see anything around you.
It may seem like a crappy game just by hearing the elements, but how is it actually?
Why do you show weakness by saying you like 6 instead of just constantly bashing 3?!
However, I feel a bit dissatisfied that it goes from Hadoken → Shoryuken to Beam Sword.
If you try to savor it completely, it will definitely have a lot of flavor, but just touching it lightly to clear it once is really awful, you know, 6 is…
I stopped taking the saber because I wanted to finish at zero.
If there were a tornado whirlwind kick, what would the command be?
The Tornado Spin Kick was implemented in 8!
I have some thoughts on why I feel this way, considering it comes from the team that created the World Series.
X3 is quite fun overall, but the weak enemies are too tough, and the head parts take too long to obtain and are useless, plus it’s really bothersome that they activate every time. The ride armor takes too long to get the main chimera as well, so I have a lot to say about various things.
I thought it would be impossible since the tornado kicking move would go in the opposite direction before the release.
The last Kaiser Sigma is frustrating because the stage is narrow and the firepower is strong.
Moreover, the weakness is that small, usual face, which is even more infuriating.
Is it X?!
I’m going right now!
The BGM of X5 is really good.
The small-faced sigma is too trashy for trying to escape by climbing a cliff after being defeated, and it even tackles you to try to knock you off.
I like the design of the armor in 3 the most.
I also bought a plastic model.
If Zero dies, there’s no resurrection afterwards, so you can’t use it casually.
Even if it’s being used for route branching
The BGM of X6 is also amazing.
Even being able to use ZERO, there’s still a lingering feeling of frustration from just a little along the way.
It’s nice that I can use Zero, but…
If you die during the switch, the reactor will be damaged and you’ll be permanently out.
You can’t use something like this casually!
When you play seriously now, the flaws become noticeable.
At that time, there were a lot of ride armors! Zero could be used! Glittering gold armor! It was exciting!
All I remember is being dizzy from the relentless cheapness emanating from the whole.
A clumsily placed gigantic ride armor summoning device.
X6 has a lot of instant kills, doesn’t it!?
It’s such a waste that the rivalry between X and Zero ends with X5…
Since the beginning, the X3 has had strong firepower, but its paper-thin armor hasn’t changed, huh Zero…
Zero Space (Piano)
Zero Space (Parapara)
Bald Space (Sigma)
While strategizing for my first playthrough, a really strong mid-boss invaded at a super annoying position and kept lingering, making it impossible to collect items because that guy was in the way.
It’s too pathetic for Zero to be taken down by something like a mosquito.
Was there a situation in X3 where the ride armor made things easier?
X6 has a lot of instant-death situations, yet it’s strange that they placed weak enemies to just push through with health.
Formation!!!!!!!!
Having a slightly oversized zero causes some inconveniences, which seems a bit lenient.
The eagle or hawk was strong, wasn’t it?
The kangaroo is a degraded rabbit.
Why did Frogs give birth?
After the X2 ride armor, I can’t help but keep my evaluation modest.
From the middle onward, it becomes the usual X thread for a review meeting after X5.
I wonder why the SE is so noisy.
ZERO’s songs are strong in impression, but X’s songs leave no impression—wait, which one is X’s song?
Even including Raiden and Eagle, we still can’t reach Rabbit.
Produce only rabbits in large quantities.
In 3, the boss is just too pathetic; there are too many of them that just shine and charge at you.
XDIVE offline version is interesting…
In a match, this would definitely be crap…
But I love to interfere with unloading using the ride armor.
It’s sad that the irregular sale didn’t continue.
I think X5X6 has a situation where it is practically allowed to have unlimited lives.
Why do 2 out of the 8 major bosses overlap with ground charge types?
XDIVE had an unusually favorable impression of 3…
I liked the ease of using a saber without an arm.
Isn’t the tiger’s combat style like that of Slashman?
If you approach the 2’s buster with a feeling that it’s too strong, you’ll struggle, but if you use effective special weapons against the weaker enemies, it becomes quite smooth.
The tough spot for clearing the no-makeup weak weapon restriction is the catfish.
I actually like the X3 series the most.
A miraculous fusion of exploration type and stage type.
It’s just Mega Man Zero 1 and X3, right?
By the way, most of the tough weak enemies along the way can be jumped over and ignored.
You don’t need to bother with them.
The catfish without a drill was quite strong.
There are many charging-type characters, but fighting with Hornet without upgrades is quite interesting.
The bee felt somehow strong.
What is that 𝓧 that the shrimp is throwing?
I thought it would feel more refreshing if the upward dash had a bit more distance.
Without weaknesses, catfish are the strongest.
Following that are bees and rhinoceros beetles.